<center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to change your clothes. You spent too much time in this outfit already!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/yellowCatsuit.jpg"></div></center>
<<if $punishmentDue > 0>>You ask Elena to help you to dress back in your yellow catsuit. Sadly you have punishment due, so she refuses.
//Oh snap!//<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou ask Elena to help you to dress back in your yellow catsuit. Luckily she permits this to you!<<else>>You put on the yellow catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, yellow catsuit<<else>><<set $outfit to "yellow catsuit<</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/redCatsuit.jpg"></div></center>
<<if $punishmentDue > 0>>You ask Elena to help you to dress back in your red catsuit. Sadly you have punishment due, so she refuses.
//Oh snap!//<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou ask Elena to help you to dress back in your red catsuit. Luckily she permits this to you!<<else>>You put on the red catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, red catsuit<<else>><<set $outfit to "red catsuit<</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>><</if>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/blackCatsuit.jpg"></div></center>
<<if $punishmentDue > 0>>You ask Elena to help you to dress back in your black catsuit. Sadly you have punishment due, so she refuses.
//Oh snap!//<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou ask Elena to help you to dress back in your black catsuit. Luckily she permits this to you!<<else>>You put on the black catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, black catsuit<<else>><<set $outfit to "black catsuit<</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynblake.jpg"></div></center>
<<if $punishmentDue > 0>>You ask Elena to help you to dress back in your casual clothes. Sadly you have punishment due, so she refuses.
//Oh snap!//<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou ask Elena to help you to dress back in your casual clothes. Luckily she permits this to you!<<else>>You put on your casual clothes. You love the feeling of the leather pressing against your bare skin.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 0>><<set $gagged to 0>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You decide it is time to change Elena's clothes.
"Why do I have to change my clothes?" Elena asks.
"Just because!" you answer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/blackCatsuit.jpg"></div></center>
You hand her the black catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "black catsuit<<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/redCatsuit.jpg"></div></center>
You hand her the red catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "red catsuit<<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/yellowCatsuit.jpg"></div></center>
You hand her the yellow catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "yellow catsuit<<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaharper.jpg"></div></center>
You hand her some casual clothes, and she puts them on as the good companion she is.<<if $neilMissionOngoing > 0>><<set $elenasOutfit to "slave collar, casual clothes<<else>><<set $elenasOutfit to "casual clothes<</if>><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 0>>
"It looks great!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/coverimage.jpg"></div>
<a id="1" data-passage="Start Game">1. Start Game</a>
<a id="2" data-passage="You are away!">2. Skip Intro</a>
<a id="3" data-passage="FAQ/Disclaimer">3. FAQ/Disclaimer</a></center><<if $maleStart > 0>><center><div class="mediumImage"><img src="./Images/alex.jpg"></div></center>
You are Alex Dawson, twenty-six years old, captain of the Emerald Grace. You were born on a backwater planet called New Hampton that belongs to the Coalition of Free Planets. You left because you were bored of the life of an ordinary person. You also took your parent's account card, while you were at it, and used it to buy your own vessel, ready to embark on the life of a rogue spacer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Besides: You are not alone in this life!">1. Besides: You are not alone in this life!</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/adelyn.jpg"></div></center>
You are Adelyn Lionheart, twenty-six years old, captain of the Emerald Grace. You were born on a backwater planet called New Hampton that belongs to the Coalition of Free Planets. You left because you were bored of the life of an ordinary person. You also took your parent's account card, while you were at it, and used it to buy your own vessel, ready to embark on the life of a rogue spacer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Besides: You are not alone in this life!">1. Besides: You are not alone in this life!</a></td>
</tr>
</table>
<</nobr>><</if>>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' This work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallestImage"><img src="./Images/18+.jpg"></div></center>
''FAQ:''
''How often will we get updates?''
The channel posts updates every 2 weeks.
The 1.0.9 version adds the option to surrender to the //Zheng He//. During the surrender secquence Adelyn has two options to accept the trainer's offer and become a Corporate agent. If she refuses both times, the player will get a bad end.
The 1.0.9 version adds the introduction sequence to the next chapter, which takes place on Alescia. If you want to get there quickly you can refuse all four missions from the Caretaker, and go to the bar as Elena instructs you via message.
The 1.0.8 version narrows the scope of the game from 3 starting locations to 1. This is an attempt to make the game more story focused as it was very difficult to make progress with the 3 locations.
At the moment there are six enslavement paths with ample graphic content:
1. Catlady: You have to get sold on the slavemarket. You do this by protesting against slavery on Jafar when you encounter the slave barge.
2. Rita (pony races): You have to get sold on the slavemarket. You do this by protesting against slavery on Jafar when you encounter the slave barge.
3. Sapphira (pony traffic): You have to get sold on the slavemarket. You do this by protesting against slavery on Jafar when you encounter the slave barge.
4. Elizabeth: You have to buy the water gun and shoot her with it.
5. Princess Keith: You have to complete the Ranak II mission and ask to be her slave. The slavery path should start right away.
6. Neil path: You can start after you repaired the ship's reactor. You have to go back to his ship at the docks.
Starting from the 1.0.5 update the game has its own combat system.
- You can only restore health if you sleep. The protagonists are deliberately not superheroes. Your healthpool is a precious resource that you have to be mindful of every step of the way.
- If you have a problem with the Zheng He you can choose to skip the introduction in the main menu.
- If you have problems later on just do the mission with Neil. The Kraken will be up against the Emerald Grace and the Gneisenau at the same time so the space battle will be easy. Then if you do not rush in, you will only have to fight one group while you are wearing ruanite, which then you keep, plus you will get enough money to buy the submachine guns on Jafar.
- There are a couple fights where the mc is to lose by default. I.e. the third encounter with the karakans. If you cannot do squat despite the fact that you have ruanite equipped plus the submachine guns, that's a good sign that it is one of those.
In order to repair the reactor you have to get to Elizabeth and pay her 350 telers (you can dance in the strip club if you want to make money quickly or you can keep a lookout for donations when you are in your cabin).
Currently there are 4 missions in the game that you can undertake. In order to access them you have to get 500 telers to the woman in the strip club and repair the ship's reactor.
<a id="1" data-passage="Start Menu">1. Return to Start</a><div id="keypress"><center><div class="mediumImage"><img src="./Images/zhenghe.jpg"></div></center>
Naked as you are, you jump up from the bed, and you run to the cockpit as fast as your legs could carry you. But once you arrive, you just stand there, taken aback by the sight of a ship heading towards you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who are these guys?">1. Who are these guys?</a></td>
</tr>
</table>
<</nobr>></div><<audio "battle" stop>><<set $credits to 200>><<if $maleStart > 0>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><<set $outfit to "none">><<set $weapon to "pistol">><<set $torpedoes to 6>><<set $hackingTools to 2>><<set $hull to 100>><<set $hullMax to 100>><<set $shield to 100>><<set $shieldMax to 100>><<set $enemy1hull to 100>><<set $enemy1hullMax to 100>><<set $enemy1shield to 100>><<set $enemy1shieldMax to 100>><<set $ftlOut to 1>><<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shield to 100>><<set $emeraldHull to $emeraldHullOrigin>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><<set $slaveryType to "spacebattle">><<set $status to "FREE">><center><div class="mediumImage"><img src="./Images/zhenghe.jpg"></div></center>
<<nobr>><div class="speech-box zhenghe-box"><img src="./Images/zhenghe.jpg"><div class="speech-content"><span class="name">Zheng He</span>This is the <span class="it">Zheng He</span> to the unidentified spacecraft. Turn down all power, and prepare to be boarded. If you do not comply within three minutes, we will open fire on your vessel.</div></div><</nobr>>
<div class="speech-box zhenghe-box"><img src="./Images/zhenghe.jpg"><div class="speech-content"><span class="name">Zheng He</span>I repeat: If you do not comply within three minutes, we will open fire on your vessel.</div></div>
With that, the channel closes, and you realize you are back to square one.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>It's your call, <<if $maleStart > 0>>Alex<<else>>Ade<</if>>. But if we surrender to these guys, they are going to lock us in a cell and sell us as slaves like they do with virtually anyone.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Me the lucky.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Me the lucky.</div></div><</if>>
You sigh. And you go through your options in your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Fire lasers zheng he">1. Open fire</a></td>
<td><a id="2" data-passage="Zheng He surrender">2. Surrender</a></td>
</tr>
</table><</nobr>><<audio "ftl" stop>><<audio "ftl" play>><<audio "battle" stop>><<audio "hacking" stop>><<set $enemyShipDisabled to 0>><<set $enemy1hull to 100>><<set $enemy1shield to 100>><<set $shield to 100>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $shield to 100>><<set $ftlOut to 0>><center><div class="mediumImage"><img src="./Images/spacebattlevictory.jpg"></div></center><span style="display: block; margin-bottom: 1.5em;"></span><div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Jamming is down!</div></div>
Elena says as the //Zheng He// becomes a molten pile of rubble behind you.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Punch it!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Punch it!</div></div><</if>><span style="display: block; margin-bottom: 1.5em;"></span><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You tell her, and you enter FTL.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are away!">1. You are away!</a></td>
</tr>
</table>
<</nobr>><<audio "ftl" stop>><div id="keypress"><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Well, that was one hell of a thing.</div></div>
Elena says.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>We almost died, El!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>We almost died, El!</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>And it was one hell of a thing.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Riiight.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Riiight.</div></div><</if>>
''Mission log updated!''<<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Survive the ambush.==\n\nCompleted!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What are we going to do now?">1. What are we going to do now?</a></td>
</tr>
</table>
<</nobr>><<set $days to $days + 1>><<set $wenttojafar to 1>><<set $preludeDone to 1>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><div id="keypress"><center><div class="mediumImage"><img src="./Images/jafarstation.jpg"></div></center>
"Alright, let's see how tough those gangsters are," you say once you reached your destination.<<if $elenaRonanceEnacted < 2>><<set $outfit to "casual clothes<<set $previousOutfit to $outfit>><</if>><<set $weapon to "pair of pistols
<<if $capturedByZhengHe > 0>><<else>>"Aye-aye," Elena answers.
<</if>>You make your landing at one of the docks, prepared for anything this place might throw at you.
<center><div class="mediumImage"><img src="./Images/jafarvillany.jpg"></div></center><<set $firstPlanet to 1>><<set $currentLocation to "jafar
What you see is a place filled with scum and villainy.<<set $currentLocation to "jafar<<set $wentToJafar to 1>>
<center><div class="mediumImage"><img src="./Images/slavesledonjafar.jpg"></div></center>
Slavers marching their subjects.
<center><div class="mediumImage"><img src="./Images/jafargambling.jpg"></div></center>
Drunks playing away the last of their telers.
<center><div class="mediumImage"><img src="./Images/jafarserenity.jpg"></div></center>
But you can also see that this just a place. One just as fucked up yet somehow still functional as any other.
"We will get through this, El. Don't worry," you tell her.
Only for an adenian woman to brush you to the side a second later.
<center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div></center>
"Hey, you just pushed us!" you raise your voice.
"And you can sod off," she answers.
''Warning:'' Getting into a fight with an adenian can be extremely dangerous!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="No I won't">1. No I won't</a></td>
<td><a id="2" data-passage="Okay... Please go on!">2. Okay... Please go on!</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $alesciaQuestActive > 0>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou decide to go to the bar as Elena instructed. But(!) you are a hundred percent sure that going out in this outfit alone would get you scooped up by one of the gangs. So you decide to change first.<<set $outfit to $previousOutfit>><<set $weapon to $previousWeapon>><<if $weapon == "none<<set $weapon to "pair of pistols<</if>><<if $gagged > 0>><<set $gagged to 0>><</if>>
<</if>><<if $elenaRonanceEnacted > 1>>"What can I give you, slave?" the bartender asks looking at your collar.
<<if $corruption < 8>>"I'm not a slave!" you dart.
"Sure you aren't!"<<else>>You want to open your mouth to answer. But in reality you love being a slave!<</if>><<else>>"What can I give you, my lady?" the bartender asks when you arrive.<</if>><<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<if $weapon == "none<<set $weapon to "pair of pistols<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $barExplored to 1>>
You decide to go to the bar.
<<if $outfit == "slave collar, pink ruanite petsuit"Oh, what a nice pet you have there," the bartender smiles. <<if $gagged > 0>>"I like the gag on her!"<</if>>
"Thank you," Elena blushes.<<elseif $outfit == "slave collar, black ruanite straitjacket"Nice! A straitjacket slut!" the bartender says. <<if $gagged > 0>>"I like the gag on her!"<</if>>
"Thank you," Elena blushes.<<else>><<if $outfit == "slave collar, dollsuit"What a nice doll you have there, miss," the bartender says.
"Thank you," Elena blushes.<<else>>"What can I give you, ladies?" the bartender asks.<</if>><</if>>
<<if $firstRoundofDrinksComplete > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. You get a drink (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $fristAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale I">1. I want to buy a bottle of Saturn ale</a><<elseif $secondAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale II">1. I want to buy another bottle of Saturn ale</a><<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>>2. What's up with the tattoos? (you are gagged!)<</if>><<else>><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>>4. I'm looking for a regular job (you are gagged!)<</if>><<else>><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. You get a drink (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>><</if>></td>
<td>(???)</td>
<td>(???)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>(???)</td>
<td>(???)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $numberOfDrinks to 2>>
"Another one please," you tell the bartender. He gives you a cup filled with the red stuff, and you quickly gulp down its contents.
You can feel your head spinning ever stronger. But somehow you are still able to stand on your feet. You could choose to go onward, or you could get another one. Whatever you think it's best for you!
<<if $firstRoundofDrinksComplete > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td>(???)</td>
<td>(???)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>(???)</td>
<td>(???)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"Another one please," you tell the bartender. He gives you a cup filled with the red stuff, and you quickly gulp down its contents.
But this one proves to be too much for you. You don't just feel your head spinning. Rather your entire body slips out of your control, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $firstRoundofDrinksComplete > 0>><a id="1" data-passage="You wake up Jafar">1. You wake up</a><<else>><a id="1" data-passage="You get a drink VII">1. You wake up</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>><div id="keypress"><<set $firstRoundofDrinksComplete to 1>><<set $numberOfDrinks to 0>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<set $currentHub to "jafarShipHub
When you come to your senses, you are lying in the bed in your cabin. Despite your headache, you look up, and your eyes register Elena sitting in a chair next to you.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, pet," Elena says, and she walks out of your cabin.
''You received a punishment point.''<<else>>"Next time I'm leaving you," she says, and she walks out of your cabin.<</if>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 1>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $beatenUpByAarla > 0>>After a couple minutes of feeling sorry for yourselves, you take a deep breath,<<else>>You take another glance at the woman,<</if>> and you continue your way towards the station's interior.
<center><div class="mediumImage"><img src="./Images/jafarinterior2.jpg"></div></center>
//Huh, these parts are actually livable,// you think to yourself as you thread along the busy streets. For some time, all you see is different gangs drinking at their usual places, a couple mechanics rushing to their destinations, gun shops, armor shops, part shops, a bunch space of burial services... Then Elena suddenly grabs your shoulder.
<center><div class="mediumImage"><img src="./Images/JafarBar.jpg"></div></center>
"Hey, there are free drinks!" she says, her arm pointed to a bar at the side of the street. //The first three drinks are free!// You can read from the sign. Exactly what you need after getting through all this!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get a drink">1. You get a drink</a></td>
<td><a id="2" data-passage="Gunshop Jafar">2. Continue to explore the station</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div></center>
"No I won't," you answer.<<set $beatenUpByAarla to 1>><<set $playerHealth to $playerHealth / 2>><<set $elenaHealth to $elenaHealth / 2>>
Only to get punched in the jaw before you would notice that the woman's arm started to move. You falling on the hangar's cold floor as a consequence.
From the corner of your eyes, you can see Elena reaching for her weapon. But the woman hits her also, sending her in the air with a punch so fast your eyes can barely register it.
At this point you look at her with terror. She could easily kill the both of you or take you as a slave, but instead she says "Bye-bye," and she continues her way towards her vessel.<<if $energy > 0>><<set $energy to $energy - 1>><</if>>
<<if $credits > 999>>She also took half of your money!<<else>>She also took all of your money!<</if>> //Stars dammit!//
''<<if $credits > 499>>Ten thousand telers removed!<<elseif $credits == 150>>One hundred and fifty telers removed!<<else>>Twenty telers removed!<</if>>''<<if $credits > 999>><<set $credits to $credits / 2>><<else>><<set $credits to 0>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Continue to explore the station">1. Continue to explore the station</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div></center>
"Okay... Please go on!" you tell her. No matter how shameful it is to cave in, you are not going to fight an adenian.
"Smart," the woman says, and she continues her way towards her vessel.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Continue to explore the station">1. Continue to explore the station</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $gunshopExplored > 0>><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $notLookingAtWeapons > 0>><<else>>You decide to go to the gunshop.
<</if>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuitYou decide to go to the gunshop.
<<if $gagged > 0>>"Oh, a bondage pet! And she is gagged too!"<<else>>"Oh, a bondage pet! How adorable!"<</if>>
"Thank you!" Elena smiles.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacketYou decide to go to the gunshop.
<<if $gagged > 0>>"Oh, a bondage slut! And she is gagged too!"<<else>>"Oh, a bondage slut! How adorable!"<</if>>
"Thank you!" Elena smiles.<<else>><<if $outfit == "slave collar, dollsuit"Oh, a doll, how nice," the cashier says.
"Thank you!" Elena nods.<<else>>"What can I do for you, misses?" the cashier asks with a wide smile.<</if>><</if>><<set $notLookingAtWeapons to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>>2. I'm looking for a regular job (you are gagged!)<</if>><<else>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>>4. Why do you reek of semen? (you are gagged!)<</if>><<else>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $gagged > 0>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (you are gagged!)<</if>><<else>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>You continue to explore the station, and you stumble into a gun shop. You and Elena cross eyes, and you decide to enter.<<set $gunshopExplored to 1>>
<center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<<if $gagged > 0>>"Oh, a bondage pet! And she is gagged too!"<<else>>"Oh, a bondage pet! How adorable!"<</if>>
"Thank you!" Elena smiles.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<<if $gagged > 0>>"Oh, a bondage slut! And she is gagged too!"<<else>>"Oh, a bondage slut! How adorable!"<</if>>
"Thank you!" Elena smiles.<<else>><<if $outfit == "slave collar, dollsuit"Oh, a doll, how nice," the cashier says.<<else>>"What can I do for you, misses?" the cashier asks with a wide smile.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>>2. I'm looking for a regular job (you are gagged!)<</if>><<else>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>>4. Why do you reek of semen? (you are gagged!)<</if>><<else>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $gagged > 0>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (you are gagged!)<</if>><<else>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<if $stripClubExplored > 0>><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
You decide to go to the strip club, the manager looking at you with a wide smile once you find her.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket"What can I do for you, misses?" she asks accompanied by a chuckle. <<if $gagged > 0>>"I like that gag on her!"<</if>><<else>><<if $outfit == "slave collar, dollsuit"Well-well-well, a doll from Helcion IV. How nice!" the manager says.
"Thank you!" Elena smiles.<<else>>"What can I do for you, misses?" she asks.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. I'm looking for a regular job (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="I'm looking for a regular job Strip Club">1. I'm looking for a regular job</a><<else>>1. I'm looking for a regular job (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<elseif $jobAskedFromAnnabelle>>2. Fine. Here is your fifty telers!(you are gagged!)<<else>>2. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<else>><<if $jobAskedFromAnnabelle > 0>><<if $credits > 49>><a id="2" data-passage="Fine. Here is your five hundred!">2. Fine. Here is your fifty telers!</a><<else>>2. Fine. Here is your fifty telers! (not enough money!)<</if>><<else>><a id="2" data-passage="I'm looking for a job as a smuggler">2. I'm looking for a job as a smuggler</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>>3. You look like someone from Helcion IV (you are gagged!)<</if>><<else>><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>><<if $wentToHelcionIV > 0>><a id="3" data-passage="You look like someone from Helcion IV">3. You look like someone from Helcion IV</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotStripclubWithWaterGun > 0>>4. Shoot her with the water gun! (already shot!)<<else>><a id="4" data-passage="Shoot her with the water gun StripClub">4. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>You continue to explore the station, and you stumble into a strip club. Fueled by the honest desire to make some cash, you decide to enter, and after a few minutes of aggressively showcasing your curves you are able to find the manager.<<set $stripClubExplored to 1>>
<center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket"What can I do for you, misses?" she asks accompanied by a chuckle. <<if $gagged > 0>>"I like that gag on her!"<</if>><<else>><<if $outfit == "slave collar, dollsuit"Well-well-well, a doll from Helcion IV. How nice!" the manager says.
"Thank you!" Elena smiles.<<else>>"What can I do for you, misses?" she asks.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. I'm looking for a regular job (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="I'm looking for a regular job Strip Club">1. I'm looking for a regular job</a><<else>>1. I'm looking for a regular job (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<elseif $jobAskedFromAnnabelle>>2. Fine. Here is your fifty telers!(you are gagged!)<<else>>2. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<else>><<if $jobAskedFromAnnabelle > 0>><<if $credits > 49>><a id="2" data-passage="Fine. Here is your five hundred!">2. Fine. Here is your fifty telers!</a><<else>>2. Fine. Here is your fifty telers! (not enough money!)<</if>><<else>><a id="2" data-passage="I'm looking for a job as a smuggler">2. I'm looking for a job as a smuggler</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>>3. You look like someone from Helcion IV (you are gagged!)<</if>><<else>><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>><<if $wentToHelcionIV > 0>><a id="3" data-passage="You look like someone from Helcion IV">3. You look like someone from Helcion IV</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotStripclubWithWaterGun > 0>>4. Shoot her with the water gun! (already shot!)<<else>><a id="4" data-passage="Shoot her with the water gun StripClub">4. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><<set $elenaDecidesToUseAdelyn to 1>><<set $dollSuitBlinderRandomEvent to Math.floor(Math.random() * 3)>><<if $standing > 4 && $metMaskedMan != 1 && $gagged == 0 && $outfit != "slave collar, pink ruanite petsuit" && $outfit != "slave collar, black ruanite straitjacket<<set $metMaskedMan to 1>><center><div class="mediumImage"><img src="./Images/maskedfigure.jpg"></div></center>
You make your way back to the //Emerald Grace//, but suddenly you can see a masked man stopping in front of you.
"What do you want?" you ask.
"Your actions have earned the attention of a certain //figure// who operates in this station. Keep it up and he might be willing to meet the two of you," he says. After that he turns around, and he disappears in the crowd.
For some time the two of you stand there dumbfunded, then you decide to go back onboard the ship.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
''Mission log updated!''<<if $corporateAgent > 0>><<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!\n\nUPDATE: You choose to skip the mission. As a result you got captured by the zetan corporations who want to sell you as a slave. You need to evade this fate at all costs!==\n\nUPDATE: You chose to accept the slave trainer's offer onboard the //Zheng He//. From now on you and Elena are agents of the Corporations. Ones who will get trained and sold as slaves when they outlive their usefulness.==\n\nUPDATE: You met with the representative of a powerful figure who operates onboard the station. Perhaps if you take down this figure you can prove the Corporations that you are a useful asset.<<else>><<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!\n\nUPDATE: You choose to accept the mission. As a result you got captured by Strelok and his men who want to use you as a slave. You need to evade this fate at all costs!\n\nUPDATE: You chose to accept Strelok's offer who wants you to hunt down a crime lord on Jafar. If you carry out this order he may find other missions for you.==\n\nUPDATE: You met with the representative of a powerful figure who operates onboard the station. You need to take him down at all costs!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<elseif $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit" && $elenaDecidesToUseAdelyn > 0>>You make your way back to the //Emerald Grace//, but as you reach the docking ramp Elena suddenly stops in front of you.
<center><div class="mediumImage"><img src="./Images/adelynpetsuitjafar.jpg"></div></center>
"We are taking a breather, pet," she says as she sits down at the center of your naked back.
After a while she gets up, and she escorts you back inside the ship.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket" && $elenaDecidesToUseAdelyn > 0 && $elenaDecidesToUseAdelyn > 0>>You make your way back to the //Emerald Grace//, but as you reach the docking ramp Elena suddenly stops in front of you.
<center><div class="mediumImage"><img src="./Images/elenajafarspit.jpg"></div></center>
"On your knees, pet. Mouth open," she says <<if $gagged > 0>>after she is done removing your ballgag<</if>>, and she spits in your mouth.
After that she signals you to get up, and she escorts you back inside the ship.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<elseif $outfit == "slave collar, dollsuit" && $elenaDecidesToUseAdelyn > 0>>You make your way back to the //Emerald Grace//, but as you reach the docking ramp Elena suddenly stops in front of you.
<center><div class="mediumImage"><img src="./Images/adelynDollsuitJafar.jpg"></div></center>
"Have fun, Adelyn!" she says as she closes the blinders on your suit. You forced to wander around the docks blinded once the docking ramp closes.
<<if $dollSuitBlinderRandomEvent > 1>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman2.jpg"></div></center>
"What a cute plaything." A woman with a slender voice says as she starts massaging your crotch.<<elseif $dollSuitBlinderRandomEvent > 0>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman.jpg"></div></center>
"What a cute plaything." A woman with a determined voice says as she forcibly hugs you and grabs your ass from behind.<<else>><center><div class="mediumImage"><img src="./Images/shadowfigureman.jpg"></div></center>
"What a cute plaything." A man with a firm voice says as he starts massaging your breasts.<</if>>
After a while <<if $dollSuitBlinderRandomEvent == 0>>he<<else>>she<</if>> leaves, and Elena lets you back onboard.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<elseif $days > 10 && $heardElizabethWarning != 1 && $elizabethProgression == 0>><center><div class="mediumImage"><img src="./Images/scaredwoman.jpg"></div></center>
You decide to make your way back to the ship. But then suddenly a terrified woman stops in front of you. <<set $heardElizabethWarning to 1>>
"Whatever you do, don't shoot her with the water gun!" she pleads.
"Who?" you frown.
But instead of providing an answer, the woman turns around, and she disappears in the crowd.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<elseif $jenniferEncountered > 0 && $jenniferSeenDocks != 1>><center><div class="mediumImage"><img src="./Images/jennifersship.jpg"></div></center>
You decide to make your way back to the ship. But then suddenly you spot another vessel waiting at the other side of the docks, with no other than Jennifer standing in front of it (one of the women who fucked you in the ass after a night of heavy drinking). <<set $jenniferSeenDocks to 1>><<set $jenniferEncountered to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to Jennifer">1. Go to Jennifer</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><<if $jafarTourCompleted > 0 && $gneisenauSpotted < 1 && $neilCompleted < 1>><center><div class="mediumImage"><img src="./Images/gneisenau.jpg"></div></center>
You decide to make your way back to the ship. But then you suddenly notice Neil flexing in front of his ship not so far from your location. //I guess if I want to meet him I could still find him there.//<<set $gneisenauSpotted to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Go back to Neil">2. Go back to Neil</a></td>
</tr>
</table>
<</nobr>><<elseif $slavebargeExplored < 1 && $numberOfCompletedMissions > 2>><center><div class="mediumImage"><img src="./Images/slavesrShip.jpg"></div></center>
You decide to make your way back to the ship. But then suddenly you spot another vessel waiting at the other side of the docks, with a line of slaves at the front to serve as display of the crew's intention. <<set $slavebargeExplored to 1>>
You can feel a tingle between your legs just by looking at them. And your mind can't do else but to imagine what would it be like at the mercy at these men. Of course, you can sense your other side too, crying out for justice for these poor folks.
Question is: should you go there? Or should you pretend that you didn't see a thing?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Go to the slave barge">2. Go to the slave barge</a></td>
</tr>
</table>
<</nobr>><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship so you could sleep, relax and masturbate. Of course, you could leave for a different place entirely!<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="mediumImage"><img src="./Images/starMap.jpg"></div></center>
You <<if $inFrontOfTerminal > 0>>return<<else>>go<</if>> to the Navigation Terminal, ready to select your next destination.
<<if $reactorasked == 1>>//Neat! Looks like they fixed the reactor for us!//<<set $reactorasked to 2>>
<</if>><<if $skippedStrelokMission > 0 && $preludeComplete == 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to sleep to pass time!</td></tr>
</table>
<</nobr>>
<<elseif $strelokMissionComplete == 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with Strelok">1. Rendezveous with Strelok</a></td>
<td><a id="2" data-passage="Enter the Zeta Sector without meeting Strelok">2. Enter the Zeta Sector without meeting Strelok</a></td></tr>
</table>
<</nobr>>
<<elseif $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You are unable to use your hands!</td></tr>
</table>
<</nobr>>
<<elseif $reactorFixed > 0 || $wenttojafar != 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
You decide to buy a water gun for Elena. You are not sure why. //But you have to!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $elenasWeapon to "water gun<<set $credits to $credits - 1>><<set $waterGunOwned to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
You decide to buy the water gun. You are not sure why would you ever need it. But why would you not have it when you //can// have it?
''Mission log updated!''<<set $mission2 to "You have acquired the most dangerous weapon among the Stars: A water gun! Let's see how many are running scared!
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "water gun<<set $credits to $credits - 1>><<set $waterGunOwned to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You decide to buy a shotgun for Elena. Just in case it gets close and personal!
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $elenasWeapon to "shotgun<<set $credits to $credits - 150>><<set $shotgunOwned to 2>><<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You decide to buy the shotgun. Just in case you need the extra firepower. //One shot, one kill!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "shotgun<<set $credits to $credits - 150>><<set $shotgunOwned to 1>><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
You decide to buy a submachine gun for Elena. Like who //wouldn’t// want the extra firepower?
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $elenasWeapon to "submachine gun<<set $credits to $credits - 300>><<set $submachineGunOwned to 2>><<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
You decide to buy the submachine gun. Who //wouldn’t// want a submachine gun? //Two hundred rounds of death per minute!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "submachine gun<<set $credits to $credits - 300>><<set $submachineGunOwned to 1>><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to change your weapons. One can never be prepared enough!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun">1. water gun</a>
<<elseif $waterGunOwned > 0 && $elenasWeapon != "water gun<a id="1" data-passage="water gun">1. water gun</a><<elseif $waterGunOwned == 1 && $elenasWeapon == "water gun1. water gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun<a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun<a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change your clothes">A. Change your clothes</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $gagged > 0>>"Mhm!" <</if>>You decide it is time to change Elena's weapons.
<<if $elenaRonanceEnacted > 1>>"Fine, pet," she says.<<else>>"Fine," she sighs after sufficient amount of nagging.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun<a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun<a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun<a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/adelyncabinmasturbatescollar.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncabinmasturbates.jpg"></div></center><</if>>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position on the bench, and you start to stimulate yourself with your fingers.<<else>>You take off your clothes, sit down on the bench, and you start to stimulate yourself with your fingers.<</if>>
Mhm...
Mhmmm...
Mhmmmmm...<<set $masturbated to 1>><<set $energy to $energy - 1>>
And you continue to do it for hours, with zero sense of the world around you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
You decide to equip the water gun. Yes. The water gun! <<set $weapon to "water gun
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun">1. water gun</a>
<<elseif $waterGunOwned > 0 && $elenasWeapon != "water gun<a id="1" data-passage="water gun">1. water gun</a><<elseif $waterGunOwned == 1 && $elenasWeapon == "water gun1. water gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun<a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun<a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change your clothes">A. Change your clothes</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/pairofguns.jpg"></div></center>
You decide to equip a pair of old fashioned pistols. One if you have to aim. Two if it gets close and personal.<<set $weapon to "pair of pistols<<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun">1. water gun</a>
<<elseif $waterGunOwned > 0 && $elenasWeapon != "water gun<a id="1" data-passage="water gun">1. water gun</a><<elseif $waterGunOwned == 1 && $elenasWeapon == "water gun1. water gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun<a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun<a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change your clothes">A. Change your clothes</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You decide to equip the shotgun. Just in case you will have to deal with some really nasty fuckers. <<set $weapon to "shotgun<<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun">1. water gun</a>
<<elseif $waterGunOwned > 0 && $elenasWeapon != "water gun<a id="1" data-passage="water gun">1. water gun</a><<elseif $waterGunOwned == 1 && $elenasWeapon == "water gun1. water gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun<a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun<a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change your clothes">A. Change your clothes</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
You decide to equip the submachine gun. Accelerating your victory efforts at a comfortable pace of two hundred rounds per minute! <<set $weapon to "submachine gun<<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun">1. water gun</a>
<<elseif $waterGunOwned > 0 && $elenasWeapon != "water gun<a id="1" data-passage="water gun">1. water gun</a><<elseif $waterGunOwned == 1 && $elenasWeapon == "water gun1. water gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun<a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun<a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change your clothes">A. Change your clothes</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou point Elena to a water gun.<<else>>You hand a water gun to Elena.<</if>> This she gracefully accepts. <<set $elenasWeapon to "water gun
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun<a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun<a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun<a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/pairofguns.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou point Elena to a pair of pistols.<<else>>You hand a pair of pair of pistols to Elena.<</if>> These she accepts. <<set $elenasWeapon to "pair of pistols<<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun<a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun<a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun<a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou point Elena to a shotgun.<<else>>You hand a shutgun to Elena.<</if>> This she delightedly accepts. <<set $elenasWeapon to "shotgun<<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun<a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun<a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun<a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou point Elena to a submachine gun.<<else>>You hand a submachine gun to Elena.<</if>> This she eagerly accepts. <<set $elenasWeapon to "submachine gun<<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun<a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun<a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun<a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $energy to $energy - 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to stimulate yourself with your fingers.<<else>>You take off your clothes, lie down naked on the bed, and you start to stimulate yourself with your fingers.<</if>>
Mhm...
Mhmmm...
Mhmmmmm...<<set $masturbated to 1>>
And you continue to do it for hours, with practically zero sense of the world around you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $energy to $energy - 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to use the vibrator that you purchased the very moment you passed eighteen.<<else>>You take off your clothes, lie down naked on the bed, and you start to use the vibrator that you purchased the very moment you passed eighteen.<</if>>
Ahhh...
Ahhhhhhh...
Ahhhhhhhhhhh...<<set $masturbated to 1>>
And you continue to do it for hours, with practically zero sense of the world around you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to use the zetan vibrator that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you start to use the zetan vibrator that you purchased earlier.<</if>>
And //Stars// it's really effective!
AAAAAHHH...
AAAAAAAHHHHH...
AAAAAAAAAAAAHHHHH...<<set $energy to $energy - 1>><<set $masturbated to 1>>
"Ade! Is everything okay?" Elena asks.
"Yeah! I'm fine!" you tell her, your entire being engulfed in dread.
After that you lie still for a while, the vibrator still etched between your fingers. Then you think to yourself, //What the hell?//, and you decide to continue.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to stimulate yourself with the double ended dildo that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you start to stimulate yourself with the double ended dildo that you purchased earlier.<</if>>
Ahhh...
Ahhhhhhh...
Ahhĥhhhhhhhh...<<set $energy to $energy - 1>><<set $masturbated to 1>>
All in all you had a good run. You just wish if they were larger!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you insert the buttplug that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you insert the buttplug that you purchased earlier.<</if>>
However once you inserted it, it starts to grow in size, to the point that it simply can't be removed from your anus.
//Uh-oh!//<<set $buttQuestActive to 1>><<set $energy to $energy - 1>><<set $masturbated to 1>>
''Mission log updated!''<<set $mission3 to "Looks like you have a buttplug up your ass, and you can't remove it! You need to find a solution fast!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<link "Missions">>
<<script>>
Dialog.setup("Quests");
if (State.variables.gameStarted > 0) {
Dialog.wiki(Story.get("QuestList").processText());
} else {
Dialog.wiki("None!");
}
Dialog.open();
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
if (State.variables.gameStarted > 0) {
// A SugarCube változókat a State.variables objektumon keresztül érheted el script blokkban
var content = "STATUS: " + State.variables.status + "\n\n" +
"Outfit: " + State.variables.outfit + "\n\n" +
"Weapon: " + (State.variables.weapon === "pistol" ? "pistol" : State.variables.weapon === "SMG" ? "submachine gun" : State.variables.weapon) + "\n\n" +
"Stims: " + (State.variables.status == "SLAVE" ? 0 : State.variables.stims) + "\n\n" +
"Grenades: " + (State.variables.status == "SLAVE" ? 0 : State.variables.grenades) + "\n\n" +
"Rations: " + (State.variables.status == "SLAVE" ? 0 : State.variables.rations);
Dialog.wiki(content);
} else {
Dialog.wiki("You are a cosmic blob!");
}
Dialog.open();
<</script>>
<</link>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><center><div class="smallImage"><img src="./Images/18+.png"></div></center>
''WARNING!''
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Choose a starting scenario">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a><div id="keypress"><<if $holovidStoreExplored > 0>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
You decide to enter the repair shop, the shop owner looking at you kindly as you enter.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit"Oh, a little pet! How cute!" she says. <<if $gagged > 0>>"Look at her drooling with that gag!"<</if>>
"Oh, thank you!" Elena answers.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket"Oh, a little bondage slut! How nice!" she says. <<if $gagged > 0>>"Look at her drooling with that gag!"<</if>>
"Oh, thank you!" Elena answers.<<else>><<if $outfit == "slave collar, dollsuit<<if $elizabethEnslaved > 0>>"Looks like someone is enjoying herself," Vanessa smiles.<<else>>"Oh, a doll from Helcion IV. I bet you got her willingly," the shop owner tells Elena.
"How did you know?" Elena asks.
"Just a hunch."<</if>><<else>>"What can I do for you, misses?"<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>>2. I want to volunteer for work (you are gagged!)<<else>><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>>4. How did you get your hands on an experimental FTL drive? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>>What happened with Elizabeth? (you are gagged!)<</if>><<else>><<if $contractHandedOutElizabeth > 0>>5. About those contracts (you are gagged)<<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><<else>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>You continue to explore the station, and you stumble into a repair shop. <<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit//I just hope she doesn't think I'm crazy....//<<else>>//Might find something useful here!//<</if>><<set $holovidStoreExplored to 1>>
<<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit"Oh, a little pet! How cute!"<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<<if $gagged > 0>>"Oh, a little bondage slut! Nice!" she says. "That gag is huge!"<<else>>"Oh, a little bondage slut! Nice!"<</if>><<else>><<if $outfit == "slave collar, dollsuit<<if $elizabethEnslaved > 0>>"Looks like someone is enjoying herself," Vanessa smiles.<<else>>"Oh, a doll from Helcion IV. I bet you got her willingly," she tells Elena.
"How did you know?" Elena asks.
"Just a hunch."<</if>><<else>>"What can I do for you, misses?"<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>>2. I want to volunteer for work (you are gagged!)<<else>><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>>4. How did you get your hands on an experimental FTL drive? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>>What happened with Elizabeth? (you are gagged!)<</if>><<else>><<if $contractHandedOutElizabeth > 0>>5. About those contracts (you are gagged)<<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><<else>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><</if>></div><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $aarlasDescentOwned > 0 || $valentinesBreakingOwned > 0 || $laurensNightmareOwned > 0>>You decide it is time to read some holo-stories. You have a bunch of stuff to catch on!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $aarlasDescentOwned > 0>><a id="1" data-passage="Aarla's Descent">1. Aarla's Descent</a><<else>>(???)<</if>></td>
<td><<if $valentinesBreakingOwned > 0>><a id="2" data-passage="Valentine's Breaking">2. Valentine's Breaking</a><<else>>(???)<</if>></td>
<td><<if $laurensNightmareOwned > 0>><a id="3" data-passage="Lauren's Nightmare">3. Lauren's Nightmare</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You decide it is time to read some holo-stories. But you realize that you don't own any. //Perhaps you should visit a store?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $aarlasDescentOwned > 0>><a id="1" data-passage="Aarla's Descent">1. Aarla's Descent</a><<else>>(???)<</if>></td>
<td><<if $valentinesBreakingOwned > 0>><a id="2" data-passage="Valentine's Breaking">2. Valentine's Breaking</a><<else>>(???)<</if>></td>
<td><<if $laurensNightmareOwned > 0>><a id="3" data-passage="Lauren's Nightmare">3. Lauren's Nightmare</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div>
''Aarla's Descent''</center>
<<if $knowsAboutAarla > 0>>//Wait? Isn't she that strange woman from the station? Yikes!// you think to yourself, but you decide to read onward.
<</if>><a id="1" data-passage="Aarla Chapter I">1. Chapter I</a>
<a id="2" data-passage="Stop reading">2. Return</a><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div>
''Valentine's Breaking''</center>
<<if $knowsAboutValentine > 0>>//Wait? Isn't she that short woman from the station? Yikes!// you think to yourself, but you decide to read onward.
<</if>><a id="1" data-passage="Valentine Chapter I">1. Chapter I</a>
<a id="2" data-passage="Stop reading">2. Return</a><center><div class="mediumImage"><img src="./Images/lauren.jpg"></div>
''Lauren's Nightmare''</center>
<<if $knowsAboutLauren > 0>>//Wait? Isn't she that redhead from the station? Yikes!// you think to yourself, but you decide to read onward.
<</if>><a id="1" data-passage="Lauren Chapter I">1. Chapter I</a>
<a id="2" data-passage="Stop reading">2. Return</a><div id="keypress"><center><div class="mediumImage"><img src="./Images/stripClubDance.jpg"></div></center>
"Sure! Why not?" you answer.
"Splendid," she nods.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou are escorted to the stage by the staff right away. After that you just... move, wiggling your body as much as your bound form lets you. <<set $energy to $energy - 1>><<set $didSomeStripping to 1>><<set $multiplier to Math.floor(Math.random()*3)>><<if $multiplier == 0>><<set $danceMoney to 110>><<set $danceMoneyWithWords to "one hundred and ten<<elseif $multiplier == 1>><<set $danceMoney to 130>><<set $danceMoneyWithWords to "one hundred and thirty<<else>><<set $danceMoney to 150>><<set $danceMoneyWithWords to "one hundred and fifty<</if>><<else>>You are escorted to a dressing room, and you put on the clothes provided by the staff. After that you just dance, your body for the whole world to see. <<set $energy to $energy - 1>><<set $didSomeStripping to 1>><<set $multiplier to Math.floor(Math.random()*3)>><<if $multiplier == 0>><<set $danceMoney to 70>><<set $danceMoneyWithWords to "seventy<<elseif $multiplier == 1>><<set $danceMoney to 80>><<set $danceMoneyWithWords to "eighty<<else>><<set $danceMoney to 90>><<set $danceMoneyWithWords to "ninety<</if>><</if>>
In the end you receive $danceMoneyWithWords telers, thanks to the <<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitmore than <</if>>generous tips that you received from the guests.<<set $credits to $credits + $danceMoney>><<set $danced to $danced + 1>>
<<if $danced % 2 == 0>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<<if $corruption < 9>>''Corruption increased!''<<set $corruption to $corruption + 2>><<else>>''You already reached max corruption!''<</if>><<else>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Sure! Why not? II">1. Do it again!</a><<else>>1. Do it again! (not enough energy!)<</if>></td>
<td><a id="2" data-passage="No thanks strip club">2. No thanks!</a></td>
</tr>
</table>
<</nobr>></div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 1>><<set $energy to 1>><div id="keypress">You wake up hours later on the floor. <<if $jafarEncounters > 1>>A red haired woman standing above you.
"What happened?" you ask puzzled.
<center><div class="mediumImage"><img src="./Images/lauren.jpg"></div></center><<set $knowsAboutLauren to 1>><<set $jafarEncounters to $jafarEncounters + 1>><<set $days to $days + 1>>
"//We// just had fun!" she says joyful, and she takes a couple steps away from you. "Name is Lauren by the way," she adds, and she disappears in the crowd.
<center><div class="mediumImage"><img src="./Images/adelynfuckedbylauren.jpg"></div></center>
She also left you a picture so you could reenact the memories!
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>''You received a punishment point.''
<</if>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="e" data-passage="Caretaker Jafar">E. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="f" data-passage="Jafar ship hub">F. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<if $jafarTourCompleted > 0>>G. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="g" data-passage="Neil first encounter">G. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="g" data-passage="Go to the holovid store">G. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="g" data-passage="Go to the strip club">G. Continue to explore the station</a><<elseif $barExplored > 0>><a id="g" data-passage="Gunshop Jafar">G. Continue to explore the station</a><</if>></td>
<td></td></tr>
</table>
<</nobr>><<elseif $jafarEncounters > 0>>A short woman standing above you. //Wearing a uniform?//<<set $knowsAboutValentine to 1>>
"What happened?" you ask puzzled. <<set $jenniferEncountered to 1>>
<center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"What do you think happened?" she asks. "We just had sex!" she says, and she takes a couple steps away from you. "Name is Jennifer by the way," she adds, and she disappears in the crowd.<<set $jafarEncounters to $jafarEncounters + 1>>
<center><div class="mediumImage"><img src="./Images/adelynfuckedbyjennifer.jpg"></div></center>
She also left you a picture so you could reenact the memories!
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>''You received a punishment point.''<<set $days to $days + 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="e" data-passage="Caretaker Jafar">E. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="f" data-passage="Jafar ship hub">F. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<if $jafarTourCompleted > 0>>G. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="g" data-passage="Neil first encounter">G. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="g" data-passage="Go to the holovid store">G. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="g" data-passage="Go to the strip club">G. Continue to explore the station</a><<elseif $barExplored > 0>><a id="g" data-passage="Gunshop Jafar">G. Continue to explore the station</a><</if>></td>
<td></td></tr>
</table>
<</nobr>><<else>>A green woman standing above you.
"What happened?" you ask puzzled.
<center><div class="mediumImage"><img src="./Images/Aarla.jpg"></div></center>
"What do you //think// happened?" she asks. "I fucked you in the ass. That's what happened!" she says, and she takes a couple steps away from you. "Name is Aarla by the way," she adds, and she disappears in the crowd.<<set $jafarEncounters to $jafarEncounters + 1>>
<center><div class="mediumImage"><img src="./Images/adelynfuckedbyaarla.jpg"></div></center>
She also left you a picture so you could reenact the memories!
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>''You received a punishment point.''<<set $days to $days + 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="e" data-passage="Caretaker Jafar">E. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="f" data-passage="Jafar ship hub">F. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<if $jafarTourCompleted > 0>>G. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="g" data-passage="Neil first encounter">G. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="g" data-passage="Go to the holovid store">G. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="g" data-passage="Go to the strip club">G. Continue to explore the station</a><<elseif $barExplored > 0>><a id="g" data-passage="Gunshop Jafar">G. Continue to explore the station</a><</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>></div><<set $numberOfDrinks to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center><<set $jafarTourCompleted to 1>><<set $neilEncountered to 1>><<set $metNeil to 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit
"Hey! Is that <<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuitpet<<else>>slut<</if>> for me? Please tell me that she is for me!" you hear the words from a wide shouldered guy, holding a drink in his hand, an entire bottle of the stuff next to it.
"Um... Let's go back to the ship," Elena says, and the both of you turn around immediately.
"I have a mission for you if you are interested!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>>
"Hey there, newcomers! Care for a drink with a charming guy like me?" you hear the words from a wide shouldered guy, good looking, sitting at the outer area of a pub, holding a drink in his hand, an entire bottle of the stuff next to it.
"Well, why not?" Elena says, and she sits down next to him before she would even //think about// consulting you.
You stand there motionless for a few seconds. //I mean, he is kinda cute.// Then you also decide to go, despite anything and everything that could go wrong.
"So, what's your business here, ladies?" the man asks. "Name is Neil by the way."
"We are smugglers looking for some business," you answer, after which you both introduce yourselves, accompanied by a series of handshakes. "Any leads you could let us into?"
"Not right now, honestly," Neil shrugs, his tone changed for the darker. "Don't get me wrong, ladies. In fact, I might just have some business that I need some taking care of. But aside from that. Letting you get some telers that I could use myself? That's just not a smart way of doing business."
"Why did you whistle us down then?" Elena asks.
"Because you two practically reek of being newcomers to this place. And guess what: others can see it too. If you walk out of here, without my company that is, I'm guessing you have one, perhaps two days before you end up with a collar on those pretty necks of yours. So I will be generous here, and let you help with my own business, in return I will get you acquainted with things," Neil answers.
"How do we know if you are not scamming us?" Elena asks.
"You don't, ladies. This is just how this sector works," he answers. "So what will it be? You walk out of here, and get enslaved within a day or two? Or you allow yourselves a fighting chance?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You walk away">1. You walk away</a></td>
<td><a id="2" data-passage="You hear him out">2. You hear him out</a>
</td></tr>
</table>
<</nobr>>
<</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/stripClubDance.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou are escorted to the stage by the staff right away. After that you just... move, wiggling your body as much as your bound form lets you. <<set $energy to $energy - 1>><<set $didSomeStripping to 1>><<set $multiplier to Math.floor(Math.random()*3)>><<if $multiplier == 0>><<set $danceMoney to 110>><<set $danceMoneyWithWords to "one hundred and ten<<elseif $multiplier == 1>><<set $danceMoney to 130>><<set $danceMoneyWithWords to "one hundred and thirty<<else>><<set $danceMoney to 150>><<set $danceMoneyWithWords to "one hundred and fifty<</if>><<else>>You are escorted to a dressing room, and you put on the clothes provided by the staff. After that you just dance, your body for the whole world to see. <<set $energy to $energy - 1>><<set $didSomeStripping to 1>><<set $multiplier to Math.floor(Math.random()*3)>><<if $multiplier == 0>><<set $danceMoney to 70>><<set $danceMoneyWithWords to "seventy<<elseif $multiplier == 1>><<set $danceMoney to 80>><<set $danceMoneyWithWords to "eighty<<else>><<set $danceMoney to 90>><<set $danceMoneyWithWords to "ninety<</if>><</if>>
In the end you receive $danceMoneyWithWords telers, thanks to the <<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitmore than <</if>>generous tips that you received from the guests.<<set $credits to $credits + $danceMoney>><<set $danced to $danced + 1>>
<<if $danced % 2 == 0>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<<if $corruption < 9>>''Corruption increased!''<<set $corruption to $corruption + 2>><<else>>''You already reached max corruption!''<</if>><<else>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>><</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Sure! Why not? II">1. Do it again!</a><<else>>1. Do it again! (not enough energy!)<</if>></td>
<td><a id="2" data-passage="No thanks strip club">2. No thanks!</a></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Alescia, and you are able to land the ship within a few hours.<<if $currentLocation == "helcion<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><</if>><<set $currentLocation to "alescia<<set $currentHub to "alesciaLandHub
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToAlescia > 0>><<if $currentLocation == "alescia1. Alescia: The unyielding desert (you are already here!)<<else>><a id="1" data-passage="Alescia land hub">1. Alescia: The unyielding desert</a><</if>><<else>><a id="1" data-passage="Alescia: The unyielding desert">1. Alescia: The unyielding desert</a> (unexplored!)<</if>></td>
<td><<if $buttQuestActive > 0>>2. Helcion IV: The female led planet (you need to get back to Alescia!)<<else>><<if $wentToHelcionIV > 0>><<if $currentLocation == "helcion2. Helcion IV: The female led planet (you are already here!)<<else>><a id="2" data-passage="Helcion IV land hub">2. Helcion IV: The female led planet</a><</if>><<else>><a id="2" data-passage="Helcion IV: The female led planet">2. Helcion IV: The female led planet</a> (unexplored!)<</if>><</if>>
</td>
<td><<if $buttQuestActive > 0>>3. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar3. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="3" data-passage="Jafar land hub">3. Jafar Station: Home of the wretched</a>
<</if>><<else>><a id="3" data-passage="Jafar Station: Home of the wretched">3. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iova V</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>6. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>6. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="6" data-passage="Time to stop the Mad Scientist!">6. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>7. Alescia: Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>7. Alescia: Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="7" data-passage="Alescia: Hoch crash site">7. Alescia: Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Helcion IV, and you are able to land the ship within a few hours.<<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><<set $currentLocation to "helcion<<set $currentHub to "helcionLandHub
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToAlescia > 0>><<if $currentLocation == "alescia1. Alescia: The unyielding desert (you are already here!)<<else>><a id="1" data-passage="Alescia land hub">1. Alescia: The unyielding desert</a><</if>><<else>><a id="1" data-passage="Alescia: The unyielding desert">1. Alescia: The unyielding desert</a> (unexplored!)<</if>></td>
<td><<if $buttQuestActive > 0>>2. Helcion IV: The female led planet (you need to get back to Alescia!)<<else>><<if $wentToHelcionIV > 0>><<if $currentLocation == "helcion2. Helcion IV: The female led planet (you are already here!)<<else>><a id="2" data-passage="Helcion IV land hub">2. Helcion IV: The female led planet</a><</if>><<else>><a id="2" data-passage="Helcion IV: The female led planet">2. Helcion IV: The female led planet</a> (unexplored!)<</if>><</if>>
</td>
<td><<if $buttQuestActive > 0>>3. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar3. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="3" data-passage="Jafar land hub">3. Jafar Station: Home of the wretched</a>
<</if>><<else>><a id="3" data-passage="Jafar Station: Home of the wretched">3. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iova V</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>6. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>6. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="6" data-passage="Time to stop the Mad Scientist!">6. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>7. Alescia: Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>7. Alescia: Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="7" data-passage="Alescia: Hoch crash site">7. Alescia: Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Jafar Station, and you are able to land the ship within a few hours.<<if $currentLocation == "helcion<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><</if>><<set $currentLocation to "jafar<<set $currentHub to "jafarLandHub
<<if $reactorFixed > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<<audio "reactor" stop>><<audio "ftl" stop>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You go to your cabin. This is where you spent most of your time in. You can: <<if $location == "ranakii">><<if $credits > 99>><a id="1" data-passage="Sleepranakii">1. Sleep</a><<else>>1. Sleep<</if>><<elseif $location == "smugglerscove">><<if $credits > 99>><a id="1" data-passage="Sleepcove">1. Sleep</a><<else>>1. Sleep<</if>><<elseif $location == "helcioniv">><<if $credits > 199>><a id="1" data-passage="Sleephelcioniv">1. Sleep</a><<else>>1. Sleep<</if>><<else>><<if $rationsNeeded > $rations>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><<if $ownsButtplug > 0>><<if $buttplugQuestActive > 0>>2. Masturbate<<else>><a id="2" data-passage="Masturbate question">2. Masturbate</a><</if>><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atDockingRamp to 1>><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You go to the airlock. <<if $location == "ranakii">>The ship is currently landed on Ranak II. You can: <a id="1" data-passage="Step outside Ranak II">1. Step outside</a><<elseif $location == "helcioniv">>The ship is currently docked at a public spaceport in Pride city. One of the most influental locations on Helciov IV. You can: <a id="1" data-passage="Step outside Helcion IV">1. Step outside</a><<elseif $location == "smugglerscove">>The ship is currently docked at Smuggler's Cove. A space station filled with scum and villainy. You can: <a id="1" data-passage="Step outside Smuggler's Cove">1. Step outside</a><<else>>The ship is currently in wild space, going out there would be the equivalent of death. You can: 1. Step outside<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atElenasCabin to 1>><<if $elenaGone > 0>><center><div class="mediumImage"><img src="./Images/elenascabin.jpg"></div></center>
You go to the cabin that previously belonged to Elena. The memories of the time you spent together washes over you like a tidal wave.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Perhaps I shouldn't have?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Perhaps I shouldn't have?</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<else>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
You go to Elena's cabin. She is sitting at her desk doing Stars know what.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $introductionComplete == 0>><<if $days > 7>><<if $maleStart > 0>>Alex<<else>>Adelyn<</if>>, it's been a week. What are you waiting for?<<else>>What are you waiting for? Pick a destination.<</if>><<else>><<if $elena2SlaveryStarted > 0>>What is it, slave?<<else>><<if $sissyStart > 0>>I congratulate to your decision!<<else>>What do you want?<</if>><</if>><</if>></div></div>
She asks as she turns to you.
<<if $introductionComplete > 0>><<if $elena2SlaveryStarted > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. I want to have sex<<else>><a id="1" data-passage="I want to have sex">1. I want to have sex</a><</if>></td>
<td><<if $energy < 1>>2. Ask for punishment<<else>><a id="2" data-passage="Ask for punishment">2. Ask for punishment</a><</if>></td>
<td><a id="3" data-passage="Sleep in the cage">3. Sleep in the cage</a></td>
<td><<if $askedFreedom > 0>>4. I want to end this<<else>><a id="4" data-passage="I want to end this">4. I want to end this</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to take on your space suit, and you open up the docking ramp, a single piece of cable standing between you and the terrifying prospect of suffocating in space.
"Weeeee!!!!"
<center><div class="mediumImage"><img src="./Images/space1.jpg"></div></center>
"Weeeeeeee!!!!"
<center><div class="mediumImage"><img src="./Images/space2.jpg"></div></center>
"Weeeeeeeeeee<<if $putOnSpaceSuit > 2>>????<<else>>!!!!<</if>>"
<<if $putOnSpaceSuit > 2>><center><div class="mediumImage"><img src="./Images/space4.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/space3.jpg"></div></center><</if>>
You keep saying it as you are floating out there, until finally Elena gets into her space suit and drags you back onboard the vessel.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, pet," Elena says.
''You received a punishment point.''<<else>>"What the hell were you thinking?"
But it was fun to do it anyways!<</if>><<set $putOnSpaceSuit to $putOnSpaceSuit + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $putOnSpaceSuit to 0>><<if $strelokMissionComplete == 1 && $preludeComplete == 0>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<set $outfit to "none<<set $weapon to "none
//BANG!!!//
<center><div class="smallImage"><img src="./Images/ftlbust.jpg"></div></center>
You wake up for an explosion rippling through the ship's hull.
//What was that?!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Change your clothes (you need to go to the cockpit!)</td>
<td>2. Change your weapons (you need to go to the cockpit!)</td>
<td>3. Read some stories (you need to go to the cockpit!)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Check your StarFund account (you need to go to the cockpit!)</td>
<td>5. Sleep (you need to go to the cockpit!)</td>
<td>6. Masturbate! (you need to go to the cockpit!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>7. Use the VR glasses (you need to go to the cockpit!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to Elena's cabin (you need to go to the cockpit!)</td>
<td>B. Go to the reactor (you need to go to the cockpit!)</td>
<td><a id="c" data-passage="Onward!">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>D. Go to the docking ramp (you need to go to the cockpit!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $droppedthefucker == 1 && $shipWon != 1>><<set $slaveryType to "alone<<set $insidetheship to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>><<set $weapon to $previousWeapon>><<if $weapon == "water gun" || "none<<set $weapon to "pair of pistols<</if>>
You lie down on the bed and start to sleep, but then you suddenly wake up for a noise. Scared, you get your $weapon in hand, and make your way out if the cabin. Only to see an armed man in front of you.
<<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Start shooting (already dead!)<<else>><a id="1" data-passage="Start shooting inside the ship">1. Start shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon barge II">2. Drop your weapon</a></td>
<td>3. Run for it (you are cornered!)</td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... well... less tired! But what matters is that you are living the life you should have been living from the start.<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>>
<<if $contractHandedOutElizabeth > 0 && $receivedElizabethMessage != 1>><<set $receivedElizabethMessage to 1>>''You received a new message!''<<set $message1 to "<<say 'Elizabeth' 'images/partsShopCashier.jpgRemember: You can sign the contract whenever you feel like it!<</say>>
<</if>><<if $enslavedByNeil > 0 && $receivedNeilMessage != 1>><<set $receivedNeilMessage to 1>>''You received a new message!''<<set $message2 to "<<say 'Neil' 'images/neil.jpgIn the meantime while you collect money for me: Feel free to return for some casual runs!<</say>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td><<if $elenaRonanceEnacted > 1>><<if $corruption > 9>>8. Try to remove the collar (you are a permanent slave!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit8. Try to remove the collar (you can't use your hands!)<<else>><<if $energy > 0>><a id="8" data-passage="Try to remove the collar">8. Try to remove the collar</a><<else>>8. Try to remove the collar (not enough energy!)<</if>><</if>><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><div id="keypress"><<set $numberOfDrinks to 0>><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<<if $buttQuestActive > 0>>You have stuff to do on Alescia!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You go to the docking ramp, ready to set foot on Jafar once more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div>
[[>>->Valentine Chapter II]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter I.''
//For the Stars,// you think to yourself, as one by one you look over the fleet’s vessels, the FTL drives on their aft's burning like flairs in the night sky. It was about four hours ago when you’ve picked up the signs of a possible incursion into the Neutral Zone, the region between your faction, the UCS, and the Coalition, another human faction, who are expansionist, and see armed conflict as the cornerstone of their existence.
Needless to say, a fleet was dispatched right away, consisting of three UCS cruisers, the //Olympus//, the //Ares//, and the //Odyssey//, alongside with eleven escort frigates. The //Odyssey// being your vessel, the //Ares// the leader, commanded by Admiral Dewey, and the //Olympus// another escort. You have to admit, in your heart, you always wanted to be an admiral. You feel like you deserve it, despite that you are only twenty-seven years old, and you already have command of a cruiser. Yes: //Admiral Jennifer Valentine.// It sounds just right in your head.
"They are closing in." Ensign Lawrence’s voice snaps you back to the present. It might have been a possible incursion that you set out to investigate. But when you arrived, there was nothing. Suspicious of a trap, Admiral Dewey ordered a jump back UCS space. But the moment the jump would have commenced, every vessel had their FTL drives blown up. The explosions didn’t compromise the ships' structural integrity. But it meant that Admiral Dewey’s suspicion was correct, and now you were sitting ducks for your attackers.
It took only a minute, and your sensors could already pick up a Coalition fleet heading towards you: in the form of five assault carriers, eight cruisers, thirty-eight escort frigates, and whatever the hell else they wanted to bring to the party. You have to admit: Against such a force, victory is impossible. Yet somebody, //somehow//, needs to make it back alive. Not because of the ambush. Even if everybody dies here, it will be pretty damn simple for the UCS to conclude what happened. It is because of the FTL drives. Primarily the way the enemy disabled them.
The UCS doesn’t have the technology to blow up an FTL drive without crude intervention. But neither does the Coalition. It is only the corporations of the Zeta Sector who have this technology. Another human faction the UCS has it’s quarrels with. And if the two of them decided to team up in order to kick the UCS out of Sol, you have a serious problem on your hands. The Coalition would be trouble enough to deal with due to their massive fleets. And the zetans would be a pain also because of their advanced technology. But the two of them? At the same time? With the UCS caught off guard when the assault commences? They will be drinking champagne in New London by the week’s end.
So yes. Somebody, somehow, by //some means// needs to get back. Admiral Dewey’s plan is to launch boarding craft simultaneously to a number of enemy frigates that are randomly selected by the systems, and hope that you could jump at least one of them to friendly space before the enemy blows it to pieces. But if you want to make it happen, everyone will have to do their best. And that means that you will have to stay on the bridge, your command skills utilized to their best extent in order to give enough time for the boarding craft to achieve their objectives. But this means that you will have to die a hero’s death. A price that you always knew you might have to pay. Yet you never truly expected it to happen.
"They are… here," you can hear Ensign Lawrence gasp. For a moment, you are unsure what caused his reaction, but then you can see it: a Coalition assault carrier that FTL’d in the middle of your formation. Her guns at the top already blazing, you can see an UCS frigate, the //Dalmatia//, blown into two distinct pieces. Then another frigate follows, you are unsure of the name, this time below the giant, blown apart by the eight guns the behemoth has at the bottom of her hull. In parallel, you can see the hangars on the assault carrier’s side open, and dozens of strike craft emerge, your fleet unprepared to face them in such short notice.
"Open fire!" Desperate, you give the order, as you can see other Coalition vessels appear among your ranks. But its strange. You do not see any frigates, or any smaller FTL capable vessels. And that’s when it finally clicks: the bastards were one step ahead of you the whole time. And they decided to hold the smaller ships back so you couldn't board them. That means you have no choice but to take one of their larger vessels. A task that might sound impossible. But you have to try regardless.
"Open a channel to Admiral Dewey," you turn to Lawrence. But from the corner of your eyes, you can see another thing: one of the Coalition cruisers FTL’d next to the //Ares//, Admiral Dewey’s flagship. And now it rams itself into the vessel, both of them to perish in fire in the following seconds.
"New plan: Select one of the enemy cruisers at your convenience, and launch the boarding craft." You turn back to Lawrence, still determined. However his face looks strange to you. As if he was facing an execution.
"Enemy cruiser on collision course!" he says finally. And you too feel yourself as a shell when you hear it. You turn your gaze to the sensor's screen, and you can already see it: another cruiser that just arrived from FTL, headed right for you.
"Evasive maneuvers!" you order. But by that time it is too late.
The cruiser slams itself into your vessel. The moment of the impact you can feel your body flung from the floor beneath you – unlike most captains in the UCS, you detest the idea of strapping yourself into your chair, or even sitting for the matter –, and your head collides to the bridge’s wall. //Admiral Jennifer Valentine. Sounds just about right,// you think to yourself, and the entire world goes dark around you the next second.
When you wake up, your head hurts like hell. Your hand shaking, you touch your scalp with your fingers, and you can feel a layer of clotted blood on your skin. You open your eyes, and you look around the bridge. The emergency lights barely work, but you can see enough to determine your surroundings. There is smoke everywhere and there are torn cables around you. To your shock, you can see Lawrence's body in front of you, with a burnt hole from a plasma gun in his chest. But the plasma is strange to you. Such weapons are only used by the zetans.
You look over the other corpses. And they too bear the marks of plasma weapons. You also note that some of the staff is missing. But that too serves to reinforce your theory: you are now up against the zetans, and not the Coalition. The biggest problem is: it all makes perfect sense. The zetans showed the Coalition how to overload FTL drives from a distance, and in return the Coalition gave the zetans the coordinates. It is one of the shocking factors you’ve seen growing up: the zetans view slavery as //convenient//. And therefore whenever there is a space battle, the crews of the winning party board the defeated ships, kill everyone who dares to raise a weapon, and sell the rest on the slave market. The women are left as they are, but sometimes their beauty is enhanced. The men are feminized, sometimes completely, but sometimes the process is partial. Either way: they have to live the rest of their lives in slavery. Just like those of your crew who chose to surrender, unaware what awaits them.
The most shocking thing is that the two factions didn’t really have to team up in order to orchestrate this. All was needed to have one zetan corporation line up for the idea of making some quick telers, and they gave the FTL tech to the Coalition in order to take a few hundred slaves. It might not have been a wise decision if you look at zetan interests as a whole. But people are people. And you’d seen worse.
You take your weapon from it's holster. But your hand is shaking too much, so you have to use the other one. It might not be ideal for shooting. But you play the cards you are dealt. With small steps, your legs also shaking, you head to the exit. Your head spinning, you lean out, but there is nothing, so you head out to the corridors. By this time, you already know that you have a brain injury. In fact, your brain is probably getting more inflamed by the hour, which would eventually lead to you losing consciousness. And of course death. But again: you play the cards you are dealt.
If you manage to get to one of the zetan boarding craft, it might have an FTL drive. If not, you could still hijack one of their frigates, and use it to get back to UCS space. Chances are they will not be able to save you, and you will be dead by the day's end. But at least you would be able to tell the tale. And that means your sacrifice will be worth it.
"You sure the captain is dead?" you hear the question from the adjacent corridor. And you tense.
You step close to the corridor's wall, your back held against the frame, and you get your weapon at the ready. Judging by their footsteps, they will be pass the T shaped junction where you are at in the following seconds. An excellent opportunity to ambush them.
"She was not breathing for sure," you hear the answer.
"It’s a shame. Chick was hot as a nova," he says.
As the steps grow louder, you get ready. Then you can see them pass you: two average looking men wearing yellow uniforms. Such sight might not tell much to you at the first glance. But their looks are too //sophisticated// for them to be pirates. Plus the uniforms are neither used by the UCS or the Coalition. Which means that your theory is correct.
You jump out of cover, ready to fire. However your legs give out due to your brain injury, and you fall face-flat on the floor.
"Fuck!" you say aloud. The men stop, and they turn towards you.
"She was not breathing for sure my ass," one of the men says, as he steps close to you, and rips your gun out of your hand.
"Let me go!" you gasp, but then a syringe is pushed in your neck, it’s contents inserted in your veins before you could do anything.
"This will make sure you don’t die on us," the man says, and you tense like a log, your eyes wide open, as you realize what was injected in you. It is the famous zetan slave serum, the one they use to make the slaves hyper-aroused at all times, but also to repair any physical damage the constant bondage and torment would cause. You heard the zetans use nanobots to achieve this task. But the fact behind the means just doesn’t matter.
What //does// matter is that your brain injury will be fixed, and when tomorrow comes, you will be still among the living. You will be reduced to a bimbo, begging for the crew of the zetan vessel to keep fucking your bound form. But you will still have your life. And who knows? Perhaps if your will is strong enough, you could turn the situation around, and escape, or even hijack their vessel. That way the UCS could still be saved, then you could still live out the rest of your life. In whatever form the nanobots might allow.
"Oh, the captain will be very happy when he sees you," the man says as your wrists are cuffed behind you. You also get a fist sized ballgag in your mouth and a metal collar around your neck that has a chain leash at your arm’s length.
"Very happy," the man adds, once you are stood up, and marched after the pair. By now you can already feel the nanobots’ effect. As you are getting more aroused with each step. But at the end of the day, you will still have your chance. And that is all that matters.
<a id="1" data-passage="Valentine Chapter II">1. Chapter II</a><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to sto preading your current story. //Perhaps you should read another one?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $aarlasDescentOwned > 0>><a id="1" data-passage="Aarla's Descent">1. Aarla's Descent</a><<else>>(???)<</if>></td>
<td><<if $valentinesBreakingOwned > 0>><a id="2" data-passage="Valentine's Breaking">2. Valentine's Breaking</a><<else>>(???)<</if>></td>
<td><<if $laurensNightmareOwned > 0>><a id="3" data-passage="Lauren's Nightmare">3. Lauren's Nightmare</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>[[<< ->Valentine Chapter I]] [[>>->Valentine Chapter III]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter II.''
//I need to escape,// you think to yourself, as the two men get you onboard their shuttle, and you are flown to one of the zetan vessels. Your clothes are cut off from your body. Your arms are forced behind you in an armbinder, a chain from the material's end connected to a pair of cuffs wrapped around your ankles. The cuffs around your ankles have a short chain between them. You are also equipped with a pair of high stilettos to make your steps more difficult.
"Take her to the captain," you can hear one of men say, once you arrive onboard. Then a third man takes your leash, and he starts leading you through the corridors. Of course, the route you are taken on is a deliberate one, and you shudder to see what has become of your crew. In front of you, there are rows of women, with hoods on their heads, strapped to a set of holding compartments on the walls, with two giant dildos in their openings and a series of straps running through their bodies. Thanks to the nanites, they can keep them like this until their training is complete. After that, they will be sold on a slave auction, forced to serve whoever happens to pay the highest price.
//I need to have sex,// you think to yourself. And you blush. But that is just the thing with zetan slavery. Those who live this life often find plenty of joy in it.
"Come on slut," you hear from the man in front of you, and your leash is yanked heavily.
Your teeth biting on the gag, you continue to stumble after him. After about ten minutes you reach a room marked as "CAPTAIN’S QUARTERS", and you shudder as the large security door slips into the frame before you. At first glance, the room appears to be normal. It is large (a lot larger than an UCS captain could get herself these days), with grey metal walls and floor, a king sized bed, some wardrobes and desks as furniture, a holo-projector, and a couple of paintings from the Victorian era. But then your eyes get fixated on an empty slave cage, located next to the bed. You can also see a bondage bench, alongside with a set of dildos, plugs, gags, whips, crops that have their own holding compartments. At the center of the room, there is also a table, with a pillow on the ground in front of it, spots of juices and semen indicating what happened to the person before you. //Animals!//
"Ah, Captain Jennifer Valentine," you shudder as the man sitting in front of the desk speaks. What you see is a wide-shouldered man, bald, with brown eyes, and a clean shaven face. He is wearing a brown uniform so he could be told apart from the rest of the crew. At first, you take him as someone who has some excess weight. But those are muscles that you see under the fabric. You have the eye for it.
//What a brute,// you think to yourself. And you find yourself blushing for the second time. //Keep it together, Jennifer!//
"Please take a seat," the man says, his palm pointed at the pillow. You stop for a moment, considering your options. But there aren’t any. So you follow the guard as he tugs on your leash, and you kneel down on the floor. The guard lets go of your leash, and it looks like he is about to leave you alone, however he walks back to you, and he attaches two clamps on your erect nipples.
"Mhm!" you grunt. But the show is not over yet. The guard slips a finger in your pussy from the front, moved up and down inside you, then a clamp is attached on your clitoris, "Mmm!!" making you grunt even harder. As a further form of cruelty, there is a small weight attached to each of them, making the pain even stronger.
At this point, you are unsure if this is all the guard is set out to do. But //luckily//, he gives you a slap on the ass, and he walks back to the door frame, demoted to merely an observant.
"I have to say, I’m delighted to see you onboard my vessel," the captain says. "In fact, I consider this an honor."
"Mhm!!!" angered, you grit your teeth against the gag, and you start to struggle in the armbinder. This however makes the weights bounce left and right from your motions, which immediately makes you regret your decision.
"It truly is an honor, Jennifer," the man continues. "See, I always was an admirer of the UCS’s ingenuity. The way you managed to stay on the map after your Earth lost the ability to support life. That mothball fleet you keep hidden in Wild Space, so you could make up for the numbers if any of your neighbours attacks you. And of course, the Eight Day War, when you picked a fight with the Coalition, and you were able to push the Neutral Zone away from your Earth’s doorstep. It truly is a fascinating tale. Something to inspire us all."
"No wonder that Admiral Hawthorne, the man who led the assault against your armada, asked me to see to your training personally." He gets up from the chair, and walks in front of you, your chin grabbed by his large hand. "Of course, such process could take weeks. Even months. But Admiral Hawthorne is a patient man. And so am I for the matter. And the both of us are firmly convinced that once the process is complete, the result will be a delightful one."
"Mhm!" you grunt again, and you start to struggle. But the weights on your nipples and clitoris makes you regret your actions. Even more so than the last time.
"And now let’s get straight to the point, shall we?" he asks. To your dismay, you can see his zipper unlocked. The weights still dangling a bit, you keep still, as the enormous cock is pressed against your face, moved back and forth in a rhythmic fashion.
Then you find yourself trying to wrap your lips around the shaft. //Damn these nanites!// But to that, the captain laughs. With one hand, he grabs your hair, and with the other, he unlocks your ballgag. You take the cock in your mouth immediately. And without any conscious thought for the matter… Thing is, you never had a cock in your mouth before. Nor did you have sex.
Yes, at the age of twenty-seven, you are still a virgin! Your entire life up to this point was spent so you could become an admiral. Of course, you watched some holo-clips and all sorts of stuff. But now, as you have the cock in your mouth, warm and throbbing, pressed against the inner side of the skin on your face… You realize that this is something wonderful!
Despite the hand grabbing your hair, you decide to take control, and you start to suck on the cock proper. Feeling the warm semen from the precum on your tongue, you try to take it down your throat. But then you start choking as you realize you still have gag reflex.
"Careful, little slut," the captain laughs. "The nanites don’t give you perfect skills. All they do is to lay out the foundation of the work to be done here. But with time, you will learn. In fact, by the time you get to Admiral Hawthorne, I bet you will have zero problems even with a horse cock."
With that, he takes back control, and he starts to fuck your face, not even caring about your teeth that touch his penis from time to time due to your inexperience. And it is still wonderful. After a few minutes, he comes, the salty and warm semen spread all over your mouth. Curious, you gulp it down, feeling the fluid’s warmth as it travels to your empty stomach.
"More!" you say then involuntarily, your vagina ready for the first conqueror.
"More, what?" the man asks.
"More, Master!" you say.
However the man slaps you in the face.
"Louder," he says.
"More, Master!" you say aloud.
However the man slaps you in the face again.
"Louder," he says.
"More, Master!" you say, your vocal cords almost at a fraction.
But then he just laughs.
"See, only at the first session and you are already wavering. It’s not that hard to break a slut like you, isn’t it?" he asks. And the sentence snaps you back to reality. What are you doing here? You are Captain Jennifer Valentine! Your job is to get out of here, or to find a way to contact Sol. Whatever you may or may not want to do with your body later on is entirely irrelevant.
"We will pick up where we left off in the evening," the man says. He locks the ballgag back in your mouth. Your hair this time is raised so it wouldn’t be painfully caught up by the strap.
"And now I remove these," he says, and one by one he unlocks the clamps.
"Mhmmm!!!" you grunt from the sudden pain.
The guard (who was standing there to whole time), gets you up from the pillow, and escorts you outside the cabin. And you already know where he is taking you. You follow him along the corridors, then you reach an empty holding apparatus embedded in one of the walls. Without any advance notice you are pushed in, a hole specifically left for your arms, and your neck, breasts, waist, thighs and lower legs are locked in place by straps.
A black hood is placed on your head, blocking your vision. Then it is time for the dildos. The first one is pushed inside your asshole, filling it completely. Then the next one is pushed inside your vagina. At first, you think it would go all the way in. But the man stops as the tip reaches your hymen.
"Don’t worry, I’m not gonna breach it for you," the guard says. "It will be the captain who does it. And you will remember it forever!"
As the guard leaves you alone, you start to struggle. But the straps hold you in place tight, and without any means for you to get out. There is also a risk that you would breach your hymen by accident, the tip of the dildo already tensing against it. Eventually, you resort to stay idle, and wait until the captain needs you again.
<a id="1" data-passage="Valentine Chapter III">1. Chapter III</a>[[<< ->Valentine Chapter III]] [[>>->Valentine Chapter V]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter IV.''
The next day, when you wake up, you find yourself surprised that you were able to sleep at all. It's not that you never slept before while you were standing. //You are a captain!// Back in the Academy, there were times when you fell asleep during the assembly! But your bonds render you completely helpless. Your body free for everyone to see. And that makes you uncomfortable.
"Mhm!" you bite down on the gag, and you start to struggle against your bonds. Despite the hood on your head and the armbinder still keeping your arms behind you. But it is hopeless.
"Mhmm!" angered, you slam your hooded head against the wall. But it hurts a lot more than you thought.
Finally, you take a deep breath, and you decide to stand in line in silence. Just like the members of your former crew.
It takes about an hour for the guards to fetch you. They remove the hood from your head, and you get served breakfast through a dildo. After that, the hood is locked back, and you are forced to follow them through the corridors. You stumble many times as you do that. But //luckily// the crewmen are there, your body groped and caressed every time they have to help.
Finally, you reach your destination, and you can hear the dreadful sentence:
"Captain Jennifer Valentine, welcome!" the captain says. You still unknowing of his name.
You can hear the guard who led you take a step forward. But instead of getting pushed, you find the end of your leash dangling against your bare skin. Surprised, you stop. Then someone steps behind you. Someone large. Your breasts and progressively your whole body groped by large palms.
"How do you like your new life so far?" you can hear the captain's voice in your ear.
Gagged, you cannot hope to answer. Instead, you just stand there. Enduring as the man gropes you. Part of you even enjoying it. The man presses your breasts together, then pulls them apart again and again. Then at one point one of your breasts is let go of. A scary tingle going through your body as a pair of fingers invade you, and begin to move up and down inside your vagina.
"Mhm!" you moan, biting on the ballgag and enjoying the sensations. Then suddenly, the fingers leave, and you are sad to realize that its over.
"Later, slut," the captain says. "Oh, by the way, I have a surprise for you," he says.
You can feel a hand pressing on the back of your neck. The hood's zipper pulled up by a strong motion. As the blackness descends from your eyes, what you see is a woman in her twenties. Fair skin. Long blonde hair. Thin figure. A nice pair of B-cup tits. A huge ballgag in her mouth. Her upper body engulfed in a yellow straitjacket. But then you shudder as you realize who she is: Lieutenant Carla Hudson.
The man walks up to her, and unlocks her ballgag.
"Do you like it here, beautiful?" he asks.
"Yes, Master," she says.
"What is your favorite thing?" he asks.
"Sucking cocks, Master!" she says. Only to receive a huge slap on the face.
"Louder," he says.
"A love sucking cocks, Master!" she says. But she receives another slap.
"Louder," he says.
"A love sucking cocks, Master!" she says, her vocal cords at a fraction.
"Let's grant your wish then, shall we?" the captain says.
He pushes Carla down on her knees, and unzips his pants before her. To your surprise, she takes in the cock immediately, and she starts to bob her head up and down like a good slut.
"You might have figured out by now. But she wasn't captured just a few days ago," the captain says. "She is actually enjoying our hospitality for several months now. The Carla on your ship was a cone, tasked to give away all the information we needed for a successful ambush."
"But that will be hardly a concern yours of course. As both you and Carla are going to be sex slaves for the rest of your lives now. Isn't that right, Carla?" he asks as he looks down to her.
"Yes, Master!" she says, the cock whipped out of her mouth.
Only to get slapped the next second.
"I will be a slave forever!" she says immediately.
Only to get slapped again.
"I will be a slave forever!" she says again. You can see it on her that she is expecting another slap. But the captain turns to you instead.
"What about you, Jennifer?" he asks, and immediately, your are pushed on your knees in front of him.
"I will be a slave forever!" you answer.
Only to get slapped.
"I will be a slave forever!" you yell as loud as you are able to.
Only to get slapped again.
"Excellent, slut," he says, but you are still on your toes as you were expecting another slap. Than to your not so great surprise, his cock is whipped out of Carla's mouth, and now it is your turn.
You take the shaft in your mouth immediately. And to be frank, you actually find yourself enjoying it. You bob your head up and down a couple of times, then the cock is offered to Carla, who starts sucking on it even more eager as you are.
After that, it is offered to you for a bit. Then it goes back to Carla. Then it goes back to you. Then it is Carla's turn again. At one point the captain says:
"Now both of you lean back, tongues out!" At that point, the both of you do as ordered, and a second later, his precious semen is ejaculated on your tongues.
You lick it from the corner of your mouths like a pair of machines. After that, your heads are turned in front of the other, and you start kissing each other in order to get the precious semen. Carla being the one who does the lion's share of the work.
"What do we say now?" he asks.
"Thank you, Master!" you both say in unison.
"Good pet," he says, his glance turned to the guards the next second. "Take them back to their assigned locations," he says.
You are stood up from the ground, alongside with Carla. From the corner of your eyes, you can see Carla getting a yellow hood on her head. After that it is your turn, and your black hood is placed back on you. As you are led away, you remember that you didn't get your orgasm. Then again: what can you do about it?
The both of you are led out of the cabin. A huge slap landing on Carla's ass. "See you soon, beautiful!" For a while you are led side by side the other. After that, you take a sharp turn. Which actually surprises you, as you already know that this is not the usual direction they take you.
You are led forward for some time. Your skin getting goosebumps from the worry. You can hear a door open. Then you are escorted forward. You are bent down. Your neck and ankles get strapped to some sort of a metal frame. //Perhaps another bondage bench?//
"Lucky day boys! Captain Valentine is on the menu," you can hear a man's voice. And you shudder as you realize that you just became //fuckmeat// for, as far as you know, the whole crew.
"Brace yourself slut," you get at least this much warning from the first participant. After that, he rams his cock inside you, and continues to do so again and again. Thanks to your aroused state, you are able to come before him. After that however, there comes another man. And another. And another. You biting on your ballgag as you are prepping your soul for the next participant.
<a id="1" data-passage="Valentine Chapter V">1. Chapter V</a>[[<< ->Valentine Chapter II]] [[>>->Valentine Chapter IV]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter III.''
As the hours go by you find yourself unable to sleep. Instead, you stand in your compartment like a log, your body kept in place by the straps, your hands rendered useless by the armbinder. You try to get out of the straps every now and then. But your efforts are nothing but laughable. Even if you could get out, the hood and the armbinder would make sure you couldn't get further. That much you acknowledge.
At a sudden, you can hear footsteps. You tense your body in its bondage, and you wait. Unluckily (or perhaps luckily?) the man stops in front of you. He starts caressing your body with one hand, reaching to your breasts under the strap with the other, you moaning from the pleasure as a consequence.
"I can see why the captain is excited about you, slut," the man says. He removes his hands from your body, then the two dildos are removed from your openings, a wanting feeling left in their wake. One after the other the straps are unlocked as well. Your body at least partially free from its bondage.
At first you are relieved… Then you realize it is already //tomorrow//. The day when the captain is going to take your virginity. You can do nothing about it. But somehow this makes you want it even more.
A tug on your leash, and you realize that you are being led. The hood still firmly in place. You follow the man for a couple of minutes, stumbling in the high stilettos, then you can hear a hissing sound, and something tells you that you are in the captain's cabin.
"Captain Jennifer Valentine, welcome," you shudder as you hear his voice.
You can feel the hood unlocked at the back of your neck. Which surprises you. Then another shock comes, as the armbinder is removed. Your limbs now free and your eyes uncovered.
You turn your gaze to the captain, a well built man, but unarmed. Then you look at the guard behind you, who is tall, yet slim, but he has a plasma rifle. Two men against one woman. The odds one might call uneven. But it could be called a fight nevertheless… But you don't have what it takes to attack them.
"Please, take a seat," the captain says, pointing to a bondage bench that was placed next to his bed while you were away, one part at the center and two lower parts on the sides.
You gulp, and you glance at the two men again. But you don't have what it takes. You always thought that when the time comes you would. But you just don't. Instead, you do the painful thing, and after taking a deep breath, you climb up the bondage bench, placing your body chest down on its surface. You place your arms in front of you. You place your legs on the lower parts.
"Excellent," the captain says. He starts strapping you in. Your wrists are first, strapped together in front of you in the upper portion, then your ankles and thighs are next, followed by your back, hips and waist. And before you know it your little freedom has ended.
"Fascinating place this your Sol of yours is, Ms. Valentine," the captain says. From the corner of your eyes you can see him raise a candle from one of the desks. "But tell me, do you seriously think you could win a war against the Coalition?" he asks.
"We will kick them to a new dimension if needed," you answer after the guard unlocked your ballgag.
"Is that really so?" he asks. The first droplets of wax land on your naked back. Your body tense, you grit your teeth from the pain, the man continuing to speak as you endure. "Isn't it all about the shipyards?" he asks.
Additional droplets land on your back, and you keep gritting your teeth, your body moved in just about any way the straps make possible. What you find that the worst is the anticipation, and not the actual pain. But pain is pain. And somehow the entire thing excites you.
"Don't get me wrong. A mothball fleet is a good thing to have. But old ships are old ships, and they are not getting any newer," the captain says.
Another droplets land on your back. You grit your teeth from the pain. But you have to admit, the captain has a point. If a war breaks out between the two factions, Earth has just a couple star systems. The Coalition has hundreds. It is a needle in a haystack in both cases, where a shipyard could be hidden anywhere, even at the clouds of a gas giant or the inside of an asteroid. But one of the haystacks is just bigger, and no shipyard could be hidden forever if one expects it to operate.
What's untrue is that a mothball ship can't be useful. In fact the vast majority of the mothball fleet is constantly refitted and kept ready for action. The Coalition entirely unaware. But an older ship is an older ship, and the design was discarded for a reason. You also know from classified data that the Coalition Fleet is still bigger. The arithmetic rendered clear as a consequence.
Of course, Sol has plenty of resources. You know that. In fact, in terms of puny humans conquests, one could even call them infinite. And even if all you have in terms of manpower is a couple hundred grandmas in a wheelchair, with proper automation you can still make any fleet formidable. But if you don't have ships, then you don't have ships. And that's all there is to it.
"Or is there anything you can say against it?" the captain asks.
"No, Master," you answer, remembering your place.
"Good pet," he says, and from the corner of your eyes, you can see that he signals something to the guard.
The guard steps in front of you, and his erect cock is whipped out in front of your lips. Horny as hell, you open your mouth, and you start to suck on it. Only for the captain to step to you, and you can feel his cock slide inside your vagina. Then he stops at a sudden, the tip of the shaft pressing against your hymen.
"Ready to lose your virginity, Ms. Valentine?" he asks, and the other cock is slid out of your mouth.
"Yes, Master!" you answer.
"Louder," he says. And the guard slaps you.
"Yes, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Yes, Master!" you yell as loud as you could.
"Excellent," he answers.
The guard's cock is placed back in your mouth. You start to suck on it, like the good slut you are, then the enormous shaft is pushed all the way inside you, breaching your hymen, pain and pleasure mixed in a sudden wave of euphoria. You moan with the guard's cock still in your mouth, and the man keeps thrusting it in, his cock moving back and forth inside you seemingly to your lungs. Then he finally comes, your inner side filled with semen. Then the guard comes also, your mouth filled with semen too. But something is missing: yes, an orgasm. The glorious thing that you need!
"Beg for it," the captain says.
"Please let me come, Master," you say.
"Louder," he says. And the guard slaps you.
"Please let me come, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Please let me come, Master!" you yell as loud as you could.
"Good pet," he says. And two fingers placed inside your pussy, you are stimulated until you get your orgasm, squirting all over his hand, the bondage bench and the floor. The entire thing mixed with blood due to your breached hymen. But there is a final thing left still.
//CRACK!!!//
You grit your teeth in the now placed back ballgag, as a whip lands on your naked back, pieces of the wax coming off. And again. And again. Until your entire backside is clean.
After the whipping, you are let out from the bench. You are escorted to a shower where you are all cleaned up. Then you are once again equipped with the armbinder and the hood. The captain lands a huge slap on your ass. "We will continue where we left off tomorrow!" And once again, your are escorted back to your compartment in the corridor. But now you with a smile rather than dread.
//This was great,// you think to yourself, as the straps are locked back into place, and you are bestowed to wait until the captain needs of you again.
<a id="1" data-passage="Valentine Chapter IV">1. Chapter IV</a><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
It looks like you reached the end of your current story. //Perhaps you should read another one?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $aarlasDescentOwned > 0>><a id="1" data-passage="Aarla's Descent">1. Aarla's Descent</a><<else>>(???)<</if>></td>
<td><<if $valentinesBreakingOwned > 0>><a id="2" data-passage="Valentine's Breaking">2. Valentine's Breaking</a><<else>>(???)<</if>></td>
<td><<if $laurensNightmareOwned > 0>><a id="3" data-passage="Lauren's Nightmare">3. Lauren's Nightmare</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress">[[>>->Lauren Chapter II]] [[>I->Lauren Chapter III]] [[Stop reading->Stop reading]]
---------------
''Chapter I.''
//Three months. Three fucking months,// you think to yourself, standing in the middle of an empty warehouse.
You could swear to the Stars that you can see yourself. Lauren Jones. Smuggler. Twenty-eight years old. Two years spent in the line of business. Bearing witness to her greatest fiasco.
For the record, the job seemed a promising one. Prototype mining equipment. Stolen from a warehouse of one of these large interstellar corporations. Nova Dust they call it. Exchanged hands numerous times in the black market before the corpos got wind of it.
Of course, there is no way the design would remain a secret. That ship has sailed by now. But the owner of the warehouse wants to make sure that nobody finds out that it was //his warehouse// the stuff went missing from, and that means the winner gets enough cash to last a long-long time once the deed is done. Perhaps enough to settle down for good.
And thus you embarked on this journey. Burning up all your savings. Jumping one planet to the next in the hope that you could take the prize. And now you are here. In the middle of an empty warehouse. With no idea where to go next.
<center><div class="largeImage"><img src="./Images/laurenwarehouse.jpg"></div></center>
//Gotta be something I'm missing,// you think to yourself, and you decide to go through the building one more time. Then at sudden you can hear the crack of a joint behind you.
You turn around immediately, your gun already at hand pointed at your attacker… Or at least it seemed that way. As now you realize what you heard was a voice bug, placed on the ground while you were at a different part of the warehouse. And that means you walked into a trap.
//Shit!// you turn around for the second time. But //ZAP!// an electro dart hits you in the chest, and you collapse on the ground unconscious.
You wake up for the feeling of a large piece of something in your mouth. You try to maneuver it out from between your teeth, but you recognize it is locked in place by straps. Scared, you want to reach it with your hands, however your wrists are locked in place by cuffs. You realize that your ankles have cuffs on them also. Your limbs held in place by a metal frame.
<center><div class="largeImage"><img src="./Images/laurencaptured.jpg"></div></center>
You bite down on your gag, and you start to struggle, trying to get your hands out of the cuffs. But then you stop, as you hear the crack of a chair, and you realize that a dark-skinned woman was in front of you the whole time; who now starts hitting your chest, thighs and breasts with a crop.
"That's right. No struggling," the woman says. "These things cost money."
Hearing the words, you start to struggle again. But all you do is to earn another series of hits, forcing you to stop.
"Your first task is to learn to behave. This will be easy because you will get no orgasms until then," she says. "Oh, and don't worry. You will still get to see the prototypes. Helping me as my loyal slave to get them!"
After that she turns around, and starts walking towards the door. You start to struggle again in your bondage. But then you stop motionless, as she turns around, and immediately walks back to you.
"Gotcha," she says. And she proceeds to hit you with the crop as ruthlessly as possible.
<a id="1" data-passage="Lauren Chapter II">1. Chapter II</a></div>[[>>->Aarla Chapter II]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter I.''
As the tungsten rounds breach the ship’s hull, you sit there motionless. You always knew that if you ever get ambushed, this is the manner it is going to happen. You will be either in the captain’s chair, some holo-show projected before you, or you will be at another part of the vessel, perhaps in the bathroom, or asleep, and suddenly the entire thing will begin to unfold.
On one hand, you could say that you were begging for it. You are a smuggler alright, called Aarla Kadem, who just jumped out of FTL above the desert planet of Alescia, where her newest prize awaits her. You are a member of the adenian race: a genetically altered version of humans that was created millennia ago. Your kind was meant for military use, with green skin, capable to withstand the impact of a bullet, a strong yet agile body, and a brain that could far out-compete the average human’s. But when it became evident just how good you are at killing people, you were banished from Old Terra, your kind widely hated ever since. And of course: you are in the Zeta Sector, the land of fanatic slavers where just about anyone would be happy to put a collar on your neck if the chance arises. In fact, adenian women are considered royalties among the zetans, sold for ridiculous sums on their famous slave auctions. So yes, in an essence, you could say that this is entirely on you. But somehow. The entire thing. Just doesn’t add up.
The shots arrived the moment you jumped out of FTL, before your shield would flicker back to function. That means that whoever is the attacker, had to place a tracker on your ship, weeks, or perhaps months prior the assault. The other bizarre thing is that this is not a zetan vessel. Something that would be advanced enough to make a dent on your //Aristotle//. Instead, it belongs to one of the Old Terran factions, you are not entirely sure which one, purchased by some outlaws who kept patching it up with whatever tech they could get their hands on. A vessel like this would have practically zero chance against yours, blown to smithereens during the first salvos. And that makes one wonder: why would someone place a tracker on your ship, follow you to the land of slavers, and engage you with an inferior vessel?
Problem is, as you start to realize: this is really not the time for wondering about it!
The system locked the internal airlocks shut the moment the breach occurred. That saved you from certain death. However, the rounds went through the cooling pipe to the reactor core, and even though the backup kicked in, it could only get your shield to a minimum. And with this realization in mind, your opponent now switched to plasma, and began shooting away, all the while you were sitting in your chair, contemplating on the events that led here.
But now you are back in control. And that is all that matters. The side thrusters flung to life, you are able to dodge the salvo. After that, you take a sharp turn, wait for the lock on target, and begin to fire your lasers. You see the shot emerge from above the cockpit, and you expect the other ship to be blown to pieces. But instead, its shield handles the shot easily.
//Stars dammit!// you curse, as you realize that your main weapon too is at the minimum. You also see the other vessel accelerating towards you, a burst of plasma fired in your direction. You try to evade, with another jolt from the thrusters, but one of the shots still get you, your shield almost depleted through the impact. And with it, you realize that your strategy is not going to work: in these circumstances, your foe is just superior.
You take a glance at Alescia. You dropped out of FTL close to the planet. If you put every ounce of power to the engines, perhaps you could make it there. With multiple holes in your hull, the //Aristotle// would be ripped to pieces during the descent. In that you are certain. However adenian cockpits are designed to land intact, with built in thrusters to slow you down. And there is a good chance that your foe has zero knowledge about this fact. You also think that you could send a signal that you surrender. But to what end? The zetans are not the only ones who keep slaves. The Old Terran factions do this just as often, except that they are more modest about it. Give up, and you will spend the rest of your life with a collar on your neck. A fate that is rumored worse than death.
//One rough landing it is!// you think to yourself, as another salvo passes by your vessel. A few buttons pushed on the console, and all the power is rerouted to the engines. Then with a swift turn, you are away, headed towards the planet before you, the attacker changing course to intercept.
With the help of your thrusters, you dodge salvo after salvo as you continue your way towards the planet. The cockpit’s window engulfed with fire as you enter the stratosphere. Then you hear loud thud, followed by a screeching sound, and your mind registers that most of your ship no longer follows. Except that the other ship does, maneuvering to avoid the wreckage, your velocity matched as it continues the pursuit.
//Fuck it!// you think to yourself, as you give all power to the front thrusters. Then to the ones on the side. The cockpit slammed like a rock to the other vessel. //Eat this, you bastards!// you think to yourself. Your mind faded into darkness the moment of the impact.
When you regain your consciousness, you find the event a strange one. On one hand, you are glad that you survived this ordeal. On the other hand, your arms feel numb, and so are your hips and your crotch. As an instinct, you try to bring your hands before you, however the motion is stopped by something wrapped around your skin. That’s when you open your eyes finally, and you realize that you are sitting at an empty spot in the desert, your arms tied behind you by utility straps, connected to a makeshift harness around your hips. One that just //happens to have// another strap between your legs.
"Hey!" you raise your voice as you see a man glancing at the distance before you. You know for a fact that the straps didn’t just fasten themselves around your arms. //And your crotch!// You also have a pretty good guess that this is the same person who attacked you. Or the lone survivor of the crew that is. But who cares? You want answers.
You try to get yourself on your feet. However there is a sharp pain from your sinews, them not healed completely, and you fall face down in the sand. The man looking at you with a grin.
"Unbelievable. Any human would have died in that crash," the man says as you sit up. Your glance falls to the side where you see what remains of your cockpit. A crooked sphere made of metal, burnt and smoking, surrounded by glass in place of the sand. A bit far from you, you see the wreckage of the vessel that you fought earlier. Looks like the collision was enough to bring it down. You turn your gaze back to the man, he looks about thirty, with pale skin, a short beard, a scar on his forehead, wearing jeans and a brown shirt, a plasma gun tucked in his holster. But what's important is that you do not recognize him. Still, there had to be a reason why he ambushed you with that piece of junk of a vessel he had. You are sure of it.
"What do want with me?" you ask. Your mind filled with fury.
"Isn’t that obvious, darling?" the man shrugs. Yes: you are young, even by human standards, only twenty-seven. And you have a nice face, a thin body, a round ass and B-cup breasts. With these in mind, the reason behind your capture seems obvious. But you are just not buying it. If the man really wanted a slave, he could have acquired one after the sufficient cash is collected. Or he could have just kidnapped someone, considering which part of space you are.
"Spit it out already," you dart, your patience growing thin. You think you could kick him in the head, that could knock him out, and grant you enough time to get free of the straps. But if you fail, he will shoot you, and that makes you uneasy for once.
"We were hired for the same job you and I," the man says. And suddenly, you start to remember: the artifact near the Star canyon on the main continent, hidden in one of the caves scattered around the place. Your employer would give you a pretty good sum in return, but you recall that you could get double if you bring it back to your homeworld. Adenians are curious of their neighbours after all. But could this be a reason? Unlikely: this was only week ago. And somehow you doubt that he would have waited around until he gets some competition. But why would he lie to you when you are already at his mercy?
"My ship’s systems are fried, in fact, the whole thing is done for. And there ain’t much that would remain from yours either," the man says, looking over the remains of the two vessels. "In any other case, one would say that our mission is a failure. But lucky for us, you guys have eidetic memory, so you will make the perfect guide here. Once you get me the artifact, I will buy a new ship, and I will take you as a slave in compensation for trashing the old one. Plus all the stuff I had in it."
"I’m not going to be your pet," you dart.
"You already are, darling. You are just in the denial phase," he says. He gets a strap in his hand from the ground, the end of it actually attached to the utility belt on your crotch. You just didn’t notice it yet. He yanks on it so you would get up, but you just sit there, looking at him like a hyena.
"I could also take you to the nearest city, and whore you out until I get a ship’s worth of cash," he adds.
//Bastard!// you think to yourself, but you do get up from the ground, despite the pain from your sinews, and you get ready to follow.
"This will be your favorite venture. You will see," the man says, as he starts leading you in the sand, you hastily stumbling after him. The moment the chance arises, you will break free of your bonds, and you are going to murder him. Or you will keep him as your //own// slave, just the return the favor. You are not sure yet. But you are not going to be his pet. In that you are certain.
<a id="1" data-passage="Aarla Chapter II">1. Chapter II</a>[[<< ->Aarla Chapter I]] [[>>->Aarla Chapter III]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter II.''
"Coalition or UCS?" you ask as you keep walking in the sand. About an hour had passed since you’ve started out. By now your sinews had healed, nor you feel any pain that could be related to the crash. The upper portion of your flight suit has been cut and wrapped around your captor’s head. In fact, once the top was off, the rest couldn’t stay either, your body (aside from the straps) rendered completely naked. But that is exactly why you asked the question. Just to have something to ease your mind from the subject. Plus, digging in the man’s past might just give you a clue about his actual intentions.
"What does it matter?" he asks, turning back to you with a grin. But that too gives you some valuable information. The Coalition and UCS are both factions that are made of natural born humans. They share the same language, culture, values and even most holidays. The only difference between the two is one’s attitude to their own state. The Coalition started out as a single colony, New Earth (later renamed to New Terra), that was established once it became evident that Earth (or by everyone else just Old Terra) will no longer be able to support life. Except that New Earth has ceded from the UCS after the first wave of settlers arrived, with every other major colony to follow. As a consequence, almost the entire population of Old Terra had died, except for a couple hundred million people who either fled to Mars, Europa or Titan, or remained enclosed within the hundreds of city sized domes constructed as an emergency act. Needles the say, the stage was all set afterwards.
The Coalition became a vast, prosperous state, with hundreds of fertile worlds and all the resources the stars could offer. Meanwhile, the UCS remained small, and for the most part insignificant, clinging to their dead planet as there is no other alternative. To top it all, the Coalition just keeps expanding. If a system is already settled by humans, they take it over. If it is aliens (or genetically altered version of humans), then they kill them. The more systems they have, the larger is the population, and more aplenty are the resources. The Coalition Armada, the largest fleet known to date, expanding at an unprecedented rate.
You have to admit, your kind too is afraid to get exterminated by the Coalition. The only silver lining is that you have a shared border with both the UCS and the Zeta Sector. The latter has too advanced technology to ignore. And the UCS just took a chunk of Coalition space in a daring campaign to get them further away from Old Terra. A good sign that they’ve gotten overextended over their centuries of conquests.
As for your captor: he just answered that he doesn’t care. Something you might hear from a lone soul of a giant state, where there are so many planets that their entire society has embraced an epidemic of meaninglessness. Unlike the UCS or Adania, where every planet matters.
"Stars, I’m not about to exterminate your kind, if that is what you are asking. As I said: I intend to keep you as a slave," the man adds after a long pause.
"I’m not going to be your slave," you answer. The man stops, and gives you a sharp look. Only to smile afterwards.
For a moment, you are unsure why he did that. But then you notice it too: //you are aroused//. Taken aback, you look down, aghast by the sight of your erect nipples. Then you get your glance back to the man, now getting the meaning behind the smile. Somehow, you feel ashamed. But the truth to the matter is that you can’t help it: the fact that the man is part of the conquerors, the race capable to exterminate your kind, the feeling of the straps holding your arms, hips and crotch, and the total feeling of being handled like an object, is just a combination of things that can get you turned on like no other.
Yes, you are kinky as fuck. Through and through as they say. It began during your childhood, when you started tapping on some messed up things on the StarNet. In fact, those were the only forms of content that you found enjoyable. And even today: your sex life consists of nothing more than all sorts of guys doing all sorts of wicked things to you.
"You see: you do want to be a slave," the man says, and immediately, his hand wanders between your legs, his index finger slipped between your labia lips next to the utility strap.
"Ahh…!" you gasp as a failed form of protest. You lock eyes with him. Still shameful. But you are adamant on your principles. You do not want to be a slave. And definitely not for the rest of your life. It just happens that you are a kinky woman who is open for some casual runs. Perhaps a d/s relationship at one point. But to be kept in a cage? In a deprivation suit? Used for no other purpose than sex? That sort of thing is simply too much for you. Problem is: now the man will no longer care. Instead, he will say you were destined for this life, your arousal used as a proof of concept.
"Bend down little slut," he says as he walks behind you. You decide to do as ordered. What else could you do in this situation?
"Now I might be in the mood, but…" you begin to say...
"Ahhhhhhh!!!!" only to be interrupted as his cock enters your vagina. And for the Stars, //it feels good having it in!//
"What were you saying, my dear?" he asks jokingly. But you are unable to answer. Instead, you just stand there, your jaw wide open, your eyes kept at the desert as he keeps ramming you. After around thirty strokes, he comes, and you can feel his semen ejaculated inside you. Your sole regret being that you were yet to reach your climax.
"Ahhhh!!!" you exhale again as his fingers enter your pussy, and he starts stimulating you until you reach the pivotal moment: squirting all over his hand and the sand beneath you.
After the deed is done, the man walks in front of you, and starts leading you again, the strap yanked big time so you could see who is the boss.
"You just fucked me!" you say aloud. Still thrilled about the event.
"It will happen quite often to you during the years. So you better get used to it," the man says. "In fact, now that I’m considering that you are an adanian, I think I will have to keep you restrained at all times. One of the zetan straitjackets will do just fine. Nobody escapes those! Which means that you will be either getting it, or you will be sitting in a cage waiting for it. Pain and sex being your only sources of pleasure."
"I’m not going to be anyone’s sex slave!" you dart. But you find your nipples erect again. Your body served as the instrument of your defeat for the second time.
"Looks like there is a small town there," the man says instead of dealing with the obvious. //Looks like one was enough for him.// "Come on, we will go to the pub, and refresh a bit. Perhaps you will start giving blowjobs once you are drunk enough!"
"I’m not giving anyone a blowjob!" you protest. But the man simply ignores you.
"Come on! It will be fun!" he says, and he yanks on the strap between your legs again, leading you onward.
<a id="1" data-passage="Aarla Chapter III">1. Chapter III</a>[[<< ->Aarla Chapter II]] [[>>->Aarla Chapter IV]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter III.''
After about twenty minutes, you arrive to the city, and you approach first pub that you see around the place. The building itself is made of stone, just like any other structure that you could find on the planet. At the front, you can see numerous desks lined up in rows, most of them empty due to the heat. On the walls, you can see windows in the shape of a circle, all closed, the door itself a giant slob of multi layered metal. At the front, you can see a board with a single sentence written on it, and you chuckle: //If you are a Helcion, you can hop right in for a collar!//
But that is just the way the Zeta Sector works. It all started at the height of the Star Frenzy, when the first cost friendly FTL engine became available for the masses, and new colonies started popping up just about everywhere. Most of the time these planets would either band together, and form their own alliances, or they would choose to remain alone at the lack of outside threats. Except that in this case the new planets were not just spitting distance from each other, but the Coalition and Adania were already in the area, two viable outside threats, which enabled the local corporations to morph these planets into a state of their own making: a loose alliance that would grant them free reign over the masses.
In fact, the first rule they’ve introduced was the legalization of slavery, through a series of institutions that allowed anyone to enslave anyone as far as the right money is exchanged. As a result, people from all walks of life became hyper-incentivized to do their best in their professional lives. Prioritizing education over relationships. Working long hours after they graduated, with the belief that they could buy the servant of their dreams if they work hard enough. One could say a system like this was doomed to fail from the start. But those who were born into this system worked hard to keep the corporations happy, an increased degree of automization to take care of any problem that would arise. In fact, the only thing that could threaten the system was a projected drop in population. But as it turned out immigration could solve the problem just fine: the Coalition alone producing millions of immigrants each year, as the state just keeps waging war with almost every one of its neighbours. Of course, the most of these people end up with a collar on their necks. But that just further enforces the corporation's mentality, as those who were born here, have a good job and a degree feel so far above others that they don’t even think that they could end up as slaves. And if they do. Who would listen to them anyways?
And that’s how you arrive to the lovely sentence on the board: //If you are a Helcion, you can hop right in for a collar!// The residents of Alescia are not worried about being invaded by the Coalition. They feel themselves above them. Neither they are angry at Helcion IV for breaking away from the corporations and thus endangering the sector's safety (Why would they?), they simply detest Helcions because they have the typical slave owner as a woman, while on Alescia, it is usually the opposite. Yes: that is just the extent the zetans have an insight on their problems.
"Two Earthers please," the man tells the bartender as you walk inside the pub. He hops onto one of the chairs in front of the desk. You aim to do the same, but the next moment, you are pushed on your knees, his hand firmly placed on your shoulder. You almost forgot! Slaves belong on their knees in the presence of their owners.
The bartender gives you the shots. Your captor drinks the first in one go, then the second cup is held in front of you.
"I would drink it if I were you," the man says. You choose to obey, and you gulp down the liquor. You think you deserve as this much before things start to get ugly.
"That would be two telers," the bartender says. In your mind, it pops up that these guys always demand the local currency, with no exchange possible (unless you are willing to melt your coins and morph them into ship parts). You recall, you had some telers on your ship. Just in case for emergencies. But then you realize that the man might not have any telers either. A problem that might just have a //convenient// solution.
"Actually, my slave will cover the costs," he says, and he looks down to you. //Of course he chose this path!//
You turn your gaze to the bartender, but he just laughs. So does everyone else in the pub. Yes, you are in the land of slavers. And you are the slave. And more importantly: you are an adenian slave. Part of the the perhaps few thousand women everyone wants to have fun with.
On the other hand… You find this trail of thought a fond one. You always wanted to have a gangbang. Just for the novelty. But prior to your capture, there was no way for you to enact this fantasy. How were you supposed to go about it? Go to the pub, and as one of the crews if they willing to fuck you in their cargo hold?
But now you are here. With nothing to lose as you are already at the hands of a pirate. And thus you turn around, take a few steps on your knees, then you open your mouth as wide as you could, your eyes closed in the anticipation of a cock.
"Ladies and gentlemen, one load, one teler!" you hear your captor say. And the show starts at its earnest.
You hear a zipper pulled down, and an enormous cock is inserted in your mouth. You start to suck on it immediately, your mind already engulfed by the sensation, but then you are stood up and bent down, another cock inserted inside your vagina.
"Ahhhhh!!!" you exhale from the joy, the cock let out of your mouth by accident. But luckily the man inserts it back in, and he keeps fucking you in the mouth. After about a minute, the man behind you shoots his load. For a whole second, your rear if left wanting, but then another man steps behind you, and rams his cock inside your asshole. But that too you find enjoyable.
As the man keeps your ass busy, the one fucking your mouth comes, his semen still on your tongue as another cock is inserted in. With a sudden move, you are grabbed again, and you are placed on one of the tables, the plates and the glasses swept off to make room. Once there, you are faced with the same pair of cocks, but the one behind you is adventurous enough to climb above you onto the table’s surface, and this gives enough room to a third man to fuck your vagina. //Oh, the euphoria!//
It became true. You realize now. After all these years your fantasy has finally became completed. And the men just keep fucking you. Giving you orgasm after orgasm as the pile of telers next to you climbs ever taller. At one point your captor joins also, using your mouth and asshole. Why would he refrain from using his personal toy?
You leave the place hours later. Your body washed in the bathroom so you wouldn’t have semen all over you.
"You realize that you didn’t have to do this, right?" the man asks, still smiling as he counts the telers in his pawn.
"You said the bartender that…" you start to say, but then you stop as you realize there is something that you do not know.
"I wanted you to suck the bartender’s dick. Not to have sex with twenty-six people!" the man says, and he is forced to stop on the street as he bursts into laughter.
"I just had this fantasy," you say, aghast, but you already know that you have lost. The certain degree of kinkiness that you have is used once again to impose his will upon you. "What’s your name?" you ask, as a further form to avoid the shame.
"Randy Garcia," the man says. Still with a wide smile. You do not recognize his name. Sadly, this means that his true intentions are to remain a mystery. "You?"
"Aarla Kadem," you answer.
"Well, Aarla," he says, and he gives you a pat on the shoulder. "The canyon awaits!" And that comes to mind too. On your way out you've asked for directions. As it turns out, your superior flight skills were spot on, and you crash landed only about a dozen clicks from the place. Only couple of hours on foot if you want to reach it from here.
//I need to escape somehow,// you think to yourself, as you keep going after him. But how? Hopefully you will find a way. Even if you can't think of one just yet.
<a id="1" data-passage="Aarla Chapter IV">1. Chapter IV</a>[[<< ->Aarla Chapter III]] [[>>->Aarla Chapter V]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter IV.''
"Ready?" Mr. Garcia asks. In the next few hours you had reached the Star canyon, shaped as a perfect star with five points, the edges sunken to the ground by solid ninety degree walls. The place’s origin serves as a complete mystery not just to you but the entire world. Perhaps it was aliens. Perhaps it was a natural catastrophe of some sorts. Either way: it doesn’t matter. All that matters is that the five identical points and the deserted nature of the area makes it perfect for a hiding spot.
Over the course of centuries, there were numerous artificial caves created across the canyon. Some of them used to hide money. Others to hide art pieces or other valuables. In fact, what you are after is a statue, it was stolen by a gang of pirates from an UCS museum a couple decades ago, however the UCS got mad, and they sent commandos after the poor souls. In fact, a couple decades was exactly how long it took for the UCS to calm down, and now the artifact can be retrieved to serve display at a crime lord's hiding spot. Except that if is up to you, you will sell it at home instead, where you could get two times as much for your efforts.
"Are you sleeping, darling?" Mr. Garcia asks again. In your mind, you couldn’t use his surname. Randy. What kind of name is that? You could argue that is is just a name. Just like any other name you came across. But this is //the// Randy who captured you, trashed your ship, had sex with you, whored you out (albeit he claims not intentionally), and now wants to keep you as a slave for the rest of your life. How the hell are you supposed to call him Randy? As he was just an ordinary person instead of the destroyer of your world. No, Mr. Garcia is the furthest you could get. Perhaps later on this could change when you have found a way to reverse the situation. Because yes, after this, revenge is the minimum!
"Aarla, are you awake?" Mr. Garcia asks again. You look down on the sand, over the fifty feet of rope that was pulled from the man’s backpack, one end held in his hand, the other knotted to the utility strap on your crotch. Yes, in the absence of an easy way down, this is how he thought you should cover the fifty feet distance between here and the bottom of the canyon. //How marvelous!//
"Mhmm!" you nod, a piece of cloth strapped in your mouth to muffle any sound you would make.
"Take a step then, my dear," the man says, the other end of the rope held in his hand.
Technically, you could survive a fall such as this. It would be one hell of painful thing to recover from. But you would endure. In the end, you sigh, and decide to go under, the utility strap between your legs yanked heavily as your one hundred and ten pound weight gets entirely supported by the rope. Also: it hurts like hell!
"Mhmmmm!!!!" you yell into the gag as you feel the pain from your pussy. With another thought, you wouldn’t call him Randy. Even if you return the favor, and manage to enslave him. Instead, you will call him Footlicker!
"Alright, starting to get you down," Mr. Garcia says, and in a slow, albeit determined fashion you indeed begin to get down.
“Mhmmmm!!!!” you yell again. And again. And again. But finally your two feet does touch the ground beneath you. //That fucking bastard!// you think afterwards. Yes, Footlicker! This is who he is going to be. The man who is destined to lick your feet for an eternity!
In the following minutes the man rivets an iron anchor to the ground, and uses another rope to climb down. As he gets to the ground, with his back towards you, you think this could be an easy way to get free: knock him out against the rock with a single movement of your foot. But even if you do it, you remember the sign on the board: //If you are a Helcion, you can hop right in for a collar!// No, the moment you return to the town, you would just get enslaved again. Such is the mindset of these people. If you want to escape, you need to be away from this place. Preferably one to one against the man on a starship. That would enable you to reverse the enslavement, train him up as you see fit, then go to a planet of your liking.
"That wasn’t that hard, was it?" Mr. Garcia asks, a huge slap landed on your ass.
"Mhm!" you shake you head. In the meantime the man removes the rope from the utility strap. You also expect that he would untie the gag. But he chooses to keep it in.
"I presume you still have all the telemetry data in your head," Mr. Garcia says.
You nod.
"Good. Every time we get past a cave where you think we could find the statue, just start making sounds," the man says, and your humiliating task begins.
For some time, you thread forward in silence. You pass the first cave, but you remember that was already robbed a few years ago. You pass the second one, it collapsed, you remember it just as perfectly as you would still be in cockpit. Stars, it seems like a decade ago! But it was actually today, you realize, only a couple hours before all this madness started. When you reach the third cave, you start to "Mhm!!!", as you recognize it as one of the small caves that could indeed have the statue.
"Good pet," Mr. Garcia says, and he escorts you inside the cave, a flashlight used to guide you.
It is not a long way actually that you have to make. In fact, it is only about a hundred feet. Then you can finally see it: a feet tall statue made of metal, all rusted up, that resembles a man with a ball over his head, participating in some sort of a sports event. You don’t think it would worth much. In fact, any other race would say it has no notable value. But the sports event itself was //notable// enough for statues like this to be displayed in museums, even today, centuries after the sports event came of the past, replaced by something new that will be one day just as weird and useless a couple centuries later.
Mr. Garcia laughs, and takes the statue in his hand, you standing next to him.
"Mission accomplished," he says. To your surprise, you are pushed on your knees, and he starts unlocking the makeshift gag. "And now comes a reward from my other prize here," he adds, his erect cock whipped out in front of you the next second.
In his eyes, you can see he expects a moment of pause. But you just open your mouth, and you start sucking on it like the slut you are. At this point, you truly see no point to resist him. One: you are horny as fuck, and your captivity is perfect to let out your sexual urges without any shame in it. //Not like there should be actual shame in this sort of stuff!// Two: you already decided that you are going to enslave this man. Just to give him a taste of the humiliation that comes from being led around like a pet. So why should you resist when you are already on an established line of events?
After a couple of minutes, the man comes in your mouth, his semen sprayed all over your tongue.
"Excellent job, my pet!" he says, and he pats you on the head like a dog.
You get ready to be led outside the cave, back to the town you visited earlier. It is the sound of a gunshot that takes you out of this expectation, the bullet passing through the air before you, ricocheted to the ground from the cave’s walls.
You were followed here, you realize. Perhaps it is another group, who wants the statue. Or some folks from the town who set their sights on you.
<a id="1" data-passage="Aarla Chapter V">1. Chapter V</a>[[<< ->Aarla Chapter IV]] [[>>->Aarla Chapter VI]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter V.''
The grenade lands on the ground like a pebble. It was thrown by Mr. Garcia, it's motions stopped between the group of fortune hunters (you are not sure how many) who ambushed you, the shrapnel let loose right away, as it was held back a few seconds prior.
As for why your attackers didn’t start the show with a grenade: you are not sure. Perhaps they were tasked to preserve the statue. Perhaps they only wanted to kill Mr. Garcia, so you would end up among the spoils of conquest. Nor do you care too much about it to be honest. What matters is that the grenade, //your grenade,// worked, and most of the guys who attacked you were taken out as a consequence. And now, as Mr. Garcia started shooting, and the few guys who remained alive also started shooting, you began to sprint towards them, the bullet proof skin of an adenian your main advantage.
The first guy you find is at the cave’s entrance, just behind the four bodies of those who were daring enough to enter. The man shoots, but he misses, you hitting him two feet forward, the velocity enough to knock him out cold, his body spun and landed on the sand like a rag doll.
You see two other fortune hunters in your peripheral vision, one of them, with a regular gun, shoots you on the thigh, and you yell (even though your skin is bulletproof, that doesn’t mean it doesn’t hurt), the other with a plasma gun also shoots, but he misses, then he gets mowed down from the cave by Mr. Garcia. Another shot lands, as you just got going, this time on your stomach, but now you choose to endure the pain, spun up from the ground legs first, both your feet colliding to the man’s neck, who is dead by the time he reaches the ground.
"You okay?" you hear Mr. Garcia. With that you realize that the fight is over. //And you won!//
You look over your body, two swollen points from the impacts on your thigh and stomach. But there is nothing your body couldn’t fix. So you decide to nod as an answer.
One of the men, the one you presumably knocked out, starts to crawl on the ground. Mr. Garcia jumps up to him like a lion, he rips his gun from his hand, then puts the plasma against his temple.
"How many on your ship?" he demands. The final word gets you as a surprise. You are not sure if they have their own vessel. But Mr. Garcia is, and he was the one who asked the question.
"One. The pilot. James," the man mutters with tears in his eyes. "The ship is at the end of the canyon, the next point of the star on the right. Ramp code: 0-0-0-0. Launch code: A-T-X-4-9-9-9," he adds in quick succession, in the hope that he could prove to be useful enough to be kept among the living. //He is not.//
"What’s your name?" he asks.
"Mike," he answers. "Mike Straus."
"Thanks, Mike," he says, then he shoots Mike in the head.
You shudder to you lay witness to Mr. Garcia’s brutality. You recognize that with you, he was actually gentle. But this is something that also turns you on to an extent. //Why am I like this?// You follow him with your eyes as he dresses down and puts on Mike’s clothes. They fit him perfectly. He also puts a helmet from another soldier and he covers half his face with a rug that got blooded in the shootout.
//This could work,// you think to yourself. You also realize that once it works, you can actually get your chance to turn the tables. So you are pretty eager when he says "We are going," and he starts to escort you forward.
You don’t think he intends to speak a word to this James. Why would he? And your suspicion becomes true, once you find the ship in the canyon, and he walks up the docking ramp, the hatch opened by the code that Mike gave you.
"What happened, Mike?" James asks, a young guy in his twenties, wearing a shirt and boxers. And for the record: you almost feel sorry for him.
"It’s just business," Mr. Garcia says, then James freezes, looking at Mr. Garcia with wide eyes as he lifts up the plasma gun and shoots a hole through his head.
//He could have at least waited if the codes are true,// you think to yourself. But again: you are not running the show here. As you recognize the heat from the plasma gun's barrel against your back, you also find yourself surprised for once.
"Come on, we both know you are planning to take advantage of the situation here," Mr. Garcia says. "Now let’s see what they have for you in the cargo hold!"
The plasma gun pointed to your back, it is actually you in the lead, as you find and search for the said cabin. But once you arrive you realize that it is game over.
The first thing you see is a slave cage, rectangular, barely able to keep a person in a sitting position. But what you see next is the true instrument of your horror: It is a ruanite straitjacket, in the color of gold, laid out on the surface of the cage with a ballgag and a pair of slave ballet boots. Ruanite being the material that was created by the zetan corporations to keep the slaves at bay. Permanently. On the first glance, the material looks just like latex. But it is made with nanobots, designed to be outright indestructible. Even for an adenian.
But this is not all that your mind comes to realize. The setup is //deliberate.// The crew was expecting to bring an adenian to their vessel, a female adenian. These items are perfect to keep her at bay, but due to the color it is also sexy, meaning that the crew was planning to spend some quality time with her. And that is when it finally clicks: you are in the Zeta Sector. Where your kind is sold at slave auctions like royalties, purchased by the richest of the richest to toy with you as they fit.
And that doesn’t just mean that the attackers didn’t come here for the statue. It also means that Mr. Garcia //also// didn’t come here for the statue. He just happened to see you at one of the ports during your ventures, placed a tracker on your ship, and followed you all the way to Alescia. Of course, this doesn’t explain the fixation on the statue. Technically both groups could have ambushed you whenever they wanted. Unless //of course// your employer tipped them off for some extra cash, which might just explain why Mr. Garcia knew exactly where your ship is going to come out of FTL. He didn’t just have the tracker. He also knew about your destination, the nav computer giving him all the calculations for a successful ambush.
"Judging by how still you just got, I guess you realized it," Mr. Garcia says, the gun still held to your back.
"Mhmmm!!!" you grunt out of anger.
"But you know, I’m actually quite fond of you, darling. So tell you what: we are going to sell the statue to our mutual employers, and until then you are going to do everything to please me. And, if you do a good job, I might just decide to keep you for myself. I mean, you know… Those guys are kinda sick, the very rich ones. Aren’t they? I’m not sure if you really want to be in bed with them. Literally."
"Mhm!!!" you grunt again.
"Yeah, we will see. Just a tip for the future," he says, then you feel a tug from the gun. "On your knees now."
//I have to do something,// you think to yourself. But what? Even if the worst comes to pass, and you get sold to one those rich fucks, that still entails that you are going to be alive in the end. Not in the case if you get shot in the back from that plasma gun.
Mr. Garcia unlocks the utility straps holding your arms (and your crotch!), then you are instructed to get the straitjacket in your hands, open from the back so one could just slip into it. Slowly, and with a deep breath, you slide your right arm all the way to the end of the material. Then you take another deep breath, and slide your left arm as far you are able to. After that, the man holds the back portions together, and pulls up the zipper from the top of your hips to the top of your neck, and you realize that you are trapped inside, locked in a material that no living being had escaped from.
Next, your legs are raised and they are placed inside the slave ballet boots, connected by a short chain to further restrict your movement. You even get an additional strap on the arms of the straitjacket, just to make sure that you are completely hopeless. After that, all that remains is to switch your makeshift gag to the actual one. But you have one final saying still.
"I know a place where you could ask double for the statue," you say before the gag could be inserted.
"Hm, is that so?" the man asks. You reckon with a frown.
"I know a guy at a station, located just next to Adanian space. His name is Fjinn. He is just for the profit. So he will buy the statue even if you know you enslaved me."
"You think he might even use you?" you ask.
"Yes. I'm pretty sure he wants to fuck me," you answer.
"Ah, you see: you have your uses. We will go to this Fjinn, sell him the statue, then as a reward to your services, you can get his semen inside you."
"Yes," you nod. Only to get slapped the next moment.
"Yes, what?" Mr. Garcia asks.
"Yes, Master!" you answer.
"That’s more like it," he says. After that, he straps the fist sized ballgag in your mouth, and gets you locked inside the cage. What you didn’t notice first that there was also a blindfold atop of the cage, which gets locked on you also. The man headed for the cockpit afterwards.
For a bit, you hope that Mike gave you the wrong code. That way you would still have some time to do something. But to your dismay you can hear the engines come to life, the cargo hold shaking around you as the ship lifts up from the ground and begins to climb towards the stratosphere.
Even so: you still have a saving grace. You didn't tell the truth when you said Fjinn was all for the money. He is actually your friend. Not a close friend. But a friend. Someone who might just be willing to help you. Not to mention that you would be sailing in friendly waters there. So in theory, all you have to do is to endure, and you could still climb your way out of this.
"The system says it is going to be a long road. Three days to be precise," you hear from the comm, which makes you shudder for a moment. "But don’t worry. I’m pretty sure we will find a way to enjoy ourselves until then!"
<a id="1" data-passage="Aarla Chapter VI">1. Chapter VI</a><<audio "reactor" stop>><<audio "reactor" play>><<audio "ftl" stop>><<set $atEngineering to 1>><center><div class="mediumImage"><img src="./Images/emeraldgracereactor.jpg"></div></center>
You decide to go to engineering. This is where the ship's reactor is located.
//Too bad that you don't know anything about electronics!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<set $askedForSmugglerJobBar to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $managerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $managerFrownedOutfit != 10>>"I'm looking for a regular job. Any chance that you have something for us?" The manager's eyes jump as she sees you speak. But eventually she decides to answer.<<set $managerFrownedOutfit to 1>><<else>>"I'm looking for a regular job. Any chance that you have something for us?"<</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"In that outfit? Just get on the stage and get blessed with telers!"<<else>>"Well, we could always use some new dancers," she says. "You can get fifty telers each time plus the tips."<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $didSomeStripping > 0>><a id="1" data-passage="Sure! Why not? II">1. Sure! Why not?</a><<else>><a id="1" data-passage="Sure! Why not?">1. Sure! Why not?</a><</if>></td>
<td><a id="2" data-passage="No thanks strip club">2. No thanks!</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
"No thanks!" you tell her.
"Perhaps another time," she says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I'm looking for a regular job Strip Club">1. I'm looking for a regular job</a><<else>>1. I'm looking for a regular job (not enough energy!)<</if>></td>
<td><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<else>><<if $jobAskedFromAnnabelle > 0>><<if $credits > 49>><a id="2" data-passage="Fine. Here is your five hundred!">2. Fine. Here is your fifty telers!</a><<else>>2. Fine. Here is your fifty telers! (not enough money!)<</if>><<else>><a id="2" data-passage="I'm looking for a job as a smuggler">2. I'm looking for a job as a smuggler</a><</if>><</if>></td>
<td><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>><<if $wentToHelcionIV > 0>><a id="3" data-passage="You look like someone from Helcion IV">3. You look like someone from Helcion IV</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotStripclubWithWaterGun > 0>>4. Shoot her with the water gun! (already shot!)<<else>><a id="4" data-passage="Shoot her with the water gun StripClub">4. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $numberOfDrinks to 1>><<set $barExplored to 1>>
"One Mars liquor please," you tell the bartender. He gives you a cup filled with the red stuff, and you quickly gulp down its contents.
Immediately you can feel your head spinning. But you are sober enough to stand on your feet. You could choose to go onward, or you could get another one. Whatever you think it's best for you!
<<if $firstRoundofDrinksComplete > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td>(???)</td>
<td>(???)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>(???)</td>
<td>(???)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center><<set $jobAskedFromAnnabelle to 1>>
<<set $askedForSmugglerJobBar to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $managerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $managerFrownedOutfit != 10>>"I'm smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask. The manager's eyes jump as she sees you speak. But eventually she decides to answer.<<set $managerFrownedOutfit to 1>><<else>>"I'm a smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask.<</if>>
"Well, I //might// know something," she answers. "Give me ''fifty telers'', and I will tell you."<<set $mission1 to "Find someone who has a job for you:\n\nRunning away might have been a shameful act, but now it serves as a new beginning. Time to do some dirty work!\n\nUPDATE: The manager in the strip club on Jafar has a lead. Give her fifty telers, and you might get somewhere!
''Mission log updated!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I'm looking for a regular job Strip Club">1. I'm looking for a regular job</a><<else>>1. I'm looking for a regular job (not enough energy!)<</if>></td>
<td><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<else>><<if $jobAskedFromAnnabelle > 0>><<if $credits > 49>><a id="2" data-passage="Fine. Here is your five hundred!">2. Fine. Here is your fifty telers!</a><<else>>2. Fine. Here is your fifty telers! (not enough money!)<</if>><<else>><a id="2" data-passage="I'm looking for a job as a smuggler">2. I'm looking for a job as a smuggler</a><</if>><</if>></td>
<td><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>><<if $wentToHelcionIV > 0>><a id="3" data-passage="You look like someone from Helcion IV">3. You look like someone from Helcion IV</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotStripclubWithWaterGun > 0>>4. Shoot her with the water gun! (already shot!)<<else>><a id="4" data-passage="Shoot her with the water gun StripClub">4. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>You look like someone from Helcion IV.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>You look like someone from Helcion IV.</div></div><</if>>
You tell her. <<set $askedAboutHelcionIV to 1>>
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>I am from Helcion IV, darling.</div></div>
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>However Smuggler's Cove has an abundance of males who are unsure whether or not they would live to see tomorrow. Their mindset makes my business quite profitable.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>But aren't you concerned that one day you might get killed or something?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But aren't you concerned that one day you might get killed or something?</div></div><</if>>
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>Are you?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I want to dance">1. I want to dance</a><<else>>1. I want to dance<</if>></td>
<td><<if $askedAboutHelcionIV > 0>>2. Are you a helcionite?<<else>><a id="2" data-passage="You look like someone from Helcion IV">2. Are you a helcionite?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit"Oh, a little pet! How cute!"<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<<if $gagged > 0>>"Oh, a little bondage slut! Nice!" she says. "That gag is huge!"<<else>>"Oh, a little bondage slut! Nice!"<</if>><<else>><<if $outfit == "slave collar, dollsuit<<if $elizabethEnslaved > 0>>"Looks like someone is enjoying herself," Vanessa smiles.<<else>>"Oh, a doll from Helcion IV. I bet you got her willingly," she tells Elena.
"How did you know?" Elena asks.
"Just a hunch."<</if>><<else>>"What can I do for you, misses?"<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>>2. I want to volunteer for work (you are gagged!)<<else>><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>>4. How did you get your hands on an experimental FTL drive? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>>What happened with Elizabeth? (you are gagged!)<</if>><<else>><<if $contractHandedOutElizabeth > 0>>5. About those contracts (you are gagged)<<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><<else>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $lookedAtGuns > 0>>You look over what the vendor has in stock. However the selection remained the same.
<center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You can see a shotgun for a hundred and fifty telers.
<center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
A submachine gun for three hundred.
<center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
And a water gun for the delightful price of one teler.<<set $lookedAtGuns to 1>><<set $notLookingAtWeapons to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You look over what the vendor has in stock.
<center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
The first thing you see is a shotgun. //Perfect for a close quarters fight!//
<center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
But you can also see a submachine gun. Perfect for liquidating enemies in large numbers!
<center><div class="mediumImage"><img src="./Images/watergun.jpg"></div></center>
And a... //water gun?// Why the hell would anyone want a water gun? //But somehow you want to have it anyway!//
You are also with the hope that you could set your sights on some plasma weapons. But it looks like she doesn't have any.<<set $lookedAtGuns to 1>><<set $notLookingAtWeapons to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $waterGunOwned > 1>>1. Buy the water gun (both of you have it!)<<elseif $waterGunOwned > 0>><<if $credits >= 1>><a id="1" data-passage="Buy one for Elena water gun">1. Buy a water gun for Elena (1)</a><<else>>1. Buy a water gun for Elena (1) (not enough money!)<</if>><<else>><<if $credits >= 1>><a id="1" data-passage="Buy the water gun (1)">1. Buy the water gun (1)</a><<else>>1. Buy the water gun (1) (not enough money!)<</if>><</if>></td>
<td><<if $shotgunOwned > 1>>2. Buy the shotgun (both of you have it!)<<elseif $shotgunOwned > 0>><<if $credits >= 150>><a id="2" data-passage="Buy one for Elena shotgun">2. Buy a shotgun for Elena (150)</a><<else>>2. Buy a shotgun for Elena (150) (not enough money!)<</if>><<else>><<if $credits >= 150>><a id="2" data-passage="Buy the shotgun (150)">2. Buy the shotgun (150)</a><<else>>2. Buy the shotgun (150) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 1>>3. Buy the submachine gun (both of you have it!)<<elseif $submachineGunOwned > 0>><<if $credits >= 300>><a id="2" data-passage="Buy one for Elena submachine gun">3. Buy a submachine gun for Elena (300)</a><<else>>3. Buy a submachine gun for Elena (300) (not enough money!)<</if>><<else>><<if $credits >= 300>><a id="2" data-passage="Buy the submachine gun (300)">3. Buy the submachine gun (300)</a><<else>>3. Buy the submachine gun (300) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Jafar II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<<if $gagged > 0>>"Oh, a bondage pet! And she is gagged too!"<<else>>"Oh, a bondage pet! How adorable!"<</if>>
"Thank you!" Elena smiles.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<<if $gagged > 0>>"Oh, a bondage slut! And she is gagged too!"<<else>>"Oh, a bondage slut! How adorable!"<</if>>
"Thank you!" Elena smiles.<<else>><<if $outfit == "slave collar, dollsuit"Oh, a doll, how nice," the cashier says.
"Thank you!" Elena nods.<<else>>"What can I do for you, misses?" the cashier asks with a wide smile.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>>2. I'm looking for a regular job (you are gagged!)<</if>><<else>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>>4. Why do you reek of semen? (you are gagged!)<</if>><<else>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $gagged > 0>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (you are gagged!)<</if>><<else>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" && $bartenderFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $bartenderFrownedOutfit != 10>>"What's up with the tatoos?" you ask. "You seem to have a lot of them." The bartender's eyes jump as he sees you speak. But eventually he decides to answer.<<set $bartenderFrownedOutfit to 1>><<else>>"What's up with the tatoos?" you ask. "You seem to have a lot of them."<</if>>
"I got them during the skirmishes when Helcion IV broke away from that big corpodate alliance that we have. One tatoo for each victory," he says.<<set $askedAboutTatoos to 1>>
"Really? Could you tell us some stories?" Elena asks all excited.
"Yes! Tell us more," you say it too, thinking about those huge muscles being put to good use on the battlefield.
"Helcion IV broke away peacefully you dumb fucks!" someone yells from the crowd.<<set $whyOpenBar to 1>>
You and Elena cross eyes, and you decide not to tell another word. That bastard almost succeeded with getting into your pants. //Almost.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<<set $askedForSmugglerJobBar to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $bartenderFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $bartenderFrownedOutfit != 10>>"I'm smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask. The bartender's eyes jump as he sees you speak. But eventually he decides to answer.<<set $bartenderFrownedOutfit to 1>><<else>>"I'm a smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask.<</if>>
"I'm not taking chances with that lot. Better try someone else," he answers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<<set $askedForSmugglerJobBar to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $bartenderFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $bartenderFrownedOutfit != 10>>"I'm looking for a regular job. Any chance that you have something for me?" you ask. The bartender's eyes jump as he sees you speak. But eventually he decides to answer.<<set $bartenderFrownedOutfit to 1>><<else>>"I'm looking for a regular job. Any chance that you have something for me?" you ask.<</if>><<set $askedForRegularJobBar to 1>>
"Nope," he answers. "Been' running this place alone for years. And I plan to keep it that way."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Is that semen that I'm smelling?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Is that semen that I'm smelling?</div></div><</if>>
You ask, acknowledging the presence of the strange odor that fills the air around you.
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Well, I changed my gender for a reason!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What do you mean... you changed your gender?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What do you mean... You changed your gender?</div></div><</if>>
You frown.
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Come on! You know //exactly// what I mean! FYI I kept the cock!</div></div><<set $reekAsked to 1>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock?">1. What do you got?</a></td>
<td><<if $reekAsked > 0>>2. What is that smell?<<else>><a id="2" data-passage="Why do you reek of semen?">2. What is that smell?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<set $jobAskedFromGunshop to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $cashierFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $cashierFrownedOutfit != 10>>"I'm smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask. The cashier's eyes jump as she sees you speak. But eventually she decides to answer.<<set $cashierFrownedOutfit to 1>><<else>>"I'm a smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask.<</if>>
"Sorry! Not trifling with that lot," she answers. <<if $reekAsked > 0>>"I already told you I'm trans!"<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" && $cashierFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $cashierFrownedOutfit != 10>>"I'm looking for a regular job. Any chance that you have something for me?" you ask. The cashier's eyes jump as she sees you speak. But eventually she decides to answer.<<set $cashierFrownedOutfit to 1>><<else>>"I'm looking for a regular job. Any chance that you have something for me?" you ask.<</if>><<set $askedForRegularJobGunsop to 1>>
"Sorry, but I only hire male employees," she answers. "And only if they are the hot stuff!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot him with your water guns<<elseif $weapon == "water gunYou shoot him with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and she shoots him with her water gun<</if>>, his white shirt sprayed all over. //Stars, he has a muscular chest!//<<set $shotBarWithWaterGun to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Seriously?"<<else>>"Why did you do that for?"<</if>> he asks. But aside from that, it seems like he doesn't care.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot her with your water guns<<elseif $weapon == "water gunYou shoot her with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and Elena shoots her with her water gun<</if>>, her fine clothing sprayed all over. <<if $reekAsked > 0>>//Too bad that the majority of the semen stayed!//<</if>><<set $shotGunStoreWithWaterGun to 1>><<set $cashierFrownedOutfit to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Come on! You cannot be this immature!"<<else>>"Ahem... This is a gunshop."<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>>2. I'm looking for a regular job (you are gagged!)<</if>><<else>><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>>4. Why do you reek of semen? (you are gagged!)<</if>><<else>><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $gagged > 0>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (you are gagged!)<</if>><<else>><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot her with your water guns<<elseif $weapon == "water gunYou shoot her with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and Elena shoots her with her water gun<</if>>, her fine ruanite outfit sprayed all over. //Too bad that it's waterproof!//<<set $shotStripclubWithWaterGun to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Alright: you got me. I never thought something like this could happen with me in this life."<<set $managerFrownedOutfit to 1>><<else>>"Ever wanna set foot here again?" she asks.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I'm looking for a regular job Strip Club">1. I'm looking for a regular job</a><<else>>1. I'm looking for a regular job (not enough energy!)<</if>></td>
<td><<if $paidFifty > 0>>2. Fine. Here is your fifty telers! (already paid!)<<else>><<if $jobAskedFromAnnabelle > 0>><<if $credits > 49>><a id="2" data-passage="Fine. Here is your five hundred!">2. Fine. Here is your fifty telers!</a><<else>>2. Fine. Here is your fifty telers! (not enough money!)<</if>><<else>><a id="2" data-passage="I'm looking for a job as a smuggler">2. I'm looking for a job as a smuggler</a><</if>><</if>></td>
<td><<if $askedAboutHelcionIV > 0>>3. You look like someone from Helcion IV (already asked!)<<else>><<if $wentToHelcionIV > 0>><a id="3" data-passage="You look like someone from Helcion IV">3. You look like someone from Helcion IV</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotStripclubWithWaterGun > 0>>4. Shoot her with the water gun! (already shot!)<<else>><a id="4" data-passage="Shoot her with the water gun StripClub">4. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"I have a buttplug up my anus, and I can't remove it!" you tell her.
<<if $elenaRonanceEnacted > 1>>"I can take a look, pet," she says<<else>>"Well... I can take a look," she says.<</if>><<set $askedElenaAboutButtplug to 1>>
You bend down, and she indeed takes a look, the buttplug twisted and turned in many different ways. But there is no way removing of it!
Which means that you have to go back to the last guy you want to go back to.
<<if $elenaRonanceEnacted > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/datapad.jpg"></div></center>
<<if $nudesadded > 0>>You check your StarFund account where you seek generous donations from people while pretending that you have lung cancer. Now with some nudes added to enhance the experience!
<<if $metNeil > 0 && $lookedAgain > 0>>And it looks like quite a sum was gathered.
Two hundred and forty telers added!<<set $metNeil to 0>><<set $credits to $credits + 240>>
//Come on! I know you want to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><a id="1" data-passage="Cabin">1. Splendid!</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly there are no further donations.
//Really-really don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><a id="1" data-passage="Cabin">1. Dammit!</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>You check your StarFund account where you seek generous donations from people while pretending that you have lung cancer.
Sadly so far nobody donated.<<set $lookedAgain to 1>>
//Don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Add some nudes to enhance the experience">1. Add some nudes to enhance the experience</a></td>
<td><a id="2" data-passage="Cabin">2. Leave it be for now</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/datapad.jpg"></div></center>
You decide to add some nudes to enhance the experience.
And it actually works! Folks from all over the Stars rushing to save a delicate flower like you.<<set $nudesadded to 1>>
One hundred and thirty telers added!<<set $credits to $credits + 130>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
//Really don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Splendid!</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/zhenghe.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Who are these guys?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Who are these guys?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>I'm guessing this is a patrol vessel. They want to get us for breaching their territory.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>That's amazing...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>That's amazing...</div></div><</if>>
You start weighing your options, but then a blip appears on Elena's console, accompanied by the familiar sound.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>They are hailing us.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I know. Connect us already.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I know. Connect us already.</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do they want?">1. What do they want?</a></td>
</tr>
</table>
<</nobr>><div id="portrait-container"><<if $stance == "spacebattle">><img src="Images/emeraldgracespace.jpg" id="sidebar-image" style="width: 83% !important; height: auto !important; max-width: none !important;" alt="Portrait"><<elseif $portrait == 1>><img src="Images/adelyn.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 2>><img src="Images/alex.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 3>><img src="Images/capturedportrait1.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 4>><img src="Images/capturedportrait2.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 5>><img src="Images/capturedportrait3.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 6>><img src="Images/capturedportrait4.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 7>><img src="Images/capturedportrait5.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 8>><img src="Images/capturedportrait6.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 9>><img src="Images/capturedportrait7.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 10>><img src="Images/capturedportrait8.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 11>><img src="Images/capturedportrait9.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 12>><img src="Images/capturedportrait10.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 13>><img src="Images/capturedportrait11.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 14>><img src="Images/portraitlatex.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 15>><img src="Images/capturedmaleportrait.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 16>><img src="Images/capturedmaleportrait2.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 17>><img src="Images/capturedmaleportrait3.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 18>><img src="Images/capturedportrait12.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 19>><img src="Images/capturedportrait13.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 20>><img src="Images/capturedportrait14.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 21>><img src="Images/capturedportrait15.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 22>><img src="Images/capturedportrait16.jpg" id="sidebar-image" alt="Portrait"><<elseif $portrait == 23>><img src="Images/capturedportrait17.jpg" id="sidebar-image" alt="Portrait"><</if>></div>
<<if $stance == "normal">>Day: $days
Money: $credits
Energy: $energy/<<if $cheatVersionEnabled > 0>>10<<else>><<if $strengthIncreased > 0>>3<<else>>2<</if>><</if>>
<<if $submission > -1>>Submission: $submission<<else>>Dominance: <<set $dominance to $submission * -1>>$dominance <</if>>
Stance: <<if $submission < -80>><<if $maleStart > 0 && $sissyStart != 1>>chad<<else>>queen<</if>><<elseif $submission < -30>>dominant<<elseif $submission >= -30 && $submission <= 30>>neutral<<elseif $submission > 80>>true slave<<elseif $submission > 30>>submissive<</if>><<elseif $stance == "landbattle">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bar"></meter><<elseif $stance == "landbattleTwoOpponent">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy1 health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bar">
</meter>
Enemy2 health:
<meter @value="$enemy2Health" min="0" @max="$enemy2HealthMax" id="hp-bar">
</meter><<elseif $stance == "robot">>Weapon: <<if $weapon == "SMG">>SMG<<else>>pistol<</if>>
Stims: $stims Grenades: $grenades
Your health:
<meter @value="$playerHealth" min="0" @max="$playerHealthMax" id="hp-bar"></meter>
Enemy health:
<meter @value="$enemy1Health" min="0" @max="$enemy1HealthMax" id="hp-bargrey">
</meter><<else>>Torpedoes: $torpedoes Hacking tool: $hackingTools
Your ship:
<meter @value="$shield" min="0" @max="$shieldMax" id="shield-bar"></meter>
<meter @value="$hull" min="0" @max="$hullMax" id="hp-bar"></meter>
Enemy ship:
<meter @value="$enemy1shield" min="0" @max="$enemy1shieldMax" id="shield-bar"></meter>
<meter @value="$enemy1hull" min="0" @max="$enemy1hullMax" id="hp-bar"></meter><</if>>
<ul id="custom-menu-row">
<li>
<<link "Change Music">>
<<set $soundtrack to ($soundtrack % 6) + 1>>
<<run setup.syncMusic()>>
<</link>>
</li>
<li>
<<link "Background (3s)">>
<<run setup.showBackground(3000)>>
<</link>>
</li>
</ul>[[<< ->Valentine Chapter IV]] [[I< ->Valentine Chapter I]] [[Stop reading->Stop reading]]
---------------
''Chapter V.''
You are locked into the bondage bench for hours as the entire crew takes turns on you.
When you are finally released, you take it as a blessing. But then you realize that the crew works in rotations, and one of the guards starts to fuck you as you are being led out of the cargo hold. Some other guards decide to join also. And they just keep fucking you. Your bare chest pressed against the glass window of a corridor, as one man enters you after the other.
Deep down you enjoy it. It is either the nanites or just you, you are not sure. Either way, your legs give out, and you collapse on the floor. But the crew doesn't care, and they keep fucking you. Your body and mind both lost to the euphoria.
You do not know what that UCS dreadnought is doing there. At first, your mind sweeps it away, as two crewmembers were just in the process of switching. But that dreadnought is there. You can see it through the window. You do not see a nameplate. As what you see is the front. The gigantic beast with its numerous guns facing down on you and another vessel. The other vessel fires. Then it's blown apart right then and there, its advanced shield overwhelmed by the dreadnought's sheer firepower.
The two ships next to the dreadnought choose to engage it. The shots from the most advanced plasma cannons in perhaps the entire world nullified through capacity alone. Then it comes the return fire, dozens of guns firing their salvos, the two ships reduced to molten carcasses.
It is only then you realize that you are facing doom also. Your fucking stopped as everyone started to run for the escape pods. For moment you hope that perhaps the ship could jump away. But your fantasy is shattered as the dreadnought fires its front guns again, your vessel's shield breached and the hull shaking around you. But then… There is nothing.
Franticly you start to laugh. Yes. After all that happened they will save you. And instead of spending the rest of your life as a slave, you could still become an admiral. But the stain that this will get you would stay forever. This is how the military works. Admiral Jennifer Valentine. The admiral who was fucked. From now on this is the best you could ever hope for in your professional life.
In this respect, you are not happy to see the rescue party at all. Looking at them sad, broken, and almost angry, as they get you on your feet, and bring you onboard the ship that you later on identify as the //UCS Titan//.
They free you of your bindings, then you have to write a report, and you are escorted to a cabin that is to serve as your temporary residence. After that you start doing things not really sure what to expect. The first thing you do is a bath, multiple hours long. Then you put on the carbon copy of your old uniform and decide to get some food delivered. Too ashamed to show your face just yet. You also think of getting in touch with your parents or with Carla. But again: too ashamed.
It is Captain McAllister whose visit you expect the least, the commander of the //UCS Titan//. But once you open the door for him, somehow all the pieces fall together.
"How long?" you ask as McAllister lets himself in. He looks around the main area, then he walks to the window, the blue-red lights of the FTL seen from it.
"So far around eight hundred ships were pulled out of storage. Mainly from the modernized ones from Neptune. But there are also other sites. The wargames suggest that the attacking side must maintain secrecy in order to secure an advantage, but by now the entire admiralty knows that this will not be the case. We got punched in the face, and we have to punch back. Otherwise we demonstrate that our vessels are too precious for us the risk them in war," he says, facing the FTL lights instead of you.
"As far as the initial projections go, it is not going to go well for either of us. There are far too many combat assets sitting ducks for far too few ships that do the targeting. But that is why we chose New Earth as our first target. To attack it seems unthinkable due to its defense network. But this is also why nobody is going to expect it," He turns his head halfway to you, and he holds his glance. "But this also means that we will need an infiltration unit. Tasked to locate the Coalition's admiralty for us so we could take them out as part of the operation."
"And you will need me to accomplish that," you answer. "They wanted me to get delivered to Admiral Hawthorne, so he could parade me to the other admirals. Aaand if the ship that you damaged just happens to jump back, with only a few survivors onboard, they might just take the bait and lead us right to their secret hideout."
At the end of the sentence you find yourself with a grin. But you quickly regain your composure. Truth is, at this point, sex and the joy of triumph are the only things left for you. The stain won't go away. No matter what you do. But you can still kick some Coalition ass. Especially if you become an admiral.
And who knows? Perhaps doing it in the midst of a d/s relationship might just be the best for you!
"Needless to say, Jennifer: This is not something Command wants to force upon you," McAllister says. "That other woman, Carla, already signed up. Just as numerous other members of your former crew. Without you, it would be much more difficult. But you do not have to sign up."
"I thought Carla was a mole, captain," you say, the events that took place in those days already detailed in your report.
"She is a triple agent," McAllister answers. "She is one of our best tools when it comes to sniffing out Hawthorne and his likes. That is why we could find you. If you are to refuse, I firmly believe she could still accomplish the mission. But it would be much more difficult."
"I will do it," you say, seeing how the captain stiffend his chest in his uniform.
"I'm glad to hear it, captain," McAllister says after a relieved sigh.
''You reached the end.''
//Damn... I should really support the author!//
<a id="a" data-passage="Stop reading">A. Return</a><center><div class="mediumImage"><img src="./Images/space.jpg"></div></center>
So long, young Venturer!
<a id="1" data-passage="Choose a starting scenario">1. Oh wait, I grew!</a><div id="keypress"><<set $playerHealth to $playerHealthOrigin>>
<<set $elenaHealth to $elenaHealthOrigin>><<set $energy to 2>><<set $status to "SLAVE<<set $credits to 0>><<set $outfit to "ruanite catsuit, ruanite straitjacket, steel slave collar<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
You wake up for a sound you find oddly familiar. You want to open your eyes, but a blindfold blocks your vision. Or more like a hood from what it feels like. You realize that you are in a full body outfit, your arms held in front of you in a straitjacket. You recognize that you are locked in place on the floor at the shape of an Y, your neck and ankles bound by straps.
"Mhmmm!!!" you want to protest. However your mouth is stuffed by a ballgag.
//Bzzzzzzz!//
The familiar buzz returns, its origin inside your vagina. You feel immense pleasure rippling through your body, getting you close to an orgasm. Only for the buzz to end prior to the euphoria.
//What?!// you think to yourself. Angered, you start to struggle against both the straps and the arms of the straitjacket. But there is nothing you can do to get free of your bonds.
//Bzzzzzzz!//
The familiar buzz returns. Again, the ripples go on until get you close to an orgasm. Only for them to stop at a sudden. Your mind engulfed in anger.
"MMMM!!!" you scream into the gag, and you start to struggle like hell in the straitjacket. But your predicament was clearly designed with this purpose.
"Wakey-wakey, little Adelyn," you shudder as you recognize the woman's voice from the repair shop. "My name is Mistress Elizabeth. You might have seen me a bit more docile in the repair shop. But rest assured, this is my true nature."
"MMMM!!!" biting on your gag, you continue to struggle. But none of your efforts bear fruit.
"The fabric that holds you is called ruanite. There is absolutely no way for you to get out."
You can hear her get up from perhaps a chair, then you grunt, "Mmm!!!", as you can feel a stiletto pressed onto your thigh.
"You are scared. Aren't you?" she asks.
You nod.
"Don't worry, I will let the both of you out in a couple hours," she says, and she removes the stiletto. "This is just more of a lesson."
//Bzzzzzzz!//
The vibrator inside you comes alive again.
"MMMM!!!" desperate, you continue to struggle. But you know for a fact that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Elizabeth I">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//<<set $elizabethRouteNumber to 0>>
Again, you can hear the sound and you can feel the ripples go through your body. You tense your arms against the straitjacket, and you do your best to get free of the straps holding you on the floor. //But how?// The most you could accomplish is to get your ankles in the ballet boots out of the straps that hold them. But the strap on your neck and the straitjacket would still be enough to keep you at bay.
"MMMMMM!!!" At a sudden, the vibrator stops, and you scream into your gag from the frustration.
After taking a few deep breaths, you manage to calm down.
//Bzzzzzzz!//
But then the vibrator starts again, and your nightmare continues. Desperate, you commit yourself to the idea of getting your ankles out of the straps. But you can't slip them out.
"MMMMMM!!!" The vibrator stops again, and you scream into the gag from the frustration.
Angered, you throw your body against the straps, and twist your arms against the straitjacket's material. But it doesn't work. Nothing that you could do here has any feasible chance to work.
"MMMMMM!!!" you grunt, purely out of anger.
//Bzzzzzzz!//
Then the vibrations start again, and the vicious cycle continues.
Your torment goes on for a long time. You can bet it was hours easily. But part of you argues that it was longer. Either way, the vibrations finally stop, and you are able to calm down.
You also recognize that you are tired. Incredibly so. The constant struggle against your bondage took all the strength your body had to offer. A small ripple in your mind, and you recognize that the realm of sleep is at your doorstep. Alas, as if you were on a small boat against the ocean, you can feel your consciousness drift, and you give yourself to the next day, whatever it may have in store for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elizabethProgression > 2>><a id="1" data-passage="You wake up Elizabeth I Day I">1. You wake up</a><<else>><a id="1" data-passage="You wake up Jafar Elizabeth">1. You wake up</a><</if>></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
The next day you wake up for the vibrations going through your body. Your muscles still sore, you tense your arms against the straitjacket's material, and renew your motions against the straps. But you can't do anything.
"MMMMMM!!!" The vibrator stops again, and you scream into the gag from the frustration.
You throw your head against the floor. But it hurts. A lot more than you thought it would. You also recognize that you should be //in more pain// by now due to the position you are locked into. You know this from experience. This means that the nanites were injected in your body while you were out, however your sex drive remained unaltered.
//Bzzzzzzz!//
The vibrations go through your body once more. You tense your arms against the straitjacket, and renew your struggle against the straps. But your muscles are sore, and you resort to stay idle, enduring the ripples as they go through you.
"MMM!!!" The vibrator stops again, but this time you make a lot less noise.
//Bzzzzzzz!//
The vibrations go through your body again. But you just lie there. You can't do anything. By now you accepted that. All that remains is to preserve your strength.
The vibrator stops again, and you don't even make a sound.
//Bzzzzzzz!//
The vibrations to go through your body once more. Again. No reaction.
//Bzzzzzzz!//
The vibrations restart. But again. No reaction.
//Bzzzzzzz!//
And you continue to employ this tactic until the day ends.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth I Day II">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
The next day you wake up for the vibrations going through you. You struggle a bit against the straitjacket, and also do a few motions against the straps. But eventually you resort to stay idle. At least this way you will have less pain from your muscles.
"Mhm!" the vibrations stop again, and you grunt.
//Bzzzzzzz!//
The vibrations start again, but this time you remain motionless. Why would you do anything if this is just going to continue?
At a sudden, you can hear a chuckle. It belongs to a woman. Possibly to Mistress Elizabeth.
"So she is the new one," you can hear the sentence. However it is definitely not from your owner.
"One of the new ones, yes," you can finally hear Mistress Elizabeth's voice. The realization calms you down a bit. At least you are not //completely// at the hands of a stranger.
"I think it would be nice if you were to fool them a little," the other mistress says. "Make them lie next to each other for a few weeks, and it would be only revealed later that they are total strangers to the other."
"Pst," Elizabeth hushes. "That's a secret of mine."
You can overhear the two women as they talk about everyday things. At one point, the conversation grows stale, and Mistress Elizabeth goes to the bathroom to refresh herself.
"Do with her as you wish," she says as she walks out of the room.
The other Mistress steps to you. And you tense.
"Hm, looks like you are in quite a pickle," she says, one of her stilettos pressed between your ribs. "Do you know what Elizabeth does with her slaves?"
You shake your head.
"Oh, yes you know," she adds, her tone worryingly cheerful. "That's right. All of you are locked up here in her apartment, tormented by your vibrators. Eventually slaves get other tasks. Such as cleaning. Fetching food or drinks. But they too have their vibrators running as a constant."
"Mhm!" you grunt as she strengthens the pressure.
"Just imagine. All day. Every day. Hour after hour while you are forced to serve her. Or who knows? Perhaps she finds an owner who is just like her. And then the other one does too. Trapping you in this life forever."
"Mhm!"'> you grunt as her stiletto presses onto you.
"On the other hand… What if there is an alternative?" she asks, and she leans close to your hooded ear. "What if I can help you get to out of this place?"
"Mhmmm!" you gasp inevitably, as the vibrator restarts the moment she gets to the end of the sentence.
"Wouldn't you like that? Being free from this suit, and reunite with your friend?" she asks.
You nod. But deep down you are unsure.
"Excellent," she says. You can feel the stiletto leave at last, and your ballgag is unlocked. There is a pill pushed inside your mouth. In the absence of other options, you swallow it, then your ballgag is locked back.
"The capsule I gave you contains a sensor. Once your stomach acid dissolves its shell, it will etch itself into your bowels, and work from there undetected. It will tap into every system Elizabeth's apartment has, and it will break into them. Including her secret defense mechanism that she keeps from our noses."
The vibrator restarts, but this time the other mistress puts her hand on your crotch, and pushes the vibrator in as much as possible.
"Mhm!" you groan. But again: the ripples stop, and you are left wanting.
"Once that happens, Elizabeth is going to be mine. And I'm going to break her in the exact way she is doing it with you," she adds, and she lets go of your crotch. "Now of course, you might ask yourself, what is the thing that guarantees that you will be free in the end. But for that, I shall answer with another question: Do you really have a better hope than me?"
The vibrator restarts, and you tense. You shake your head only afterwards.
"Excellent, so you can still use that brain of yours," she says. "Now you just sit tight until I get what I want from the sensor."
After a few minutes Mistress Elizabeth returns. The two of them continue their conversation for about an hour. Then the other mistress leaves, and you are left alone with Elizabeth.
"I hope you are hungry," she says, as your ballgag is removed, and a dildo is pushed in your mouth. You have a pretty strong guess about what this is, so you start to suck on it, the tasteless liquid entirely filling your stomach.
"There will be a dinner party a few days from now. I've seen that you grew more efficient with handling that vibrator, so I will generously grant you the role of vibe-maid. Do a good job, and you will be rewarded for your services. Do a bad one, and well… I guess that will just mean a hell of lot more teasing," she says, then the dildo is slipped out from your mouth and the ballgag is locked back.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to warn her Elizabeth">1. Try to warn her</a></td>
<td><a id="2" data-passage="Remain idle Elizabeth">2. Remain idle</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You think about telling her, but you also know that the other mistress is telling the truth. If you remain Mistress Elizabeth's subject, you will have this vibrator inside you forever. On the other hand, even if this other mistress is lying, she might just have a better fate in mind for you than this one. Whatever it may be. As you keep thinking, Mistress Elizabeth says "Good night, pet," and she leaves you alone in the room.
//Bzzzzzzz!//
The vibrator starts again, and you tense against the straps holding your body and the arms of the straitjacket. But in the end you give up, and you remain idle until the vibrations cease, and you can get some sleep again.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II Day III">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"Mhmmmm!!!!" you scream into the gag and wiggle your body against the straps. However Mistress Elizabeth says "Good night, pet," and she leaves you alone in the room.
<<set $triedToTellElizabeth to 1>>
//Bzzzzzzz!//
The vibrator starts again, and you tense against the straps holding your body and the arms of the straitjacket. But in the end you give up, and you remain idle until the vibrations cease, and you can get some sleep again.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II Day III">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
You wake up for the vibrations going through your body. This time you choose to struggle, throwing your arms against the straitjacket and doing your best against the straps. But it is useless.
"Mmm!!!" you grunt, as the vibrations stop, struggling against your bondage ever stronger. But you can't do anything.
//Bzzzzzzz!//
The vibrations start again. This time you choose to stay idle. //What else could you do?// But then you feel something that was not there before. It is a small flare of joy that your mind derived from the crude sensation. And from the impending denial that follows.
"Mmm!!!" The vibrations stop, and you grunt again. But this time too you feel this strange form of joy.
//Bzzzzzzz!//
The vibrations start again. And you feel it. You truly feel it. The way the vibrator stimulates you, followed by the stop, creates this gruesome joy that makes the entire journey pleasant. You think you should latch onto it so you could enjoy yourself better.
"Mmm!!!" you grunt again. As the vibrations stop. But this just makes you more committed to your plan.
//Bzzzzzzz!//
The vibrations start again. And you dedicate the rest of the day latching onto this phenomena.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II Day IV">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
The next day you wake up for the vibrations to start again. But now you are excited for this journey rather than resentful.
"Mmm!!!" and when the ripples stop, you smile, your heart and soul filled with joy.
//Bzzzzzzz!//
The vibrations start again. And again you are glad for the journey you are taken.
"Mmm!!!" As the vibrations stop, you can't wait for the cycle to start again.
//Bzzzzzzz!//
You keep riding this joy hour after hour, your body either idle or tensing against its bonds. All this time you thought it would be an orgasm that could serve as the best reward for you. But this heightened state, the exact spot between //perhaps now// and //never//, paired with the utter helplessness your bondage gives you, is something you never hoped to encounter. But now that you did, you cherish it like a treasure.
"Starting to enjoy ourselves?" at one point, you can hear Mistress Elizabeth's voice.
You nod.
"Yes, this life has a hold on you. I can see it," she says as leans closer to you, her hand caressing your cheek. "These days it might be hard to believe, but I myself started out as a slave, making a stupid mistake just like you did. However my owner was a lot more sloppy than I am. And now she is the one who is enslaved by me. Who knows? Perhaps one day you will also find a way to get out, whoever might own you then. And you will realize that revenge is sweet. Very sweet," she says, and you can feel your ballgag unlocked from your mouth.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to tell her Elizabeth">1. Try to tell her</a></td>
<td><a id="2" data-passage="Remain silent Elizabeth">2. Remain silent</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">Instead of trying to tell her, you resort to stay idle. You might enjoy this state now. But you don't want to be a slave for the rest of your life. And the other mistress might just give you a chance to get out of this mess.
"So disciplined already," Mistress Elizabeth says, and the dildo is pushed inside your mouth. You suck out its contents, then the dildo leaves, and the ballgag is locked back. "Sweet dreams now, Adelyn," Mistress Elizabeth says, and she leaves you alone in the room.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II Day V">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress">"Mistress, there is..." you say, however she puts two fingers on your lips.
<<set $triedToTellElizabeth to 1>>
"Hush now, it is time to eat," she says, and a dildo is pushed inside your mouth. You suck out its contents, then the dildo leaves, and the ballgag is locked back. "Sweet dreams now, Adelyn," Mistress Elizabeth says, and she leaves you alone in the room.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II Day V">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "ruanite catsuit, ruanite straitjacket, steel slave collar<<set $elenasOutfit to "ruanite catsuit, slave mittens, steel slave collar<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "noneThe next day is the day when the dinner party starts. Until the evening, you remain strapped to the <<if $elizabethRouteNumber > 1>>table<<elseif $elizabethRouteNumber > 0>>bed pillar<<else>> floor<</if>>, enjoying the ripples as they go through your body. After that, Mistress Elizabeth unlocks the straps that hold you in place, and you are outfitted for your new role. First you get an armbinder to hold your arms, your hands now mittened, so there would be room for the tray and its contents. You also receive an inflatable ball in your mouth as a gag, it being too large to get out. After that, you just stand there. Waiting for the moment that is assured to come.
//DING! DING! DING!//
<center><div class="mediumImage"><img src="./Images/elizabethtraygagged.jpg"></div></center>
You can hear the bell ring, as you are waiting in the adjacent room. Your blindfold unlocked, your thighs and ankles strapped together, you start to take minuscule steps in the ridiculous heels, the items on the tray shaking as you go forward.
//Bzzzzzzz!//
Again, the vibrator comes alive inside you, and you have to stop, just in short of a stumble. You wait until the vibrations stop, your arms tense in the now reversed straitjacket, then you get inside the room. Instantaneous, your glance falls on another mistress. Judging by the tone that you heard while you were waiting, you are sure that she is the one who fed you the device.
<center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center>
"A cup of wine please," she says, and with ministeps you head to her. She lifts the bottle from the tray and fills one of the cups.
//Bzzzzzzz!//
Then the vibrator comes alive again. But luckily you are able to hold out.
"So far so good, Adelyn." Mistress Elizabeth says. "This might just become your permanent role in the future."
//Bzzzzzzz!//
Then the vibrator comes alive again. But luckily you are able to hold out.
"Some snacks please," Mistress Elizabeth says, and making a small circle around the table, you are able to get to her.
As she takes some of the snacks, your glance inevitably falls down. You can see a woman under the table, licking her boots with lust, her body covered in a full body suit, her hands locked into mittens and chained to her neck.
"Yes, Elena, you too are making a wonderful job," she says, then she switches to the other feet, Elena licking it just as eagerly.
//Bzzzzzzz!//
Then the vibrator comes alive again. But luckily you are able to hold out. You notice that Elena tenses also. Initially, she is forced to stop, but Mistress Elizabeth gives her a nudge, and she continues.
"So: did you want to fire it up now, or you wanted to do it later?" Mistress Elizabeth turns to her counterpart.
"I don't know what you are talking about," the other mistress says. But you can see it in her eyes that she knows //very well// what this is all about.
"Fine. You will serve with plenty of apologies later," Mistress Elizabeth says, and she snaps her fingers.
<center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center>
You can see a turret pop out from the ceiling, loaded up with tranquilizing darts. And with it, another thought occurs. What if you jump into the turret's line of fire?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jump Elizabeth">1. Jump!</a></td>
<td><a id="2" data-passage="Stay motionless Elizabeth">2. Stay motionless</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $days to "???<<set $energy to 2>><<set $outfit to "ruanite catsuit, armbinder, steel slave collar<<set $elenasOutfit to "ruanite catsuit, slave mittens, steel slave collar<<set $weapon to "none<<set $elenasWeapon to "none//Bzzzzzzz!//
''You reached max corruption!''<<set $corruption to 10>>
''Elena reached max corruption!''<<set $elenasCorruption to 10>>
<center><div class="mediumImage"><img src="./Images/elizabethduster.jpg"></div></center>
The vibrator comes alive inside you. You stop for a few seconds, enduring the torment, then you keep tiptoeing forward, knowing that your day just started.
''Mission log updated!''<<set $mission10 to "==You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!\n\nUPDATE: Mistress Elizabeth let you out of her apartment with a warning. But be aware that the next time there could be more permanent consequences!\n\nUPDATE: After enduring multiple sessions from Elizabeth, you and Elena decided to become her permanent subjects. Was this a wise decision?==\n\nUPDATE: Following Mistress Vanessa's demise Elizabeth decided to keep all three of you. From now there should be no way for you to escape. But this is what you wanted, isn't it?
Your first stop is the bedroom.
<center><div class="mediumImage"><img src="./Images/elizabethelena1.jpg"></div></center>
As you enter, you stop, and inevitably take a glance at Elena. She is kneeling on a red carpet next to the bed, her eyes covered by a mask, leaving her in complete deprivation until Mistress Elizabeth needs her. This way all she can do is to tense, as you enter, and you start cleaning the furniture with your duster gag.
//Bzzzzzzz!//
The vibrator comes alive again. You bite down on your gag, and groan. And you can see Elena do the same. The timers on your devices still a perfect match.
You wish you didn't have the gag in your mouth, and you could say something. //But what?// You always wanted to know what it is like being a slave. And now you found out. On one hand you just love how helpless you are. And you fell in love with the idea of being deprived of orgasms. But you also know that this is forever. Something you just can't wrap your mind around. Even months after the start.
You can also recall that you are no longer on Jafar. Instead, you are on Helcion IV, in an apartment that Elizabeth bought from the funds she gathered with her business. But that is just the other thing: as slavery in here is completely legal, meaning that it is not an apartment that you have to escape but an entire planet. Making the mere prospect of freedom entirely ludicrous.
You tense your muscles against the armbinder and the straps on your thighs and ankles, in the hope that you could get out somehow. But again: It is hopeless.
//Bzzzzzzz!//
The vibrator comes alive again. Both in a timely manner, but also to serve as a reminder to your duties.
Your next stop is the living room.
<center><div class="mediumImage"><img src="./Images/elizabethtorture1.jpg"></div></center>
Even before you would enter, you can see Vanessa, strapped to a chair and drinking her daily gallon of semen, her hands locked into bondage mittens.
As a further humiliation, she didn't receive a hood on her head. This way every guest would see her, so they could register her fate, and avoid making the same foolish mistake as her. Just like in your case: she is equipped with a deprivation type vibrator. Yet so far it looks like she didn't learn what you did, still running from the joys this life would grant to her.
Your next stop is the guest room.
<center><div class="mediumImage"><img src="./Images/elizabethtank.jpg"></div></center>
In here you can see Mistress Elizabeth’s former owner. Although the name was never given to you. She is locked in a strange, alien-like tube filled with some sort of liquid, the re-breather attached to her mask the only thing that keeps her alive in there. Of course, she is equipped with a vibrator just like you are, running on full capacity, making her fate a forever torment. //Or perhaps a forever dream?//
After the guest room, you finish up in the apartment. Technically, your task didn't last long. Only about an hour. But you know for a fact that you are set to repeat it in order to avoid the slightest culmination of dust. Fail to fulfill this obligation, and Mistress Elizabeth will punish you utterly.
//Although…// A small smile appears on your face, as you already know what your mind calls out for.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Do a good job Elizabeth I">1. Do a good job</a></td>
<td><a id="2" data-passage="Intentionally do a bad job Elizabeth I">2. Intentionally do a bad job</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collar"Looks like someone did a good job," Mistress Elizabeth says.
"Mhm!" you nod submissively, as she massages your crotch with her fingers.
<center><div class="mediumImage"><img src="./Images/elizabethbacktoback.jpg"></div></center>
You are escorted to her room, where you and Elena have to lick her naked feet as she watches some shows. After that, you are tied back to back to each other like the last time, enjoying the sensations for a few hours, then you are finally allowed to sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth">1. The next day</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "ruanite catsuit, ruanite straitjacket, steel slave collarYou decide to call it a day, and you enjoy the sensations that ripple through your body until the day's end.
<<set $misbehavedOne to 1>>
"Doing a bad job, Adelyn?" Mistress Elizabeth asks.
"Mhm!" you nod submissively, as she massages your crotch with her fingers.
You are escorted to the guest room, next to Mistress Elizabeth's former owner. You are locked into a tube just like her, and you are equipped with the same vibrator with the exception it can shock you.
//Bzzzzzzz!//
<center><div class="mediumImage"><img src="./Images/elizabethtankpair.jpg"></div></center>
The vibrator comes to life inside you just like the last time. But now, in complete deprivation, with the shocks, and floating in this strange liquid, you can't help but to struggle in your bondage.
//ZAP!//
"Mhm!!!" you bite down on your gag as you receive an electroshock.
//Bzzzzzzz!//
The vibrator comes to life inside you again, and like hell, you struggle against your bonds. This is pure torture!
//ZAP!//
"Mhm!!!" you bite down on your gag as you receive an electroshock. And you try to get out ever more eager.
//Bzzzzzzz!//
The vibrator comes to life inside you just like the last time.
And your torment continues until the next morn.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth">1. The next day</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, armbinder, steel slave collar//Bzzzzzzz!//
<<if $misbehavedOne > 0>>The start of the next day you realize by the sun rising over the skyscrapers. You endure the torment for a few hours, then Mistress Elizabeth releases you from the tube, and you get outfitted for your duties.<<else>>The next day you wake up for the vibrations going through your body. And Elena also. The two of you tensing your bodies against each other. Mistress Elizabeth wakes up about an hour later. She goes through her usual routine, and snatches Elena for some morning action. This you have to endure alone, still enjoying the sensations. After that, Elena is locked into her usual place, and you get outfitted for your duties.<</if>>
"Remember: everything should be spotless," Mistress Elizabeth says, as she goes to work, and she leaves you in the hall.
Your first stop is the bedroom. As you enter, you stop, and you glance at Elena. Again: you wish that you could say something. //But what?// You tense your muscles against your bondage in the hope that you could break out somehow. But you can't do anything.
//Bzzzzzzz!//
Then the vibrator comes alive again. Both in a timely manner, but it also serves as a reminder to do your duties.
Your next stop is the living room. You take a glance at Vanessa, as she is trying her best against the multiple gallons of semen above her head (only in vain). You stop for a moment, envious, then you proceed to clean the room.
Your next stop is the guest room. You take a glance at Mistress Elizabeth's former owner. It is a fate you would not wish upon your worst enemy. At least in your case you could learn to cherish the sensations. //But perhaps she found a way too?//
After the guest room, you finish up in the apartment. Technically, your task doesn't last long. Only about an hour. But you know for a fact that you are set to repeat it if you want to avoid punishment.
//But do you really want to avoid punishment?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Do a good job Elizabeth II">1. Do a good job</a></td>
<td><a id="2" data-passage="Intentionally do a bad job Elizabeth II">2. Intentionally do a bad job</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collar"Looks like someone did a good job," Mistress Elizabeth says.
"Mhm!" you nod, as she massages your crotch with her fingers.
<center><div class="mediumImage"><img src="./Images/elizabethbacktoback.jpg"></div></center>
You are escorted to her room, where you and Elena have to lick her naked feet as she watches some shows. After that, you are tied back to back to each other like the last time, enjoying the sensations for a few hours, then you are finally allowed to sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth II">1. The next day</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collarYou decide to call it a day, and you enjoy the sensations that ripple through your body until the day's end.
<<set $misbehavedTwo to 1>>
"Doing a bad job, Adelyn?" Mistress Elizabeth asks.
"Mhm!" you nod submissively, as she massages your crotch with her fingers.
You are escorted to the living room, next to Vanessa, and you are placed in the same predicament as her.
<center><div class="mediumImage"><img src="./Images/elizabethtorture2.jpg"></div></center>
Technically, were you to not do anything, you would enjoy the night a lot more. But you have this weird dominant vibe that kicked in, and you decide to struggle against your bonds as the vibrations hit you, making her believe that there would never come a point when they become enjoyable.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth II">1. The next day</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, armbinder, steel slave collar//Bzzzzzzz!//
<<if $misbehavedTwo > 0>>The start of the next day you realize by the sun rising over the skyscrapers. You keep struggling against your bonds as a pretense (all the semen drank already), then Mistress Elizabeth unlocks the straps that hold you to the pole, and you get outfitted for your duties.<<else>>The next day you wake up for the vibrations going through your body. And Elena also. The two of you tensing your bodies against each other. Mistress Elizabeth wakes up about an hour later. She goes through her usual routine, and snatches Elena for some morning action. This you have to endure alone, still enjoying the sensations. After that, Elena is locked into her usual place, and you get outfitted for your duties.<</if>>
"Remember: everything should be spotless," Mistress Elizabeth says, as she goes to work, and she leaves you in the hall.
Your first stop is the bedroom. As you enter, you stop, and you glance at Elena. Again: you wish that you could say something. //But what?// You tense your muscles against your bondage in the hope that you could break out somehow. But you can't do anything.
//Bzzzzzzz!//
Then the vibrator comes alive again. Both in a timely manner, but it also serves as a reminder to do your duties.
Your next stop is the living room. You take a glance at Vanessa, as she is trying her best against the multiple gallons of semen above her head (only in vain). You stop for a moment, envious, then you proceed to clean the room.
Your next stop is the guest room. You take a glance at Mistress Elizabeth's former owner. It is a fate you would not wish upon your worst enemy. At least in your case you could learn to cherish the sensations. //But perhaps she found a way too?//
After the guest room, you finish up in the apartment. Technically, your task doesn't last long. Only about an hour. But you know for a fact that you are set to repeat it if you want to avoid punishment.
//But do you really want to avoid punishment?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Do a good job Elizabeth III">1. Do a good job</a></td>
<td><a id="2" data-passage="Intentionally do a bad job Elizabeth III">2. Intentionally do a bad job</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collar"Looks like someone did a good job," Mistress Elizabeth says.
"Mhm!" you nod, as she massages your crotch with her fingers.
<center><div class="mediumImage"><img src="./Images/elizabethbacktoback.jpg"></div></center>
You are escorted to her room, where you and Elena have to lick her naked feet as she watches some shows. After that, you are tied back to back to each other like the last time, enjoying the sensations for a few hours, then finally you are allowed some sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth III">1. Is there any hope left for you?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collarYou decide to call it a day, and you enjoy the sensations that ripple through your body until the day's end.
<<set $misbehavedThree to 1>>
"Doing a bad job, Adelyn?" Mistress Elizabeth asks.
"Mhm!" you nod submissively, as she massages your crotch with her fingers.
You are escorted to the living room, next to Elena, and you are made to kneel on the carpet.
<center><div class="mediumImage"><img src="./Images/elizabethrevenge.jpg"></div></center>
At first, you do not understand how could this be a worthy punishment. But then the zipper between your legs is pulled down, and with a giant dildo pushed inside your vagina (next to the vibrator that is still in there), the fact that your asshole is uncovered is enough of an indication itself.
You can feel a rubber dildo pushed against your butt hole, presumably strapped to Elena's mouth. You brace yourself for a second, then "Mhmmm!!!" you grit your teeth against the gag as she pushes it all the way inside you.
"Have fun darlings," Mistress Elizabeth says, then you can hear her lie down on the bed for a good nights' sleep. For a moment, you hope that Elena will go easy on you. But for once you are mistaken. And she keeps fucking your ass the whole night as intense as possible.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elizabeth III">1. Is there any hope left for you?</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $outfit to "ruanite catsuit, bondage mittens, steel slave collar<center><div class="mediumImage"><img src="./Images/elizabethbadend.jpg"></div></center>
As time goes by you find yourself... calm. Unbelievably so. Elizabeth takes care of your basic needs. Food. Warmth. Sex. And in return you continue to serve her.
Year goes by after year. And you start to like the calmness. Cherish it even. You, Elena and Vanessa becoming lifelong companions of the other. Of course, the possibility that one day Mistress gets rid of you is always there. But isn't there an end of everything? Right now all you can do is to serve with all your heart, and enjoy the rewards that come with it.
BAD END: ELIZABETH'S SLAVE</div><div id="keypress"><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $status to "SLAVE<<set $credits to 0>><<set $slaveryType to "cat<<set $catAdelynWillpower to 100>><<set $catAdelynSubmission to 20>><<set $weapon to "none<<set $elenasWeapon to "none<<set $doorFortitude to 6>><<set $energy to 3>><<set $mainData to "Willpower: "+$catAdelynWillpower+"\nSubmission: "+$catAdelynSubmission+"\nEnergy: "+$energy>><<set $purredAngrily to 0>><<set $resistedCage to 0>><<set $lickedHardTiffanyUp to 0>><<set $challengeComplete to 0>><<set $outfit to "black ruanite cat outfit, steel slave collar<<set $elenasOutfit to "black ruanite cat outfit, steel slave collarYou are to follow the woman for hours, then you arrive to place you suspect be her home. You heard during your training that you would be sold on a planet called Helcion IV. Looks like the woman just happened to live a couple blocks away from the auction house.
"Mmm!!!" you give out a muffled sound, as you are hit and shocked again with some sort of electrified lasso. Once you collapse, you are dressed in a black outfit, a leash already attached to its collar. Your arms and legs are locked together as if you were an animal, with mittens that resemble paws securing your fingers. A zipper is pulled down between your legs and two enormous dildos are inserted in. You receive a hood on your head that prevents you to see and contains its own ballgag. Of course: Elena suffers the same fate. Dressed into an exact copy of your outfit.
"After me, kitty," the woman says once your strength returns, your leash yanked again and again as you hastily stumble after her. Following a series of steps, you are placed in a cage, your collar and a set of O-rings on your suit locked to the bars to prevent any movement.
"Meow!" you grunt, but the hood translates your sound to a cat's. It is the two dildos that made you do this, as they've started to vibrate inside you. Only to stop once you were about to reach your climax, as if there was some sort of sensor in them.
"Nighty-night, kitties!" the woman says, and you can hear her steps progressively fainted.
"Meow!" "Meow!" "Meow!" you repeat continuously. All the way through the night, as the two monstrous things keep moving inside you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later cat1">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
</div><<set $playerHealth to 100>><<set $elenaHealth to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/cat1.jpg"></div></center>
As the hours go by you find yourself at the verge of insanity. The vibrator keeps stimulating your vet pussy until you are about to orgasm. Then it stops. Then it starts again. Then you get close to another orgasm. Then it stops again.
You throw your body to the side of the cage, your mittened hands trying to remove the invader. But it keeps going. Then it stops. Then it starts again.
You also try to have conscious thoughts. As many as one could have in these circumstances. But by all accounts it seems like you are screwed. Utterly. Thoroughly. And completely.
But also: There is another thing. You felt it before. And now you can feel it again: Part of you wants this life. During your free days you'd seen live footage from countless live-in cats. And you have to admit, part of you wants to be in their place. So why not settle in for the long run?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to find a way out">1. Try to find a way out</a>
</td>
</tr>
</table>
<</nobr>></div><div id="keypress">//No!// the thought echoes through you like lightning. You can't live the rest of your life as a cat. Even though you can't see a way to get out now, a possibility might present itself later.
Right now all you can do is to endure. However long it might be.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later cat2">1. Hours later</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">The start of the night (at least that is how you deduce it in your head), you recognize through the sound of a door being opened.
Immediately you tense your muscles, your ruanite clad ears following each footstep, then finally the woman stops, and she starts patting your head. The invader turned off through the single push of a button.
"How is my new cat doing?" she asks in a kind tone.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat 1">1. Purr happily</a></td>
<td><a id="2" data-passage="You are a fucking whore! cat1">2. Purr with anger</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to purr happily, accepting your captor's complete power over you.
"Excellent, my little pet," she says, then she walks up to Elena. But she decides to play the obedient card also.
"Adelyn, it will be your turn to pleasure me in the evenings. Elena will have the mornings," she says. For a moment you are surprised that you hear your names. But she must have learned them from your credentials.
Then your muscles tense as you realize it is //this evening// she is talking about, the cage's door opened in front of you. Your leash yanked as you are expected to follow. <<set $catAdelynSubmission to $catAdelynSubmission + 5>><<set $mainData to "Willpower: "+$catAdelynWillpower+"\nSubmission: "+$catAdelynSubmission+"\nEnergy: "+$energy>><<set $purredAngrily to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Follow her cat1">1. Follow her</a></td>
<td><a id="2" data-passage="Stay in the cage cat1">2. Stay in the cage</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $mainData to "Willpower: "+$catAdelynWillpower+"\nSubmission: "+$catAdelynSubmission+"\nEnergy: "+$energy>>You decide to purr with anger, defiant of your captor's power over you.
//ZAP!//<<set $mainData to "Willpower: "+$catAdelynWillpower+"\nSubmission: "+$catAdelynSubmission+"\nEnergy: "+$energy>>
Only for an electroshock to burst through your body, its origin point your collar.<<set $purredAngrily to $purredAngrily + 1>>
<<if $purredAngrily < 4>>"Come again, my little pet?" she asks. You imagine with a frown.<<else>>"Come on! We both know who is going to win this game," she says.<</if>><<set $catAdelynWillpower to $catAdelynWillpower -10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat 1">1. Purr happily</a></td>
<td><<if $purredAngrily < 5>>
<a id="2" data-passage="You are a fucking whore! cat1">2. Purr with anger</a><<else>>Purr with anger (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catsitting.jpg"></div></center><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>
You decide to follow the woman, making your first stumbling steps on all fours.<<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><<set $tiffanyArousal to 0>>
"Sit," she orders, and you automatically obey. This time too afraid of the consequences. <<set $resistedCage to 0>>
"In the following days you will become an expert on how to lick my pussy," she says, followed by the sound of a zipper being pulled down. "You will learn through trial and error, as each time you fail you will be rewarded with a shock."
"Don't worry about me getting shocked. I myself was a slave some years ago, and my owner made me immune to them," she adds.
"Get to work, pet!"
A bit cautious you open your mouth, and you touch your tongue to her warm slit, your mittened hands put on the floor to maintain balance.
Question is: which approach should you follow?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to stay in the cage, your mind stubborn as ever.
//ZAP!//<<set $resistedCage to $resistedCage + 1>>
And surprise(!) a shock follows.
<<if $resistedCage < 4>>"Testing me again, Adelyn?" she asks.<<else>>"Come on! We both know who is going to win this game,"<</if>><<set $catAdelynWillpower to $catAdelynWillpower - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Follow her cat1">1. Follow her</a></td>
<td><<if $resistedCage < 5>><a id="2" data-passage="Stay in the cage cat1">2. Stay in the cage</a><<else>>Stay in the cage (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<if $lickedGentlyTiffany > 1>>You continue to lick her pussy, and she continues to moan.
But then //ZAP!//<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You get shocked. Looks like she is getting tired of this method!
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td></tr>
</table>
<</nobr>><</if>><<elseif $lickedGentlyTiffany > 0>>You continue to lick her pussy, and she continues to moan.
Perhaps you found the key to this already?<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>You start licking her pussy in a gentle fashion, barely touching her labia lips with your tongue. Aaand... By the looks of it, she seems to be enjoying it: Her head tilted back and she moaning vividly.<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><</if>></div>
<div id="keypress"><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $tiffanyArousal to $tiffanyArousal + 2>><<if $lickedGentlyTiffany > 1 && $lickedHardTiffanyUp < 1>>You <<if $lickedHardTiffany > 0>>continue<<else>>start<</if>> licking her pussy hard, practically eating her vet labia lips. And it looks like she is enjoying it: Your mistresses' head tilted back and she moaning vividly.<<set $lickedTiffanySuperHard to 1>><<set $lickedHardTiffany to $lickedHardTiffany + 1>>
<<if $lickedHardTiffany > 0>>This time you don't get shocked either. <</if>>Perhaps you should continue?<<set $lickedHardTiffanyUp to $lickedHardTiffanyUp + 1>><<else>><<if $lickedHardTiffany > 0>>You continue going hard on her pussy. Practically eating her vet labia lips. And it looks like she is still enjoying it.
But //ZAP!//
You get a shock anyways!<<set $catAdelynWillpower to $catAdelynWillpower - 10>>
Perhaps you should try something else?<<set $lickedHardTiffany to $lickedHardTiffany + 1>><<else>>You <<if $lickedHardTiffany > 0>>continue<<else>>start<</if>> licking her pussy hard, practically eating her vet labia lips. And it looks like she is enjoying it: Your mistresses' head tilted back and she moaning vividly.<<set $lickedHardTiffany to $lickedHardTiffany + 1>>
But //ZAP!//
You still get a shock!<<set $catAdelynWillpower to $catAdelynWillpower - 10>>
Perhaps you should try something else?<<set $lickedHardTiffany to $lickedHardTiffany + 1>><</if>><</if>>
You owner's arousal: $tiffanyArousal<<set $lickedHardTiffany to $lickedHardTiffany + 1>>
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td></tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<if $lickedTiffanySuperHard > 0>>You push your tongue inside her, a violent gasp escaping her lips. //So this is the trick!//
Perhaps you should keep at it?
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal + 3>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $pushedTongueTiffany > 1>>You push your tongue inside her... Again...
//ZAP!//
Perhaps this is a form of self-torture?<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<elseif $pushedTongueTiffany > 0>>You push your tongue inside her the second time.
//ZAP!//
And you get shocked just like previously.
Perhaps it is time to learn your lesson?<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>Out of mere instinct, you push your tongue inside her, hoping that she likes it.
//ZAP!//<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
However you get shocked. Which is a pretty strong indication that she doesn't!
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="She comes!">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catpussylicksploosh.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>The woman keeps gasping, and at one point the glorious moment comes, her precious shower let loose all over your face and on your tongue.<<set $lickedTiffanySuperHard to 0>><<set $tiffanyArousal to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><<set $pushedTongueTiffany to 0>><<set $lickedHardTiffanyUp to 0>>
"Excellent work, my little pet," the woman says, evoking some sort of strange pride within you.
After that you are escorted back to the cage. Your soul dreads that the vibrator might be turned on again. But luckily it isn't. And you can finally get some sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catAdelynSubmission < 100>><<if $challengeComplete > 0>><a id="1" data-passage="The next day cat1">1. The next day</a><<else>><a id="1" data-passage="The next day alt">1. The next day</a><</if>><<else>><a id="1" data-passage="The next day cat end">1. The next day</a><</if>></td>
</tr>
</table>
<</nobr>><<set $challengeComplete to 1>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catsleepingcage.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>The next day you wake up somewhat rested. And for a moment the entire thing feels natural. The paws are really //your paws.// The suit is really //your skin.// And you yourself truly are //a cat.// An animal that needs to be taken care of by her owner.<<set $energy to 3>><<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>>
Part of you wishes it to be true. //Except that it isn't.// There is a portion inside that knows this every waking moment.
For some time you keep probing your mittens with your fingers that are trapped inside the material. Then you start to probe your gear all over, with the hope that you might be able find a weak spot. But there aren't any.
Then suddenly the door opens, and you can hear the woman's footsteps.
"How is my cat doing?" she asks as she starts patting your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat II">1. Purr happily</a></td>
<td><a id="2" data-passage="You are a fucking whore! cat II">2. Purr with anger</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catsleepingcage.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $energy to 3>><<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>>The next day you wake up in the cage still adamant to get out.
You spend some time probing the suit for a weakness, then you can hear your owner's steps again.<<set $multiplier to Math.floor(Math.random()*3)>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $multiplier == 0>><a id="1" data-passage="How is my pet doing III">1. How is my pet doing?</a><<elseif $multiplier == 1>><a id="1" data-passage="Kiss my feet III">1. Kiss my feet, pet</a><<else>><a id="1" data-passage="Roll over cat III">1. Roll over, pet</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $catAdelynSubmission to 100>><center><div class="mediumImage"><img src="./Images/housecatsworship.jpg"></div></center>
You do not know how or why exactly it happened, but at one point you started liking this life rather than resenting it. One could say you even fell in love with it.
But an orgasm is an orgasm, and once you learned the rules under your mistress, she proved to be a generous one, giving orgasm after orgasm to her beloved pets.
The suit itself became a second skin to you. Something you became so accustomed to over the years, you could swear to the //Stars// you would resent its removal.
And lastly: There is Elena. Your childhood best friend you could spend each and every day with. Of course, the day might come when you are separated, each of you sold to different owners. But you hope that such day never comes, and you continue to be the best cats for your owner.
''You reached max corruption!''<<set $corruption to 10>>
''Elena reached max corruption!''<<set $elenasCorruption to 10>>
<a id="1" data-passage="Return VR glasses">1. Exit from the VR world</a>
BAD END: HOUSE CAT </div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>"How is my cat doing?" she asks as she starts patting your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat VII">1. Purr happily</a></td>
<td><a id="2" data-passage="Purr with anger VII">2. Purr with anger</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $resistedCage to 0>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>"Kiss my feet, pet," she says as she starts patting your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat X">1. Kiss her feet</a></td>
<td><a id="2" data-passage="Stay in the cage X">2. Stay in the cage</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>"Roll over, pet," she says as she starts patting your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat VIII">1. Roll over</a></td>
<td><a id="2" data-passage="Stay in the cage VIII">2. Stay in the cage</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catbottkissing.jpg"></div></center>
<<set $resistedCage to 0>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You get out of the cage, and you start kissing her feet, acceptant of your owner's authority over you.<<set $rubbingDid to 0>><<set $catnipDid to 0>><<set $ballDid to 0>><<set $energy to 3>><<set $catAdelynSubmission to $catAdelynSubmission + 5>>
"Excellent, my little pet," she says, and she scratches your stomach, making you truly feel like a cat.
After that she walks up to Elena. But she too chooses to obey her.
Finally she gives you breakfast through a dildo, and she goes to work. Leaving you free to do as you desire.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to stay in the cage, your mind stubborn as ever.
//ZAP!//<<set $resistedCage to $resistedCage + 1>>
And surprise(!) a shock follows.
<<if $resistedCage < 4>>"Testing me again, Adelyn?" she asks.<<else>>"Come on! We both know who is going to win this game,"<</if>><<set $catAdelynWillpower to $catAdelynWillpower - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat X">1. Kiss her feet</a></td>
<td><<if $resistedCage < 5>><a id="2" data-passage="Stay in the cage X">2. Stay in the cage</a><<else>>Stay in the cage (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catsdoor1.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $doorFortitude to $doorFortitude - 1>>You decide to break open the door. Or at least you try. However the frame is too sturdy for you to get through. //But perhaps you damaged it?//<<set $energy to $energy - 1>><<set $catAdelynSubmission to $catAdelynSubmission - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $doorFortitude > 0>><a id="1" data-passage="Break it open cat1">1. Keep at it!</a><<else>><a id="1" data-passage="Break it open cat1 success">1. Keep at it!</a><</if>><<else>>Keep at it! (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catswindow.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You try to break the window open. But it is either not made of glass or you have no idea what kind of glass this is. //But perhaps you damaged it?//<<set $energy to $energy - 1>><<set $catAdelynSubmission to $catAdelynSubmission - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Try to break the window">1. Keep at it!</a><<else>>Keep at it! (not enough energy!)<</if>><<set $catAdelynSubmission to $catAdelynSubmission + 5>></td>
<td><<if $energy > 0>><a id="2" data-passage="Break it open cat1">2. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catrubfurniture.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to rub your body against the table, getting rid of all the itches that you are no longer able to scratch due to your soft paws.<<set $rubbingDid to 1>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<set $energy to $energy - 1>>
After that you turn away from the table, and you begin to wonder what to do next.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catplaying.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You start to play with the ball, tossing it all over the room for your own amusement. //Which actually isn't that bad!// A couple of times you accidentally hit Elena. In these cases she gives out a frustrated "Meow!", but you can sense it in her voice that she is glad that you can find some sort of enjoyment in this madness.<<set $ballDid to 1>>
After about an hour you are done. Question is: what to do next?<<set $catAdelynSubmission to $catAdelynSubmission + 5>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catpiss2.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to use the catnip. Doing what a cat needs to do in this cruel world.<<set $catnipDid to 1>>
After that you start to wonder what to do next.<<set $catAdelynSubmission to $catAdelynSubmission + 5>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catssleepwaitimproved.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You lie down next to Elena so you could give each other some closure in these dark times. You keep motionless for several hours. Eventually you fall asleep, and you only wake up once you hear the dreaded sound. <<set $catAdelynSubmission to $catAdelynSubmission + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The door opens cat II">1. The door opens</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catrollover.jpg"></div></center>
<<set $resistedCage to 0>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $rubbingDid to 0>><<set $catnipDid to 0>><<set $ballDid to 0>><<set $energy to 3>>You get out of the cage, and you roll over, acceptant of your owner's authority over you. <<set $catAdelynSubmission to $catAdelynSubmission + 5>>
"Excellent, my little pet," she says, and she scratches your stomach, making you truly feel like a cat.
After that she walks up to Elena. But she too chooses to obey her.
Finally she gives you breakfast through a dildo, and she goes to work. Leaving you free to do as you desire.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to stay in the cage, your mind stubborn as ever.
//ZAP!//<<set $resistedCage to $resistedCage + 1>>
And surprise(!) a shock follows.
<<if $resistedCage < 4>>"Testing me again, Adelyn?" she asks.<<else>>"Come on! We both know who is going to win this game,"<</if>><<set $catAdelynWillpower to $catAdelynWillpower - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat VIII">1. Roll over</a></td>
<td><<if $resistedCage < 5>><a id="2" data-passage="Stay in the cage VIII>2. Stay in the cage</a><<else>>Stay in the cage (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $resistedCage to 0>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $rubbingDid to 0>><<set $catnipDid to 0>><<set $ballDid to 0>><<set $energy to 3>>You decide to purr happily, accepting your captor's complete power over you. <<set $catAdelynSubmission to $catAdelynSubmission + 5>>
"Excellent, my little pet," she says, and she scratches your stomach, making you truly feel like a cat.
After that she walks up to Elena. But she too chooses to obey her.
Finally she gives you breakfast through a dildo, and she goes to work. Leaving you free to do as you desire.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to purr with anger, defiant of your captor's power over you.
//ZAP!//<<set $resistedCage to $resistedCage + 1>>
And surprise(!) a shock follows.
<<if $resistedCage < 4>>"Testing me again, Adelyn?" she asks.<<else>>"Come on! We both know who is going to win this game,"<</if>><<set $catAdelynWillpower to $catAdelynWillpower - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat VII">1. Purr happily</a></td>
<td><<if $resistedCage < 5>><a id="2" data-passage="Purr with anger VII">2. Purr with anger</a><<else>>Stay in the cage (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to purr happily, accepting your captor's complete power over you.
"Excellent, my little pet," she says, then she walks up to Elena. But she decides to play the obedient card also.<<set $purredAngrily to 1>><<set $catAdelynSubmission to $catAdelynSubmission + 5>>
"Adelyn, get out of the cage, and roll over for me," she says. And you realize that you are facing another choice here.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Finally cat I">1. Roll over</a></td>
<td><a id="2" data-passage="Stay in the cage cat II">2. Stay in the cage</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to purr with anger, defiant of your captor's power over you.
//ZAP!//<<set $mainData to "Willpower: "+$catAdelynWillpower+"\nSubmission: "+$catAdelynSubmission+"\nEnergy: "+$energy>>
And surprise(!) a shock follows.<<set $purredAngrily to $purredAngrily + 1>>
<<if $purredAngrily < 4>>"Come again, my little pet?" she asks. You imagine with a frown.<<else>>"Come on! We both know who is going to win this game," she says.<</if>><<set $catAdelynWillpower to $catAdelynWillpower -10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress cat II">1. Purr happily</a></td>
<td><<if $purredAngrily < 5>><a id="2" data-passage="You are a fucking whore! cat II">2. Purr with anger</a><<else>>Purr with anger (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catrollover.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You get out of the cage, and you roll over, acceptant of your owner's authority over you.
"Excellent, my little pet," she says, and she scratches your stomach as if you truly was a cat.<<set $catAdelynSubmission to $catAdelynSubmission + 5>>
Next it is Elena's turn. However she decides to do the same. After that, the woman says "I will be back in the evening," and she leaves you alone in the room.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Finally!">1. Finally!</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You decide to stay in the cage, your mind stubborn as ever.
//ZAP!//<<set $resistedCage to $resistedCage + 1>>
And surprise(!) a shock follows.
<<if $resistedCage < 4>>"Testing me again, Adelyn?" she asks.<<else>>"Come on! We both know who is going to win this game,"<</if>><<set $catAdelynWillpower to $catAdelynWillpower - 10>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Finally cat I">1. Roll over</a></td>
<td><<if $resistedCage < 5>><a id="2" data-passage="Stay in the cage cat II">2. Stay in the cage</a><<else>>Stay in the cage (you don't have the strength!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catswaiting.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>Your first thought is to rush to Elena. Expecting her to do the same. But as you start stumbling forward in the mittens, you realize that she stayed in the cage.
"Meow!" you say as you poke her with your paw. But she ignores you. You poke her a couple more times. And finally you get a "Meow!" as a response, her tone angry and sad at the same time.
//Of course...// you think to yourself. Elena's mind was always so pragmatic. Instead of being hopeful about an escape as you are, she already concluded that it is not possible to get out. A life of constant humiliation and boredom left as a consequence.
And so she will just lie here. Dreaming of the days when she still had her freedom.
Of course such occurance really shouldn't stop you!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start exploring cat I">1. Start exploring the room</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>You start to explore the room around you. Before you were forced into this dreadful suit, your mind had registered that this is a small room, with a single door looking at the cages and a window.<<set $rubbingDid to 0>><<set $catnipDid to 0>><<set $ballDid to 0>><<set $energy to 3>>
The door and the window you are able to find easily. Located only a dozen or so steps from your cage. You also find a table that was pushed to the side of the room. Perfect for some scratching!
What you //also// find is some catnip... Yes. //Catnip.// But you will definitely have to use it sooner or later. There is also a ball next to your cage, presumably with the purpose of you doing yet another cat-like thing that your owner expects you. //Of course!//
Question is: will you play along with your owner's wants, or will you try to find a way to get out?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Break it open cat1">1. Try to break the door</a><<else>>Try break the door (not enough energy!)<</if>></td>
<td><<if $energy > 0>><a id="2" data-passage="Try to break the window">2. Try to break the window</a><<else>>Try to break the window (not enough energy!)<</if>></td>
<td><<if $rubbingDid < 1>><<if $energy > 0>><a id="3" data-passage="Rub your body against the table cat I">3. Rub your body against the table</a><<else>>Rub your body against the table (not enough energy!)<</if>><<else>>Rub your body against the table (you already did this!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ballDid < 1>><<if $energy > 0>><a id="4" data-passage="Play with the ball cat I">4. Play with the ball</a><<else>>Play with the ball (not enough energy!)<</if>><<else>>Play with the ball (you already did this!)<</if>></td>
<td><<if $catnipDid < 1>><<if $energy > 0>><a id="5" data-passage="Use the catnip cat I">5. Use the catnip</a><<else>>Use the catnip (not enough energy!)<</if>><<else>>Use the catnip (you already did this!)<</if>></td>
<td><a id="6" data-passage="Rest with Elena cat I">6. Rest with Elena</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/catsdoor1.jpg"></div></center>
<<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>//Success!//
Finally, the door that kept you trapped so long opens, and you are free to roam around the apartment.
"Meow!" you tell Elena excited. However it seems she won't join you.
Nevertheless, you make ahead, stumbling in your blinded state all over the apartment. What you mostly find is walls, chairs and some furniture. But eventually you stumble into an open window. //Looks like she forgot to close it!//
You didn't climb any steps when you were brought here. That means you are on ground level. Plus you are on an artificial city, so there shouldn't be too big differences between the two sides of a building.
Now there are still questions. How do you get out of the suit? What if there //is// a height difference? Or what will happen to Elena? But you wanted an escape chance, and here is one. Of course you take your shot!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward cat escape">1. Onward!</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>"Hello little cats," the woman says.
She plays with you for a while, patting your heads, caressing your ruanite clad skin. After that she feeds you through a dildo, and suddenly you find yourself in position for some pussy licking!
Question is: which approach should you follow?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>>With all the courage left in your soul, you go for it, and you climb out of the window. Luckily you are indeed on ground level!
All excited you start to stumble among the forever busy streets. But then...
//ZAP!//
A shock hits you, and you lose consciousness.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Perhaps there was no way out at all?">1. Perhaps there was no way out at all?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/cat4.jpg"></div></center>
When you wake up, you find yourself strapped to a fuck machine, the tip of the dildo pressed against your slit.
Try as you might you can't get out. Your suit still firmly wrapped around your skin. Then the dreaded (or perhaps awaited?) moment arrives, and the machine starts to work on full capacity.
"Meow!"
"Meow!"
"Meow!"
You keep repeating. But you know for a fact that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day cat end">1. Perhaps there was no way out at all?</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<set $gaveFiveHundredHolovidStore to 2>><<set $credits to $credits - 50>>"Fine. Here is your fifty telers," you say, and you hand her the money.
"Thank you!" she says, and he hands you a data disk. "Please be sure to visit more often!"<<set $paidFifty to 1>>
You go after the coordinates the woman gave you, and you arrive to a place called //Earl's Gambit//, where just about anyone could find an assignment. Even newcomers like you.
<center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Oh, nice! Two lesbians!" the man says. "Please start doing each other in the butt for me!"
"What?" the both of you asks shocked.
"For me! In the butt!" he says. <<set $inTheButt to 1>>
"You are a sexist asshole," Elena answers.
"Come on! In the butt!"
A long silence passes. But somehow you manage not to kill him.
"Alright, I actually have a mission for you," the man says. "Wanna hear it?"<<else>><<if $neilCompleted == 1>>"Oh, looks like you actually returned," the man says.
"From where?" you frown.<<set $neilmentioned to 1>>
"From Neil of course," he answers. "Anyways, since the case may be, I might just have a mission for you."<<elseif $neilEncountered == 1>>"Neil sent you?" the man asks behind the desk. You recognize him as the Caretaker: an agent of an unnamed organization that seeks to use the outlaws as a coherent fighting force.
"We got here on our own," you answer.<<set $neilmentioned to 1>>
"Oh, well, thought it was Neil," he says. "Any chance you are up or a mission? As fate gives it I just happen to have one for you."<<else>>"Welcome to my humble establishment, ladies," the man asks behind the desk. You recognize him as the Caretaker: an agent of an unnamed organization that seeks to use the outlaws as a coherent fighting force. "How may I help you?"
"We came here for a mission," you answer.
"Well, as fate gives it I just happen to have one for you."<</if>>
"Really? It's that simple?" you frown.
"Really," he nods. "Do the missions. Improve your standing. And you can become the most badass smuggler in the entire Zeta Sector! So, what do you say ladies?"<</if>>
''Mission log updated!''<<set $mission1 to "Find someone who has a job for you:\n\nRunning away might have been a shameful act, but now it serves as a new beginning. Time to do some dirty work!\n\nUPDATE: The manager in the strip club on Jafar has a lead. Give her fifty telers, and you might get somewhere!\n\nUPDATE: Thanks to the information from the manager, you were able to meet a person they call a Caretaker. They are the hands of a secret organization who seek to unite the smugglers on zeta as a coherent fighting force. Maintain good relations with them, and you will get all the assigments you need in order to raise your status!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center><<set $alienMissionHeard to 1>>
"Any chance that you have a new mission for us?" you ask.
"Just about a week ago, what looks to be an alien vessel landed at a small colony called Iona V. They set up shop near one of the towns, and they started abducting people. Primarily attractive women in their twenties. Which concurs with the reports I've gotten, suggesting that they are humanoid, and they are here to get their fill of slaves to do whatever they want with. So far none of the zetan planets intervened. Incidents like these could easily spark up a large scale war. And if it happens to be a small colony, they might just find themselves on their own against an incursion."
"What\'s your take then?" you ask. "I //presume// you are not acting out of the benefit of humanity, are you?"
"Our goal is to take that alien ship. You might no be able to fly it, but our guys could tow it in. Do that and we might just be able to salvage their technology, and we will give you a hefty reward in return."
"What about the others?" Elena asks. "Why don't we go together?"
"If the aliens see a lot of ships, they might just decide to leave for good. And I bet they have the more advanced technology from the two of us," the Caretaker answers. "You land your vessel. You infiltrate the ship. Then you give us the all clear, and we will deal with whatever is left on the planet. But if you feel like this is too much for you, I perfectly understand."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept the job">1. Accept the job</a></td>
<td><a id="2" data-passage="Refuse">2. Refuse</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"What was this mission about?" you ask. "What? I forgot," you add as they both turn towards you.
//"Just about a week ago what looks to be an alien vessel landed at a small colony called Iona V. They set up shop near one of the towns, and they started abducting people. Primarily attractive women in their twenties. Which concurs with the reports I've gotten, suggesting that they are humanoid, and they are here to get their fill of slaves to do whatever they want with. So far none of the zetan planets intervened. Incidents like these could easily spark up a large scale war. And if it happens to be a small colony, they might just find themselves on their own against an incursion."//
//"What\'s your take then?"// you ask. //"I //presume// you are not acting out of the benefit of humanity, are you?"//
//"Our goal is to take that alien ship. You might no be able to fly it, but our guys could tow it in. Do that and we might just be able to salvage their technology, and we will give you a hefty reward in return."//
//"What about the others?"// //Elena asks. "Why don't we go together?"
"If the aliens see a lot of ships, they might just decide to leave the place. And I bet they have the more advanced technology from the two of us," the Caretaker answers. "You land your vessel. You infiltrate the ship. Then you give us the all clear, and we will deal with whatever is left on the planet. But if you feel like this is too much for you, I perfectly understand."//
The man gives you the explanation as if he was a machine playing back a recording. The questions you asked were not actually your questions. He asked them from himself, mimicking your voice.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Don't want to do alien">1. Actually I don't want to do this mission!</a></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $askedJafarCaretakerAboutNeil to 1>>"How do you know about Neil?"' you frown.
"How do I know that you stole the //Emerald Grace// out of the Serana station two years ago? Or that you owe two hundred thousand telers worth of cash to a pirate named Garin T'ar? My job here, miss, is to //know//. Everything. About everyone. In the entire sector. Sometimes even beyond." The explanation is shot back to you. For a moment, you feel like you were kicked in the head by a horse. But you quickly able to regain your composure.
"So, how many I help you?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Alright, let us hear the details," you say. Regardless of your chances: you are doing it.<<set $alienMissionActive to 1>>
The man smiles, and he gives you everything you need to know. The exact location of the planet. The population of the town and the estimated crew of the vessel. Even a projection of the casualties that might have occurred during the fighting. Last of all, you receive a holo-shot and some detailed explanation about the target. //Could one wish for more in the quest for justice?//
"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
''Mission log updated!''<<set $mission5 to "The aliens are abducting people on Iona V. You need to put an end to their efforts!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $alienMissionRefused to 1>>"I don't think this job is for me," you shake your head. <<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>>
<</if>>"Anything else I might help with?" he asks.
''Mission log updated!''<<set $mission12 to "Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.
''You received a new message!''<<set $message3 to "<<if $elenaRonanceEnacted > 1>><<say 'Elena' 'images/elenaslaveowner2.jpgMeet me at the bar in Jafar, pet.<</say>><<else>><<say 'Elena' 'images/elenaslaveowner.jpgMeet me at the bar in Jafar.<</say>><</if>><<set $alesciaQuestActive to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot him with your water guns<<elseif $weapon == "water gunYou shoot him with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and she shoots him with her water gun<</if>>, his fine shirt sprayed all over.<<set $shotJafarCaretaker to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Why the fuck did I choose this station?"<<else>>"Nice," he says. Then he pretends like nothing happened.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (you are gagged!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>>1. Can you remind us about the mission? (you are gagged!)</a><<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Let's hear it! (you are gagged!)<</if>><</if>><<else>><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>>2. How do you know about Neil? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/cashierSexShop.jpg"></div></center>
"Here is your five hundred," you say, and you give him the money.<<set $gaveFiveHundred to 1>><<set $credits to $credits - 500>>
"And here are the coordinates," the man says accompanied by a wink.
"Come back any time," he adds, but you choose not to react, and you proceed to walk out of the building.
You continue journey on foot, and an office with <<if $gaveFiveHundredHolovidStore > 1>>another<<else>>a so called<</if>> Caretaker, where just about any smuggler could find a job. Even two wretched souls like you.
<center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Welcome to my humble establishment, ladies," the man says as you introduce yourselves. "What might I do for you here?"
"We are looking for work," you answer. "The outlaw kind," you add before Elena could interject.
"Well, I guess you could hunt some karakans, if that is the case. If you haven't heard of them yet, these are some nasty desert creatures, who make short work on the few crops that can grow on the planet. They make their nests under the sand. Nobody knows where exactly. But if you go to the right spot you can help thinning their numbers. You will get one teler for each kill. Just don't forget to bring back their nasal glands as proof."
<<linkappend'"What about an actual job?" you dart.
"Well... <<if $neilCompleted > 0>>I guess you already proved yourselves with Neil. So I might just have a finders job for you if you are interested."<<else>>I guess I could give you a finders job if you are interested."<</if>>
''Mission log updated!''<<if $gaveFiveHundredHolovidStore > 0>><<set $mission1 to "Find someone who has a job for you:\n\n- ==Find someone on Alescia.== Completed!\n\n- Find someone on Helcion IV.\n\n- ==Find someone on Jafar.== Completed!<<else>><<set $mission1 to "Find someone who has a job for you:\n\n- ==Find someone on Alescia.== Completed!\n\n- Find someone on Helcion IV.\n\n- Find someone on Jafar.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hochMissionCompleted > 0 || $hochMissionRefused > 0>>1. Any chance that you have another mission? (not yet implemented!)<<else>><<if $cowMissionCompleted > 0 || $cowMissionRefused > 0>><<if $hochHeard > 0>>
<a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Any chance that you have another mission?</a><</if>><<else>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Let's hear it!</a><</if>><</if>><</if>></td>
<td><<if $neilCompleted > 0>><<if $askedAlesciaCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil? alescia">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotAlesciaCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Alescia Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $karakanEncounters > 1>><a id="4" data-passage="karakans III">4. Actually, I want to shoot some karakans!</a><<elseif $karakanEncounters > 0>><a id="4" data-passage="karakans II">4. Actually, I want to shoot some karakans!</a><<else>><a id="4" data-passage="karakans I">4. Actually, I want to shoot some karakans!</a><</if>></td>
<td><<if $askedbuttplugCaretaker > 0>>I have a buttplug up my anus, and I can't remove it! (already asked!)<<else>><<if $buttQuestActive > 0>><a id="5" data-passage="buttplug quest Caretaker">5. I have a buttplug up my anus, and I can't remove it!</a><<else>>(???)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the swordshop">A. Go to the swordshop</a></td>
<td><<if $sexShopExplored > 0>><a id="b" data-passage="Go to the sex shop">B. Go to the sex shop</a><<else>>(???)<</if>></td>
<td><a id="c" data-passage="Alescia ship hub">C. Go back to the ship</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $alesciaTourCompleted > 0>>D. Continue to explore the town (looks like you explored everyhing!)<<elseif $sexShopExplored > 0>><a id="d" data-passage="No thanks sex shop">D. Continue to explore the town</a><<elseif $swordShopExplored > 0>><a id="d" data-passage="Go to the sex shop">D. Continue to explore the town</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"What was this mission about?" you ask. "What? I forgot," you add as they both turn towards you.
//"So... What is this //finder's job//?" you ask.
"Well, sometimes folks like us think that the anyone can enslave anyone rule is meant in a literal manner. And then they go ahead and they //do// kidnap someone they really shouldn't have messed with. And I have to say this time they happened to get a big one: Estella Keith. The name //Keith// might not ring a bell for you. But she is the daughter of the head of a powerful corporation. In fact, many regard her as Princess Estella Keith, due to the massive wealth she owes and the immense power she has due to it. Normally, were we not outlaws that is, this could be done in a civil manner. But this way her father will send in his private soldiers, killing folks like us left and right until they find her."
"But if we do it, we save ourselves from the carnage," you answer.
"Exactly," the man nods. "So you want it or not?"//
The man gives you the explanation as if he was a machine playing back a recording. The questions you asked were not actually your questions. He asked them from himself, mimicking your voice.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Don't want to do cow">1. Actually, I don't want to do this mission!</a></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $cowMissionHeard to 1>><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Any chance that you have a new mission for us?" you ask.
"Actually, I have a finder's job for you," he answers.
"So... What is this //finder's job//?" you ask.
"Well, sometimes folks like us think that the anyone can enslave anyone rule is meant in a literal manner. And then they go ahead and they //do// kidnap someone they really shouldn't have messed with. And I have to say this time they happened to get a big one: Estella Keith. The //Keith// might not ring a bell for you. But she is the daughter of the head of a powerful corporation. In fact, many regard her as Princess Estella Keith, due to the massive wealth she owes and the immense power she has due to it. Normally, were we not outlaws that is, this could be done in a civil manner. But this way her father will send in his private soldiers, killing folks like us left and right until they find her."
"But if we do it, we save ourselves from the carnage," you answer.
"Exactly," the man nods. "So you want it or not?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept cow">1. Accept the job</a></td>
<td><a id="2" data-passage="Refuse cow">2. Refuse</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"We will take it," you nod. It might seem like a stupid idea. But you survived a lot worse.<<set $cowMissionActive to 1>>
"Excellent, my dear. You can get all the details from this data chip," the man says with a wide smile. "Get the Princess out of there in one piece, and you will have a serious amount of cash on your hands."
"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
''Mission log updated!''<<set $mission6 to "Princess Keith was abducted and she is held on Ranak II. You need to rescue her!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $cowMissionRefused to 1>>"I don't think this job is for me," you shake your head. <<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''
<</if>>"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Actually, I don't want to do this mission," you tell him.<<set $cowMissionRefused to 1>><<set $cowMissionActive to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''
<</if>>"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Actually, I don't want to do this mission," you tell him.<<set $alienMissionRefused to 1>><<set $alienMissionActive to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>>
<</if>>"Anything else I might help with?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<if $neilCompleted == 1 && $neilmentioned == 0>>"Oh, looks like you actually returned," the man says.
"From where?" you frown.
"From Neil of course," he answers.<<set $neilmentioned to 1>><<else>>"Welcome to my humble establishment, ladies," the man says once you enter. "What might I do for you here?"<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hochMissionCompleted > 0 || $hochMissionRefused > 0>>1. Any chance that you have another mission? (not yet implemented!)<<else>><<if $cowMissionCompleted > 0 || $cowMissionRefused > 0>><<if $hochHeard > 0>>
<a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Any chance that you have another mission?</a><</if>><<else>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Let's hear it!</a><</if>><</if>><</if>></td>
<td><<if $neilCompleted > 0>><<if $askedAlesciaCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil? alescia">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotAlesciaCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Alescia Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $karakanEncounters > 1>><a id="4" data-passage="karakans III">4. Actually, I want to shoot some karakans!</a><<elseif $karakanEncounters > 0>><a id="4" data-passage="karakans II">4. Actually, I want to shoot some karakans!</a><<else>><a id="4" data-passage="karakans I">4. Actually, I want to shoot some karakans!</a><</if>></td>
<td><<if $askedbuttplugCaretaker > 0>>I have a buttplug up my anus, and I can't remove it! (already asked!)<<else>><<if $buttQuestActive > 0>><a id="5" data-passage="buttplug quest Caretaker">5. I have a buttplug up my anus, and I can't remove it!</a><<else>>(???)<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the swordshop">A. Go to the swordshop</a></td>
<td><<if $sexShopExplored > 0>><a id="b" data-passage="Go to the sex shop">B. Go to the sex shop</a><<else>>(???)<</if>></td>
<td><a id="c" data-passage="Alescia ship hub">C. Go back to the ship</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $alesciaTourCompleted > 0>>D. Continue to explore the town (looks like you explored everyhing!)<<elseif $sexShopExplored > 0>><a id="d" data-passage="No thanks sex shop">D. Continue to explore the town</a><<elseif $swordShopExplored > 0>><a id="d" data-passage="Go to the sex shop">D. Continue to explore the town</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<if $neilCompleted == 1 && $neilmentioned == 0>>"Oh, looks like you actually returned," the man says.
"From where?" you frown.
"From Neil of course," he answers.<<set $neilmentioned to 1>><<else>><<if $inTheButt < 1 && $outfit == "slave collar, pink ruanite petsuit" || $inTheButt < 1 && $outfit == "slave collar, black ruanite straitjacket" || $inTheButt < 1 && $outfit == "slave collar, ballgag, black ruanite straitjacket" || $inTheButt < 1 && $outfit == "slave collar, ballgag, black ruanite straitjacket" || $gagged > 0>><<if $outfit == "slave collar, dollsuit"Any chance that there is a zipper on that thing?" he asks.
"What?" the both of you ask back.
"What?" the Caretaker asks, and he starts to pretend that nothing happened.<<else>>"Oh, nice! Two lesbians!" the man says. "Please start doing each other in the butt for me!"
"What?" the both of you asks shocked.
"For me! In the butt!" he says. <<set $inTheButt to 1>>
"You are a sexist asshole," Elena answers.
"Come on! In the butt!"
A long silence passes. But somehow you manage not to kill him.<</if>><<else>>"What can I do for you, ladies?" the man asks.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (you are gagged!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>>1. Can you remind us about the mission? (you are gagged!)</a><<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Any chance that you have another mission? (you are gagged!)<</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>>1. Can you remind us about the mission? (you are gagged!)<<else>>1. Let's hear it! (you are gagged!)<</if>><</if>><<else>><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>>2. How do you know about Neil? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 1>><<set $neilMissionOngoing to 1>><<set $currentMission to "Neil<<set $neilEncountered to 2>><center><div class="mediumImage"><img src="./Images/Adelyncage1.jpg"></div></center>
<<if $corruption > 9>>//Okay... I like this... But I hope he doesn't keep us forever!//<<else>>//I'm gonna kill this guy.//<</if>> You think to yourself as you wake up the next morning. Or whatever time it is.
For some time you silently endure the confines of the cage, sometimes being motionless, sometimes biting on your gag and wiggling your arms in the straitjacket, whichever happens to suit you best. At one point (about an eternity later), the door opens, and you can hear the sound of footsteps against the metallic floor.
"How did you sleep, beautiful?" you hear Neil's voice, as he leans down to you and unlocks your blindfold.
"Mhmm!!!" you protest. To your surprise, he also proceeds to remove your ballgag.
Which gives you an excellent opportunity to spit on him.
"You don't even want to hear what I'm about to say? What a gruesome creature you are," he says, his tone and face absent of anger.
"I'm not going to be be your pet!" you raise your voice.
"Well, that is just up to you, lady," he shrugs.
//What?// you think to yourself. You only notice now that he holds two items in his hand: one of them is a syringe, the other is a pair of thick metal collars about the size of a woman's neck. You understand the syringe. But he already has you bound up. Why would he need the collars?
"Once upon a time, I had a friend called Gus. We went through ice and fire together. Then we noticed that the air has different currents under our wings, so to say, and we decided to part ways. Until now that is. Because, as it just happened, I needed to get to one of my hidden warehouses. And I found it empty. Out of my simple curiosity, I've decided to check the other ones. And surprise: they were also empty. There was only one person who knew about them outside the crew. Gus. So I already had a certain suspicion that he is up to something. One could even speculate he is adamant to ruin me. And so, I went back to the client I had my current assignment from. And what do I get to know? There is another person who signed up for the job. And who might that be? Well? Any guesses? Gus!"
"You want to kill him," you conclude.
"Not just kill him. I want to make an example," he says. "I had a dormant tracker on his ship, which I've just activated. And so I just happen to know when he is going to arrive with a bunch of cargo that I should have taken instead of him. So the two of us are going to get there with our ships, set up a nice ambush, and profoundly, expertly, and surgically, shoot his craft to shit."
"So these collars are there to monitor us?" you ask.
"In an essence, yes," he answers. "The added benefit is that if I die, you also die. Plus, if you stray too far, I can shock you unconscious, and decide to pick you up at my convenience."
"Why do you need two ships?" you ask.
"His vessel is the equivalent of mine. I will need an extra dummy for him to shoot at. Any other time, I would ask a friend. But I already had one friend to betray me, and that means the job is yours."
"What guarantees that you would let us go?" you ask.
"Nothing in the world, my dear. In fact, you can always refuse if you want," Neil answers. "With one ship, I will not risk the engagement. But I can always figure out some other way to get him. On the other hand, I already have you two here, so your refusal would mean that your life begins as my full time servants."
You take a glance at Elena, she already looking at you with fury. Just in case that your head would be thick enough to say no.
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You accept">1. You accept</a></td>
<td><a id="2" data-passage="You refuse Neil">2. You refuse</a></td>
</tr>
</table>
<</nobr>>
</div>
<center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"We are going," you tell Elena, and the both of you get up from the table.
"Come on! It's the best offer ever!" Neil says, but you decide not to bother.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="e" data-passage="Caretaker Jafar">E. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="f" data-passage="Jafar ship hub">F. Go back to the ship</a></td>
</tr>
</table><hr>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<if $jafarTourCompleted > 0>>G. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="g" data-passage="Neil first encounter">G. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="g" data-passage="Go to the holovid store">G. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="g" data-passage="Continue to explore the station">G. Continue to explore the station</a><<elseif $barExplored > 0>><a id="g" data-passage="Gunshop Jafar">G. Continue to explore the station</a><</if>></td>
<td></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Alright. So what's your business?" you ask.
"I'm afraid I can't talk about it in the open. You see: the one I got some dirt with is a former partner of mine. If I say anything in public, that can mean the end of the entire operation. So you will have to get back to my ship if you want to hear the whole thing," he answers.
"Why would we even think about doing that?" Elena darts.
"Well, you either do it, or you don't," Neil shrugs. "But you are not getting a better offer in this station."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You walk away">1. You walk away</a></td>
<td><<if $reactorFixed > 0>><a id="2" data-passage="You follow him to his ship">2. You follow him to his ship</a><<else>>2. You follow him to his ship (you need to repair the reactor first!)<</if>></td></tr>
</table>
<</nobr>><div id="keypress">"Alright, we will follow you," you say, despite getting a sharp glance from Elena.
<<set $cluelessAboutCaretaker to 1>>
After about twenty minutes, you reach a large, rectangular vessel at the back of the hangar bay, designated as //Gneisenau//. It is somewhat larger than the //Emerald Grace//, with engines that are multitudes the size of her's. Not to mention the damn near ridiculous amount of guns placed along her hull.
<<set $cluelessAboutSphere to 0>>
You reckon these guys would have had a lot less trouble with the //Zheng He// than you did. Then again: what does it matter now?
"After me, ladies," Neil says once the docking ramp opens. As you walk up, you are only //slightly// worried about your safety. But then the crew starts to surround you. Walking ever closer. And closer. And closer.
You notice that one of your guns is taken out of its holster. Then your multi-holster is unfastened, and promptly taken from you. You start to feel their hands all over you, groping your breasts and even your pussy.
"Mhmm!!!" you want to scream, but your mouth is covered by a hand. You also notice your clothes being cut off from your body. Truth to be told, part of you enjoys this ordeal. Yes, you are aroused. There is no denying of that. It is just the whole //life in slavery// thing that scares you.
Out of mere instinct, you start to struggle. But by that time their hold is too great over you. You are escorted to the cargo hold. There, you are dressed into a pink ruanite straitjacket, locking your arms in its inescapable grace, paired with a fist sized ballgag. Elena receives about the same items, but she receives a yellow straitjacket. And judging by her looks, she is just as //delighted// as you are, as the pirates keep tossing you around and groping you all over.
You also expect that the men would start taking turns on you. But instead, you are escorted to a pair of cages. First it is Elena who gets locked in, then you are next, crammed in there on your knees as there is no other way to fit inside the ridiculously small thing.
"Nighty-night, ladies," Neil says as your eyes are covered by a blindfold. After that he and his men simply walk out of the room.<<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "straitjacket, slave collar<<set $elenasOutfit to "straitjacket, slave collar<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none
''Mission log updated!''<<set $mission4 to "You have been captured by a smuggler called Neil. You need to find a way to get out!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Is there any hope left for you?">1. Is there any hope left for you?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"I accept," you answer, hearing a sigh of relief from Elena.
"Excellent choice, my dear," Neil answers.
Minutes later you are let out of the cages. Your bondage items are removed, replaced by the two thick collars on your necks. Aside from that you get back to your gear and your old clothes, the collars carefully disguised by the leather.
"Now the start point would be five days from now. I advise you not to miss it," he says once you walked down the docking ramp. "Until then, you will remain onboard your vessel. You scrub everything clean. You repair all the systems. You set up a shooting range somewhere, and use up all the ammo you couldn't carry on your shoulders. You do everything you can to make that heap of junk of yours combat ready. I hope that all of this is clear."
As an act of goodbye, he gives the both of you a good slap on your asses. After that, the docking ramp closes, and you walk back to the //Emerald Grace// as if nothing ever happened.<<if $weapon == "water gun<<set $weapon to "pair of pistols<</if>> <<if $elenasWeapon == "water gun<<set $elenasWeapon to "pair of pistols<</if>><<set $days to $days + 5>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $elenaRuaniteEquipped to 1>><<set $playerRuaniteEquipped to 1>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Five days later">1. Five days later</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<center><div class="mediumImage"><img src="./Images/Elenacage1.jpg"></div></center>
<<set $currentSkills to "GUNSLINGER\n\nSUPERIOR AWARENESS"I won't do it," you answer.
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
"What?" Neil asks, his eyes visibly widened. <<if $elenasCorruption > 9>>On the other side Elena seems calm. Unbelievably so. Perhaps she started to crave this life after all?<<else>>On the other side Elena starts to struggle like a wildcat, the cage rocked multiple times as she moves her body back and forth.<</if>>
"If you want to enslave me, do it," you answer. "But I'm not going to be your space-monkey."
"Well, I suppose that's one way you could approach this situation," he shrugs, as he steps close to you, and he injects you with the needle. Immediately, you can feel the nanites flowing in your veins, your brain to be permanently altered by them.
"Sorry, lady, captain's orders," he tells Elena as he gets a second syringe in his hand, and he injects her also.
In your mind you are pretty sure what would happen next, yet you are surprised, as the cage's door opens, and you are escorted outside, brought to a kneeling position in front of him.
"How about a rite of passage for the new slave?" he asks, his enormous cock whipped out of his pants the next moment.
''Mission log updated!''<<set $mission4 to "You have been ==captured== enslaved by a smuggler called Neil. You need to find a way to get out!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You suck his cock">1. You suck his cock</a></td>
<td><a id="2" data-passage="You spit him on the face">2. You spit him on the face</a></td>
</tr>
</table>
<</nobr>></div><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<if $weapon == "none" || $weapon == "water gun<<set $weapon to "pair of pistols<</if>><<if $elenasWeapon == "none" || $elenasWeapon == "water gun<<set $elenasWeapon to "pair of pistols<</if>><<set $days to $days + 5>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $elenaRuaniteEquipped to 1>><<set $playerRuaniteEquipped to 1>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><div id="keypress"><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"You think he would actually let us go?" you ask Elena at one point during your preparations.
"We will do what we can," she answers. You don't speak about the subject again. There is no sense doing so.
The rest of the five days are spent exactly as Neil suggested. In the morning, you spend your time in the makeshift shooting range set up in the cargo hold. In the afternoon, you practice self defense. At night, you keep scrubbing the ship and fixing whatever systems that might be out of order. All at the tempo of maniacs!
Five days later, the signal comes, and you start out your journey. That night you don't sleep much. Despite that, as you enter your ambush position, a few clicks before the point where //Gus// and his crew are about to exit FTL, you find yourself with plenty of energy. This is part of a survival mechanics that you observed. The human body tends to do pretty damn well when faced with the impossible.
You also realize that you are more aware of the happenings around you as usual. The Zeta Sector is an unforgiving place. You've learned this lesson the hard way. But all that matters now is that you know this.
//Let's just hope that it will be enough,// you think to yourself, as mentally prepared as one could get for the engagement.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Showtime">1. Showtime</a></td>
</tr>
</table>
<</nobr>></div>
<<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shields to 100>><<set $emeraldHull to $emeraldHullOrigin>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><<set $slaveryType to "spacebattle2<<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><div id="keypress">"Here they come," you hear Elena say at her side of the cockpit.
Indeed, you can see a long, rectangular vessel, bristling with guns and armor plates, on it's hull written //Kraken//, popping out of FTL at the exact location it was determined prior.
"Wait for it," you hear Neil from the comm.
"They could spot us any minute," you object.
"Wait for it," Neil raises his tone.
"Wait for it," he says again.
"Now!" he orders.
<center><div class="mediumImage"><img src="./Images/twoships.jpg"></div></center>
And the //Emerald Grace// and the //Gneisenau// both open fire at the vessel.
<<if $hull < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Success Kraken">1. You won!</a></td>
<td></td>
</tr>
</table><</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Aim at the hull Kraken">1. Aim at the hull (70%)</a></td>
<td><<if $weapons < 1>>Aim at the gun (it's out!)<<else>><a id="2" data-passage="Aim at the gun Kraken">2. Aim at the gun (40%)</a><</if>></td>
<td><<if $engines < 1>>Aim at the engines (they are out!)<<else>><a id="3" data-passage="Aim at the engines Kraken">3. Aim at the engines (30%)</a><</if>></td>
</tr>
</table><</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Get away (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div>
<<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shields to 100>><<set $emeraldHull to $emeraldHullOrigin>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><div id="keypress">//I can't believe we are doing this,// you think to yourself, both of you with your asses on a speeder, headed towards the wreckage through the surface of the barren planet, where anything could happen to you. To the side, you can see several speeders from Neil's gang. You look at them, and just hope that you could find a way out of this. Otherwise you will get //quite familiar// with these guys in the following hours.
<center><div class="mediumImage"><img src="./Images/wreckage1.jpg"></div></center>
One by one the speeders park near the wreckage. Including yours. The wreckage itself looks almost shattered, barely held together by a series of crooked and molten metal plates and pillars. There are several holes at the sides, some of them large enough to fit a person. You reckon that any chance that someone survived this crash is just about zero.
"I don't think there is any of them left," one of the crewmen says.
Right before a plasma shot tears through his head.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up alien">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Neil">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Neil">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Neil's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div>
Fueled by the adrenaline, you rush inside the ship, Elena headed with vicious curses after you. Despite the chaos, your senses are sharp, and you are able to spot the first pair of enemies who are rushing towards you. <<set $neilCompleted to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up alien">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Neil">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Neil">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Neil's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $shotElena to 0>><div id="keypress">You watch Neil and his goons rush inside the ship, all the while you rest in the cover of your speeder. The notion of sudden death that might reach you at any moment makes you extremely uncomfortable. Even so: you are convinced that this is your best option.
Some time later, he emerges, still in one piece, at his side only a few remaining crew members.
<center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Alright ladies, the deed is done. Let's get you back into your straitjackets!" he says with grin on his face.
Only to be confronted with your guns, the remaining four people mowed down within the iteration of a second.
"If I die, you also die," he says, his tone absent of emotion. You think the remote will be in his chest-pocket. But wherever he might reach, there is the two of you, and there is only one of him.
"The keys to our collars. Now," you demand, cold and calculated.
"How do I know that you won't shoot me?"
"You don\'t," you answer. <<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>>
For a few seconds, you stare at each other, your guns held at the ready. Finally, Neil reaches to his pocket, which you let him, and tosses the key on the ground in front of you. Elena quickly grabs it, and unlocks both of your collars, all the while you still hold your guns at each other.
"Could have reached for the remote, just saying," he adds.
"Might have just lived long enough to shoot you," you answer.
You stare at each other for some time. Finally, Neil simply decides to walk back to his speeder, hop on it, and drive away, his gun pointed at you in the whole process.
<<if $elenaRonanceEnacted > 1>><<set $gotMistressEnslaved to 0>><<set $punishmentDue to $punishmentDue + 6>>"That's six punishment points, my pet," Elena says in the cockpit.
"Six?" you ask out loud.
"You got your Mistres enslaved, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.
''You received six punishment points.''<<else>>"Should have thought of that," you note.
"Whatever! We just survived this!" Elena says with a smile. And you proceed to return to your vessel.<</if>>
<<if $elenaRonanceEnacted < 1 && $elenasCorruption > 4 >><<if $elenasOutfit == "yellow catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedyellow.jpg"></div></center><<elseif $elenasOutfit == "red catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedred.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedblue.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncollaredclothed.jpg"></div></center><</if>>
"Close your eyes and dress naked," Elena says, and you decide to just go with it.
//Maybe it's a prank?//
Then your eyes snap wide open as she suddenly wraps a collar around your neck.
<</if>><<if $elenaRonanceEnacted < 1 && $elenasCorruption > 4>><<set $elenaRonanceEnacted to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what does this mean?">1. What???</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next?">1. What's next?</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">Truth to be told, you want to have a dick in your mouth. You don't want the guy to have his victory, but he clearly has the upper hand in this situation. So why not enjoy yourself a bit?
<center><div class="mediumImage"><img src="./Images/adelynsuckcockneil.jpg"></div></center>
You open your mouth, and you take the entire thing in with ease, going up and down on the shaft proper. It only takes about a minute to get him on the edge. You are not an amateur alright! At that point, he grabs the back of your head, and he shoots his entire load in your mouth, you hastily gulping down everything.
"Now what do you say to your owner?" he laughs.
"Thank you, Master!" you answer.
"Good pet," he says, and places back your ballgag. You start moving your hips in circular motion, hoping you could convince him to do more (perhaps the nanites?), but he crosses his arms before his chest, and starts speaking again.
"Now I can see why you chose this: you are cock-hungry slut!" he says with a smile. "But don't worry, my dear. We will hold you a welcome party tonight. There you will get your fair share of cocks." He locks you back in the cage the exact way you were before, then he leaves you alone with your thoughts.
//Was this a good idea?// you think to yourself. Perhaps if you would have played along, and helped him to take down Gus, you could have found a way out of this mess. Nevertheless, all you can do now is wait, and hope that fate would grant you a second chance somehow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you next? II">1. What will happen to you next?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">You see the his cock extended in front of you. But instead of taking it in, you spit him on the face again. This time too, he keeps his calm. But he also decides to get a flogger in his hand, just to celebrate the occasion.
//Shit!// You think to yourself. But you know you were playing with fire.
He raises your ballgag to your mouth while also holding the whip to your side. You decide to take it in.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
Then you brace yourself.
//SMACK!//
The flogger lands on your bare ass.
"MMMMMMMMM!!!" you yell into your gag, with every muscle in your body tense from the pain.
"Slaves don't spit on their owners," he says.
//SMACK!//
The flogger lands on your bare ass again.
"MMMMMMMMM!!!" you yell into your gag, only to receive another hit.
//SMACK!//
The flogger lands on your bare ass again.
"MMMMMMMMM!!!" you yell into your gag.
"They don't tend to make a lot of sound either," he adds.
//SMACK!//
The flogger lands on your bare ass again.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
After a couple more hits, you realize that this will continue as long as you make a sound. Thus you twitch and lean and grit, as the flogger keeps hitting your soft skin, but you don’t dare to let anything out of your anger.
Finally, after what it seems like an eternity, he puts the flogger back to the container, and looks at you forgiving for once.
"Tonight we will hold a welcome party for the two of you. You better get yourself sorted by then," he says. He locks you back in the cage the exact way you were before, then he leaves you alone with your thoughts.
//Was this a good idea?// you think to yourself. Perhaps if you would have played along, and helped him to take down Gus, you could have found a way out of this mess. Nevertheless, all you can do now is wait, and hope that fate would grant you a second chance somehow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you next? II">1. What will happen to you next?</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You spend the next few hours sitting idle in the cage, trying to reconcile with everything that happened. You truly became a slave. There is no denying of that. But you also see that it's not over yet. With the nanites in your veins, your urge to have sex might be a lot higher than it used to be. But you wouldn't be the only woman in her twenties out there who's entire life revolves around getting something in sufficient size between her legs.
Question is: how exactly //should you// get out of here? Perhaps you could fake that you love Neil until he lets you go. //But why would he?// You could also keep your eyes open for an option to escape. But even then, you would still have to get out of the straitjacket.
As you keep thinking, suddenly the door opens. You tense in the cage. And you soon recognize Neil's footsteps, as he starts to circle around you. At one point he stops, and two fingers start to invade you from the rear.
"Mhm!" you moan, sinking your teeth into your ballgag. Then the fingers leave. Your body left wanting.
"So: you wanna head out to the party or will you get flogged first?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave I">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head Neil slave I">2. You shake your head</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You nod, signaling that you give in.
"Excellent, pet," he says. He leads both you and Elena out of your cages. He unlocks your blindfolds, and he starts leading you through the corridors. Strange, but you find youself with a smile around the ballgag as he leads you. Now that you had your first fucking with multiple participants, the idea to have more makes you excited.
After that about a minute, you enter the common area. Most of the crew already there, food and drinks placed on the tables scattered around the compartment. A bit shy, you are knelt down. Then your ballgag in unlocked, and a monstrous cock is positioned in front of you.
You open your mouth, and start sucking it like the good slut you are. Only for someone to stand you up, your upper body bent down, and start ramming his cock inside you.
"AAAAhhhhhhh!!!" you exhale, letting the first cock out of your mouth.
<center><div class="mediumImage"><img src="./Images/adelynelenafuckedbywholecrew.jpg"></div></center>
Luckily the guy puts it back in, and you continue to suck on it. A minute later both men come in unison, shooting their load into both your vagina and down your throat.
A moment passes, and a new hand then takes your leash, and you are escorted to service another person. You take his erect member in your mouth, and keep sucking it for a few seconds, then a pair of arms grabs you, and you are lifted above the waists of two men, fitting their enormous cocks inside your vagina and asshole. Feeling the awesome pleasure, you almost lose control. But luckily you are able find your way back to the third cock, and you continue bobbing your head up and down.
You are soon rewarded with another load inside your vagina and another inside your asshole. Then the third man comes as well, sending yet another load down your throat.
"AAAAhhhhh!!!" you exhale. Panting from the exhaustion and still smiling from the joy, you are led to another group of men. Then another. Then another. Then another.
In the end, the party lasts for hours. As Neil leads you out of the compartment, you are barely able walk. He escorts you to the bathroom, gives you a good shower, then you are locked back in your cage in the cargo hold. You find Elena already there. //Strange.// You lost sight of her amidst all the action.
"You did well, pet," Neil says, and he leaves you alone in the cargo hold.
//That was good,// you think to yourself. And you have to admit, you started to subscribe to the idea of living the rest of your life in this manner. But would you like it five years down the line? Or even two? What if you get handed to a sadist? These thoughts keep you up for hours. Eventually you fall asleep, curled up in the cage with your arms in the straitjacket. Hoping that tomorrow would bring you something better.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Neil slave">1. The next day</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">"Mhm!!!" you grunt, twisting your arms in the straitjacket.
"Well, you wanted it: Twenty strokes as ordered!" Neil says. He gets you out of the cage, and you have to kneel down on the floor. Then he starts hitting you.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. "So, are you ready, or you want to have more?"
For a moment, you find yourself thinking. But after enduring all this there is only one option left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave I">1. You nod</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Adelyncage1.jpg"></div></center><<set $credits to 0>>
You spend the next few hours sitting idle in the cage, trying to reconcile with everything that happened. You truly became a slave. There is no denying of that. <<if $wentWillingly > 0>>But are you happy? Should you be? In a practical sense all that's left for you is to sit in the cage or get used. Nothing more. Nothing less. So it could be said that getting yourself enslaved was the wrong decision for once.<<else>>But you also see that it's not over yet. With the nanites in your veins, your urge to have sex might be a lot higher than it used to be. But you wouldn't be the only woman in her twenties out there who's entire life revolves around getting something in sufficient size between her legs.<</if>>
Question is: how exactly //should you// get out of here? Perhaps you could fake that you love Neil until he lets you go. //But why would he?// You could also keep your eyes open for an option to escape. But even then, you would still have to get out of the straitjacket.
As you keep thinking, suddenly the door opens. You tense in the cage. And you soon recognize Neil's footsteps, as he starts to circle around you. At one point he stops, and two fingers start to invade you from the rear.
"Mhm!" you moan, sinking your teeth into your ballgag. Then the fingers leave. Your body left wanting.
"Me and the boys put together a little welcome party for the two of you," he says. "Wanna head out willingly or will you get flogged first?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave I">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head Neil slave I">2. You shake your head</a></td>
</tr>
</table>
<</nobr>>
</div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $enemy3Health to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/Adelyncage1.jpg"></div></center>
The next day you wake up hoping that everything was just a dream. Some sort of a strange game your mind started to play with you. But of course: it isn't. And you are locked in this cage as long as your captor desires.
You also take note that you are horny as fuck. Your sex drive completely altered by the nanites. Your brain is still capable of independent thought. But if it was not for the straitjacket, you would be masturbating right now. And you would probably keep going as long as the muscles in your arms let you.
//I'm gonna kill this guy,// you think to yourself. And judging by the noises from the other side, you bet that Elena has the same idea.
After about an hour, the door opens. You recognize the sound of footsteps, as someone starts to circle around you. At a sudden, the steps cease, and two fingers enter your pussy. You tense, not really sure what to do. Then the arousal takes the better out of you, and you begin to move your rear up and down, all the while you moan vividly.
"Not so fast, lady," you hear as the two fingers leave your rear. Next you find yourself angry. It was such a good time you had. //Why did it have to be ruined?//
You can hear the man walk in front of your cage. A hand pressed on your face, and the ballgag is unlocked. Instinctively you open your mouth, and an enormous cock is pressed between your lips. You start to suck on it like the good slut you are, bobbing your head up and down. Then the cock gets absent from your mouth also. Getting you to the tipping point.
"Please, Master!" you plead shamelessly.
"What about the //I won't be your pet// part, huh?" Neil asks.
"Fuck you, Master!" you say then. In a way you meant this to be playful. But you find it a lot more sincere as it came out.
You expect to get slapped in the face for your dissonance. Instead, you hear the cage's door unlocked, and Neil escorts you out and instructs you to kneel down.
//But why would he want you to kneel down?//
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
"Ahhh!" you exhale as the flogger hits your naked butt.
"That's twenty strokes, sweetheart," Neil says. Out of mercy, he gets your ballgag back in your mouth. Then he starts hitting you.
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. To your relief, you can hear the flogger put down on a metal surface. "You did good, my dear."
"Now let's do something else," he adds. He removes your ballgag, and he pushes his cock inside your mouth. You start sucking on it as ordered, and this time you are //permitted// to keep going, his sperm ejaculated down your throat a couple minutes later.
"Good pet! You see: you are already getting the hang of this," he says, and he pats you on the head like an animal.
"I\'m not your pet!" the sentence slips out of your mouth. Then you find yourself trembling: you didn't actually expect to say this. But something made you do it anyway.
"That's another twenty, darling," Neil says. And you brace yourself.
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
"Ten," he says. "Every time you question my authority, you are going to be punished. Is that understood?"
You nod. Your butt burning in pain.
"Eventually you will learn your place. You all do," he adds.
You nod again.
"Good," he says. He gives you a firm slap on your ass (albeit a rather painful one due to the circumstances), then you are escorted back in the cage. As he walks out, you remember that he didn't finish the job. But it's not like you could do anything about it, //can you?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you next?">1. What will happen to you next?</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Adelyncage1.jpg"></div></center>
The next day you wake up in the cage, waiting for your captors to use you. You start twisting your arms in the straitjacket many times, in the hope that you could get out somehow. But of course: you are not able to. And you are locked in here as long as your captor desires.
At one point the door opens, and Neil enters the cargo hold. You get breakfast through a dildo, gulping down its tasteless contents, then you are escorted out of the cage, and his enormous cock is presented in front of you.
Horny as fuck, you start to suck on it like the good slut you are, and you earn a load in your mouth after a couple of minutes. After that you look up to Neil, as you already suspect that he has a question for you.
"Ready for a surprise?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head Neil slave II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">"Mhm!!!" you grunt, twisting your arms in the straitjacket.
"Well, you wanted it: Twenty strokes as ordered!" Neil says. You are to kneel down on the floor. Then he starts hitting you.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. "So, are you ready, or you want to have more?"
For a moment, you find yourself thinking. But after enduring all this there is only one option left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave II">1. You nod</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You nod, signaling that you will go with him.
"Excellent, pet," Neil says. He leads out of your cage and unlocks your blindfold. The same process repeated with Elena. After that, the both of you start to follow.
Once you arrive, you find yourself in the common area again. This time the compartment has a large table placed in the middle, with a set of cuffs on its legs. Neil starts to get you up there immediately. //There is the party. And there is the after party!// You are put in the right side, Elena gets the left one, facing each other so close your lips almost touch. You look at each other and smile: the both of you know what is about to happen.
"Now you may kiss each other," Neil says, and he lands a slap simultaneously on both of your asses.
<center><div class="mediumImage"><img src="./Images/adelynelenakissneil.jpg"></div></center>
You do as you are told, and start kissing each other vividly. And soon you can see other members of the crew enter. From the corner of your eyes you can see that they are taking performance enhancing drugs, then a guy steps behind the each of you and starts fucking you in the vagina. Being the good pets you are, you keep kissing, and you only stop when your head is turned away and a cock is showed into your mouths.
You keep kissing even after they ejaculate numerous times on your faces, licking and eating the precious semen off of each other, while there are newer and newer participants to your holes. Both of you orgasm multiple times, as they keep fucking you hour after hour, until the performance drugs start wearing off, and the crew is more content with doing everyday things for once.
Neil takes you back to the cargo hold, and you are locked back in the cage. In your mind you find yourself wanting to sleep. But you know for a fact that this is only beginning of the day. And thus you keep waiting. Sometimes twisting your arms in the straitjacket. Sometimes content with just sitting there.
After a couple of hours, you can hear footsteps, and you are let out of the cage again.
"Ready do to something fun?" Neil asks. And you know precisely your options.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave III">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head Neil slave III">2. You shake your head</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">You nod, signaling that you would follow him.
"Excellent, pet," Neil says. Next he unlocks your blindfold. You take a glance at Elena in her cage. Looks like she will stay behind.
After about a minute, you reach an usual looking door. And you find yourself smiling again: as you have a pretty good guess which cabin you arrived to.
<center><div class="mediumImage"><img src="./Images/adelynkneelneilscabin.jpg"></div></center>
As you are escorted through the door, you find the place is an average looking one. A king sized bed, some paintings, a holo and a carpet on the floor. You are led to the center of the room and knelt down. It is only then when you see the shock device next to you. You look at Neil scared. You are afraid of electricity. You were always afraid of electricity. Being a slave or not, you want nothing to do with it.
"Don't be afraid. It is a simple thing to be honest. And it has its uses," he says as he puts the electrodes on your thighs. Despite your fears, you keep motionless, but you cannot shake the thought that you could be electrocuted at any second.
He goes to the bed on the side of his room, and picks up a vibrator. Then he switches it on, and presses it between your legs.
"MMMmmmmm!!!" you moan, biting down on your ballgag, your arms tensing against the straitjacket's material.
"Now you will nod when you are ready for me to shock you. If you don't nod, you will not get shocked. Instead, you will just kneel here, and orgasm your brains out."
You stay motionless, struggling to remain silent from the joy. For some time, you keep your inner promise of never bothering with this fear of yours. Then, after your first orgasm, as you feel the second one approaching, your sex-crazed mind gives the permission to nod.
//ZAP!!!//
The sudden jolt that you feel is filled with pain. But also with incredible pleasure. You nod again. And again. And again. Orgasm after orgasm rippling through your body, shock after shock ravaging your mind, yet you find yourself yearning for the pain even more.
Neil is not just a slaver you realize. He is an expert with working with his possessions.
After your sixth orgasm, you try what happens if refuse to nod. And Neil keeps true to his word. He gives you two additional orgasms with the vibrator, but he refrains from shocking you again.
Of course: you still have to suck him off. But that is something you do willingly!
By the time Neil leads you out of his cabin, you could barely walk. He gives you a shower, then he leads you back to the cargo hold, where you are given your dinner through a dildo and get locked back in your cage.
Once he leaves you alone, you start go struggle in the straitjacket. Then at one point, you stop: as you realize it is hopeless. Thanks to the nanites Neil can keep you like this forever, sex being your only source of pleasure. The punishments might not be brutal. But they are //persistent.// And eventually your brain will learn that obedience is your only option.
You curl up in the cage, trying to find at least some comfort. Then as the hours go by, you fall asleep, hoping that tomorrow fate would bring you something better.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Nel slave I">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">"Mhm!!!" you grunt, twisting your arms in the straitjacket.
"Well, you wanted it: Twenty strokes as ordered!" Neil says. You are to kneel down on the floor. Then he starts hitting you.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. "So, are you ready, or you want to have more?"
For a moment, you find yourself thinking. But after enduring all this there is only one option left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Neil slave III">1. You nod</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $days to "???<<set $energy to 2>><center><div class="mediumImage"><img src="./Images/Adelyncage2.jpg"></div></center>
You wake up for the feeling of something huge keeping your mouth open. You want latch your fingers on it, however you realize that your arms are locked in front of you in in some sort of rubbery material. Something that expands to a certain point as you push against it, then stops ever so firm as you would go further… That\'s when it all comes back to you. You are a sex slave. Kept by Neil and his gang. Locked in a cage and straitjacketed until there is need of you.
You recall its been years. You do not know the exact interval. There was an anniversary a while back. But you also remember there was another one. So that means two years? Somehow it feels longer.
As for your gear: it didn\'t change much. You still have the same ballgag and straitjacket, however your nipples and clitoris were also pierced. Another thing that Neil adores is to keep placing weights on them.
You also have sex regularly. Hell, you are practically passed cock to cock twenty-four seven! And you adore Neil as your owner. You really do. Just as you adore every member of the crew. But is this something you want for the rest of your life? You are not sure. You have to admit: so far, it wasn't that bad. But you are not sure.
In the midst of your thoughts, the door opens. By now you can easily recognize Neil's footsteps. You heard him enter a thousand times. At one point, he stops, and he inserts two fingers in your wet pussy.
"Mmm," you moan from the pleasure as the fingers keep moving inside you.
"Slept well, beautiful?" he asks.
"Mhmm," you nod submissively.
The two fingers leave, your body left wanting. Then the cage's door is opened, and you are escorted outside and knelt down on the floor.
"Ready for breakfast?" he asks.
"Mhmm-hmm," you nod again.
He unlocks your ballgag, and he inserts a rubber dildo in you mouth. You start to suck on it, its tasteless contents spreading every corner of your mouth until there is nothing left. Then he leaves you alone, and the same process is repeated with Elena.
"What do we say now?" he asks.
"Thank you, Master!" you both say in unison.
"Alright, now let's get you closer to each other," he says, tugging on your leash, until you find yourself bumping to Elena. You feel a spark of joy as it happens. Most of the time you are in the same area. Yet still apart. Making you yearn for each other's touch.
<center><div class="mediumImage"><img src="./Images/adelynelenasuckcockneil.jpg"></div></center>
You can hear the sound of a zipper, and Neil's cock is pressed to your mouth. You open up and start to suck on it like the good slut you are, bobbing your head up and down. In the meantime Elena leans closer, and kisses your face by accident. //Not that you mind anyhow!// Then she moves on to Neil's balls, and he starts licking and kissing them. The both of you keeping to your tasks until he reaches the edge.
"Tongues out, ladies!" Neil says. You do as ordered, like a pair of synchronous machines, and you receive the precious semen on your tongues. Knowing the procedure, you start to kiss each other in front of him, every drop of semen gulped down in a rapid fashion.
"Alright, ladies! Adelyn, I'm going to need you for something. Elena, you are staying behind," he says. Your leashes yanked, you stand up. He escorts Elena back in her cage. Which you patiently wait out. After that, he unlocks your blindfold, and with another tug, you are expected to follow.
''Mission log updated!''<<set $mission4 to "==You have been captured enslaved by a smuggler called Neil. You need to find a way to get out!\n\nUPDATE: Neil decided to let you out of the ship. As his wage slaves. If you want to get rid of him, you need to figure out something!==\n\nUPDATE: Looks like you ended up as Neil's property for good. But perhaps somehow you could still get out?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You follow him Neil slave route I">1. You follow him</a></td>
<td><a id="2" data-passage="You refuse Neil slave route">2. You refuse</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">Without hesitation, you follow him, and he leads you out of the cargo hold. Once you stop, you find yourself at the docking ramp. With four other crew members to accompany you. //Strange.// In earlier times you would look upon this situation as a possible chance to escape. But by now you spent too much time as a slave to seriously entertain such idea.
"We will get some drinks, pet," Neil says. The docking ramp is descended to the ground, and you find yourself at the edge of a smallish town, in what seems like one of the more remote planets in the sector.
<center><div class="mediumImage"><img src="./Images/townofNowhere.jpg"></div></center>
The pirates head towards the center of the town, leading you by your leash. It is not the first time that you were lead publicly. And thus you ignore the faces of the people as they walk past you. Often with a smile as they would very much like to be in the place of your owner. //Or perhaps you.//
From the sidewalk it is the local pub you enter. Neil quickly finds and empty desk for the crew. You are ordered under the table, and your ballgag is unlocked from your mouth. Neil's cock is soon presented to you, and you obediently start sucking it, not minding the people around you. After merely a minute you get him to the edge, and you receive his load down your throat. Naturally, you go to the second cock, then the third one, all the while the waitress fetches you some beer, and the crew starts drinking from the cups. To your surprise, you are also offered a couple sips, as the crew cheers, pats you, and pinches you, treating you like the slave you are. And perhaps the slave you deserve to be.
<center><div class="mediumImage"><img src="./Images/adelynsuckcocktavern.jpg"></div></center>
At one point you can hear someone approaching the group. You look up, a cock still in your mouth, and you recognize it is a woman. Tall, blonde, wearing a white ruanite outfit, a large black leather bag on her shoulder.
"Hi Suzy," Neil says. He and the crew shaking hands with her.
<center><div class="mediumImage"><img src="./Images/suzie.jpg"></div></center>
"Call me Suzy again, and you will spend the rest of your life in a cock cage," the woman answers.
"Okay, Suzy!" Neil says, accompanied by a laugh. "What do you have for us?"
The woman sits down, and she takes one of the beers from a random crew member. In the meantime, the man you are currently sucking off comes in your mouth, and you are guided to another cock. But you still recognize that something is placed on the table. And that someone takes it.
"Bright Nova freighter, passing by Ranak II without an escort. Ripe for the taking," Suzy says.
"A Bright Nova ship? Without an escort?" Neil says. You imagine with a frown. "Man, this war is getting dire for these guys."
The word //war// ticks off a box in your head. But you don't have to search for long. It was about three months ago that you heard that the zetans launched an all out invasion on the Coalition, going all the way to New Terra, and actually taking it. But after that they couldn't get further. Ships pulled up from all corners of the Coalition in preparation for a massive counter push.
"Making our lives all the better," the woman says.
"Alright: I bite," Neil says, and takes a sip from his beer. "What's the payment?"
"Twenty for the job. Fifty more if most of the cargo is intact," Suzy says.
"Nice," Neil answers. You imagine with a smile. "Any chance I'm getting some advance payment?"
You can hear a bag dingling as it exchanges hands. A whistle to follow from your owner.
"Two grand up front. Not bad. Not bad at all," he says. "I accept."
"Glad to hear it," Suzy answers. Then you are surprised as she looks down to you under the table.
"Looks like your little pet is doing well too," she says smiling, a hand caressing your face.
"Wanna switch places with her?" Neil laughs. "Bet she wouldn't mind if she were to become your big sister."
"I will pass," Suzy answers. "Anyways. If you forgive me, I have to go. Lots of jobs to assign to lots of people."
"Oh, come on! I'm just joking here," Neil says.
But Suzy walks out. And you keep sucking cocks as ordered.
The pirates keep drinking until midnight. After that they return to the ship, where you get dinner through a dildo and you are locked back in your cage.
//Looks like tomorrow there will be some action,// you think to yourself. A bit envious of your smuggling years. Then you finally start to sleep, hoping that tomorrow will truly be a special one.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="It is indeed special">1. It is indeed special</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">"Mhm!" you grunt, and you start to twist your arms in the straitjacket.
"We don't want to go, huh?" he asks jokingly.
"Mhm!" you shake your head and smile. By now both of you know the reason behind your actions.
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
"Alright, lady, you just earned some punishment," he answers, and you start to giggle.
You are pointed to the floor and knelt down like so many times before. Neil attaches a pair of weights on your pierced nipples. The weights are heavy ones, you can already tell from the pull. Then a three ended chain is connected on the clamp on your clitoris and the ones on your breasts, and another weight is attached to it. This one is unusually heavy.
//SMACK!//
"Mhm!" then you grunt, as the flogger hits your ass without any time left for you to prepare. The hit itself is not that painful. However the force makes the weights dangle on the piercings. And that //is// painful. Even after years of ardous training.
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. One by one he stops the weights from dangling. Then the flogger is pressed behind the chain that connects your nipples, and the usual is asked from you. "So, are you ready, or you want more?"
In truth, you could endure more. Far more. But for once, you are curious what he is up to, and that leaves you with only one option.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You follow him Neil slave route II">1. You nod</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You nod, signaling that you would follow.
"Excellent, pet," he says, and he leads you out of the cargo hold. Once you stop, you find yourself at the docking ramp. With four other crew members to accompany you. //Strange.// In earlier times you would look upon this situation as a possible chance to escape. But by now you spent too much time as a slave to seriously entertain such idea.
"We will get some drinks, pet," Neil says. The docking ramp is descended to the ground, and you find yourself at the edge of a smallish town, in what seems like one of the more remote planets in the sector.
<center><div class="mediumImage"><img src="./Images/townofNowhere.jpg"></div></center>
The pirates head towards the center of the town, leading you by your leash. It is not the first time that you were lead publicly. And thus you ignore the faces of the people as they walk past you. Often with a smile as they would very much like to be in the place of your owner. //Or perhaps you.//
From the sidewalk it is the local pub you enter. Neil quickly finds and empty desk for the crew. You are ordered under the table, and your ballgag is unlocked from your mouth. Neil's cock is soon presented to you, and you obediently start to suck on it, not minding the people around you. After merely a minute you get him to the edge, and you receive his load down your throat. Naturally, you go to the second cock, then the third one, all the while the waitress fetches you some beer, and the crew starts drinking from the cups. To your surprise, you are also offered a couple sips, as the crew cheers, pats you, and pinches you, treating you like the slave you are. And perhaps the slave you deserve to be.
<center><div class="mediumImage"><img src="./Images/adelynsuckcocktavern.jpg"></div></center>
At one point you can hear someone approaching the group. You look up, a cock still in your mouth, and you recognize it is a woman. Tall, blonde, wearing a white ruanite outfit, a large black leather bag on her shoulder.
"Hi Suzy," Neil says. He and the crew shaking hands with her.
<center><div class="mediumImage"><img src="./Images/suzie.jpg"></div></center>
"Call me Suzy again, and you will spend the rest of your life in a cock cage," the woman answers.
"Okay, Suzy!" Neil says, accompanied by a laugh. "What do you have for us?"
The woman sits down, and she takes one of the beers from a random crew member. In the meantime, the man you are currently sucking off comes in your mouth, and you are guided to another cock. But you still recognize that something is placed on the table. And that someone takes it.
"Bright Nova freighter, passing by Ranak II without an escort. Ripe for the taking," Suzy says.
"A Bright Nova ship? Without an escort?" Neil says. You imagine with a frown. "Man, this war is getting dire for these guys."
The word //war// ticks off a box in your head. But you don't have to search for long. It was about three months ago that you heard that the zetans launched an all out invasion on the Coalition, going all the way to New Terra, and actually taking it. But after that they couldn't get further. Ships pulled up from all corners of the Coalition in preparation for a massive counter push.
"Making our lives all the better," the woman says.
"Alright: I bite," Neil says, and takes a sip from his beer. "What's the payment?"
"Twenty for the job. Fifty more if most of the cargo is intact," Suzy says.
"Nice," Neil answers. You imagine with a smile. "Any chance I'm getting some advance payment?"
You can hear a bag dingling as it exchanges hands. A whistle to follow from your owner.
"Two grand up front. Not bad. Not bad at all," he says. "I accept."
"Glad to hear it," Suzy answers. Then you are surprised as she looks down to you under the table.
"Looks like your little pet is doing well too," she says smiling, a hand caressing your face.
"Wanna switch places with her?" Neil laughs. "Bet she wouldn't mind if she were to become your big sister."
"I will pass," Suzy answers. "Anyways. If you forgive me, I have to go. Lots of jobs to assign to lots of people."
"Oh, come on! I'm just joking here," Neil says.
But Suzy walks out. And you keep sucking cocks as ordered.
The pirates keep drinking until midnight. After that they return to the ship, where you get dinner through a dildo and you are locked back in your cage.
//Looks like tomorrow there will be some action,// you think to yourself. A bit envious of your smuggling years. Then you finally start to sleep, hoping that tomorrow will truly be a special one.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="It is indeed special">1. It is indeed special</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">The next day starts off indeed as something ceremonial. The two of you are escorted out of your cages, getting breakfast from the dildo. After that, your blindfolds unlocked, you are escorted to the bridge, bent down, and you start getting fucked by the crew, looking at a desert planet as a ship pops into sight in front of you.
<center><div class="mediumImage"><img src="./Images/adelynelenafuckedonbridge.jpg"></div></center>
It is just like you imagined it to be. A corporate freighter, lightly armed, yet bulky, ripe for anyone who is determined enough to take the risk. But then you can see another vessel that exists FTL next to your target. However it actually starts facing //your vessel.//
<center><div class="mediumImage"><img src="./Images/RanakIIambush.jpg"></div></center>
"Open fire on that ship!" Neil orders. Your mind connecting the dots also. That //Suzy// sold you out. And you bet it is because a substantial bounty was placed on your heads. Meaning that right now you either defend yourselves, or you could collectively beat it.
The //Gneisenau// opens fire on the other on the other vessel. By that time its shield had been already raised however, the incoming shots absorbed by the energy field.
"Fuck!" You can hear one of the crewmen say. You recall it is James. The pilot.
"Keep shooting!" Neil orders. The Nova Core freighter jumping away in the midst of the action.
You stand motionless as the two ships begin to face each other, exchanging shot after shot in the blackness. But the enemy ship is just more accurate. The bolts breaching your shield and causing major damage to the hull.
"We are going down!" you can hear James say. And indeed, the //Gneisenau// starts to get sucked in by the planet's gravity well, the other ship in pursuit, shot after shot blazing past you.
"We need to get them off of our backs!" James says desperate.
"Jettison the cargo," you can hear another man say. You recall it is Clarkson. Neil's right hand. "If we are lucky, it might get them."
"Do it," Neil nods.
James does as ordered, and the cargo is jettisoned, right in front of your opponent. //And for the Stars, it works!// The enemy ship crashing down towards the surface with a gaping hole in its hull. Problem is: you are still crashing. And you soon collide to the surface not far from the other vessel.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Neil crash">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynelenafuckedincargohold.jpg"></div></center>
"How the hell is this not Alescia?" you can hear one of the crewmen ask.
"It's a sand planet," the answer comes. "There are lots of those."
"But it looks just like it," the crewmen says.
"Because it's a sand planet," you can hear the answer.
Hearing the words you smile. The two men are newcomers, and you didn't memorize their names just yet. On one hand, you are genuinely surprised that people like them could make this far without death. Then again, the man who asked the question just happens to be fucking you, the other one ramming Elena, the both of you bent down in the middle of the cargo hold. Which means that even with their limited wits they were able to go further in life than the two of you.
And the smile doesn't stay too long either: as a third man comes up to you, and starts fucking your mouth.
"We not gonna fly anytime soon," one of the men turns to Neil. You recall it is Eugene, the engineer. The rest of the crew are here also. The majority if them already done fucking you.
"The others might just have what we need to repair ours," Neil says.
"It might also be a death trap," Clarkson says.
"That's why we will need some good ol' subterfuge," Neil says, everyone turning to him the next second.
"We don't have any stealth gear. How do you want to infiltrate them?" Clarkson asks.
"We have two slaves," he says, pointing his palm to your bound forms. This is just the time the man behind you shoots his load. Then another one takes his place, thrusting his cock inside you.
"We don't have any spy equipment either," Eugene objects.
"Nor we have to," Neil says. "We let them out in the desert from the hole on level two. They walk until they reach the nearby canyon, then they pretend to collapse from the exhaustion. Then as the members from the other crew get there, we ambush them, and try to get at least one of them as prisoner. After the interrogation, we take up their clothes, pretend to be them bringing in the slaves, then we kill everyone onboard. Easy."
"How do we know they take the pretense?" Clarkson asks.
"Because they are hot as fuck. And everyone wants to believe they are at the verge of having two hot as fuck slaves under their cocks," Neil answers.
"Could work," Eugene nods finally.
"Yeah, it could work," Clarkson gives in as well, and soon the whole party is in agreement.
Of course: this doesn't mean the end of your fucking session. In fact, this is the time when they take some performance enhancing drugs, and they start fucking you for hours to no end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day">1. The next day</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynelenawalkindesert.jpg"></div></center>
At the start of the next day the crew fucks you once again, then you find yourselves among the dunes, directed to a predetermined location at the viccinity of the canyon. Sure, it might //seem// suspicious. But you are about a hundred percent that Neil is right on this one. Two sexy slaves are two sexy slaves. And who would want to miss all that fun?
On the other hand, you also find yourself conflicted. You've been a slave for two years. And your gut tells you that perhaps this is your only real chance to do something about it. //But what?// You could head to a different spot, and perhaps you could find something. //Anything.// Or you could just go to the other ship, and tell them everything you know about the gang in the hope that they take you in as their own slaves.
Alternatively, you could just do the job, accepting that Neil and his gang is your best option. Whatever you decide it is entirely on you!
TO BE CONTINUED</div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $credits to $credits + 400>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><div id="keypress"><<set $energy to 2>><<set $days to $days + 7>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
In the course of the next week you get everything you could from Gus' ship. After that you sell everything on Jafar, and finally you find yourselves a lot less broke then usual!<<set $currentLocation to "wild space<<set $currentHub to "wild space<<set $neilCompleted to 1>><<set $escapedFromNeil to 1>>
''Standing increased!''<<set $standing to $standing + 1>>
''Four hundred telers added!''
''Mission log updated!''<<set $mission4 to "==You have been captured by a smuggler called Neil. You need to find a way to get out!== Completed!
Time to look for another venture!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Iona V.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Iona V">1. Iona V</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Iona V.jpg"></div></center>
At the height of the summer season it is one of the so-called paradise planets of the sector. However the winters are long and unforgiving, and thus far this prohibited the planet from becoming one of the large population centers of the area. What makes the situation worse is that the planet is right at the edge of Zetan territory, with no major military base in the area. So even if someone would be willing to put up with the winters, they also have to take into account that the military's response time is abysmal, marking the planet as an excellent destination for the raiders.
Except in this case there was no military response at all. The alien craft landed at the edge of one of the small settlements scattered around the globe. And the zetans let them roam around, taking whomever they please in their path of conquest. But that is why you fancy this mission. Alongside with the whole operation the Caretaker put together. Small planets need to defend themselves. And who the heck else could serve as the best defense than the very spacers who live their lives robbing the area?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gunStart the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Let's save those people!">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>></div><<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><div id="keypress">You you land the ship at the side of the hill, one that overlooks the town and the alien's vessel. Once you walk down the docking ramp, you head to the top of the hill, and take a good look at the area with your visor.
<<set $chosetheSafeRoute to 0>><<set $alienMissionOngoing to 1>>
<center><div class="mediumImage"><img src="./Images/IonaTown.jpg"></div></center>
At first glance the town looks peaceful. A nice little medieval looking settlement, with a cathedral that could serve as a stronghold in time of emergencies. But as you take a closer look, you can see numerous alien soldiers, humanoid, blue skin color, walking on the streets. You see some other soldiers away from the buildings. They are escorting groups of women towards their vessel, necks chained together, their arms locked into straitjackets.
You feel the urge to rush to the town, and kill every one of those bastards. If a woman doesn't want to be a slave, no one should have the right to force it upon her! But you also know that if you do that, the ship will fly away, marking your mission as a failure. On the other hand, perhaps this way it would be for the better. You know how these operations work. If the aliens lose a ship, they will just send another one. If not for another reason, then to find out what happened with the one they lost. But kill the first half of the crew, perhaps top it all with their leader, and the others will run back home in terror, warning the others not to return. And who knows? Perhaps the aliens will do just that!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Infiltrate the alien's ship">1. Infiltrate the alien's ship</a></td>
<td><a id="2" data-passage="Send the aliens a message">2. Send the aliens a message</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/IonaAlienShip.jpg"></div></center>
You decide to take the direct route, and you go the alien's ship. After about an hour, you reach the vessel. You note that it is one of the larger ships, however the design is strange, and only one of the docking ramps are open, with two soldiers who stand guard at the front.<<set $chosetheSafeRoute to 0>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it alien">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress">//Fuck it!// you think to yourself. And you decide to do this mission your own way. After about an hour you reach the town ravaged by the aliens. Luckily, no one stands guard in the chaos, and you are able to make it to the streets without any opposition. Question is: where do you want to go exactly?
<<set $chosetheSafeRoute to 1>>
The cathedral seems to be an obvious choice. If the aliens have a leader (and why wouldn't they have?), that is where you are going to find him. However you remember the rows of women that you'd seen earlier. Going after them will be dangerous, as you could stumble into any number of enemies between the buildings. But if you want to save as many people as possible, this is the best way to achieve your objective.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the cathedral">1. Go to the cathedral</a></td>
<td><a id="2" data-passage="Go to the eastern part">2. Go to the eastern part</a></td>
<td><a id="3" data-passage="Go to the western part">3. Go to the western part</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
What is the greatest disaster of all time?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="World War I">1. World War I</a></td>
<td><a id="2" data-passage="World War II">2. World War II</a></td>
<td><a id="3" data-passage="Canceling Firefly">3. Canceling Firefly</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
//Unbelievable!// you think to yourself, and you proceed to the next question.
Name six tanks that participated in World War II:
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Matilda II, M4 Sherman, M26 Pershing, Type 61, Type 89, Type 97">1. Matilda II, M4 Sherman, M26 Pershing, Type 61, Type 89, Type 97</a>
</td>
<td><a id="2" data-passage="Panzer I, Panzer II, Panzer III, Panzer IV, Panzer V, Panzer VI">2. Panzer I, Panzer II, Panzer III, Panzer IV, Panzer V, Panzer VI</a></td>
<td><a id="3" data-passage="Churchill, Renault R 35, Char B1, Centurion, M3 Stuart, M18 Hellcat">3. Churchill, Renault R 35, Char B1, Centurion, M3 Stuart, M18 Hellcat</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
//Guess someone set the bar too low!// you think to yourself. And you proceed to the next question.
Who and when invented the first FTL drive?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Charles Brush - 1876">1. Charles Brush - 1876</a></td>
<td><a id="2" data-passage="Albert Einstein - 1905">2. Albert Einstein - 1905</a></td>
<td><a id="3" data-passage="Some guy living in a fridge - 2106">3. Some guy living in a fridge - 2106</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You give the answer to the computer, but it is wrong, and the console shuts off within an instant.
For the next ten minutes you are locked inside the compartment, trying just about anything in short of blowing up a grenade in order to get out of here. When the door finally opens, you expect the soldiers to barge in. But instead, the door is only opened by an inch, and a stone like object is flung in. You try to hide behind the console, but the pulse it emits gets you anyways, and you lose your consciousness the next second.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
//Our savior!// you think to yourself. And with it, you are in. Now you have full control over the ship\'s systems!
You check if every abducted women are in the tubes, where they can breath, then you suck the air out of every ship compartment with the exception of yours. You wait a few minutes for the crew to suffocate, then you give the signal to the Caretaker so he could commence the next stage of the operation.
And the cavalry indeed comes, in the form of six pirate ships, landed in the area near the town, their crews eliminating all spots of resistance in their wake. After about two hours, all is done, and there is no alien presence left. You can see the Caretaker approach your vessel, holding a small bag of telers in his hand, so you get to the back of the ship, and open the docking ramp.
<center><div class="mediumImage"><img src="./Images/Caretakeralt.jpg"></div></center>
"You did a great service to this sector," the man says, and he hands you the telers. You are about to take the money and leave. But then your glance falls on a collar, dangling from a large bag at the back of one of the guards who accompany him.
"What will happen to these women?" you ask.
"What do you think will happen?" he shrugs. "Once they received the nanobots, they will cherish their new place in society. Due to the trauma they suffered, they would be unable to return to their old lives anyways. In a sense, you can consider this as an act of mercy."
"You are a bastard," you answer.
"Well, you can always join them if you'd like," he answers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take the money and leave">1. You take the money and leave</a></td>
<td><a id="2" data-passage="Enslave me if you want!">2. Enslave me if you want!</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretakeralt.jpg"></div></center>
"I think we will leave now," you say, and the both of you walk past the man and his guards.
<<set $missionComplete to $missionComplete + 1>>
"Come back any time you feel ready for a mission," the Caretaker says. You stop for a moment, your eyes like daggers, but eventually Elena grabs your shoulder, and she drags you all the way back to the ship.
<<if $elenaRonanceEnacted == 0>>Only to give you a kiss when you reach the docking ramp.
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next aliens?">1. What's next?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><center><div class="mediumImage"><img src="./Images/Caretakeralt.jpg"></div></center>
"You can enslave me if you want, but I'm not taking part in this," you dart, and the eight men behind the Caretaker immediately point their guns at you.
"Really?" Elena asks. "This is how we are going to get enslaved?"
"You want to go back to the ship pretending that this is okay? I won't," you answer, and you turn back to the Caretaker. "You either take us with you, or you let everyone go."
"Then I guess we will take you with us," the man shrugs.
To the guards' instructions, you get your weapons on the ground, then the both of you are dressed naked. The men cuff your wrists and upper arms behind you, and you receive another pair of cuffs on your ankles, connected by a chain to the one on your wrists. You receive a thick collar around your necks, with a chain leash already attached to it, then the both of you are equipped with a ballgag at the size of your fists.
"Take them to the others. They will be sold for a good price on our private market," the Caretaker says.
Your leashes are yanked heavily, and the guards take you away, you only saying a muffled "Mmph!" as a failed form of protest. After about an hour, you reach a large vessel next to the town. Inside, you are separated, a regretful look your only form of goodbye. You are escorted to a dressing room inside the vessel. Once there, the chains are removed, and you are dressed into a reverse straitjacket, black in color. You also receive a hood that only leaves your mouth and nostrils open.
After that, you are escorted through the corridors, one stumble after the next as the guards keep catching you and groping you. You are locked into some sort of a device embedded into one of the walls, with a giant dildo that is designed to keep you in place. But the real trauma only comes after that: a needle is pressed in your naked thigh, containing the nanites, and you can feel your brain getting altered by them the moment they enter your blood flow.
<center><div class="mediumImage"><img src="./Images/takenbythecavalry.jpg"></div></center>
For some time, perhaps about an hour, you wiggle in your bondage. But eventually, the ship takes off from the ground, and with it, your resolve is reduced to zero. You chose to make a stand against the Caretaker and his cruelty. And now you are going to be a slave for the rest of your life. There is no changing of it. All you can do is hope that once your training is complete, you will be sold to a merciful owner.
BAD END: TAKEN BY THE CAVALRY</div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>><<set $shotElena to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><<set $days to $days + 1>><<set $credits to $credits + 300>><<set $currentHub to "wild space<<set $alienMissionCompleted to 1>><<set $alienMissionActive to 0>><<set $currentLocation to "wild space<center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You might not have been able to save those people. But money is money. And from that you got plenty of.<<set $alienMissionOngoing to 0>>
''Standing increased!''<<set $standing to $standing + 1>>
''Three hundred telers added!''
Question is: where to go next?
''Mission log updated!''<<set $mission5 to "==The aliens are abducting people on Iona V. You need to put an end to their efforts!== Completed!<<set $mission12 to "Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.
''You received a new message!''<<set $message3 to "<<if $elenaRonanceEnacted > 1>><<say 'Elena' 'images/elenaslaveowner2.jpgMeet me at the bar in Jafar, pet.<</say>><<else>><<say 'Elena' 'images/elenaslaveowner.jpgMeet me at the bar in Jafar.<</say>><</if>><<set $alesciaQuestActive to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $alienGroup to 4>><div id="keypress">//Time to end this,// you think to yourself, and you go to the cathedral.
There are two guards in front of you as you get to the entrance. You get your $weapon in hand, and prepare for combat.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it alien">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $alienGroup to 2>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens2.jpg"></div></center>
You go to the eastern part of the town, and you stumble into two soldiers escorting a row of slaves on the street adjacent to you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it alien">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $alienGroup to 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens1.jpg"></div></center>
You go to the western part of the town, and you stumble into a group of soldiers escorting a row of slaves on the street adjacent to you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it alien">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens2.jpg"></div></center>
You decide to free the slaves. In this situation their lives are the most important. You search the bodies for the key, and you start to unlock the collars around their necks. (they cannot be cut with your knife so you are forced to unstrap them). The women thank you for what you did, then they flee, in the hope that somehow they could find a way out of this hell.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep searching for slaves II">1. Keep searching for slaves</a></td>
<td><a id="2" data-passage="Go to the cathedral">2. Go to the cathedral</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>>You keep going forward, and you stumble into a group of soldiers on the street adjacent to you.
"Ade!" You hear Elena's warning. You turn around, and you freeze, as you recognize there is a second patrol behind you. Next, you want to reach for your gun, but it is too late, and a blue energy bolt hits you in the chest. The only good news is that it doesn't hurt. Despite that you lost control of your limbs. That gives you a small hope that you would survive this ordeal, as you collapse on the ground like a log.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one a tube filled with some strange liquid, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS
</div><div id="keypress">You decide to free the slaves. In this situation their lives are the most important. You search the bodies for the key, and you start to unlock the collars around their necks. Once you are done, it takes about twenty minutes to get rid of the straitjackets (they cannot be cut with your knife so you are forced to unstrap them). The women thank you for what you did, then they flee, in the hope that somehow they could find a way out of this hell.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep searching for slaves">1. Keep searching for slaves</a></td>
<td><a id="2" data-passage="Go to the cathedral">2. Go to the cathedral</a></td>
</tr>
</table>
<</nobr>>
</div><<set $alienGroup to 3>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens3.jpg"></div></center>
You keep going on the streets, and you stumble into a group of soldiers escorting a row of slaves on the street adjacent to you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it alien">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, ankles cuffs<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>>You decide to free the slaves. In this situation their lives are the most important. You search the bodies for the key, and you start to unlock the collars around their necks.
"Ade!" You hear Elena's warning. You turn around, and you freeze, as you recognize there is a patrol coming towards you. Next, you want to reach for your gun, but it is too late, and a blue energy bolt hits you in the chest. The only good news is that it doesn't hurt. Despite that you lost control of your limbs. That gives you a small hope that you would survive this ordeal, as you collapse on the ground like a log.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one a tube filled with some strange liquid, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS
</div><div id="keypress">With a small movement of your hand, you get an impact grenade at the ready, then at the right moment you let it go, throwing it to the alien's face, the poor fellow blown to small bits in front of you. After that, his goons are next, gunned down in quick succession thanks to your superior skills.
With that, the fight is over. You send the signal to the Caretaker, and the cavalry arrives an hour later, in the form of six additional pirate vessels, their crews eager to clear the area. As expected: by that time the alien ship had fled, lost to you forever, together with the women held captive onboard.
<center><div class="mediumImage"><img src="./Images/Caretakeralt.jpg"></div></center>
"Mission failed, my dears. However we are thankful that you took down their leader," the Caretaker says. You are about to say that it was still worth it. But then your glance falls on a collar, dangling from a large bag at the back of one of the guards who accompany him.
"What will happen to these women?" you ask.
"What do you think will happen?" he shrugs. "Once they received the nanobots, they will cherish their new place in society. Due to the trauma they suffered, they would be unable to return to their old lives anyways. In a sense, you can consider this as an act of mercy."
"You are a bastard," you answer.
"Well, you can always join them if you'd like," he answers.
''//Warning!//'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take the money and leave">1. You go back to the ship</a></td>
<td><a id="2" data-passage="Enslave me if you want!">2. Enslave me if you want!</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You and Elena lock eyes together. Actually, he has a point. Fighting head on the strongest guy the aliens have to offer might not be the best idea. You could get seriously injured, or even die as a consequence. On the other hand, what he offers is still a life. It might be a gruesome one, with the two of being passed cock to cock for the remainder of your lives. But this is //a kind of// gruesome you find arousing for once.<<set $status to "SLAVE<<set $outfit to "straitjacket, ballgag, steel slave collar, ankles cuffs<<set $elenasOutfit to "straitjacket, ballgag, steel slave collar, ankles cuffs<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none<<set $credits to 0>>
"Alright, you won," you say. "We surrender."
"Smart choice, human," the brute says.
Following the soldiers' instructions, you get your weapons on the ground, then the both of you are dressed inside the straitjackets. You receive a thick collar on your necks, with a chain leash already attached to it. Then the both of you are equipped with a ballgag at the size of your fist.
"I have the feeling that you might actually get fond of being my pleasure pets," the brute says looking at your erect nipples. After that, you are taken away, marched through the streets with your leashes, and escorted inside the vessel. As you walk on the corridors, you see numerous human-sized tanks against the walls. Some of them are empty. Some of them are filled with water, bound women equipped with a re-breather and a hood on their heads floating inside them.
You think that perhaps you would be ushered into one of these, but instead, you are escorted to some sort of a dungeon, where the both of you receive a hood on your heads.
<center><div class="mediumImage"><img src="./Images/takenbythewarchief.jpg"></div></center>
For some time, perhaps about an hour, the both of you wiggle in your bondage. But You can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE WARCHIEF</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/ranakii.jpg"></div>
</center><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ranak II">1. Ranak II</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/ranakii.jpg"></div></center>
It is a desert planet just like Alescia. However it is located at a key trade route between the most populous zetan planets, and that enabled the local corporations to take their industry's to the surface. Mainly to hide their shady background operations that is. And that includes Mr. Coleton, the man who kidnapped Princess Keith. The factory he runs also serves as his prime residence. A place where he can do whatever he wants with whomever his goons bring before him. But today the show is over. And you will rescue his newest possession. And who knows? Perhaps you could also make him pay for what he'd done! <<set $EmeraldGraceJumps += 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gunStart the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Start the mission II">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>></div><<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><div id="keypress">Once you arrive, you land the //Emerald Grace// at the other side of the dunes, then you get to the top, and you take a look at the complex with your visor. <<set $cowMissionOngoing to 1>>
<center><div class="mediumImage"><img src="./Images/desertFacility.jpg"></div></center>
It was purposefully built in the middle of nothing, so it could only be approached on foot after someone landed nearby with a spaceship. One could argue this means that the security personnel should already be shooting at you. But unscheduled arrivals happen, and by the time the guards get their orders, you will be already inside, guns blazing, killing folks left and right in your wake. The only question is: //what should be your approach?//
The most convenient choice seems to be a frontal assault. But the defenses there could be formidable. You could try the back entrance as an alternative. There would be sufficient security personnel in that sector also, but your chances could be greater. The emphasis is on the word //could//, as sometimes the priorities between the two are reversed, making the back entrance the better defended of the two. As a third option, you could blow a hole in the wall, and enter the building from a place nobody expects from. Assuming that your explosives are strong enough to get through the material that is. If not, your assault will be a short lived one!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try the entrance">1. Try the entrance</a></td>
<td><a id="2" data-passage="Try the backdoor">2. Try the backdoor</a></td>
<td><a id="3" data-passage="Blow a hole in the walls">3. Blow a hole in the walls</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">You decide to barge into the place from the front, with the thought that this might be the weakest part of the complex. But the moment you arrive two turrets pop out from the sand, and they open fire at you. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 48>><<else>><<set $playerHealth to $playerHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 80>><<else>><<set $playerHealth to $playerHealth - 112>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 48>><<else>><<set $elenaHealth to $elenaHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 80>><<else>><<set $elenaHealth to $elenaHealth - 112>><</if>><</if>><</if>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it left turret desert">1. Shoot the one on the left</a></td>
<td><a id="1" data-passage="Try to shoot it right turret desert">1. Shoot the one on the right</a></td>
<td>3. Drop your weapon (there is no point!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it two turrets I">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress">You decide to barge into the place from the back, with the thought that this might be the weakest part of the complex. Only to see a turret pop out of the wall, opening fire at you. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 24>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 24>><<else>><<set $elenaHealth to $elenaHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 40>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it turret desert">1. Try to shoot it</a></td>
<td>2. Drop your weapon (there is no point!)</td>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="3" data-passage="Run for it two turrets I">3. Run for it</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/holeinthewall.jpg"></div></center>
You decide to blow a hole into the walls of the complex. Two of them in fact, one to serve as a distraction, another one that you use to make your entrance. //And they actually work!// As literally no one on the other side as you enter from what you created.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward! Coleton">1. Onward!</a></td>
</tr>
</table>
<</nobr>></div><<set $days to $days + 1>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $gotMistressEnslaved to 1>><div id="keypress"><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "ballgag, cow collar<<set $elenasOutfit to "ballgag, cow collar<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none<<set $daysPassed to 0>>You wake up for the feeling of something large placed in your mouth. You open your eyes, and you want to get to it, but then you realize that your limbs are held in place by cuffs, your vagina and asshole both plugged by giant dildos.<<set $daysPassed to 0>><<set $coletonAlternate to 1>>
<center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/adelynfacility2.jpg"></div></center>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
"MMMM!!!" you grit your teeth against the gag, but you realize that you can't do anything.
That's when you think it would be a good idea to look around. And you indeed begin to do so.
The first person you see is Elena.
<center><div class="hugeImage"><img src="./Images/elenafacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/elenafacility2.jpg"></div></center>
The second is a woman you indentify as Princess Keith.
<center><div class="hugeImage"><img src="./Images/keithfacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/keithfacility2.jpg"></div></center>
And finally you see other women. Some of them locked in place just like you.
<center><div class="mediumImage"><img src="./Images/randomwomencow.jpg"></div></center>
Others locked into some sort of chambers.
<center><div class="hugeImage"><img src="./Images/randomwomenpaichamber.jpg"></div></center>
While others are cuffed to table that have a very convenient purpose.
<center><div class="mediumImage"><img src="./Images/randomwomenfucktable.jpg"></div></center>
"Ah, my newest pet finally woke up."
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You can see a man before you, wearing jeans, a ragged shirt and a cowboy hat. You recognize him as Mr. Coleton, based on the data provided by the Caretaker.
"As you can see around you, this is a farm," he says, but you already examined your surroundings. "Escape, as you can see is impossible. I can keep you like this forever if I intend to. But as you already witnessed, there are other options. Be a good cow, and you can receive actual sexual stimulus. Be a bad one, and you earn the glass prison, forced to give milk through electroshocks. As for longevity, I tend to keep slaves for five years. After that, the nanites will need to be replenished by the Ministry. But don’t worry darling, by then, your brain will be quite incapable of independent thought."
"As for your //own// nanites, I might have slipped up, and forgot to give them to you. But I will surely get them in a couple of days, until then you will have to endure," he adds. "Oh, and if you worry about the Princess, she is right beside you," he says, and he slaps the ass of the cow you already identified as Princess Keith, followed by a muffled sound that's unusually angry. "In fact, the three of you are all beside each other. Just so you could appreciate this life side by side until you collectively lose your free wills from the stimulus."
He removes the giant gag from your mouth, and he whips his erect cock in front of you.
"And, since you are the cheerleader, I decided to reserve my seeds just for you," he adds, pressing his cock against your face.
You run through your options in your head. But making this guy angry seems like a //really-really-really// bad idea.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You spit on his face">1. You spit on his face</a></td>
<td><a id="2" data-passage="You suck his cock Farm">2. You suck his cock</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $elenaDeadForWhile to 0>><center><div class="mediumImage"><img src="./Images/corridor.jpg"></div></center>
You go forward in the complex, the alarm bell buzzing, hearing rapid footsteps from all directions. As you reach the end of the corridor, you arrive to a junction. You could go to the right or the left. Sadly, the schematics were not provided to you. And that means you have zero idea where they lead!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the right">1. Go to the right</a></td>
<td><a id="2" data-passage="Go to the left">2. Go to the left</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
As a last act of defiance, you gather your saliva in your mouth, and spit the man in the face.
"Thought as much," he says. "Men, get her to one of the pain booths!" you hear, and you start to struggle. But there is nothing you can do.
You are dragged out of the device by two people, and you are placed inside one of the chambers, your limbs cuffed in place one by one. There is a new milking machine you are attached to, similar to the one they used earlier, then a giant dildo is inserted all the way inside your vagina, too big to let out.
"Enjoy the next five years, darling," Mr. Coleton says, and you can hear some sort of a device turned on.
<center><div class="hugeImage"><img src="./Images/adelynpainbooth.jpg"></div></center>
A bit of time passes, and the first shock arrives. //ZAP!// It's origin the dildo. Then the second one. //ZAP!// Followed by the third one. //ZAP!// Your entire body to shudder each occasion.
You become aroused from the pain, despite your hatred of electricity. But then you recognize the other thing: thanks to the dildo being stationary, you are unable to come, no matter how horny you are. And Mr. Coleton just said five years!
"MMMM!!!" you start to struggle against the cuffs, but all of them are locked tight, so there is zero sense behind your efforts. In the whole time, the dildo keeps shocking you. //ZAP! ZAP! ZAP!// And the milk keeps dripping from your breasts. The entire process repeated until the day is over.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Farm Box I">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynsuckscockfacility.jpg"></div></center>
Adamant on taking no chances (and also because you are horny as fuck!) you decide to suck his cock, earning a load in your mouth after a couple of minutes.
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
"Now that's what I like," Mr. Coleton says. He locks back that gag in your mouth, and he leaves you alone with your thoughts.
<center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/adelynfacility2.jpg"></div></center>
At one point the giant dildos inside you begin to vibrate, the milk continuously dripping from your breasts. And it just keeps going, you unable to do anything about it.
At night the vibrations stop, and you get fed through the dildo. Out of mere instinct, you decide to struggle a bit. But you already know where that takes you.
//This will be my life forever,// you think to yourself, and you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton I">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">You decide to go to the right. For some time you encounter no resistance. Then you stop at a sudden, as you can see a turret pop out from the cieling, opening fire at you. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 24>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 24>><<else>><<set $elenaHealth to $elenaHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 40>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it turret desert">1. Try to shoot it</a></td>
<td>2. Drop your weapon (there is no point!)</td>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="3" data-passage="Run for it Onward">3. Run for it</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You decide to go to the left, and you arrive to a hall. A hall filled with human cows. //Oh no!//
<center><div class="mediumImage"><img src="./Images/randomwomencow.jpg"></div></center>
<center><div class="hugeImage"><img src="./Images/randomwomenpaichamber.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/randomwomenfucktable.jpg"></div></center>
"Do you like what you see, ladies?" you hear the question.
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You turn around, and you can see a man, dressed in farm clothes, with a shotgun in his hand. You recognize him as Mr. Coleton, based on the data provided by the Caretaker. There is also a pair of guards who accompany him, their guns pointed at you.
"We are here for the Princess," you say. "Nobody has to get hurt."
"In that case I suggest that you surrender," the man says. "Otherwise I might just decide that the two of you are up next in those pain booths."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You surrender Coleton">1. You surrender</a></td>
<td><a id="2" data-passage="You fight for it Coleton">2. You fight for it</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
"Alright, I give up," you say, and you drop your gun on the floor, alongside with Elena.
"Guards: you know what to do," Mr. Coleton says, and his goons raise up their weapons, and begin to fire. Instead of bullets, they shoot some sort of darts that are able to go through your suit's material. For a moment, you are unsure what the darts would do.
//ZAP!//
Then they shock you all at once, and you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton Alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
</div>Without any warning you draw your weapons. You focus on the two guards in front of you. Mr. Coleton apparently froze when he realized there is an actual firefight before him.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Coleton">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Coleton">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="You surrender Coleton">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $days to $days + 1>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $gotMistressEnslaved to 1>><div id="keypress"><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "ballgag, cow collar<<set $elenasOutfit to "ballgag, cow collar<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "noneYou wake up for the feeling of something large placed in your mouth. You open your eyes, and you want to get to it, but then you realize that your limbs are held in place by cuffs, your vagina and asshole both plugged by giant dildos.<<set $daysPassed to 0>><<set $coletonAlternate to 1>>
<center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/adelynfacility2.jpg"></div></center>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
"MMMM!!!" you grit your teeth against the gag, but you realize that you can't do anything.
That's when you think it would be a good idea to look around. And you indeed begin to do so.
The first person you see is Elena.
<center><div class="hugeImage"><img src="./Images/elenafacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/elenafacility2.jpg"></div></center>
The second is a woman you indentify as Princess Keith.
<center><div class="hugeImage"><img src="./Images/keithfacility1.jpg"></div></center>
<center><div class="mediumImage"><img src="./Images/keithfacility2.jpg"></div></center>
"Ah, my newest pet finally woke up."
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
All of the sudden, you recognize someone's steps, then you tense, as Mr. Coleton stops in front of you.
"As you can see around you, this is a farm," he says, but you already examined your surroundings. "Escape, as you can see is impossible. I can keep you like this forever if I intend to. But as you already witnessed, there are other options. Be a good cow, and you can receive actual sexual stimulus. Be a bad one, and you earn the glass prison, forced to give milk through electroshocks. As for longevity, I tend to keep slaves for five years. After that, the nanites will need to be replenished by the Ministry. But don’t worry darling, by then, your brain will be quite incapable of independent thought."
"As for your //own// nanites, I might have slipped up, and forgot to give them to you. But I will surely get them in a couple of days, until then you will have to endure," he adds. "Oh, and if you worry about the Princess, she is right beside you," he says, and he slaps the ass of the cow you already identified as Princess Keith, followed by a muffled sound that's unusually angry. "In fact, the three of you are all beside each other. Just so you could appreciate this life side by side until you collectively lose your free wills from the stimulus."
He unlocks the gag portion of your mask, and whips his erect cock against your face.
"And, since you are the cheerleader, I decided to reserve my seeds just for you," he adds, pressing his cock against your face.
You run through your options in your head. But making this guy angry seems like a //really-really-really// bad idea.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You spit on his face">1. You spit on his face</a></td>
<td><a id="2" data-passage="You suck his cock Farm">2. You suck his cock</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/keithface.jpg"></div></center>
"Any chance that you are a slave owner?" you ask.
"Well, in an essence, yes. Us Keiths have a pretty grand selection of subjects. Why do you ask?" she frowns.<<set $cowMissionComplete to 1>>
"Me and my friend are both submissives. Big time. When we arrived to the sector, we started to account with this possibility. And for the matter of fact we kinda like it. So..."
"Actually I would be glad to take you in as my slaves," she nods, as a great surprise to both of you. "I'm a huge dominant in my free time, and I just sold my last slave to my best friend because they really started to have a connection. Not to mention that if I have to go to the market, it will take forever to find someone with those bodies of yours. But despite that, I'm a conscious owner. And I do give a choice to my would be servants. So, do you want to be my pets or not?"
''//Warning!//'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You shake your head Princess">1. You shake your head</a></td>
<td><a id="2" data-passage="You nod Princess">2. You nod</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center><<set $days to $days + 1>>
The start of the next day you recognize through being fed by the same dildo that is forced in your mouth. After that, Mr. Coleton starts to walk among you, and you tense. You hear the question: "Are we happy here?", but the voice is far away, and you recognize it is not asked from you.<<set $daysPassed += 1>>
Then you hear the question again. And again. Finally, Mr. Coleton steps to you, his hand pressed on your back, and the question is repeated.
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
"Are we happy here?" The question makes you furious beyond measure. It is not enough that you have to serve as a cow for the next five years. But now he is asking you to consent to all this? Then again, if you //don't//, you will find yourself in one of those chambers in no time.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You shake your head">1. You shake your head</a></td>
<td><a id="2" data-passage="You nod">2. You nod</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center><<set $farmbox to 1>>
You decide to shake your head. No matter how angry this might make him!
"Thought as much," he says. "Men, get her to one of the pain booths!" you hear, and you start to struggle. But there is nothing you can do.
You are dragged out of the device by two people, and you are placed inside one of the chambers, your limbs cuffed in place one by one. There is a new milking machine you are attached to, similar to the one they used earlier, then a giant dildo is inserted all the way inside your vagina, too big to let out.
"Enjoy the next five years, darling," Mr. Coleton says, and you can hear some sort of a device turned on.
<center><div class="hugeImage"><img src="./Images/adelynpainbooth.jpg"></div></center>
A bit of time passes, and the first shock arrives. //ZAP!// It's origin the dildo. Then the second one. //ZAP!// Followed by the third one. //ZAP!// Your entire body to shudder each occasion.
You become aroused from the pain, despite your hatred of electricity. But then you recognize the other thing: thanks to the dildo being stationary, you are unable to come, no matter how horny you are. And Mr. Coleton just said five years!
"MMMM!!!" you start to struggle against the cuffs, but all of them are locked tight, so there is zero sense behind your efforts. In the whole time, the dildo keeps shocking you. //ZAP! ZAP! ZAP!// And the milk keeps dripping from your breasts. The entire process repeated until the day is over.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Farm Box I">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You nod, swallowing all your anger. The man laughs, and he proceeds to unlock his zipper. You suck him off to your best knowledge, and you earn a load in your mouth after a couple of minutes. After that, your feeding gag is locked back, and another question is asked from you.
"Are we //very happy//?" he says, and he starts rubbing your back with his fingers.
//Shit!// The thought goes through you. This question was not asked to the others. But neither they have an exceptional body as yours. You recognize he asks you if you want to be one of the women strapped to those tables. And you are pretty sure once you join them, you will be there to stay.
Then again, you are horny as shit. And you could really use an actual cock.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center><<set $tablefacility to 1>>
You nod, choosing the route that seems the most pleasurable.
"Excellent," Mr. Coleton smiles. "Men, strap her to one of the tables!" he says, and you can hear the guards laughing as they approach you.
<center><div class="mediumImage"><img src="./Images/adelyntable1.jpg"></div></center>
You are dragged outside the device by two people, and you are strapped on of the tables in the compound, your wirsts cuffed to a set of O-rings. Finally, you receive a giant ballgag, and the tubes of a new milk machine are attached on your breasts.
<center><div class="mediumImage"><img src="./Images/adelyntable2.jpg"></div></center>
Immediately, a man starts to fuck you in the vagina. Aroused, you groan, your milk getting sucked out of your breasts. Then the man comes in your vagina, and he is soon replaced by another. And another. And another. And another.
At night, a dildo is pushed inside your mouth, and you gulp down its tasteless contents. One of the guards cleans up the mess around you, then your ballgag is relocked, and you are left alone with your thoughts.
//That was good,// you think to yourself, and you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $daysPassed > 1>><a id="1" data-passage="You are saved">1. You wake up</a><<else>><a id="1" data-passage="You wake up pleasure I">1. You wake up</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You decide to shake your head. No matter how enticing the possibility might be!
"Maybe tomorrow," Mr. Coleton says, and he leaves you alone for the day.
<center><div class="mediumImage"><img src="./Images/adelynfacility2.jpg"></div></center>
The machine comes to life, and the giant dildos begin to vibrate inside you. Remembering the women in the chambers, you dare not to struggle, giving your milk away as if you were a willing servant.
At night, you receive your dinner, and your torment ceases for the time being.
//This will be my life forever,// you think to yourself, and you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton II">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center><<set $days to $days + 1>>
The next morning you wake up by beind fed through the dildo in your mouth. Once again, Mr. Coleton goes through the flock, and asks everyone the appropriate questions.<<set $daysPassed += 1>>
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
"Are we happy here?" he stops as he reaches you, and starts caressing your back.
For a moment, you feel your blood boiling, but you know that you either swallow this frog, or your future self will be very sorry for your actions.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You shake your head">1. You shake your head</a></td>
<td><a id="2" data-passage="You nod III">2. You nod</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You nod, avoidant of plunging yourself into a fate of pain and denial.
"Excellent," he says, and he proceeds to unlock his zipper. You suck him off to your best knowledge, and your earn a load in your mouth after a couple of minutes. After that, the gag is locked back in your mouth, and another question is asked from you.
"How about the tables?" he asks. And you feel like your blood is boiling again. Will he ask this every day? And if so, how long could you resist the temptation?
Sadly, it seems your choices here are being between a rock and a hard place. Albeit one option seems to be a helluva lot better than the other.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head III">2. You shake your head</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
You decide to shake your head. No matter how enticing the possibility might be!
"Maybe tomorrow," Mr. Coleton says, and he leaves you alone for the day.
<center><div class="mediumImage"><img src="./Images/adelynfacility2.jpg"></div></center>
The machine comes to life, and the giant dildos begin to vibrate inside you. Remembering the women in the chambers, you dare not to struggle, giving your milk away as if you were a willing servant.
At night you receive your dinner, and your torment ceases for the time being.
//This will be my life forever,// you think to yourself, and you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are saved">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $days to $days + 1>><<set $outfit to "naked<<set $elenasOutfit to "naked<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none<<if $farmbox > 0>><center><div class="hugeImage"><img src="./Images/adelynpainbooth.jpg"></div></center><<elseif $tablefacility > 0>><center><div class="mediumImage"><img src="./Images/adelyntable1.jpg"></div></center><<else>><center><div class="hugeImage"><img src="./Images/adelynfacility1.jpg"></div></center><</if>>
The next day you wake up for an explosion. And you shudder. //What\'s happening?// you think to yourself, as you can hear the fire alarm go off. Locked in place and helpless, all you can do is wait, as you can hear numerous gunshots, both plasma and regular, mixed with the sounds of the droplets on the ground and your skin from the sprinkles above you.
<center><div class="mediumImage"><img src="./Images/Caretakeralt.jpg"></div></center>
"Don't do anything stupid, Coleton. You know why we are here for." At one point, the fighting stops, and you can hear the Caretaker's voice. //Of course!// They couldn't just leave the Princess, even if your mission was a failure. Instead, the Caretaker organized a rescue mission, personally led by him to avoid another screw up.
<center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
"And what if I just shoot your pretty head?" Mr. Coleton asks.
"Then the next day there will be another Caretaker, and you will be six feet under," he says emotionless.
For a moment, there is complete silence. The air particles growing heavier around you.
"Alright, you won," Mr. Coleton says finally. "You can take the Princess back."
"Excellent," the Caretaker answers.
One by one the women in the compund are unlocked, save from you for the moment. You and Elena exchange glances, hopeful. Then you can hear a slap, a violent one, followed by Mr. Coleton's gasp.
"Were it up to me, you would switch places with them for a millennia," you can hear the Princess speak.
"What about your agents?" Mr. Coleton asks.
"You can do with them as you see fit," the Caretaker answers. Without a thought, your body tenses. For a moment, you were hopeful. But you already knew that if you get enslaved once, there is no way out. "They are just a pair of freelancers who thought they are tough enough. This type never gets far, no matter the chances you give them."
"Actually, I would like to bring them home as my pets," you can hear the Princess say. Another twist in the roller coaster of emotions. "The last few weeks really spur up my dom side, and I have a bunch of ideas that I would like to exercise on a pair of fresh slaves. This might just save me a trip to the market."
"As you wish, Princess," the Caretaker answers. "We already told your father your location. He confirmed that one of his ships is set to arrive within the hour."
"How convenient," the Princess darts.
"Come on, pets." You are set free from your predicament, then you are led outside the complex. You follow the woman for the better part of an hour, not really sure what to do, as your limbs are free, but both of you are unarmed. At one point you suddenly stop, your mind set to wonder what happened.
<center><div class="mediumImage"><img src="./Images/keithface.jpg"></div></center>
"I really don't get those people. Forcing people to be slaves. One either wants to be a slave, or not, that's all there is to it," she says. And suddenly, you become hopeful again. "So... That kinda leaves the situation for you two here." you grunt.
"So, I would actually be glad to take you in as my slaves. I have so much ideas, and actually I just sold my last slave to my best friend because they really started to have a connection. Not to mention that if I have to go to the market, it will take forever to find someone with those bodies of yours. But despite that, I'm a conscious owner. And I do give a choice to my would be servants. So, do you want to be my pets or not?"
''//Warning!//'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You shake your head Princess">1. You shake your head</a></td>
<td><a id="2" data-passage="You nod Princess">2. You nod</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/keithface.jpg"></div></center>
<<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><<if $outfit == "ruanite catsuit, slave mittens, steel slave collar<<set $outfit to "none<</if>><<if $elenasOutfit == "ruanite catsuit, slave mittens, steel slave collar<<set $elenasOutfit to "none<</if>>You shake your head. <<set $cowMissionComplete to 1>>
"Very well. Your refusal saddens me, however I respect your decision," she says.
After that, butt naked, you embark for a long walk back towards the ship.
<<if $elenaRonanceEnacted > 1 && $gotMistressEnslaved > 0>><<set $gotMistressEnslaved to 0>><<set $punishmentDue to $punishmentDue + 6>>"That's six punishment points, my pet," Elena says.
"Six?" you ask out loud.
"You got your Mistres enslaved, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.
''You received six punishment points.''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next cow">1. What's next?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "SLAVE<center><div class="mediumImage"><img src="./Images/keithface.jpg"></div></center>
You nod. If anything, the last few days convinced you that you want this life. Through and through as they say.<<set $cowMissionActive to 0>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
"What's your name?" she asks with a smile.
"Adelyn Blake," you answer.
"Well, Adelyn, kiss my feet three times, and say that you want to be my slave," she says.
<center><div class="mediumImage"><img src="./Images/adelynkisseskeithsfeet.jpg"></div></center>
You do as instructed, then you say the famous words: "I want to be your slave, Mistress."
"What about you, darling?" she turns to Elena.
"I... I'm Elena Harper," she says, and she proceeds with the kisses. "I want to be your slave too, Mistress," she adds. Looks like the three days had the same effect on her.
<center><div class="mediumImage"><img src="./Images/elenakeithsfeet.jpg"></div></center>
"Excellent," the Princess smiles. "Now as I said: I do not have a problem when someone refuses to be my slave. But once you agreed to it, the distinction has been made. Which means that your minds need to be shattered and put back together to best fit the needs of your owner. So from now on, if you say no to me, I will take it as a signal that there is still some breaking in to do. Understood?"
"Yes, Mistress!" The both of you say in unison.
"Excellent," she says. "I also refrain you from talking from now on. It really is a useless thing for a slave to do."
After about an hour, the ship arrives, and the both of you are escorted up the docking ramp. Once inside, Keith lets you go, and she quickly dresses into one of her outfits. Her humiliating nakedness finally at an end.
<center><div class="mediumImage"><img src="./Images/keith.jpg"></div></center>
"I also considered taking that heap of junk of yours. But I don't think it's even worth enough to assign someone to do the job," she adds as she returns, and she proceeds to escort you to the cargo hold with two cages and numerous bondage items.
The both of you are placed into a black full body suits, dressing you from head to toe, your hands locked into bondage mittens. The mask portion has the mouth open, and you have an inflatable ball as a gag that is too large to get out with your tongue. After that you are escorted to one of the cages, and wait patiently until Elena goes through the same process, locked in a cage adjacent to yours.
For a moment, you feel calm. So far this isn't that bad after all. Then a vibrator is slipped in your vagina and zipped in, and with the push of a button, it begins to vibrate, you helpless to do anything with your hands locked into mittens.
"Mmmmmm!!!" you groan, both of your hands between your legs.
"This will go on until your minds are shattered," she says, then she leaves you alone in the cargo hold. And the vibrations just keep going, you helpless to do anything to stop them.
''Mission log updated!''<<set $mission6 to "==Princess Keith was abducted and she is held on Ranak II. You need to rescue her!== Completed... In a way!<<set $cowMissionCompleted to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Keith">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress"><<set $status to "SLAVE<<set $outfit to "ruanite catsuit, bondage mittens, steel slave collar<<set $elenasOutfit to "ruanite catsuit, bondage mittens, steel slave collar<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none<<set $credits to 0>>//Bzzzzzz!//
<center><div class="mediumImage"><img src="./Images/keithvibratorgagged.jpg"></div></center>
The vibrations keep rippling through your body, you being powerless to stop them. Both of your mittened hands pressed tightly on the aggressor, you keep twisting and turning your body in the cage. But you know for a fact that you can't do anything.
Next to you, Elena too keeps moaning, you can hear it clearly. But she is just as powerless as you are.
//Bzzzzzz!//
Again, you twist and turn your body. But you can't do anything.
//Bzzzzzz!//
Desperate, you try to unzip your crotch. But due to the mittens it is not possible. You also make an attempt in turning off the damned thing. But the material used for the mitten is both soft and thick, making it impossible to push the button.
//Bzzzzzz!//
Eventually, you resort to just lie there. All your strength exhausted in so many futile attempts. For some time, you can hear that Elena keeps up her efforts. Then she gives up also.
//Bzzzzzz!//
At one point, about an eternity later, you can hear the door opened. A series of steps towards you, and you begin to hope that your torment would end. Then with a sudden //CLICK//, it indeed does, and you gasp, breathing heavily, thankful that you were granted such a relief.
"This was a mere hour, pet," you can hear Keith's voice. "Strange how time passes when you are in deprivation, is it?"
With another //CLICK//, just as sudden as the other, you can hear the cage's door opened. A strong yank from the base of your collar, and you realize that she wants you outside. Hence you roll on your //feet//, and using your hands and knees you walk out of the cage like a pet.
You follow her in a straight line through some distance. You are not sure how long. Then she walks to another point of the compartment, and you can hear the other cage opened, Elena led next to you once the vibrator is stopped.
"On your knees, pets. Hands behind the back of your necks," she says.
<center><div class="largeImage"><img src="./Images/cargoholdstance1.jpg"></div></center>
"Good. You can consider this your proper slave position from now on," she adds and she steps closer.
"I decided to play a game with you, pets," she continues. "See, now that I'm finally off of that //Stars//-send-it-to-the-surface-of-a-nova milking machine, I decided it is time for some pleasure. And that means me stimulating myself as I watch the valiant efforts of my subjects. So... The two of you will have a small competition, where you have to give the other an orgasm, as the both of you stimulate yourselves in a continuum. The winner will have a night free of her vibrator. The loser will have it running until dawn."
She walks closer to you, and she unlocks your ballgag. Then she does the same with Elena.
After that the both of you are placed in a perfect sixty-nine on the cold floor. Ready to unleash yourselves against the other.
"Get started, pets," Keith says. And you know that she is talking business!<<set $yourArousal to 0>><<set $elenasArousal to 0>><<set $goSoft to 0>><<set $goHard to 0>><<set $pushTongue to 0>><<set $weighedOptions to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Weigh your options">4. Weigh your options</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyntable2.jpg"></div></center><<set $tablefacility to 1>>
The next day you wake up for someone fucking you in the vagina. After he is done, you receive breakfast through the dildo. Then there are other men who approach you. And they just keep fucking you.<<set $daysPassed += 1>><<set $days to $days + 1>>
You have orgasm after orgasm rippling through your body. Your milk surges through the tubes into the tank beside you. Sometimes your mind wonders about other things. Such as Elena. Your past. And perhaps a future when you could be free again. But for the most part, all you think about is sex, as you are being pounded on the table again and again.
At night, you receive your dinner through the dildo, then your ballgag is strapped back, and you are left alone with your thoughts.
//That was good,// you think to yourself, and you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are saved">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelynpainbooth.jpg"></div></center><<set $farmbox to 1>>
The next morning you wake up for an electroshock rippling through your body. You get your breakfast through a dildo. After that, you brace yourself. //ZAP!// And a shock ripples through your body. And another. And another. Your milk surging from your breasts.
<<set $daysPassed += 1>><<set $days to $days + 1>>
"MMMMMM!!!" you bite down on the gag, and start to struggle against the cuffs that hold you in place. Alas: it is useless. You either remain locked in here for years, or every other cow would know that rebellion is a state of mind they could afford.
At night, you get your food through the dildo, and your torture ends for the day. Well, at least for the most part.
//I need to cum,// you think to yourself. And you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $daysPassed > 1>><a id="1" data-passage="You are saved">1. You wake up</a><<else>><a id="1" data-passage="You wake up Farm Box II">1. You wake up</a><</if>> </td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelynpainbooth.jpg"></div></center><<set $farmbox to 1>>
The next morning you wake up for an electroshock rippling through your body. You get your breakfast through a dildo. After that, you brace yourself. //ZAP!// And a shock ripples through your body. And another. And another. Your milk surging from your breasts.
<<set $daysPassed += 1>><<set $days to $days + 1>>
"MMMMMM!!!" you bite down on the gag, and start to struggle against the cuffs that hold you in place. Alas: it is useless. You either remain locked in here for years, or every other cow would know that rebellion is a state of mind they could afford.
At night, you get your food through the dildo, and your torture ends for the day. Well, at least for the most part.
//I need to cum,// you think to yourself. And you slowly drift into sleep.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are saved">1. You wake up</a></td>
</tr>
</table>
<</nobr>></div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>><<set $shotElena to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><<set $days to $days + 1>><div id="keypress"><<set $currentLocation to "wild space<<set $currentHub to "wild space<center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You might not have gained anything in this mission. But at least you didn't end up as cows!<<set $currentHub to "wild space<<set $cowMissionCompleted to 1>><<set $cowMissionActive to 0>><<set $cowMissionOngoing to 0>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>>
Question is: what do you want to do next?
''Standing increased!''<<set $standing to $standing + 1>>
''Mission log updated!''<<set $mission6 to "==Princess Keith was abducted and she is held on Ranak II. You need to rescue her!== Completed!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $goSoft > 0>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. However you've been at it for a while now. Perhaps you should switch?<<else>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. Just make sure you don't forget to switch!<</if>>
"Ahhh...." you moan as Elena pushes her tongue inside you. Exactly how you like it. But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 2>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 1>>$elenasArousal<<set $goSoft to $goSoft + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently II">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard II">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her II">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit II">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $goSoft > 0>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. However you've been at it for a while now. Perhaps you should switch?<<else>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. Just make sure you don't forget to switch!<</if>>
"Ahhh...." you moan as Elena pushes her tongue inside you. Exactly how you like it. But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 2>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 1>>$elenasArousal<<set $goSoft to $goSoft + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently II">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard II">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her II">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit II">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $pushTongue > 2>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this several times already. //This gotta be intentional!//<<elseif $pushTongue > 1>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this two times already. //Did she actually fool you?//<<elseif $pushTongue > 0>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this once already. //Why don't you try something else?//<<else>>You push your tongue inside her, despite the fact that she hates it. But Elena pretends to enjoy it nevertheless. Just in case she can fool you. //Too bad that you know better!//<</if>>
"Ahhh...." you moan as Elena pushes her tongue inside you. Exactly how you like it. But so far you are able to keep to the task at hand. <<set $pushTongue to $pushTongue + 1>>
Your arousal: <<set $yourArousal to $yourArousal + 2>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal - 2>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently II">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard II">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her II">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit II">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 2>>You decide to wait a sec before you would start. Everything around you happened so fast! You know for a fact that Elena hates it when you push your tongue inside her. No matter how horny she is. You also know that she likes it when you go hard. Both early on and later on. But later on is better.
"Ahhh...." you moan as Elena pushes her tongue inside you. Looks like stopping to think had a price of its own!<<set $weighedOptions to 1>>
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently II">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard II">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her II">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<if $goSoft > 0>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. However you've been at it for a while now. Perhaps you should switch?<<else>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. Just make sure you don't forget to switch!<</if>>
Elena starts eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.<<set $goSoft to $goSoft + 1>>
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 1>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently III">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard III">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her III">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit III">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>You decide to go hard. Practically eating her wet pussy. You know for a fact that this is Elena's favorite thing from the three. <<if $goSoft > 0>>Especially now that you did the warm up!<<else>>So why shouldn't you keep at it?<</if>>
Elena starts eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 2>><<if $goSoft > 0>><<set $elenasArousal to $elenasArousal + 1>><</if>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently III">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard III">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her III">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit III">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $pushTongue > 2>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this several times already. //This gotta be intentional!//<<elseif $pushTongue > 1>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this two times already. //Did she actually fool you?//<<elseif $pushTongue > 0>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this once already. //Why don't you try something else?//<<else>>You push your tongue inside her, despite the fact that she hates it. But Elena pretends to enjoy it nevertheless. Just in case she can fool you. //Too bad that you know better!//<</if>>
Elena starts eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal - 2>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently III">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard III">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her III">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit III">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 3>>You decide to wait a sec before you would continue. Everything around you happened so fast! You know for a fact that Elena hates it when you push your tongue inside her. No matter how horny she is. You also know that she likes it when you go hard. Both early on and later on. But later on is better.
Elena starts eating your pussy. And //Stars//, she is doing a wonderful job! Looks like stopping to think had a price of its own!<<set $weighedOptions to 1>>
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently III">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard III">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her III">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<if $goSoft > 0>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. However you've been at it for a while now. Perhaps you should switch?<<else>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. Just make sure you don't forget to switch!<</if>>
Elena keeps eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 1>>$elenasArousal<<set $goSoft to $goSoft + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently IV">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard IV">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her IV">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit IV">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
You decide to go hard. Practically eating her wet pussy. You know for a fact that this is Elena's favorite thing from the three. <<if $goSoft > 0>>Especially now that you did the warm up!<<else>>So why shouldn't you keep at it?<</if>>
Elena keeps eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal + 2>><<if $goSoft > 0>><<set $elenasArousal to $elenasArousal + 1>><</if>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently IV">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard IV">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her IV">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit IV">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $pushTongue > 2>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this several times already. //This gotta be intentional!//<<elseif $pushTongue > 1>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this two times already. //Did she actually fool you?//<<elseif $pushTongue > 0>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this once already. //Why don't you try something else?//<<else>>You push your tongue inside her, despite the fact that she hates it. But Elena pretends to enjoy it nevertheless. Just in case she can fool you. //Too bad that you know better!//<</if>>
Elena keeps eating your pussy. And //Stars//, she is doing a wonderful job! But so far you are able to keep to the task at hand.
Your arousal: <<set $yourArousal to $yourArousal + 3>>$yourArousal
Elena's arousal: <<set $elenasArousal to $elenasArousal - 2>>$elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently IV">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard IV">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her IV">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weighedOptions > 0>><<else>><a id="4" data-passage="Weigh your options a bit IV">4. Weigh your options</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 3>>You decide to wait a sec before you would continue. Everything around you happened so fast! You know for a fact that Elena hates it when you push your tongue inside her. No matter how horny she is. You also know that she likes it when you go hard. Both early on and later on. But later on is better.
Elena keeps eating your pussy. And //Stars//, she is doing a wonderful job! Looks like stopping to think had a price of its own!<<set $weighedOptions to 1>>
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently IV">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard IV">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her IV">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 3>><<set $elenasArousal to $elenasArousal + 1>><<if $goSoft > 0>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. However you've been at it for a while now. Perhaps you should switch?<<else>>You decide to go gently, Elena groaning as you keep licking her wet pussy. You know for a fact that your efforts are to her liking. Just make sure you don't forget to switch!<</if>>
"AHHHHHHHH!!!!!" you moan uncontrollably as Elena keeps eating your pussy. Unable to finish your task, you stay idle, making sound after sound until you orgasm. And even though the euphoria is still at height, you already know that you lost.
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost Keith">1. You lost</a></td>
<td><a id="2" data-passage="Hours later Keith II">2. Restart challange</a></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 3>><<set $elenasArousal to $elenasArousal + 2>><<if $goSoft > 0>><<set $elenasArousal to $elenasArousal + 1>><</if>>You decide to go hard. Practically eating her wet pussy. You know for a fact that this is Elena's favorite thing from the three. <<if $goSoft > 0>>Especially now that you did the warm up!<<else>>So why shouldn't you keep at it?<</if>>
<<if $elenasArousal > 9>>"AHHHHHHHH!!!!!" Elena starts to moan uncontrollably...
"AHHHHHHHH!!!!!" But so are you. The both of you so close yet so far from the finish line.
<center><div class="mediumImage"><img src="./Images/keithpussy.jpg"></div></center>
But in the end it is Elena who comes, her glorious load splattered all over your face.
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Finish her off! Keith">1. You won!</a></td>
</tr>
</table>
<</nobr>><<else>>"AHHHHHHHH!!!!!" you moan uncontrollably as Elena keeps eating your pussy. Unable to finish your task, you stay idle, making sound after sound until you orgasm. And even though the euphoria is still at height, you already know that you lost.
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost Keith">1. You lost</a></td>
<td><a id="2" data-passage="Hours later Keith II">2. Restart challange</a></td>
</tr>
</table>
<</nobr>><</if>><<set $yourArousal to $yourArousal + 2>><<set $elenasArousal to $elenasArousal - 2>><<if $pushTongue > 2>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this several times already. //This gotta be intentional!//<<elseif $pushTongue > 1>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this two times already. //Did she actually fool you?//<<elseif $pushTongue > 0>>You push your tongue inside her, despite the fact that she hates it. In fact, you did this once already. //Why don't you try something else?//<<else>>You push your tongue inside her, despite the fact that she hates it. But Elena pretends to enjoy it nevertheless. Just in case she can fool you. //Too bad that you know better!//<</if>>
"AHHHHHHHH!!!!!" you moan uncontrollably as Elena keeps eating your pussy. Unable to finish your task, you stay idle, making sound after sound until you orgasm. And even though the euphoria is still at height, you already know that you lost.
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost Keith">1. You lost</a></td>
<td><a id="2" data-passage="Hours later Keith II">2. Restart challange</a></td>
</tr>
</table>
<</nobr>><<set $yourArousal to $yourArousal + 3>>You decide to wait a sec before you would continue. Everything around you happened so fast! You know for a fact that Elena hates it when you push your tongue into her. No matter how horny she is. You also know that she likes it when you go hard. Both early on and later on. But later on is the better.
//But what's that?//
"AHHHHHHHH!!!!!" you moan uncontrollably as Elena keeps eating your pussy. Unable to finish your task, you stay idle, making sound after sound until you orgasm. And even though the euphoria is still at height, you already know that you lost.
Your arousal: $yourArousal
Elena's arousal: $elenasArousal
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lost Keith">1. You lost</a></td>
<td><a id="2" data-passage="Hours later Keith II">2. Restart challange</a></td>
</tr>
</table>
<</nobr>><div id="keypress">"Looks like lost, Adelyn," Keith says, and she escorts you back to the cage, the vibrator strapped again between your legs.
//BZZZZZZZ!//
<center><div class="mediumImage"><img src="./Images/keithvibratorgagged.jpg"></div></center>
Again, the vibrations start going through your body. But then you are shocked as Keith says "I lied," to Elena, and she starts her vibrator also.
"This will go on until your minds are shattered," she says, and she leaves you alone in the cargo hold.
TO BE CONTINUED</div>//Bzzzzzz!//
<center><div class="mediumImage"><img src="./Images/keithvibratorgagged.jpg"></div></center>
The vibrations keep rippling through your body, you being powerless to stop them. Both of your mittened hands pressed tightly on the aggressor, you keep twisting and turning your body in the cage. But you know for a fact that you can't do anything.
Next to you, Elena too keeps moaning, you can hear it clearly. But she is just as powerless as you are.
//Bzzzzzz!//
Again, you twist and turn your body. But you can't do anything.
//Bzzzzzz!//
Desperate, you try to unzip your crotch. But due to the mittens it is not possible. You also make an attempt in turning off the damned thing. But the material used for the mitten is both soft and thick, making it impossible to push the button.
//Bzzzzzz!//
Eventually, you resort to just lie there. All your strength exhausted in so many futile attempts. For some time, you can hear that Elena keeps up her efforts. Then she gives up also.
//Bzzzzzz!//
At one point, about an eternity later, you can hear the door opened. A series of steps towards you, and you begin to hope that your torment would end. Then with a sudden //CLICK//, it indeed does, and you gasp, breathing heavily, thankful that you were granted such a relief.
"This was a mere hour, pet," you can hear Keith's voice. "Strange how time passes when you are in deprivation, is it?"
With another //CLICK//, just as sudden as the other, you can hear the cage's door opened. A strong yank from the base of your collar, and you realize that she wants you outside. Hence you roll on your //feet//, and using your hands and knees you walk out of the cage like a pet.
You follow her in a straight line through some distance. You are not sure how long. Then she walks to another point of the compartment, and you can hear the other cage opened, Elena led next to you once the vibrator is stopped.
"On your knees, pets. Hands behind the back of your necks," she says.
<center><div class="largeImage"><img src="./Images/cargoholdstance1.jpg"></div></center>
"Good. You can consider this your proper slave position from now on," she adds and she steps closer.
"I decided to play a game with you, pets," she continues. "See, now that I'm finally off of that //Stars//-send-it-to-the-surface-of-a-nova milking machine, I decided it is time for some pleasure. And that means me stimulating myself as I watch the valiant efforts of my subjects. So... The two of you will have a small competition, where you have to give the other an orgasm, as the both of you stimulate yourselves in a continuum. The winner will have a night free of her vibrator. The loser will have it running until dawn."
She walks closer to you, and she unlocks your ballgag. Then she does the same with Elena.
After that the both of you are placed in a perfect sixty-nine on the cold floor. Ready to unleash yourselves against the other.
"Get started, pets," Keith says. And you know that she is talking business!<<set $yourArousal to 0>><<set $elenasArousal to 0>><<set $goSoft to 0>><<set $goHard to 0>><<set $pushTongue to 0>><<set $weighedOptions to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue in her">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Weigh your options">4. Weigh your options</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress">"You won Adelyn. Congrats!" Keith says, and she escorts you back to the cage... But then you freeze as the vibrator gets strapped between your legs.
"I lied," she says.
//BZZZZZZZ!//
<center><div class="mediumImage"><img src="./Images/keithvibratorgagged.jpg"></div></center>
And once again, the vibrations start going through your body, you powerless to do anything about them.
"This will go on until your minds are shattered," she says once the same is done to Elena, and she leaves you alone in the cargo hold.
TO BE CONTINUED</div><div id="keypress">[[<< ->Lauren Chapter I]] [[>>->Lauren Chapter III]] [[>I->Lauren Chapter III]] [[Stop reading->Stop reading]]
---------------
''Chapter II.''
The woman torments you for hours, the skin on your breasts, chest, stomach and thighs bruised from the countless hits. After that she leaves you alone, and you finally get your escape chance.
You get your index finger to your thumb, and you detach the transparent lockpick from the nail, carefully painted to look the part. At first, you thought this would be a crazy idea. But a woman in this line of business needs to have a few tricks down her sleeve. And now that you have your secret weapon at hand, you feverishly start working on the cuffs so you could get out as soon as possible. But then suddenly the door opens, and you freeze from the terror.
<center><div class="largeImage"><img src="./Images/laurenintrouble.jpg"></div></center>
"I just went for a cup of water," the woman says, and she starts hitting you with the crop. Thighs, breasts, chest, stomach. Stomach, chest, thighs, breasts. Breasts, chest, thighs stomach. All the while you scream "Mhm!" into your ballgag, the lockpick still at work in the hope that she wouldn't take note of your efforts.
"Do you have any idea by now who I am?" the woman asks, and she stops with the hits.
You shake your head, hoping that she would lean closer, as you are just about to get done with the lock. And she indeed leans closer, her warm breath all over your soft skin.
"I am Princess Amira Keith. Daughter of Prince Edgar Augustin Keith and younger sister of Princess Estella Keith. That's right. You are getting trained by royalty. And you are going to be my happy little slave, and you will get me the prototype, and you will continue to serve us among our pets in our estate once we get there," she says.
You prepare yourself to unlock the cuff and strike at her. Then at a sudden she reaches to your hand, and she twists the locpick from between your fingers.
"Very clever," she says, your heart and soul frozen at the very same moment.
You follow her with your eyes scared as she steps to one of the containers, and she takes out two items that at first glance seem like rubber bags. But these are not //rubber bags//, you quickly realize. These are the infamous zetan bondage mittens that are made of an incredibly sturdy material. Get locked into these and you can be sure as hell that you will spend the rest of your life in slavery.
"Mhm!!!" you grunt, and you struggle like hell against the frame. But you can't do anything.
"Originally I was saving the big moment when we arrived. But since you proved to be a lot more resourceful than I expected, I think it is time for you to get familiar with these."
For a second you hope that she would unlock your hands in order to secure the mittens. That she does, but only one by one so you couldn't do anything. The cuffs on your writs locked back to the frame the moment she is done.
<center><div class="largeImage"><img src="./Images/laurenmittened.jpg"></div></center>
"Mhm!" You grunt, as you try to get free of the monstrosities. But there is absolutely no way to get out of them. Your fate virtually sealed the moment they were locked on.
After that another humiliating moment comes, as Amira gets a syringe in her hand, and she pushes the needle into your soft skin. Of course, you know exactly what is being injected inside you: the infamous zetan slave serum. Capable to render even the toughest victim into a mindless toy.
"I will leave you alone until the changes take effect," Amira says, and she walks out of the cargo hold.
<center><div class="largeImage"><img src="./Images/laurenwaitingmittened.jpg"></div></center>
And both of you know that by the time she returns a different person would stand before her.
<a id="1" data-passage="Lauren Chapter III">1. Chapter III</a></div>
[[<< ->Aarla Chapter V]] [[>>->Aarla Chapter VII]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
As the hours start to go by, you realize that you are truly helpless. Your first instinct is to struggle out of the straitjacket, and so you start to move your arms inside the material, twisting and jerking them any way you could. But ruanite outfits are called inescapable for a reason: once you get locked inside them, you can only get out if your captor wants you to. Something that only happens once the slave’s mind is shattered to the point that their sole desire is to serve their master.
The second thought you have is to wait until you are let out of the cage, and use your legs to subdue Mr. Garcia. But there is no point doing that either. If you threaten to kill him, he would literally laugh you in the face: if he dies, you also die, as there is nothing on the ship that could help you get out of the straitjacket. Not to mention that you can’t use your toes thanks to the ballet boots, and your eyes are rendered useless by the blindfold. The other thing you might try is torture, but that would mean a lot of risk. Without using as much of your toes, you can’t bind him. And even if you force him into a grip with your legs, all he would really have to do is to grab his gun with one of his hands, and put a hole in you.
No, you have to wait. That is the only logical conclusion your mind could come to. Even if this means enduring the three days with Mr. Garcia.
"Ship is on auto pilot now," you can hear the man say as he enters the cargo hold. You can hear his footsteps become louder against the metal, then you shudder as you can feel his hand pressed against your face. "Come on, you don’t have to be scared: we are just going to play a little," he adds. His hand moves down to your neck, then finally to your breasts, two of his fingers locked onto one of your erect nipples.
"Mhmm!!!" you groan as he increases the pressure, both of your arms tensing against the material.
"You can’t do anything, can you?" he asks. You shake your head.
"Mhmmmm!!!" you groan again as he increases the pressure.
"Or maybe you could think of something, and you are just shy?" he asks. You shake your head.
"Hmm, wouldn’t that imply a certain thing then?" he asks. You shake your head. However he increases the pressure, "Mhmmmm!!!" so you start nodding instead. "Yes, that’s right. You actually got enslaved here."
He twists his fingers on your nipple, the pressure maintained, and you continue to nod.
"You know what? Let’s put these into words," he says, and he unlocks your ballgag with his other hand. A trail of saliva leaving your mouth as the ballgag departs your lips. "What are you, Aarla?"
"I’m a slave," you answer. But that makes for another twist. "I’m a slave, Master!"
"Who's slave are you?" he asks.
"I’m your slave, Master!" you say aloud.
"Say that again," he instructs you.
"I’m your slave, Master!" you say aloud.
"Again," he says.
"I’m your slave, Master!" you say aloud.
"And for the fourth time," he says.
"I’m your slave, Master!" you say aloud.
"Good," he says, and he finally lets go of your nipple, a rush of pain getting to you instead of the relief you expected. Your mouth partially open, you can feel one of his fingers (perhaps his index?) inserted. You start to suck on it like a cock. In fact, you wish it would be one: the series of events made you aroused like no other.
"Open your mouth wider," he says, as you can hear his zipper pulled down. You proceed to do as ordered, and the next second his penis is inserted in your mouth, and you start to suck on it. "That’s right. That’s right," he repeats, his palm on the top of your head to guide you. You keep going on it for another minute. After that, he gets to the peak, and his semen is sprayed all over your tongue.
You gulp it down like the good slave you are. Alongside with a portion that you have to lick from the corner of your mouth. You stand idle for a second, unsure what happens next, then you can feel two fingers enter your vagina, making you gasp "Ahhhh!!!" as they start to move inside you with rhythmic motions. At one point, your expect them to leave. But they just keep going, your mind flooded with the sensations. Then it happens, "Ahhhhhhh!!!", and you arrive to he euphoric peak, your juices sprout all over the man’s hand and the padding on the cage under you.
"What do we say now?" Mr. Garcia asks.
"Thank you, Master!" you say aloud.
"That’s right," he says, his fingers placed inside your mouth so you could lick your shower from them. "You see, we will get along just fine, you and I. It is just like the Zetans say. Some people are born to own a slave. And some are born to be owned by them."
You feel something thick against your mouth, so you open it. You realize it is your ballgag, now strapped back into place as the show is over.
"Come on, you were dreaming of this," he says. His hand caressing your cheeks again. "Yes, Aarla, you want to be a slave. You are just too damn stubborn of a woman to admit it," he adds, however you choose not to react. His fingers wonder back to your nipples. Except that this time they are gentle, stimulating you as you are still with heavy breaths from the orgasm.
"Yes, you are stubborn. So damn fucking stubborn," the man says. "But don’t worry, we have our three days here. Plus whatever time we will have once we sold the artifact. That's all what we need to get to the bottom of this, don't you think?"
<a id="1" data-passage="Aarla Chapter VII">1. Chapter VII</a>[[<< ->Aarla Chapter VI]] [[>>->Aarla Chapter VIII]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter VII.''
"How is my slave doing?" you hear the question as the door opens.
It has been some time since you were left alone. Possibly hours. But you know for a fact that time passes differently when you are locked up. It could have been half an hour. Or even less. The truth behind these waits never revealed to you until your mind is completely shattered.
The man steps to the cage, and he presses his hands on your breasts from behind, massaging your nipples with his fingers. You start to moan “Mhm!” from the pleasure, your body tense as his hands move down between your legs. Two of his fingers move to your clitoris, rubbing it in a gentle fashion, then they move to your vagina, and start to go up and down inside you.
"Mhmm!" you moan again from the pleasure. But then the fingers leave, your body left yearning from the joy.
"I’m gonna let you out," the man says, and with a click you can hear the cage opened.
He grabs your leash, and leads you out of the cage, threading on your knees until you are instructed to stop. You can feel the strap unlocked at the back of your head, then the massive ball of rubber finally leaves your mouth.
"Open up," he says. You do as ordered, expecting a cock. Instead, he grabs your chin, tilts your head up, and spits in your mouth.
"Thank you, Master!" you say aloud.
He spits in your mouth again.
"Thank you, Master!" you say.
He spits in your mouth again.
"Thank you, Master!" you say.
You expect another spit. But then he lets go of your mouth and slaps you. Light enough so your face wouldn’t swell. Yet strong enough that you feel the pain.
"Thank you, Master!" you say.
He slaps you again.
"Thank you, Master!" you say.
He slaps you again.
"Thank you, Master!" you say.
"Good pet," he says as you are expecting another slap. You can feel your chin grabbed again, this time your head is oriented forward, your mouth opened wide with the help of his other hand. "If the ballgag is removed, you open your mouth, tongue out, no exception. There should be no eye contact either. If you are blindfolded, and you look up, that still imitates eye contact, and that makes it a no go. In most cases, your head should be tilted towards the floor, or if you are on your knees and your ballgag is unlocked, it should be straight forward."
"Yes, Master," you answer, then you leave your mouth open, tongue out, as instructed.
You can hear a zipper unlocked, then you can feel his penis pressed against your lips, pushed all the way down to your throat the next second. You start to suck on it like the good slut you are, his hand this time too guiding your motions. You think he would leave his semen on your tongue like the last time, but instead, he yanks the shaft out of your mouth, then you are stood up in the ballet boots, your body pressed against the cage, and he presses his shaft inside your vagina.
"Aaaahhhhhh!!!" you exhale.
He starts ramming you with his cock, your head held in front of you, both of your arms tense against the straitjacket, your legs pressing against the short chain that hold together the ballet boots. Sadly, most of the job was done beforehand, so he comes inside you just after a couple of strokes.
"Please, Master…" you find yourself saying.
"Please, what?" he asks.
"Please let me come, Master," you say.
"Are you a good slave?" he asks.
"Yes, Master!" you say. "I’m a good slave, Master," you add hastily.
"Repeat it," he says.
"I’m a good slave, Master!" you say aloud.
"Again," he says.
"I’m a good slave, Master!" you say aloud.
"Good pet," he says. He inserts two of his fingers inside your vagina, and he starts moving them up and down, the motions repeated until you come at last, squirting all over his hand, the cage’s top and the floor.
"Thank you, Master!" you say. Then you find your upper body raised up, and you are locked back inside the cage, your mouth still open, tongue out, as your ballgag is yet to be inserted. You expect that perhaps it gets locked back now, but instead what you have is a rubbery object pushed in, something that very much resembles a penis. You start to suck on it, as expected. Then you stop at a sudden, as you recognize a tasteless liquid on your tongue.
"That’s a feeding dildo, pet. See, these guys were considerate," the man says. You proceed to suck on the dildo until all of it’s contents are empty. Then as the dildo leaves, you open your mouth again, this time the fist sized ballgag actually locked back into place.
"Have a nice night now," he says. "We will continue your training tomorrow." He gets up from the cage, and leaves, the door closing behind him with a hissing sound.
For some time, you sit there motionless, the sound of your juices dripping from the top of the cage your sole companion. If it is already night, then your intuition was correct. But this also means that this was only a half day that you spent here. Two full days and a partial day to remain, assuming that the road takes exactly three days. And there are no detours. Could you hold out that long? What makes you concerned that this was good. This and the previous time were both //really-really// good. So much so that you start to think you shouldn’t seek help from Fjinn. Instead, you should choose to embrace this life permanently.
//Keep it together, Aarla!// you think to yourself, dissing the thought that began to sprout roots. For some time, perhaps an hour, you struggle in the straitjacket. But you just can’t get out. No matter how much strength you put into your motions. After that, sleep finally takes you, with the hope that tomorrow would bring something better.
<a id="1" data-passage="Aarla Chapter VIII">1. Chapter VIII</a>[[<< ->Aarla Chapter VII]] [[>>->Aarla Chapter IX]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter VIII.''
The next day you wake up aroused, but also with thirst and hunger. You tense your arms against the straitjacket, twisting them and jerking them in any direction you could. But just like the last time, your efforts are in vain.
"Mhm!" biting on the ballgag, you grunt. Then you resort to try again, the cage rocked around you between the vehement motions. What makes you nervous is that you no longer feel helpless. You feel calm. What’s more: A portion of your heart already awaits Mr. Garcia.
//No!// you think to yourself, the epiphany of your silent struggle. But it is too late, and you can hear the door open with a hissing sound.
"Good morning, pet," Mr. Garcia says.
He steps close to the cage, and from behind you he starts to grope your breasts. "Mhmm!" you groan, then his hands wonder between your legs again, a set of fingers massaging your clit, two other moving up and down inside your vagina. Then, just like the last time, the fingers leave, your soul wanting them to return.
"Today we will learn how to walk," he says. You can hear the cage’s door opened, and you are escorted outside. He grabs your upper arms, and gets you in a standing position. Then suddenly he lets you go, and you almost collapse on the floor, your adenian brain coming to the rescue.
"Tricky, huh?" he asks. But you really doubt he wants to hear an answer.
He steps behind you, and you can feel his arms grab your shoulder. You are turned around, presumably so you could have more room to walk. But then you are bent down, your legs spread, and he thrusts his cock inside you.
"Mhmmm!" you moan as you can feel the entire shaft within the confines of your walls. Only for it to leave almost completely. Then to return again. The motion repeated sixteen times as you stand there, your arms tense against the straitjacket. A warm, wet feeling, and you realize that he came, the shaft slipped out completely before you would reach your peak.
"Do you want to come, Aarla?" he asks.
You nod.
"And can you do it?" he asks.
You shake your head.
"Come on, try to reach down there. Just for me," he says.
Complacent, you obey, but as expected, your arms are stopped by the material.
"You see, you can’t. Only I can do it," he says. You can feel your leash grabbed, and you hear footsteps. "So what is going to happen now, is that you will try to impress me. You will try to walk for me, perfectly. And if you can’t do that, if I have to catch you over and over again, I will refrain from giving you an orgasm. All in the name of good, of course. As this will motivate you to learn faster."
"Ready?" he asks a second later.
You nod.
"Excellent," he says, and he steps forward. You can feel your leash tense between his hand and the O-ring on your neck. You take a small step in the ballet boots, and you succeed. Then he steps again, and you follow, the second step also successful. By the third time, you are braver. But you fail: the tip of the boots are just too small, and he has to catch you as you fall forward.
"That was not very impressive, darling," he says.
"Mhm!" you grunt. It is really a dirty trick that he employs. Its not enough that you got aroused by struggling in the straitjacket. But to be denied after being entered? The cruelest thing an owner could do!
"Let’s try again, shall we?" he asks, and he steps again. Your leash tense, you follow. And for a number of steps you are just fine. But the damned tip is too small, and he has to catch you again.
"Come on, darling!" he says. But you fall again.
"Come on!" But you fall again.
And again. And again. And again. For numerous hours, in a never ending spree of failure. In the end, you are escorted in front of the cage, and knelt down before him, your ballgag unlocked and now departing your lips.
You open your mouth, tongue out, as it was explained to you earlier. But instead of a cock, you receive a question.
"How would you rate your performance, my dear?"
"I did my best, Master," you answer. You do not dare to close your mouth. Instead, you keep it open, muttering the words.
"And you did not exactly impress me, my pet," he says.
"I really tried..." you say, but he grabs your jaw with his hand.
"A-a-a-a," he says. "This is not what you say when this happens." He tilts you head up, but he doesn’t let go of your jaw. "What do we say when this happens?"
"I’m sorry, Master," you correct yourself.
"You are sorry for what?" he asks.
"I’m sorry that I failed to impress you, Master," you answer.
"Good pet," he adds. "You will have many owners over the years. If you fail to keep this in mind, you will get some serious punishments."
You can hear his zipper unlocked, and his cock is pushed inside your open mouth, the tip of the shaft to stop inside your throat. You start to suck on the cock, as expected, and you get a load on your tongue after a couple of minutes.
"Excellent, pet," he says, and he locks back your ballgag. "We will continue in the evening," he adds, and you are escorted back inside the cage. After that, he leaves you alone, and you can hear the door closing behind him.
Frustrated, you start to struggle in the straitjacket. But you just can’t do anything. And the challenge itself was impossible. The average person takes weeks, or even months to learn how to walk in these boots. And you guess he expects you to do it until you get to Adenia, just so you could be in full gear as a symbol of his power. What’s more, he didn’t even feed you. So now you will have to stay here hungry until the night.
Furious, you continue to struggle. But its just senseless. Finally, you give up, and you decide to wait until he returns, adamant to do the best that could be expected from you.
<a id="1" data-passage="Aarla Chapter IX">1. Chapter IX</a>[[<< ->Aarla Chapter VIII]] [[>>->Aarla Chapter X]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter IX.''
"How are you doing, pet?" you can hear the question as the door opens. From behind, Mr. Garcia grabs both of your breasts, gives them a squeeze, then his fingers latch onto your erect nipples.
"Mhm!" you groan, your vagina moist from the arousal.
He lets go of your nipples, and you can hear the cage’s door opened. Your leash grabbed and pulled, you are escorted out of the cage, and you are brought to a kneeling position in front of him. You can hear a zipper pulled down, and his erect cock is pushed against your face.
"You really want to have this in, don’t you?" he asks, the cock moved back and forth on your skin in a rhythmic fashion.
You nod.
"That’s right. You are a good slave," he says.
You nod.
He unlocks your ballgag, and you wrap your lips around the cock. However he grabs your hair in a fist, and pulls your head back.
"What are you, Aarla?" he asks.
"I’m a slave, Master," you answer.
He slaps you in the face.
"Whose slave you are?" he asks.
"I’m your slave, Master," you answer.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you raise your voice.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you raise your voice.
He slaps you in the face again.
"Louder," he demands.
"I am your slave, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
Your face burning in pain, you don’t forget to open your mouth and stick your tongue out. A second later, he pulls your head forward, your hair let go so you could suck his cock. You do the best job you possibly could. Then as he comes, he grabs your hair again, pushes his cock down your throat, and sends his semen inside you.
Then he slaps you in the face again.
"Didn't we forget something, Aarla?" he asks.
"Thank your for getting your semen inside me!" you say aloud.
He slaps you in the face again.
"Inside me, who?" he asks.
"Thank your for getting your semen inside me, Master!" you say aloud.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say aloud.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
He grabs your head again, and your mouth still open, he spits in it.
"Thank you, Master!" you say aloud.
He slaps you in the face.
"Thank you for what?" he asks.
"Thank you for spitting in my mouth, Master!" you say aloud.
He slaps you in the face again.
"Louder," he demands.
"Thank you for spitting in my mouth, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says.
Your head still pulled back, and your face hurting, you keep taking rapid breaths. This display of crude power; the extent of control he has over your body as his subject turns you on beyond measure. But instead of getting fucked in the vagina, what you are so awaiting, he grabs your leash and drags you on your feet. The heels and the tip of the ballett boots now supporting your weight.
"And now we will have some more walking," he says, and he starts leading you in the cargohold.
Desperate for an orgasm, you tiptoe after him in the ridiculous heels. But all you do is stumble, and Mr. Garcia has to yank your leash upwards numerous times to save you from a fall.
"Mhmm!!!"
"Mhmm!!!"
"Mhmm!!!"
You grunt again and again. You know that you need to walk steadily if you want to get your orgasm. But you can’t do it. You just can't. It is an unfair challenge. And no matter how hard you try you are unable to do it.
"How would you rate your performance?" he asks once the show is over, and you are knelt down (presumably in front of the cage) again.
"I’m sorry that I disappointed you, Master," you say.
He slaps you in the face.
"Louder," he demands.
"I’m sorry that I disappointed you, Master!" you say aloud.
He slaps you in the face again.
"Louder," he demands.
"I’m sorry that I disappointed you, Master!" you say, your vocal cord at a fraction.
Your mouth still open, he pushes his erect cock inside, the end of the shaft down your throat. You start to suck on it like the good slave you are, and his semen is delivered on your tongue. After that, you expect to be fed perhaps. But he slaps you in the face again.
"Thank your for getting your semen inside me, Master!" you say aloud, already realizing your error.
"Louder," he demands.
"Thank your for getting your semen inside me, Master!" you say, your vocal cords at a fraction.
"Excellent, pet," he says, and you are locked back in the cage. "We will continue where we left off tomorrow," he says, and you can hear the door closed with a hissing sound.
Frustrated, you start to struggle in the straitjacket, your hips moved sideways as your body yearns for the stimulation. But there is no way you could get an orgasm while your hands are enclosed in the material. After about an hour of constant struggle and numerous grunts as you bite on the gag, you decide to settle in for the night, determined that tomorrow you will do better.
<a id="1" data-passage="Aarla Chapter X">1. Chapter X</a>[[<< ->Aarla Chapter XI]] [[>>->Aarla Chapter XI]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter X.''
The next day you wake up in the same manner as before: with hunger and thirst, but also very much aroused.
You struggle in the straitjacket for some time, moving your body back and forth between the bars…
Then you shudder as a plasma bolt rips off the engines clean from the ship's hull.
//Fuck,// you think to yourself as that is the only coherent thought your mind could make once your superior brain is finished with the assessment.
Your initial thought was that you are taking a turn. But those kind of moves are caught by the dampeners early on, and you wouldn't have felt more then a ripple that goes through the vessel. But this felt more like a thunderbolt, rocketing the ship as a whole, everything onboard, including you and the cage, moving up, sideways, down, then stopped, as the dampaners finally got hold of the situation.
You also thought that the shot might have struck the ship somewhere else. But the sudden loss of weight made the ship lighter, and thus easier to toss around, which got added to the force of the impact and to the final fumes of the engines as one by one they got torn off from the hull, sending the ship on a spiraling turn that you can still sense based on the fluid motions in your cochlea.
But who attacked you and why? Sadly, you don’t have to think too much for getting an answer for that either. Mr. Garcia is a smart man. Smart enough to bring you here and //almost// break you in as a pet. Chances are, when he told you that he is going to take you to Fjinn, it was a lie, and he wanted to sell the statue in a place of his choosing. What he didn’t know, was that his original employer, who tasked him with capturing you, wasn't exactly dropped on his head either, and he had his men place a tracker on every ship who was after you the whole time, just in case the winners want to keep the prize for themselves.
And of course, the original employer didn't know about the statute. And when his men told him that the ship is going somewhere else, their men set up shop in the most plausible exit point. Jafar if you have to guess. And the moment Mr. Garcia's ship exited from FTL, they made their shot, ripping the engines clean off from the hull.
Which, of course, perfectly correlates with what you experience next: a series of loud thuds that originate from a pair of cables shot through the hull, led by darts made of titanium and chrome, enabling the goons to tow in your vessel so they could take their hands on you.
But if Mr. Garcia has half a brain, he will let you out, and you can easily deal with these guys. And once you do that you can finally escape and reverse the enslavement. And yeah… He is going to have a pretty long and arduous series of punishments ahead of him after doing all of this with you!
But. Of course! You made the famous mistake again that you assumed folks out there don't have a healthy functioning brain cell. And now you can feel a third dart shot inside the hull. Except that this dart doesn't have a cable. You know this from the lack of pull that your body felt with the previous two. And next, as this dart //just happened to come// with a hacking tool, you recognize a series of thuds from every single door in the ship being closed. Followed by the sound of the air being sucked out of the cargo hold. Not long enough to kill you. Just long enough so you would lose consciousness. Of course you could bet that the same is happening in whatever compartment Mr. Garcia is at. Except that in his case they will go for the kill. Which is a real shame to be honest. You were really starting to get fond of all the wicked things being done here!
After about a minute, you start to struggle for air. Your superior lungs burning in pain. You hope that at least one of them would make the mistake to getting to your cage, enabling you to flat out break a leg with the ballet boots. But you just fell into the aforementioned mistake again, and //of course// you have no one getting to your cage before you would lose consciousness.
When you wake up you are in the same cage as before. You know this as you start moving around. But as you dart through the bars with the ballet boots, you recognize the additional layer of metal around you. And that means there is metal touching metal. Which gives you sheer dread running through your spine as you realize what this could entail for you.
//REPENT//
You can hear the mechanic voice.
And //Zap!// there is a shock running through your body, making you bite down on the gag.
//REPENT//
You can hear the mechanic voice again.
And //Zap!// there is another shock running through your body, making you bite down on the gag.
//REPENT//
You can hear the mechanic voice again.
And //Zap!// there is another shock running through your body, making you bite down on the gag.
After that there is another shock. And another. And another. For hours upon hours. To no conceivable end.
When the cage opens, you are exhausted as never before. Every part of your body hurts. Your thighs and the material of the straitjacket is covered with your drool. You pissed yourself numerous times. The smell mixed together with the one from your juices as you still found the situation arousing.
But finally you can hear the box where your cage is placed unlocked and the cage's door is opened with the key Mr. Garcia used previously.
"Get up," you can hear the deep voice of a man, then with the usage of your leash, you are stood up, and he starts escorting you forward. You still stumble in the ballet boots a couple of times. But thanks to the lessons you received from Mr. Garcia, you are confident with them for the most part.
After a couple minutes you are arrive to an open area. Perhaps a hall. You know this from the sudden change in the quality of air.
You can feel the blindfold unlocked. And what you see is indeed a hall, the windows showing you the clouds that are either of a nebula or a gas giant. You can see a throne chair in the middle of the room. In there, you can see a thin man in his forties, dressed in fine linen clothes, looking at you with a grin. The two guards next to him look at you expressionless, holding military grade plasma rifles in their hands. You can also see a woman dressed in nothing but latex panties in front of the throne, kept in place through a collar and a chain leash. She looks at you with envy.
"Aarla Kadem, I have to say it is a pleasure," the man says. "It has been some time since I got around breaking an adenian. I’m glad that I finally have the chance."
"Mhm!" you mumble to the gag out of anger. Originally you meant this as a scream, however you don't have enough strength left for an actual one.
The man unlocks his zipper and the woman with the collar in her neck starts to suck his erect cock. Although you can see it on her smile and erect nipples that she doesn't exactly detest doing it.
"In a couple weeks, you will be just like her," the man says then his gaze jumps to the guards next to you. "Take her to the training room."
"Mhm!" you say again, the planned cry nothing but a whimper.
You are dragged out of the room with your leash, and you are escorted to another room through the corridors. As the door opens, what you can see is a fuck machine mounted on top of a bondage bench in the shape of a birth table. You are sat down, and your neck, upper body and legs are strapped into place. After that, the two dildos from the fuck machine are placed in your openings.
"Mhmm!" you groan as the machine is turned on, and the dildos start to move back and forth inside you.
The guard leaves you alone and you can hear the door closed. You keep groaning as the fuck machine goes on. And then you finally get your orgasm, squirting all over the material that covers the bench as the ripples of joy go through you. The problem is that the damned thing just keeps going. Giving you orgasm after orgasm. Until the entire thing starts to feel uncomfortable. Yet still alluring in its own nature.
And the machine just keeps going. And going. And you continue to spread your nectar all over the floor and the material.
<a id="1" data-passage="Aarla Chapter XI">1. Chapter XI</a>[[<< ->Aarla Chapter X]] [[>>->Aarla Chapter XII]] [[>I->Aarla Chapter XII]] [[Stop reading->Stop reading]]
---------------
''Chapter XI.''
"MMMMM!!!" You moan, biting on the fist sized ballgag as the fuck machine keeps pounding you. Prior to this day, you never thought that overstimulation could be used as an effective means of torment. However the never ending stream of orgasms is too much for you. And no matter how hard you try, you are unable to get out of the straps that hold you in place.
After an untold amount of hours, you can hear a man enter the compartment. Judging by his footsteps, he is a big one. The fuck machine is stopped, and you sigh with relief. However you can hear a zipper pulled down, and an enormous cock is pressed on your slit.
"Brace yourself, little adenian," you can hear the deep voice. As suggested, you bite down on your ballgag, then the enormous cock slides into you, your cavity widened to its limit as the giant throbbing entity, like a warm flashlight, goes back and forth inside you. To be frank, you actually enjoy the experience. And as the man comes inside you, you find yourself squirting again. But by this time your superior body has been working tirelessly to replace your superior fluids, and the whole thing has this uncomfortable vibe to it.
A final slap on your crotch, then the man unlocks your neck and ankles. Wiggling your arms in the straitjacket, you are //helped// to stand on your feet. Then your leash yanked heavily, you are forced to march after him, the mixture of semen and your fluids dripping from your labia lips.
For some time you follow him, then you go through yet another door, slipping into the frame with a hissing sound, and you are immediately knelt down.
Your blindfold is unlocked, and you shudder, as all you can see is an erect cock between a man's legs. A second passes, and you can see the servant's face whom you seen earlier. She takes the cock in her mouth, she sucks on it a few times, then her hair is grabbed and her head is pulled back by the man. You want to glance up. But you remember what Mr. Garcia told you. And somehow you think the expectation is the same.
"Bon Appétit," the man says, his cock positioned in front of you. You open your mouth, and you take it in. What //else// are you supposed to do in this situation? Once the shaft is in your mouth, it appears to be a lot larger than before. And it was already a huge one! Nevertheless, you keep bobbing your head up and down, its end down your throat each time you go under.
You continue your task for about a minute. Then your hair is grabbed on the top of your head, and your head is pulled back, forcing you to lock eyes with the man.
"See, you know what is good for you," he says with a grin. "Soon we can remove your straitjacket, and everyone will see how magnificent I am."
Your hair still grabbed by him, he pushes your head onto the cock. After that, he lets you go, and you continue to bob your head up and down until he comes, his semen ejaculated on your tongue.
"Hold it," the man says. Your hair grabbed again you are forced to face the woman. //Of course!// She obediently starts to kiss you. In the lack of other options, you give in, your mouth opened and your tongues met as the salty semen spreads all over you mouth cavities.
"Thank you, Master!" the slave says.
Your hair //still// grabbed, you want to do the same thing. But your owner is faster, slapping you in the face with his palm.
"What do we say, Aarla?" he asks.
"Thank you, Master!" you say aloud. You expect to be slapped again. A souvenir from Mr. Garcia. But the man says "Good pet!", and he lets go of your hair.
"Escort her back to the training room," the man says. And once again you find your heart filled with dread.
You are stood up, and your leash is yanked heavily. You are escorted back to the same compartment you were before, but now you are escorted to a different area. You can see a giant metal ball several times the size of your head dangling from the ceiling. A pole at waist height with a dildo. Two straps to keep the slave's legs in place. And a huge butt plug made of glass that is attached to an electric torture device.
"MMMMM!!!" you try to hold your ground as much as you can, however the man drags you into place with the leash. First, it is your head that gets locked inside the sphere. Your blindfold still dangling in your neck. Then the two straps are fastened on your ankles, and the giant dildo is inserted in, your vagina stretched again to its limit. You can hear a spit, and the buttplug is slipped into place. But for now there is no shock.
//ZAP!//
But suddenly there is one! You biting on your gag and your entire body trembling from the pain.
//ZAP!//
And shocks just keep going, you being all left alone, without any indication when they might release you.
<a id="1" data-passage="Aarla Chapter XII">1. Chapter XII</a><div id="keypress">[[<< ->Aarla Chapter XI]] [[I< ->Aarla Chapter I]] [[Stop reading->Stop reading]]
---------------
''Chapter XII.''
The next morning instead of being taken to your owner, you are left alone in the training area. But at least the shocks stop, as you are taken to another device: which proves to be a bondage chair.
<center><div class="mediumImage"><img src="./Images/aarla1.jpg"></div></center>
Your legs are spread in order for your pussy to be used freely. The arms of the straitjacket are opened, so your hands could be forcibly locked behind you. But if that's not enough, your head is tilted back, and a tube is affixed in your mouth. Your first guess is that they want you to drink semen... And bingo! You are indeed forced to drink semen. Whole gallons of it you realize, as you can see a giant tank getting switched above you by a mechanic arm as you get through the contents of each.
After some time you can hear the door open. You tense your muscles, albeit the weight of the semen above your mouth still forces you to swallow it.
"Pleasure her while I'm doing business matters," you can hear your owner's voice.
And soon you can feel the warmth of a tongue on your pussy.
<center><div class="mediumImage"><img src="./Images/aarla3.jpg"></div></center>
It's owner being //quite experienced// with the task at hand. You have no doubt it is the servant whom you were forced to pleasure your owner with. Judging by the air particles left on your skin after her breaths, your superior brain tells you that she has the same lung capacity.
"What's your name?" you mutter with the tube still in your mouth.
"Kacey," she says, and she keeps licking your pussy.
After a good stroke, your legs twitch, and you suddenly have to swallow a huge amount of semen.
"I want to get out of here. Do you know a way?" you ask.
"I already made peace with this life. There is no sense in trying to get out," she answers.
"So is that's it? You gonna live the rest of your life like this?" you ask. Then a good stroke comes again, and you have to swallow a lot of semen before you could get back to your senses.
"Yes. That is it," she answers. "That's why I was able to rise above the others. And now I can lead a comfortable life. As comfortable as it gets. It will take five more years before I would become too old for his majesty to use me. But I will have plenty of opportunities still."
"Well, I'm sorry. But I'm not going to give up. I became a smuggler so I could be free, and I'm not going to bend down and wait until I fucking die."
"That's the gist of it: We will both die in slavery. But one of us is going to have it better than the other."
To that you have no answer. Not because you wouldn't think of anything. It's that you reached your peak, moaning vividly and your juices sent into Kacey's face while you still swallow semen.
After that she is escorted out of the room. And you are left alone for a few hours, contemplating what she said. Is she truly right? Is there no escape at all? When you were with Mr. Garcia, you had absolutely no way out. Bastard might have been a lowlife, but he was smart enough to keep you at bay. And in here, you have the same feeling. Your owner being smart enough to run an entire corporation. What are the chances that you could escape from him?
At a sudden the door opens, and your thought flow is interrupted. It is the trainer you realize. And before you could even think of doing anything, your limbs are unlocked, and you are escorted to a device that you are already familiar with: a bondage bench.
<center><div class="mediumImage"><img src="./Images/aarla2.jpg"></div></center>
Your straitjacket is unlocked this time too. But your arms are still restrained thanks to the device. In addition you also receive a ballgag, so all you could do is to moan as a giant dildo gets inserted in your vagina.
"Have fun, little adenian," the trainer says, and he walks out of the room.
The next second the machine comes to life, and the giant dildo begins to pound you.
"MHMMMMM!!!!"
"MHMMMMM!!!!"
"MHMMMMM!!!!"
You repeat. But the the giant dildo keeps doing back and forth within your walls. You squirting all over the floor as one orgasm ripples through you after the other.
A random thought occurs to you then. The trainer left your arms free when he escorted you out of the bondage chair. They were still restrained by the straitjacket, but if you could grab the man on the //right spot//, you could easily get him to pull down the zipper at the center of your back. After that... well... You are an adenian. Your kind was meant to deal with this kind of situations. So one could say you have a fair chance of getting out of here.
Needless to say, the security guards should have plasma guns. And you bet there are more than one auto turrets with plasma embedded within the walls. So you have a fair chance of to die here as well. But do you really want to end up like Kacey? Or is it preferable to risk death instead of going down the same path she did?
"MHMMMMM!!!!"
"MHMMMMM!!!!"
"MHMMMMM!!!!"
Sadly you cannot think about this all that much. As the dildo just keeps pounding you. And you keep squirting all over the floor as one orgasm reaches you after the other.
''You reached the end.''
//Damn... I should really support the author!//
<a id="a" data-passage="Stop reading">A. Return</a>
</div><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none<div id="keypress"><center><div class="mediumImage"><img src="./Images/capturedbyhoch1.jpg"></div></center>
When you open your eyes, you find yourself in one of the cabins. You try to move, however there is a dildo between your legs, fixating you to the floor, and your arms are locked in an armbinder.
//Elena,// you think scared. You start to look around. But all you can see is an empty room, save for a cage at the other side of the compartment, various torture devices and a hood that only has no openings except for your nostrils.
"Mmmm!!!" you start to scream into your gag and wiggle in your bondage. But you are completely helpless.
The next moment the door opens, and you can see a woman walk inside the compartment. Wearing a black ruanite outfit, with a whip held in both hands.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Hello, Adelyn," she says in a cheerful tone as she stops in front of you.
"Mmmm!!!" you scream into your gag. Then it suddenly comes to your mind: perhaps it is not a man you are searching after all. //At least no longer.//
"Yes, your gender has its own struggles. As I recently found out," she says. Instinctively, you look down. But you can't see a bulge between her legs. That means she went through the modifications all the way. "What can I say? I had to do it. Otherwise my ship would have been shot down a lot sooner. I also decided to go all the way through, as you can see. Merely for the sake that I was curious."
She grabs your chin, and she makes you look her in the eye.
"Your friend is in a compartment identical to this one. But she will stay there for the time being. Why? Well, I have a mission for you. See, the bandits time their attacks so I couldn't be gone from the bridge longer than an hour. But what I need is three entire days to get the ship flying again. And they are going to get through eventually. So now that you are here, you will be the one who goes out, and make the repairs according to my instructions."
"Mmmm!!!" you scream into your gag.
"Once the repairs are complete, you and Elena will become my painsluts. And thanks to all these new nerve endings I found, lets just say that your slave trainings will be quite effective."
You follow her in the room as she picks up the hood and she locks it on your head.
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
"You will start the repairs tomorrow. Until then, you will get a taste of what lies ahead," she says, and she walks out of the cabin. "Name is Amanda by the way."
After that, you wait.
And wait.
And wait.
//ZAP!//
Until a shock ripples through your body, its origin the dildo.
"Mhmmm!!!" you scream into the gag.
//ZAP!//
Then another.
//ZAP!//
Then another.
//ZAP!//
Then another.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The first day Hoch No Elena">1. The first day</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">After a couple hours of constant shocks, the ripples finally cease, and you are granted a couple hours of sleep. The next day as you wake up, you start to struggle. But Amanda enters the compartment shortly after.<<set $days to $days + 1>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Ready for your first day, my dear?" she asks.
You nod.
In the next seconds, Amanda starts unlocking your bindings. Freeing you from the pole, but also rendering you naked. You can feel the urge to punch her. But you are smarter than that. First: you don't know where Elena is. Second: you are pretty sure that there are additional security measures.
"The first step is to repair the internal security system. Right now the only the door shut command is functional. You will find everything you need to know in this datapad," she adds, and she hands you the said datapad. After that, you are escorted out of the compartment, and the door closes behind you with a hissing sound.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get going No Elena">1. You get going</a></td>
</tr>
</table>
<</nobr>></div> <div id="keypress">The datapad your only light source, you start going through the corridors. Thanks to Amanda's instructions, you are able to find the security system's control panel after only a few minutes. Question is: should you actually repair it?
<center><div class="mediumImage"><img src="./Images/securitySystem.jpg"></div></center>
In the midst of your thoughts a plan to escape begins to take shape. If the security system is still operational, and you make a run for it, you could easily get shot by one of the internal turrets. Or Amanda could repeat the same stunt that she performed earlier. //On the other hand...// Were you to sabotage the security system, you could get out of the ship the way you came from. That giant turret at the top of the ship remaining the only thing that could stop you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Repair the security system completely No Elena">1. Repair the security system</a></td>
<td><a id="2" data-passage="Sabotage it completely">2. Sabotage it completely</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">You decide to repair the security system. //There is no way that this would be essential for your escape!// After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands, and the hood is once again firmly locked on your head.<<set $repairedSecuritySystem = 1>>
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
She leaves you alone in the room.
And you wait.
//ZAP!//
And the shocks start once again.
//ZAP!//
//ZAP!//
//ZAP!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The second day Hoch No Elena">1. The second day</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">You decide to sabotage the security system. //This will be essential for your escape!// After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands and the hood is once again firmly locked on your head.<<set $repairedSecuritySystem = 0>>
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
She leaves you alone in the room.
And you wait.
//ZAP!//
And the shocks start once again.
//ZAP!//
//ZAP!//
//ZAP!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The second day Hoch No Elena">1. The second day</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">The next day as you wake up, Amanda joins you shortly after.<<set $days to $days + 1>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"The second step is to repair the engines. Without those getting out of here is an absolute impossibility," she explains. She removes the hood from your head and she unlocks the mittens. After that, she gives you back the datapad, and you find yourself once again outside the compartment.
Thanks to the instructions, you can get to the engine room easily. Question is: should you actually repair it?
<center><div class="mediumImage"><img src="./Images/engineRoom.jpg"></div></center>
You are pretty sure that Amanda would need them. But what you really need is to find a way to disable that turret. You are also pretty sure that she monitors your progress as close as possible. Do to many wrongs and it might not end well for you!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Repair the engines No Elena">1. Repair the engines</a></td>
<td><a id="2" data-passage="Make them go off the moment you turn them on No Elena">2. Make them go off the moment you turn them on</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">You decide to repair the engines. //There is no way that this would be essential for your escape!// After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands, and the hood is once again locked on your head.<<set $repairedEngines = 1 >>
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
She leaves you alone in the room.
And you wait.
//ZAP!//
And the shocks start once again.
//ZAP!//
//ZAP!//
//ZAP!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The third day Hoch success No Elena">1. The third day</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">You decide to sabotage the engines. //This will be essential for your escape!// After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands, and the hood is once again locked on your head.<<set $repairedEngines = 0>>
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
She leaves you alone in the room.
And you wait.
//ZAP!//
And the shocks start once again.
//ZAP!//
//ZAP!//
//ZAP!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $repairedSecuritySystem == 0>><a id="1" data-passage="The third day Hoch failure No Elena">1. The third day</a><<else>><a id="1" data-passage="The third day Hoch success No Elena">1. The third day</a><</if>></td>
</tr>
</table>
<</nobr>>
</div>
<<set $status to "SLAVE<div id="keypress">The next day you wake up in a similar fashion as the previous two times. You know that Amanda is here. You can hear her subtle movements. <<set $days to $days + 1>>
But for some reason she doesn't release you.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"I told you not to mess with me, Adelyn," Amanda says. Your heart skips a beat from the words. //She found out!//
"Luckily, your friend, Elena, was more then willing to undo the damage you did to the engines and to the security system. And, being the angel she is, she was also able to repair the reactor in no time. Meaning that the ship is ready to go. And you, dear Adelyn, you have an ocean of pain ahead of you."
"MMMMHHHH!!!" you start to scream into the gag, your body moving vividly. But there is nothing you can do.
//ZAP!//
A shock ripples through your body.
//ZAP!//
Then the next.
//ZAP!//
Then the next.
Underneath you, you can feel the ship emerge from the desert. Soon after, you can feel a jolt from the FTL drive. Yes, Amanda Hoch has escaped. And you and Elena just became her newest possessions.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">The next day as you wake up, Amanda joins you shortly after.<<set $days to $days + 1>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"The third step is the reactor, so it could run at full capacity. Right now it is running on fumes. Once it is done, we can finally leave the planet, and you can begin your new life as my pain slut," Amanda says, and she unlocks your bonds and hands you the datapad.
Thanks to the instructions, you can get to the reactor in engineering without problems. And the final part of your plan begins to take shape.
<center><div class="mediumImage"><img src="./Images/reactor.jpg"></div></center>
<<if $repairedSecuritySystem > 0>>With the reactor going offline, there is no way Amanda could operate that turret. //No backup battery could handle that thing!// Plus the security system would be offline by default.<<else>>With the reactor going offline, there is no way Amanda could operate that turret. //No backup battery could handle that thing!//<</if>> What you also realize however that this means the pirates would inevitably swarm the ship, you and Elena tightly secured while this happens.
//But is this something you want to avoid?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Repair the reactor No Elena">1. Repair the reactor</a></td>
<td><a id="2" data-passage="Sabotage it completely No Elena">2. Sabotage it completely!</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">You decide to repair the reactor. After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands, and the hood is once again firmly locked on your head. <<set $repairedReactor = 1>>
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
"I will get the ship moving right away." She leaves you alone in the room.
And you wait.
And you wait.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Judgement time fail No Elena">1. And you wait</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $repairedReactor = 0>>You decide to sabotage the reactor. //This will be essential for your escape!// After that, you go back to the cabin, and Amanda secures you to the pole again, the dildo reinserted in your vagina.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Excellent work, Adelyn," she says as she secures the mittens on your hands, and the hood is once again firmly locked on your head.
<center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
"I will get the ship moving right away. "She leaves you alone in the room.
And you wait.
And you wait.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Judgement time No Elena">1. And you wait</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress"><<set $missionComplete to $missionComplete + 1>><<if $repairedSecuritySystem == 0 && $repairedEngines == 1 && $repairedReactor == 0>>Right until the engines begin to roar and the reactor that you sabotaged is forced to shut down.<<elseif $repairedSecuritySystem == 1 && $repairedEngines == 0 && $repairedReactor == 0>>Right until the engines start to sprout flames and the reactor that you sabotaged is forced to shut down.<<elseif $repairedSecuritySystem == 1 && $repairedEngines == 1 && $repairedReactor == 0>>Right until the engines begin to roar and the reactor that you sabotaged is forced to shut down.<</if>>
For Amanda, it probably took only a millisecond to register what happened. But the bandits react just as fast. Soon gunshots fill the corridors around you. With screams and echoes heard in all directions. At one point the door opens. You shudder to hear Amanda's voice. "Now you did it you whore." But then you recognize that your bindings are being unlocked, and you begin to calm down.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Here is your gun. I can't hold them off on my own," Amanda says once your limbs are free. Of course, you are surprised. //But does she have a better choice?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take the gun Hoch">1. You take the gun</a></td>
<td><a id="2" data-passage="Wrestle it out of her hand Hoch">2. Wrestle it out of her hand</a></td>
</tr>
</table>
<</nobr>></div>
<<set $status to "SLAVE<div id="keypress"><center><div class="mediumImage"><img src="./Images/capturedbyhoch2.jpg"></div></center>
<<if $repairedEngines == 1 && $repairedSecuritySystem == 1 && $repairedReactor == 1>>And you smile under the hood.
There was a reason that you repaired everything. You love it here! And now as you can feel rising up from the ground, the FTL drive soon kicked in as you reach the stratosphere, you know that there is a lifetime of joy ahead of you.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Ready for your first real test?" Amanda asks as she enters the cabin.
And you start nodding in excitement.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>>After that, you wait.
<<if $repairedSecuritySystem == 0 && $repairedEngines == 1 && $repairedReactor == 1>>However the turret shutting down is not enough in itself to turn the tide. The bandits trapped in the corridors and suffocated.
But it wasn't all that unintentional, //was it?//
"Looks like we have a naughty slave who disabled my turret," you can hear Amanda's voice as she enters the cabin once the ship left the planet. "Do we agree that this slave deserves punishment?" she adds.
And you cannot help but to keep nodding.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>>
<<elseif $repairedSecuritySystem == 1 && $repairedEngines == 0 && $repairedReactor == 1>>However only the engines being sabotaged, the entire thing dies in a whimper.
But it wasn't all that unintentional, //was it?//
"Looks like we have a naughty slave who disabled my engine. Costing her former crew member hours to fix it," you can hear Amanda's voice as she enters the cabin once the ship left the planet. "Do we agree that this slave deserves punishment?" she adds.
And you cannot help but to keep nodding.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>>
<</if>><</if>></div>
<<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><div id="keypress"><center><div class="mediumImage"><img src="./Images/marianaStation.jpg"></div></center>
The whole place was built between the jurisdiction areas of two powerful zetan systems. In theory, it shouldn't have been put here in the first place. And now that the worst come to pass every major power denies its involvement.
The station itself is relatively small, although its defenses are quite impressive. Twenty-two space defense cannons. Six laser arrays. Plus the three hundred sentry drones to guard the interior. Yet as you arrive the entire thing seems dormant. There are no lights. The defense guns are silent and facing their front. Energy signals are minimal.
"I don't like this," you say.
"Me neither," Elena nods.
You browse through the active comm channels. //Perhaps they've sent a signal.// But you can't find anything. Looks like whatever the old man was doing, it went horribly wrong.
But in your mind there is another thought: //Perhaps it went exactly as planned.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="There is only one way to find out Elena">1. There is only one way to find out!</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress">You land the //Emerald Grace// at one of the ports that have air in them. After that you check your gear, and you proceed to walk down the docking ramp.
//It's peaceful here,// you think to yourself as you look around. Your flashlight next to your gun your sole guidence.
You see a door, and you start walking towards it. You don't know the reason: however with your steps there comes tension.
//It must be nothing,// you think to yourself. Even so: you wait until Elena catches up.
You step to a door. Then you open it. But from the other side there comes only horror.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
"Sentries!" you yell, but by that time both of your guns at the ready.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left professor">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right professor">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon professor">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Sentry boss">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<<set $elenaDeadForWhile to 0>><div id="keypress"><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "ruanite catsuit, hood, armbinder<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<div id="keypress">You wake up for the notion of something large pressed between your teeth.
"Mhmmm!!!"
<center><div class="mediumImage"><img src="./Images/capturebbyprofessor.jpg"></div></center>
The pitched sound you want to give disperses into a muffled echo.
You try to move your limbs, clad into a strange, warm, yet comfortable fabric. However your legs are strapped together, your arms held in the embrace of an armbinder behind you. You start to struggle. Only in vain. Then you realize that the bastard got you. He lured you into a trap. And now you are here: A helpless subject to whatever experiment he has in store for you.
"Good morning, Adelyn," you hear an old man's voice.
Your blindfold is detached from your face mask. And you see him.
<center><div class="mediumImage"><img src="./Images/professor.jpg"></div></center>
Professor Zaimond, a wrinkled old man with all that valuable knowledge in his head.
Behind him you see a series of glass windows. Each of them holding one of the sentries, waiting to be deployed. As you look around you also notice something else: A device, in the form of a cybernetic brain, with hundreds of wires sprouting out of its surface. You realize that the wires are going to two places: half of them are connected to the back of your head through the suite. The other half is going to a human sized tank that currently lacks an occupant.
"Do you have any notion my dear, what am I trying to accomplish?" he asks.
You shake your head.
"Immortality," he answers.
At first you find yourself puzzled. Then, as the man walks to the cybernetic brain, you think you start to understand what he meant.
"Whatever this thing is, it was left by an alien civilization that lived long before us," he says. Only to laugh afterwards. "Ah I got you, dear! You folks always believe these things. This is a simple nano injector. The bots travel to your brain, then to the tank, then they will at last remake my body. All they need is a mental image."
He steps away from the device, closer to you.
"The suits themselves act as a safety measure. Fail to remake me in a functional form, and you will stay here. And so will your companion, whose whereabouts is currently unknown to you."
He turn away from you, and proceeds to walk to the tube.
"But if I find my new form sufficient, I will take you with me to one of my safe houses. Well, technically it is a villa that my nanobits built me. But you get the picture. On route of course you will also get the sexy nanites. So think of a playboy for me, will ya'?"
"Mhmmm!!!" you protest. Of course, you get why he does this. If he changes his body while everybody knows that he is alive, an agent from one of the zetan corporations might go after him. But this way all he needs is an explosion, and there will be nothing left. Plus he gets two gorgeous sex slaves to tend to his every desire.
"Come on, sweetie! It's not like you wouldn't do it in my stead. Old and wrinkled at the age of seventy," the old man says, then he locks back your blindfold, and you can hear him step inside the tube.
For some time you feel nothing.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Then it hits you No Elena">1. Then it hits you</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">Your thoughts are like a myriad of bugs, flying above you in the air and encompassing the ground. You touch the mind of the old man.
The two of you begin to drift together.
Then suddenly an idea is formed.
You think of yourself as a superhuman, using the nanites to take control of the sentries that could release you.
//No!//
You hear the echo from the professor. But you choose to ignore it. Instead, all you think of is your goal, no matter how hard you need to chase it.
Even so... To become a sex slave for a playboy in a villa...
//No!//
<center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
This time you hear your own voice, tied to the professor's bed in his villa.
If you want to get through this, you will have to keep your mind on the task.
Regardless how exciting the alternative is...
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 1 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="Keep at it 2 No Elena">2. Keep at it!</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/capturebbyprofessor.jpg"></div></center>
<<set $status to "SLAVE<div id="keypress">//No!//
Your thought echoes through the mind of the both of yours. But it is too late to go back. You made a mistake - //or perhaps a decision?// - that would change your entire life going forward.
The tube's door opens, and the professor steps out a young man, looking at you with hungry eyes.
<center><div class="mediumImage"><img src="./Images/playboy.jpg"></div></center>
"Come with daddy," he says, and in short time the both of you are on your feet, stumbling after the man as he leads you through the corridors with your leashes, hundreds of robots in the background watching your steps.
As you reach his ship, you are locked into separate cages. Your masks are removend and the injection of nanites are delivered to your necks. After that, you are left alone to struggle as the nanites rewire your brains while you are still conscious.
''Mission log updated!''<<set $mission7 to "==Mariana Station was overtaken by a crazy scientist. You need to stop him!== Well... //Fuck!//
BAD END: TAKEN BY THE PROFESSOR
</div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 3 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="Keep at it 4 No Elena">2. Keep at it!</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 5 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="Keep at it 6 No Elena">4. Keep at it!</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 7 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 8 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 9 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor1.jpg"></div></center>
For a moment you can see yourself, tied to the professor's bed in his villa.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="Keep at it 10 No Elena">2. Keep at it!</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 11 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="Keep at it 12 No Elena">4. Keep at it!</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 13 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="Keep at it 14 No Elena">3. Keep at it!</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 15 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="Keep at it 16 No Elena">3. Keep at it!</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 17 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="Keep at it 18 No Elena">2. Keep at it!</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 19 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/professor2.jpg"></div></center>
Once again, you can see yourself. But this time your head is covered by a hood and your hands are locked into mittens.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="Keep at it 20 No Elena">3. Keep at it!</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>></div>
<<set $prodessorMissionCompleted to 1>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><div id="keypress"><center><div class="mediumImage"><img src="./Images/capturebbyprofessor.jpg"></div></center>
//Success!//
<<set $missionComplete to $missionComplete + 1>>
Your thought echoes through the both of your minds. You were succesful. Despite the temptation that you felt.
The sentries become yours to command, the nanobots now dictating their movement. They unlock you from the suit and they also free Elena. You go to Elena and hug each other. Then you check on the professor...
<center><div class="mediumImage"><img src="./Images/professordead.jpg"></div></center>
As you look back, you realize that the man died in the tube. He struggled so much for his youth he sacrificed what time he had left.
You grab your gear and weapons, and get back to the //Emerald Grace//. Of course, you only leave the hangar once the robots filled the cargo hold with expensive machinery. They themselves too unreliable to bring.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>><<set $gotMistressEnslaved to 0>><<set $punishmentDue to $punishmentDue + 4>>"That's four punishment points, my pet," Elena says in the cockpit.
"Four?" you ask.
"You got your Mistress captured, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.
''You received four punishment points.''<<else>>"You know, I was worried you would choose the other option," Elena says in the cockpit.
"Might have been a fun one," you say, as you give the system the new nav coordinates.<</if>>
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 1 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 2>><<elseif $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next professor">1. What's next?</a></td>
</tr>
</table>
<</nobr>></div>
<<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><div id="keypress">After a couple of hours you reach your destination. Due to the presence of the bandits, you put down the //Emerald Grace// behind one of the dunes. After that, you continue the approach on foot, ready for the challenges that lie ahead.
For a bit you worry that you might arrive too late, but luckily you find that the ship's defense gun is more than up for the challenge.
<center><div class="mediumImage"><img src="./Images/hochship.jpg"></div></center>
In fact, from the most recent wave, there are only a couple of bandits left, hiding behind a rock formation that just happens to be large enough to provide cover.
"Geronimo!" you say, and you throw a grenade between the bandits. All four of them to perish the next second from a sudden doze of shrapnel getting into their systems. For a moment you feel calm. Looking over the bodies. But then you arrive to a sudden realization.
"Shouldn't that gun recognize us as a threat?" you ask. You arrived from a good angle, the rock formation covering you as much as it did the bandits. But now that those guys are history, the gun decided to turn back towards the vessel's front, ignorant of your presence.
"It should," Elena nods.
You keep your eyes fixated on the turret. But there is nothing. You also have a pretty good guess that once you are close enough, that thing won't be able to follow you.
But are you ready to face that determination? Or would you rather wait a bit, hoping that another opportunity might follow?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You take your chances Hoch">1. You rush in</a></td>
<td><a id="2" data-passage="You wait Hoch">2. You wait</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"What was this mission about?" you ask. "What? I forgot," you add as they both turn towards you.
//"Actually, I might just have something for you," he answers.
"Which is?" you ask demanding. But in reality you are just curious.
"There is a not so popular figure: Allen Hoch. He stole a lot of things. And I mean //a lot of things//. Starting from data chips, rings, telers, necklaces, personal information that belongs to all sorts of folks, artificial limbs, male reproductive organs, you name it. But eventually his luck ran out, and about a week ago a pirate gang was able to shoot down his ship on a planet called Alescia. This normally would be of no consequence to us. Except that the pirates want to get their hands on the stuff he has in the cargo hold, and they are holding him pinned down as we speak. And that means someone might just get in in the middle of the storm, eliminate the bloke, and get the contents of that cargo hold.
"Why us?" you ask.
"Well, his ship just crashed, and you are the ones asking questions," he says. "Not to mention that it would be risky to send a lot of our guys in without someone getting a nice vibe of his security system."
"So basically you need two space rabbits," you answer.
"If you pull it off, you can keep anything that fits inside your ship. Plus you will increase your standing with us. One thing that can never hurt," the man says.//
The man gives you the explanation as if he was a machine playing back a recording. The questions you asked were not actually your questions. He asked them from himself, mimicking your voice.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Don't want hoch">1. Actually, I don't want to do this mission!</a></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $hochHeard to 1>>"Let's hear it!" you tell him.
"There is a not so popular figure: Allen Hoch. He stole a lot of things. And I mean //a lot of things//. Starting from data chips, rings, telers, necklaces, personal information that belongs to all sorts of folks, artificial limbs, male reproductive organs, you name it. But eventually his luck ran out, and about a week ago a pirate gang was able to shoot down his ship on a planet called Alescia. This normally would be of no consequence to us. Except that the pirates want to get their hands on the stuff he has in the cargo hold, and they are holding him pinned down as we speak. And that means someone might just get in in the middle of the storm, eliminate the bloke, and get the contents of that cargo hold.
"Why us?" you ask.
"Well, his ship just crashed, and you are the ones asking questions," he says. "Not to mention that it would be risky to send a lot of our guys in without someone getting a nice vibe of his security system."
"So basically you need two space rabbits," you answer.
"If you pull it off, you can keep anything that fits inside your ship. Plus you will increase your standing with us. One thing that can never hurt," the man says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept hoch">1. Accept the job</a></td>
<td><a id="2" data-passage="Refuse hoch">2. Refuse</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"We will take it," you nod. It might seem like a stupid idea. But you survived a lot worse.<<set $hochMissionActive to 1>><<set $hochMissionOngoing to 1>>
"Excellent, my dear. You can get all the details from this data chip," the man says with a wide smile. "Get the Princess out of there in one piece, and you will have a serious amount of cash on your hands."
"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
''Mission log updated!''<<set $mission8 to "A common troublemaker, Allen Hoch, was downed with his ship at the other side of Alescia. Kill him and get the valuables from his vessel!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $cowMissionRefused to 1>>"I don't think this job is for me," you shake your head. <<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says. <<set $hochMissionOngoing to 0>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''
<</if>>"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
<<set $professorHeard to 1>>"Any chance that you have a new mission for us?" you ask.
"Actually, I might just have something for you," he answers.
"Which is?" you ask demanding. But in reality you are just curious.
"There is a science station in the middle of zetan space, right between two neighboring system's jurisdiction area. Problem is, one retired scientist took it over, cleared the entire thing with the sentries, and now he is doing whatever fucked up thing he wants to do in there. If you think you are truly ready for everything, you might just be the lucky ones that take the old man down."
"What about the actual zetan forces?" Elena asks. "Couldn't they be more appropriate to handle this sort of thing?"
"They would be, but as I've said, the damn station is right between their borders. If a military expedition is to take place, and it goes wrong, that could end up as an international catastrophe, and we all know how much the zetans are clinging to this loose alliance of theirs. So they not gonna do anything. And the tech is there. Once you clear out the place, our guys can hoard everything back here, and it will be raining telers all over."
"Why don\'t you guys clear out the place then?" Elena asks.
"That's because we don't know what that old maniac did, and how effective is that what he did. Any ship that goes there, might get evaporated immediately. Or even hacked, and delivered back to the sender with the corpses. That's why nobody else takes it either. You are not gonna return, I can give you about a hundred percent for that. But if you do, you can sell as much gear as you can fit inside your ship's cargo hold. Not to mention that you would start to make a name for yourselves. One thing that would certainly make your lives easier."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept professor">1. Accept the job</a></td>
<td><a id="2" data-passage="Refuse professor">2. Refuse</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Actually, I don't want to do this mission," you tell him.<<set $hochMissionRefused to 1>><<set $hochMissionActive to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says. <<set $hochMissionOngoing to 0>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''
<</if>>"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"What was this mission about?" you ask. "What? I forgot," you add as they both turn towards you.
//"There is a science station in the middle of zetan space, right between two neighboring system's jurisdiction area. Problem is, one retired scientist took it over, cleared the entire thing with the sentries, and now he is doing whatever fucked up thing he wants to do in there. If you think you are truly ready for everything, you might just be the lucky ones that take the old man down."//
//"What about the actual zetan forces?"// //Elena asks. "Couldn't they be more appropriate to handle this sort of thing?"//
//"They would be, but as I've said, the damn station is right between their borders. If a military expedition is to take place, and it goes wrong, that could end up as an international catastrophe, and we all know how much the zetans are clinging to this loose alliance of theirs. So they not gonna do anything. And the tech is there. Once you clear out the place, our guys can hoard everything back here, and it will be raining telers all over."//
//"Why don\'t you guys clear out the place then?"// //Elena asks.//
//"That's because we don't know what that old maniac did, and how effective is that what he did. Any ship that goes there, might get evaporated immediately. Or even hacked, and delivered back to the sender with the corpses. That's why nobody else takes it either. You are not gonna return, I can give you about a hundred percent for that. But if you do, you can sell as much gear as you can fit inside your ship's cargo hold. Not to mention that you would start to make a name for yourselves. One thing that would certainly make your lives easier."//
The man gives you the explanation as if he was a machine playing back a recording. The questions you asked were not actually your questions. He asked them from himself, mimicking your voice.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Don't want professor">1. Actually I don't want to do this mission!</a></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"Actually, I don't want to do this mission," you tell him.<<set $hochMissionRefused to 1>><<set $professorMissionActive to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
"Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>>
<</if>>"Anything else I might help with?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center>
"We will take it," you nod. It might seem like a stupid idea. But you survived a lot worse.<<set $professorMissionActive to 1>>
"Excellent, my dear. You can get all the details from this data chip," the man says with a wide smile. "Get the Princess out of there in one piece, and you will have a serious amount of cash on your hands."
"Anything else I might help with?" he asks. And you realize that you are still in the same room with him.
''Mission log updated!''<<set $mission7 to "Mariana Station was overtaken by a crazy scientist. You need to stop him!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/Caretaker.jpg"></div></center><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
<<set $professorMissionRefused to 1>>"I don't think this job is for me," you shake your head.
"Whatever the lady desires," the man says.
<<if $elenaRonanceEnacted > 1>>"That's a punishment point, my pet," Elena says.
To that you almost protest. But such is the life of a slave.
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>>
<</if>>"Anything else I might help with?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfCompletedMissions == 4>>1. Any chance that you have another mission? (not yet implemented!)<<elseif $numberOfCompletedMissions == 3>><<if $alienMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission?">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it!">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 2>><<if $cowMissionHeard > 0>><a id="1" data-passage="Can you remind us about the mission? cow">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Let's hear it! cow">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 1>><<if $professorHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor real">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Jafar">1. Any chance that you have another mission?</a><</if>><<elseif $numberOfCompletedMissions == 0>><<if $hochHeard > 0>><a id="1" data-passage="Can you remind us about the mission? professor">1. Can you remind us about the mission?</a><<else>><a id="1" data-passage="Mission 2 Alescia">1. Let's hear it!</a><</if>><</if>></td>
<td><<if $neilmentioned > 0>><<if $askedJafarCaretakerAboutNeil > 0>>2. How do you know about Neil? (already asked!)<<else>><a id="2" data-passage="How do you know about Neil?">2. How do you know about Neil?</a><</if>><<else>>(???)<</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJafarCaretaker > 0>>3. Shoot him with the water gun! (already shot!)<<else>><a id="3" data-passage="Shoot him with the water gun! Jafar Caretaker">3. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="d" data-passage="Go to the holovid store">D. Go to the repair shop</a><<else>>(???)<</if>>
</td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Keep at it 21 No Elena">4. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 22 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Keep at it 23 No Elena">4. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="1" data-passage="Keep at it 24 No Elena">1. Keep at it!</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at it 25 No Elena">1. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="1" data-passage="Keep at it 26 No Elena">1. Keep at it!</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Keep at it 27 No Elena">4. Keep at it!</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="2" data-passage="You wavered No Elena">2. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="Keep at it 28 No Elena">4. Keep at it!</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="2" data-passage="Keep at it 29 No Elena">2. Keep at it!</a></td>
<td><a id="1" data-passage="You wavered No Elena">1. Waver</a></td>
<td><a id="3" data-passage="You wavered No Elena">3. Waver</a></td>
<td><a id="4" data-passage="You wavered No Elena">4. Waver</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/professor3.jpg"></div></center>
Once again, you can see yourself. But this time your entire body is covered by ruanite. You being completely helpless to your captor.
//No!// you think to yourself.
You have to resist the urge. Regardless how exciting the alternative is...
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success! No Elena">1. Success!</a></td>
</tr>
</table>
<</nobr>><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none<div id="keypress">You take a deep breath, and you start running towards the vessel. Elena headed with rapid steps after you.
//And it works!// Once you reach the ship, you get in through a hole at the side. Then with your flashlight turned on you start going through the corridors.
Only for the door to close behind you a moment later.
"Motherfucker," you say, your face red with anger. But by that time it is already too late as the other door in front of you closes within a millisecond. And you and Elena are left confined in the middle of a corridor, hearing the hissing sound of the air siphoned out of the compartment.
Your eyes searching for an emergency hatch, or basically anything that could be of use, you keep turning your head in every direction. But there is nothing. After some time the air gets too thin for you to stand on your feet. And alas darkness consumes your mind, with only one thought that echoes inside it:
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will he do to us? No Elena">1. What will he do to us?</a></td>
</tr>
</table>
<</nobr>>
</div> <div id="keypress">You decide to wait, hiding behind the rock formation. The decision proves to be a bad one however, as there is a pair of bandits who just happen to stumble into you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left hoch1">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right hoch1">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="You drop your weapon hoch 1">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<<set $status to "SLAVE<div id="keypress">You try to wrestle the gun out if her hand. But Amanda had seen that coming from a mile away, and all you manage to grab is thin air.
"Smart." That is the last word Amanda says as a bullet goes through her head.
Terrified you shudder as two bandits rush inside the compartment. You hold up both of your hands immediately, and pray to the Stars that they don't open fire. Luckily they do not... But //of course// the next order is to get your hands to the back of your neck, and endure as you are groped, gagged and handcuffed by the men.
Elena fares a little bit better. And she actually drops a fair number of them. But when she sees you she drops her gun, and let's herself captured, the both of you dragged back in chains all the way to one of the pirate vessels.
//I hope we can escape somehow,// you think to yourself. But any hope that you might have shatters, as you see two petsuits and a pair of cages inside the ship's cargo hold.
"Looks like our newest pets arrived," you can hear one of them say. Possibly the captain. But at that point you can't do anything, and you have to endure to get first locked into the petsuits, and then inside the ridiculous cages.
<center><div class="mediumImage"><img src="./Images/capturedbypirates1.jpg"></div></center>
//Fuck... I can't get out!// you think to yourself again and again. In the meantime the bandits gather around you and one by one you have to service them. Until the point that both of your faces are covered with semen.
//I need to get out somehow!// you think to yourself again. But by this time you know exactly that all your efforts are meaningless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>></div>
<<set $elenaDeadForWhile to 0>><<set $slaveryType to "amanda1<<set $elenaHealth to 100>><<set $hochMissionCompleted to 1>><<set $weapon to "pair of pistols<<set $elenasWeapon to "pair of pistols<div id="keypress">You decide to take the gun and help. Amanda nods as a form of gratitude. Then all hell breaks lose however as two bandits enter from the adjacent corridor.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left hoch2">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right hoch2">2. Shoot the one on the right</a></td>
<td>3. Drop your weapon (you are Amanda's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Amanda's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/alescia.jpg"></div></center><<if $currentLocation == "helcion<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><</if>><<set $currentLocation to "alesciaOtherSide
Alescia: Allen Hoch crash site.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gunStart the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Start the mission Alescia II">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/marianaStation.jpg"></div></center><<if $currentLocation == "helcion<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><</if>><<set $currentLocation to "wildSpace
Mariana Station.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gunStart the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Start the mission Mariana">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress">[[<< ->Lauren Chapter II]] [[I< ->Lauren Chapter I]] [[Stop reading->Stop reading]]
---------------
''Chapter III.''
As the hours go by, you find yourself... sane.
You expected that you would be turned into a mindless a bimbo from the serum. But you still perceive yourself as Lauren Jones. And you are still in control of your actions.
Your libido however was altered. And by now you find yourself twisting your hands in the mittens for the sake of reaching your vagina instead of unlocking yourself from the frame. As you keep struggling, you can hear a loud thud, followed vibrations on the floor as the ship is shaking around you. //We landed.// Only a minute passes, and the cargo hold's door opens, Amira at the other side holding a metal chain.
"Come, pet. You are about to have your first lesson," she says after you are unlocked from the frame, your mittened hands cuffed behind, the end of the chain attached to your collar.
<center><div class="largeImage"><img src="./Images/laurenledout.jpg"></div></center>
The woman leads you out of the vessel, and you can feel the air touching your soft skin. Before you there is a medieval looking settlement. One of the many scattered throughout the sector. Any other time you would feel comfortable here. But now you are scared as a comet, as Amira leads you on the street, countless people looking at your naked form.
//I need to escape somehow,// you think to yourself. But then you stop motionless, as you catch sight of a woman, blonde, in her twenties, with pale blue eyes that are somehow eerie to you.
<center><div class="largeImage"><img src="./Images/sharon.jpg"></div></center>
"Smehroh?" you try to say Sharon, but for a moment you forgot that you are gagged, seeing the woman who has been your rival for years, both of you competing for the same jobs either deliberately or through sheer accident.
"Kiss her boot, pet," Amira commands.
Nervous, you glance at her, and you gulp. //She is your rival!// But Amira steps behind you, and she unlocks your ballgag, the end of the chain held firmly in her hand.
"I said, kiss her boot," she says firmly.
Nervous, you gulp again. But eventually your fear takes the better out of you, and you kneel down on the ground, and start kissing the woman's boot.
"Start licking it," Sharon says. Now your superior too. Out of choice you follow the order, and you start licking her boot with your tongue.
<center><div class="largeImage"><img src="./Images/laurenlicksboot.jpg"></div></center>
"Gave her the serum already?" Sharon asks.
"It's always fun to watch them. Living in denial as they sink deeper and deeper into submission," Amira answers.
"True," Sharon says. "So, why the meetup?"
"I managed to extract what she found from her ship's mainframe. Now it's time for you to do your magic, and connect the dots she could never have so we could finally find the prototype."
"What guarantees that I don't end up like her?" she asks next.
It is a small gasp Sharon gives out, after an electro dart lands in her stomach, it's origin Amira's handgun.
<center><div class="largeImage"><img src="./Images/sharonshot.jpg"></div></center>
"You //will// end up like her," Amira says after Sharon collapsed on the ground in front of her. "Right after you helped me find my prototype." She attaches a collar to the woman's neck, and she connects it with a chain to yours.
"Come on pet," she says, then your leash yanked you realize that you are //expected// to drag the unconscious body back to the ship, using your neck as a basin.
//I need to escape somehow,// your think to yourself again, as you start dragging the body through the street. But for now it seems that obedience is your only option.
''You reached the end.''
//Damn... I should really support the author!//
<a id="a" data-passage="Stop reading">A. Return</a>
</div><center><div class="mediumImage"><img src="./Images/capturedbypirates2.jpg"></div></center>
<<set $status to "SLAVE<div id="keypress">Over the course of the next few months the bandits begin to use you, your body fucked ruthlessly in every position that your predicament allows.
At first you are able to keep yourself together, despite the injection of the serum. But at one point your mind shatters, and you give yourself to the joys that this kind of life can provide for a pet.
//I need to escape somehow,// your mind pops up at a certain point. Many months after you thought possible. Luckily one of the crewmen starts fucking you in the mouth, and all gets washed away due to the euphoria.
''Mission log updated!''<<set $mission8 to "==A common troublemaker, Allen Hoch, was downed with his ship at the other side of Alescia. Kill him and get the valuables from his vessel!== Well... //Fuck!//
BAD END: PIRATE PETS</div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>><<set $shotElena to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><<set $days to $days + 1>><div id="keypress"><<set $currentLocation to "wild space<<set $currentHub to "wild space<<set $credits to $credits + 500>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
With the professor dead and the sentries at your command you were able to get quite a sum on your hands.<<set $currentHub to "wild space<<set $professorMissionCompleted to 1>><<set $professorMissionActive to 0>>
''Five hundred telers added!''
''Standing increased!''<<set $standing to $standing + 1>>
''Mission log updated!''<<set $mission7 to "==Mariana Station was overtaken by a crazy scientist. You need to stop him!== Completed!
Question is: what do you want to do next?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>><<set $slaveryType to "normal<<if $credits == 0>><<set $credits to $previousMoney>><</if>><<set $elenaHealth to 100>><<set $shotElena to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><<set $days to $days + 1>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><div id="keypress"><<set $currentLocation to "wild space<<set $currentHub to "wild space<center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You might not have gained anything in this mission. But at least you didn't end up as Amanda's pets!<<set $currentHub to "wild space<<set $hochMissionCompleted to 1>><<set $hochMissionActive to 0>><<set $hochMissionOngoing to 0>>
Question is: what do you want to do next?
''Standing increased!''<<set $standing to $standing + 1>>
''Mission log updated!''<<set $mission8 to "==A common troublemaker, Allen Hoch, was downed with his ship at the other side of Alescia. Kill him and get the valuables from his vessel!== Completed!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>The surprise nullifies you. As she pulls her head back, smiling, you just stand there, unsure what to say, or even think in these moments.
Elena stops too, as she recognizes your uneasiness. Her smile becomes a single line. Then she starts to look around, said or sorry, perhaps both.
"I'm sorry, I just... We almost died. And I'm pretty sure we could have ended up as slaves in the end. And I just... I always wanted to do this."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Kiss her back">1. Kiss her back</a></td>
<td><a id="2" data-passage="Just... Go back to the ship">2. Just... Go back to the ship</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $neilMissionOngoing > 0>><center><div class="mediumImage"><img src="./Images/adelynelenakisscollar.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynelenakissnaked.jpg"></div></center><</if>>
"Come on, stupid," you smile, and you give her a kiss proper.
You keep kissing, and as your bodies touch, you can feel both of your hearts racing with excitement. But you also feel that something is missing. Elena was always the more stern from the two of you. Even now, as you start to stumble in the sand, she is the one standing her ground. And so, when she places her palm on your head, and pushes you down, you fail to find surprise in her actions. In fact: this is how everything falls into order.
Your hands shaking, you see her catsuit unzipped. Then she pushes you. This is the first time that you are to lick a woman's pussy. Nonetheless: it excites you. Your inexperience forgiven by your observer.
You try and fail many minutes. But you notice that Elena's moans become more intense with time. Finally, you feel droplets, as the beginning of a wild rain, as she starts to squirt all over.
"Let\'s go, pet," you hear her, and you are pulled up from the ground, neglectant of the mess you made. She rushes you up the docking ramp, from there, she drags you all the way to the cargo hold. For emergencies, you always kept some cuffs and gags. Now the box is opened, your hands and elbows locked together behind you, your mouth stuffed by a huge ballgag that prevents you to speak.
You are pressed up one of the boxes. This time it is your zipper that is pulled down.
"Mhmmm..." you moan, as Elena's soft tongue touches you. You soon realize she is an expert at this craft. And she keeps licking you until you become the second member of this crew that starts to squirt all over.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And things just get wilder">1. And things just get wilder</a></td>
</tr>
</table>
<</nobr>></div><<set $cowMissionOngoing to 1>>"Elena... I need... I just need more time," you answer. Yes: you understand her perspective. She was probably dreaming about the two of you being together for years. Perhaps longer. And now the entire thing was almost taken from her. Of course she made this step.
"So just... We just continue to be best friends," she answers.
"It is nothing like that, El... I just need more time..." you answer. None of you say a thing to the other afterwards.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><td><<if $neilMissionOngoing > 0>><a id="1" data-passage="What's next?">1. What's next?</a><<elseif $alienMissionOngoing > 0>><a id="1" data-passage="What's next aliens?">1. What's next?</a><<elseif $cowMissionOngoing > 0>><a id="1" data-passage="What's next cow">1. What's next?</a><</if>></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center>
<<set $punishmentPoints to 0>><<set $status to "SLAVE<<set $elenaRonanceEnacted to 2>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 7>><<set $elenasOutfit to "black catsuit<<set $redCatsuitOwned to 1>><<set $outfit to "slave collar and cuffs, red catsuit<<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><div id="keypress">The following days consist of nothing but the utter and complete fulfillment your most sacred desires. You were always curious about being a slave. And with Elena, this is just perfect. You know her since you were ten in elementary school. You trust her completely. Regardless of any situation she might put you as your owner.
The only problem is that you have just about a week to enjoy each other's company. After that, you simply cannot sustain yourselves <<if $neilMissionOngoing > 0>>, even after taking everything of use from the //Kraken//<</if>>. Thus the outside world awaits.<<set $playerRuaniteEquipped to 1>><<set $elenaRuaniteEquipped to 1>>
"Let's test this out, pet," Elena says in the cargo hold. You kneeling on the floor before her.
You touch together the cuffs on your wrists. And they click, the magnets becoming inseparable. You repeat the same with the cuffs on your elbows. They also click. Then you pull up your wrists, and you touch the wrist cuffs to your neck. They also click. Making your arms completely useless.
"Excellent," Elena smiles. She pushes a button on the remote. And voila: the magnets release, your freedom brought back within an instant.
<<if $neilMissionOngoing > 0>>The whole setup is Gus's courtesy: being one of the special devices he and his crew used for slave keeping purposes. <</if>>You look over your arms, and smile: this is just perfect! This way you can be completely independent in your actions. Yet you wouldn't cease to be Elena's pet for a second. The perfect thing for the both of you.
"Remember: outside you are the one calling the shots. I might give you some suggestions. But at the end of the day this is your show. Once you step inside, however, I'm next. You drop on your knees immediately. Both pair of cuffs crossed behind your back. If you did good, I will reward you. If not, you will be punished."
''Red catsuit added!''<<set $previousOutfit to $outfit>>
''Black catsuit added for Elena!''<<set $previouselenasOutfit to $elenasOutfit>>
<<if $neilMissionOngoing > 0>>''Four hundred telers added!''<<set $credits to $credits + 400>><<set $neilMissionOngoing to 0>><<set $currentLocation to "wild space<<set $currentHub to "wild space<<set $neilCompleted to 1>><<set $neilMissionOngoing to 0>>
''Mission log updated!''<<set $mission4 to "==You have been captured by a smuggler called Neil. You need to find a way to get out!== Completed!<<elseif $alienMissionOngoing > 0>>You might not have been able to save those people. But money is money. And from that you got plenty of.<<set $alienMissionOngoing to 0>>
''Three hundred telers added!''<<set $credits to $credits + 300>><<set $currentHub to "wild space<<set $alienMissionCompleted to 1>><<set $alienMissionActive to 0>>
''Mission log updated!''<<set $mission5 to "==The aliens are abducting people on Iona V. You need to put an end to their efforts!== Completed!<<elseif $cowMissionOngoing > 0>>You might not have gained anything in this mission. But at least you didn't end up as cows!<<set $currentHub to "wild space<<set $cowMissionCompleted to 1>><<set $cowMissionActive to 0>><<set $cowMissionOngoing to 0>>
''Mission log updated!''<<set $mission6 to "==Princess Keith was abducted and she is held on Ranak II. You need to rescue her!== Completed!<<else>>You might not have gained anything in this mission. But at least you didn't end up as Amanda's pet!<<set $currentHub to "wild space<<set $hochMissionCompleted to 1>><<set $hochMissionActive to 0>><<set $hochMissionOngoing to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
''Mission log updated!''<<set $mission8 to "==A common troublemaker, Allen Hoch, was downed with his ship at the other side of Alescia. Kill him and get the valuables from his vessel!== Completed!<</if>><<set $currentLocation to "wild space
''Mission log updated!''<<set $elenaEnslavement to "You are now Elena's slave. And you are likely to remain as such. Better keep your Mistress happy!
''Mission log updated!''<<set $elenaPunishment to "Every time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.
Time to look for another venture!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
<<if $howmayiservefirsttime < 1 && $corruption > 800>>"How may I serve you, Mistress?" you ask cynically. "Is this what you want me from now on?"
//ZAP!//<<set $howmayiservefirsttime to 1>>
Only to receive a shock from your collar.
"If you want to serve me, you can," Elena says. "But if you //don't// you can always avoid me if you want."
"But I hope you won't avoid me," she adds with a smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><<set $howmayiservefirsttime to 1>>"How may I serve you, Mistress?" you ask <<if $corruption > 9>>excited.<<else>>Elena.<</if>>
<<set $energy to $energy - 1>><<if $punishmentDue > 0>><<if $straitjacketOwned > 0 && $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*3)>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<<set $multiplier to 1>><<set $alreadyDressed to 1>><</if>><<if $outfit == "slave collar, black ruanite straitjacket<<set $multiplier to 2>><<set $alreadyDressed to 1>><</if>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked
<center><div class="mediumImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<elseif $multiplier == 1>><<if $alreadyDressed > 0>>"You have some punishment due, my pet," Elena says.<<set $alreadyDressed to 0>><<else>>"You have some punishment due, my pet. I will dress you into the petsuit, so you could be completely helpless," Elena says.<</if>>
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "petsuit
<center><div class="mediumImage"><img src="./Images/adelynPunishedPetsuit.jpg"></div></center><<else>><<if $alreadyDressed > 0>>"You have some punishment due, my pet," Elena says.<<set $alreadyDressed to 0>><<else>>"You have some punishment due, my pet. I will dress you into the straitjacket, so you could be completely helpless," Elena says.<</if>>
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "straitjacket
<center><div class="mediumImage"><img src="./Images/adelynPunishedStraitjacket.jpg"></div></center><</if>><<elseif $straitjacketOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked
<center><div class="mediumImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<else>>"You have some punishment due, my pet. I will dress you into the straitjacket, so you could be completely helpless," Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "straitjacket
<center><div class="mediumImage"><img src="./Images/adelynPunishedStraitjacket.jpg"></div></center><</if>><<elseif $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked
<center><div class="mediumImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<else>>"You have some punishment due, my pet. I will dress you into the petsuit, so you could be completely helpless," Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "petsuit
<center><div class="mediumImage"><img src="./Images/adelynPunishedPetsuit.jpg"></div></center><</if>><<else>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked
<center><div class="mediumImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><</if>><<set $punishmentDue to $punishmentDue - 1>>
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
//SMACK!//
The crop lands on your bare ass.
<<if $punishmentOutfit == "naked<center><div class="mediumImage"><img src="./Images/adelynBruisedNaked.jpg"></div></center><<elseif $punishmentOutfit == "straitjacket<center><div class="mediumImage"><img src="./Images/adelynBruisedStraitjacket.jpg"></div></center><<elseif $punishmentOutfit == "petsuit<center><div class="mediumImage"><img src="./Images/adelynBruisedPetsuit.jpg"></div></center><</if>>
"Next time behave yourself!" she says in a firm tone.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><<if $straitjacketOwned > 0 && $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*3)>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<<set $multiplier to 1>><<set $alreadyDressed to 1>><</if>><<if $outfit == "slave collar, black ruanite straitjacket<<set $multiplier to 2>><<set $alreadyDressed to 1>><</if>><<if $multiplier == 0>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
"Just make sure to have the boots on so we would have the same height."
<center><div class="mediumImage"><img src="./Images/adelynStraponFuckedNaked.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you.<</if>><<elseif $multiplier == 1>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile. <<if $alreadyDressed < 1>>"But first let me dress you into your petsuit!"<</if>><<set $alreadyDressed to 0>>
"Yes, Mistress!" you answer.
<center><div class="mediumImage"><img src="./Images/adelynPussylickingPetsuit.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
<<if $alreadyDressed != 1>>"But first let me dress you into your petsuit!"
<</if>><<set $alreadyDressed to 0>><center><div class="mediumImage"><img src="./Images/adelynStraponFuckedPetsuit.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you!<</if>><<else>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile. <<if $alreadyDressed < 1>>But first let me dress you into your straitjacket!"<</if>><<set $alreadyDressed to 0>>
"Yes, Mistress!" you answer.
<center><div class="mediumImage"><img src="./Images/adelynPussylickingStraitjacket.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
<<if $alreadyDressed != 1>>"But first let me dress you into your straitjacket!"
<</if>>"Shouldn't I wear the boots, Mistress? So we would have the same height?" you ask.<<set $alreadyDressed to 0>>
"Prepare your anus!"
<center><div class="mediumImage"><img src="./Images/adelynStraponFuckedStraitjacket.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you!<</if>><</if>><<elseif $straitjacketOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck Adelyn! You are hereby permitted to lick my pussy," she says with a smile. "But first let me dress you into your straitjacket!"
"Yes, Mistress!" you answer.
<center><div class="mediumImage"><img src="./Images/adelynPussylickingStraitjacket.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<</if>><<elseif $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck Adelyn! You are hereby permitted to lick my pussy," she says with a smile. "But first let me dress you into your petsuit!"
"Yes, Mistress!" you answer.
<center><div class="mediumImage"><img src="./Images/adelyn
PussylickingPetsuit.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<</if>><<else>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit<center><div class="mediumImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<</if>><<set $servedElena to $servedElena + 1>>
<<if $servedElena % 3 == 0>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="mediumImage"><img src="./Images/blueCatsuit.jpg"></div></center>
<<if $punishmentDue > 0>>You ask Elena to help you to dress back in your blue catsuit. Sadly you have punishment due, so she refuses.
//Oh snap!//<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitYou ask Elena to help you to dress back in your blue catsuit. Luckily she permits this to you!<<else>>You put on the blue catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, blue catsuit<<else>><<set $outfit to "blue catsuit<</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes1. Put on your casual clothes (you are already wearing it!)<<else>><a id="1" data-passage="Put on some casual clothes">1. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit2. Put on the yellow catsuit (you are already wearing it!)<<else>><<if $yellowCatsuitOwned > 0>><a id="2" data-passage="Put on the yellow catsuit">2. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit3. Put on the blue catsuit (you are already wearing it!)<<else>><<if $blueCatsuitOwned > 0>><a id="3" data-passage="Put on the blue catsuit">3. Put on the blue catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit4. Put on the red catsuit (you are already wearing it!)<<else>><<if $redCatsuitOwned > 0>><a id="4" data-passage="Put on the red catsuit">4. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit5. Put on the black catsuit (you are already wearing it!)<<else>><<if $blackCatsuitOwned > 0>><a id="5" data-passage="Put on the black catsuit">5. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket6. Ask Mistress to put on the straitjacket (you are already wearing it!)<<else>><a id="6" data-passage="Ask Mistress to put on the straitjacket">6. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit7. Ask Mistress to put on the petsuit (you are already wearing it!)<<else>><a id="7" data-passage="Ask Mistress to put on the petsuit">7. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit8. Ask Mistress to put on the Doll Suit (you are already wearing it!)<<else>><a id="8" data-passage="Ask Mistress to put on the Doll Suit">8. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Change your weapons (you can't use your hands!)<<else>><a id="a" data-passage="Change your weapons">A. Change your weapons</a><</if>></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cabin">D. Return</a></td>
<td><a id="e" data-passage="Cockpit">E. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/blueCatsuit.jpg"></div></center>
You hand her the blue catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "blue catsuit<<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center>
<<set $punishmentPoints to 0>><<set $status to "SLAVE<<set $elenaRonanceEnacted to 2>><<set $days to $days + 7>><<set $elenasOutfit to "black catsuit<<set $redCatsuitOwned to 1>><<set $outfit to "slave collar and cuffs, red catsuit<<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><div id="keypress">The following days consist of nothing but the utter and complete fulfillment your most sacred desires. You were always curious about being a slave. And with Elena, this is just perfect. You know her since you were ten in elementary school. You trust her completely. Regardless of any situation she might put you as your owner.
The only problem is that you have just about a week to enjoy each other's company. After that, you simply cannot sustain yourselves <<if $neilMissionOngoing > 0>>, even after taking everything of use from the //Kraken//<</if>>. Thus the outside world awaits.<<set $neilMissionOngoing to 0>>
"Let's test this out, pet," Elena says in the cargo hold. You kneeling on the floor before her.
You touch together the cuffs on your wrists. And they click, the magnets becoming inseparable. You repeat the same with the cuffs on your elbows. They also click. Then you pull up your wrists, and you touch the wrist cuffs to your neck. They also click. Making your arms completely useless.
"Excellent," Elena smiles. She pushes a button on the remote. And voila: the magnets release, your freedom brought back within an instant.
<<if $neilMissionOngoing > 0>>The whole setup is Gus's courtesy: being one of the special devices he and his crew used for slave keeping purposes. <</if>>You look over your arms, and smile: this is just perfect! This way you can be completely independent in your actions. Yet you wouldn't cease to be Elena's pet for a second. The perfect thing for the both of you.
"Remember: outside you are the one calling the shots. I might give you some suggestions. But at the end of the day this is your show. Once you step inside, however, I'm next. You drop on your knees immediately. Both pair of cuffs crossed behind your back. If you did good, I will reward you. If not, you will be punished."
''Red catsuit added!''<<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $elenaRuaniteEquipped to 1>>
''Black catsuit added for Elena!''<<set $previouselenasOutfit to $elenasOutfit>>
''Mission log updated!''<<set $elenaEnslavement to "You are now Elena's slave. And you are likely to remain as such. Better keep your Mistress happy!
''Mission log updated!''<<set $elenaPunishment to "Every time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the straitjacket. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="mediumImage"><img src="./Images/adelynCageStraitjacket.jpg"></div></center>
//Stars dammit!// you curse.
But all is left to wait.
Wait.
And wait.
Until the next day finally comes. <<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<set $randomGagState to Math.floor(Math.random() * 2)>><<if $randomGagState > 0>><center><div class="mediumImage"><img src="./Images/adelynStraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynstraitjacketgagged.jpg"></div></center><</if>>
You ask Mistress to put on the straitjacket. Lucky for you, she agrees. <<if $randomGagState > 0>>And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, black ruanite straitjacket<<set $weapon to "none<<else>>But she also decides to gag you, making it impossible for you to speak.<<set $gagged to 1>><<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket<<set $weapon to "none<</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the petsuit. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="mediumImage"><img src="./Images/adelynCagePetsuit.jpg"></div></center>
//Stars dammit!// you curse.
But all is left to wait.
Wait.
And wait.
Until the next day finally comes. <<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><div id="keypress"><<set $randomGagState to Math.floor(Math.random() * 2)>><<if $randomGagState > 0>><center><div class="mediumImage"><img src="./Images/adelynPetsuit.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynpetsuitballgag.jpg"></div></center><</if>>
You ask Mistress to put on the petsuit. Lucky for you, she agrees. <<if $randomGagState > 0>>And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, pink ruanite petsuit<<set $weapon to "none<<else>>But she also decides to gag you, making it impossible for you to speak.<<set $gagged to 1>><<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, ballgag, pink ruanite petsuit<</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<if $elenaRonanceEnacted < 2>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You shoot Elena with the water gun.
"Ha ha ha!" she answers.<<set $shotElena to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
You shoot Elena with the water gun.
"That's a punishment point, pet."
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>><<set $shotElena to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><<set $cheatVersionEnabled to 0>>
<<set $questLog = []>>
<<set $activeQuests = []>>
<<set $playerHealth to 100>>
<<set $playerHealthMax to 100>>
<<set $enemy1Health to 100>>
<<set $enemy1HealthMax to 100>>
<<set $enemy2Health to 100>>
<<set $enemy2HealthMax to 100>>
<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>>
<<set $hull to 100>>
<<set $hullMax to 100>>
<<set $shield to 100>>
<<set $shieldMax to 100>>
<<set $enemy1hull to 100>>
<<set $enemy1hullMax to 100>>
<<set $enemy1shield to 100>>
<<set $enemy1shieldMax to 100>>
<<set $enemy2hull to 100>>
<<set $enemy2hullMax to 100>>
<<set $enemy2shield to 100>>
<<set $enemy2shieldMax to 100>>
<<set $torpedoes to 6>>
<<set $hackingTools to 2>>
<<set $credits to 20>>
<<set $playerHealth to 100>>
<<set $corruption to 0>>
<<set $elenasCorruption to 0>>
<<set $emeraldHull to 100>>
<<set $elenaHealth to 100>>
<<set $elenaRonanceEnacted to 1>>
<<set $skippedStrelokMission to 0>>
<<set $numberOfRoundsZhengHe to 0>>
<<set $strelokMissionComplete to 0>>
<<set $preludeComplete to 0>>
<<set $gagged to 0>>
<<set $standing to 0>>
<<set $days to 1>>
<<set $submission to 40>>
<<set $stance to "normal">>">>
<<set $enemyShipDisabled to 0>>
<<set $elenaFreed to 0>>
<<set $creditsOrigin to $credits>>
<<set $elenasOutfit to "casual clothes">>
<<set $yellowCatsuitOwned to 0>>
<<set $blueCatsuitOwned to 0>>
<<set $redCatsuitOwned to 0>>
<<set $blackCatsuitOwned to 0>>
<<set $straitjacketOwned to 1>>
<<set $petsuitOwned to 0>>
<<set $weapon to "none">>
<<set $elenasWeapon to "pair of pistols">>
<<set $secondaryWeapon to "none">>
<<set $elenasSecondaryWeapon to "none">>
<<set $zetanShieldOwned to 0>>
<<set $zetanPlasmaArrayOwned to 0>>
<<set $experimentalFTLDriveOwned to 0>>
<<set $shield to "regular">>
<<set $shipWeapons to "plasma">>
<<set $FTL to "normal">>
<<set $energy to 2>>
<<set $didntGoToHelcionIV to 0>>
<<set $submachineGunOwned to 0>>
<<set $shotgunOwned to 0>>
<<set $waterGunOwned to 0>>
<<set $macheteOwned to 0>>
<<set $katanaOwned to 0>>
<<set $longswordOwned to 0>>
<<set $zetanVibratorOwned to 0>>
<<set $pairOfDildosOwned to 0>>
<<set $vibratingButtplugOwned to 0>>
<<set $currentLocation to "wild space">>
<<set $aarlasDescentOwned to 1>>
<<set $valentinesBreakingOwned to 1>>
<<set $laurensNightmareOwned to 1>>
<<set $nelMisfortuneOwned to 0>>
<<set $crudeAwakeningOwned to 0>>
<<set $currentHub to "wild space">>
<<set $jafarTourCompleted to 0>>
<<set $helcionTourCompleted to 0>>
<<set $alesciaTourCompleted to 0>>
<<set $suckedCockSexShop to 0>>
<<set $jafarEncounters to 0>>
<<set $knowsAboutFTLDrive to 0>>
<<set $shotElena to 0>>
<<set $currentSkills to "GUNSLINGER\n\nSUPERIOR AWARENESS">>
<<set $buttQuestActive to 0>>
<<set $masturbated to 0>>
<<set $status to "FREE">>
<<set $mission1 to "???">>
<<set $mission2 to "???">>
<<set $mission3 to "???">>
<<set $mission4 to "???">>
<<set $mission5 to "???">>
<<set $mission6 to "???">>
<<set $mission7 to "???">>
<<set $mission8 to "???">>
<<set $mission9 to "???">>
<<set $mission10 to "???">>
<<set $mission11 to "You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!">>
<<set $mission12 to "???">>
<<set $mission13 to "???">>
<<set $neilmentioned to 0>>
<<set $previousOutfit to $outfit>>
<<set $previouselenasOutfit to $elenasOutfit>>
<<set $previousWeapon to $weapon>>
<<set $previousElenasWeapon to $elenasWeapon>>
<<set $previousDecondaryWeapon to $secondaryWeapon>>
<<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>>
<<set $punishmentDue to 0>>
<<set $elenaEnslavement to "???">>
<<set $elenaPunishment to "???">>
<<set $enemy1Health to 100>>
<<set $enemy2Health to 100>>
<<set $enemy3Health to 100>>
<<set $enemy4Health to 100>>
<<set $enemy5Health to 100>>
<<set $enemy6Health to 100>>
<<set $enemy7Health to 100>>
<<set $enemy8Health to 100>>
<<set $playerHealthOrigin to $playerHealth>>
<<set $elenaHealthOrigin to $elenaHealth>>
<<set $playerRuaniteEquipped to 0>>
<<set $elenaRuaniteEquipped to 0>>
<<set $elenaDeadForWhile to 0>>
<<set $numberOfOkaEncounters to 0>>
<<set $numberOfRoundsSentry to 0>>
<<set $numberOfRoundsCatlady to 0>>
<<set $elenadropsnowcat to 0>>
<<set $engines to 100>>
<<set $hull to 100>>
<<set $weapons to 100>>
<<set $shields to 100>>
<<set $emeraldHullOrigin to $emeraldHull>>
<<set $emeraldShields to 100>>
<<set $shieldsStripped to 0>>
<<set $slaveryType to "normal">>
<<set $firstRoundKraken to 0>>
<<set $karakanEncounters to 0>>
<<set $karakanRounds to 0>>
<<set $landingSurvived to 0>>
<<set $sentrybossrestored to 0>>
<<set $preludeDone to 0>>
<<set $numberOfCompletedMissions to 0>>
<<set $reactorFixed to 1>>
<<set $wentToHelcionIV to 1>>
<<set $neilCountdownActive to 0>>
<<set $daysToCountFive to 0>>
<<set $gneisenauSpotted to 0>>
<<set $slavebargeExplored to 0>>
<<set $metNeil to 0>>
<<set $pullingCartsFirstTime to 0>>
<<set $cartPullingPunishment to 0>>
<<set $firstTourComplete to 0>>
<<set $shotElizabethWaterGun to 0>>
<<set $elizabethProgression to 0>>
<<set $neilCompleted to 0>>
<<set $gotRailedByNeil to 0>>
<<set $alesciaQuestActive to 0>>
<<set $fortytwo to 0>>
<<set $message1 to "???">>
<<set $message2 to "???">>
<<set $message3 to "???">>
<<set $contractHandedOutElizabeth to 0>>
<<set $enslavedByNeil to 0>>
<<set $zhengheday to 0>>
<<set $treadmillScoreZhengHe to 0>>
<<set $pillowScoreZhengHe to 0>>
<<set $bedScoreZhengHe to 0>>
<<set $capturedByZhengHe to 0>>
<<set $danced to 0>>
<<set $servedElena to 0>>
<<set $howmayiservefirsttime to 0>>
<<set $inTheButt to 0>>
<<set $firstTimeAmanda to 0>>
<<set $putOnSpaceSuit to 0>>
<<set $introductionComplete to 0>>
<<set $soundtrack to 1>>
<<set $maleStart to 0>>
<<set $status to "FREE">>
<<set $outfit to "flightsuit">>
<<set $weapon to "pistol">>
<<set $stims to 12>>
<<set $grenades to 4>>
<<set $rations to 26>>
<<set $activeQuests = []>>
<<cacheaudio "background" "./Audio/cinematic-cyberpunk-SBA-346852750.mp3">>
<<cacheaudio "background2" "./Audio/dashing-adventure-SBA-347049021.mp3">>
<<cacheaudio "background3" "./Audio/born-in-flame-instrumental-SBA-347744242.mp3">>
<<cacheaudio "background4" "./Audio/neurocode-cyberpunk-synth-pop-futuristic-sci-fi-SBA-347216009.mp3">>
<<cacheaudio "background5" "./Audio/the-ruins-of-interstellar-war-ambient-scifi-cinematic-background-SBA-351812028.mp3">>
<<cacheaudio "background6" "./Audio/dark-ambient-suspenseful-driving-theme-SBA-300515717.mp3">>
<<cacheaudio "ftl" "./Audio/ES_Power Up 02 - Epidemic Sound.mp3">>
<<cacheaudio "battle" "./Audio/rebel-soul-epic-action-music-orchestra-and-drums-SBA-300504333.mp3">>
<<cacheaudio "landbattle" "./Audio/ES_Bombardment - Robert Ruth.mp3">>
<<cacheaudio "mc739first" "./Audio/ES_We Are the Visitors - Curved Mirror.mp3">>
<<cacheaudio "gunshots" "./Audio/ES_AK-47, Shots, Bursts - Epidemic Sound.mp3">>
<<cacheaudio "pistolshots" "./Audio/ES_Sidearm, Designed, Single Shots - Epidemic Sound.mp3">>
<<cacheaudio "pistolshots2" "./Audio/ES_Guns, Pistol, Fire, Single Shots, Load Between - Epidemic Sound.mp3">>
<<cacheaudio "shiplasers1" "./Audio/laser-cannon-four-shots-gun-SBA-300120847.mp3">>
<<cacheaudio "shiplasers2" "./Audio/ES_Fire, Misc, Designed, Swoosh, Phaser, High To Low - Epidemic Sound.mp3">>
<<cacheaudio "torpedolaunch" "./Audio/ES_Missile Launch - Epidemic Sound.mp3">>
<<cacheaudio "shipexplodes" "./Audio/ES_Distant Military Explosives 01 - Epidemic Sound.mp3">>
<<cacheaudio "hacking" "./Audio/ES_Robotic, Distorted, Morphing, Signal Start Up, Transmission - Epidemic Sound.mp3">>
<<cacheaudio "alarm" "./Audio/ES_Alert, Warning, Futuristic, Buzz, Loop 04 - Epidemic Sound.mp3">>
<<cacheaudio "repair" "./Audio/ES_Mechanical, Gears, Complex Mechanism, Gizmo, Gears 01 - Epidemic Sound.mp3">>
<<cacheaudio "casino" "./Audio/ES_Games, Casino, Gambling, Machine, Jackpot, Win, Melody, Coin - Epidemic Sound.mp3">>
<<cacheaudio "search" "./Audio/ES_Paper, Handle, Paper Bag, Hand Search - Epidemic Sound.mp3">>
<<cacheaudio "toss" "./Audio/ES_Cloth, Handle, Shorts, Throw - Epidemic Sound.mp3">>
<<cacheaudio "stim" "./Audio/107624351-apocalyptic-game-item-consumab.wav">>
<<cacheaudio "airlock" "./Audio/425090__neospica__pressurized-door-opening.wav">>
<<cacheaudio "camera" "./Audio/ES_Communications, Camera, Digital SLR, Sony Alpha, Take Photo, Shutter Click Only - Epidemic Sound.mp3">>
<<cacheaudio "take" "./Audio/ES_Objects, Bag, Rucksack, Pick Up Or Movement - Epidemic Sound.mp3">>
<<cacheaudio "malelaughter" "./Audio/ES_Voices, Laugh, Male, Middle Aged, Chuckle, Mouth Closed, Short - Epidemic Sound.mp3">>
<<cacheaudio "cut" "./Audio/ES_Gore, Stab, Knife, Slice, Slash Skin, Fleshy, Gore 02 - Epidemic Sound.mp3">>
<<cacheaudio "dressup" "./Audio/ES_Foley Set Leather Bag, Normal, Long 01 - Epidemic Sound.mp3">>
<<cacheaudio "accesgranted" "./Audio/ES_User Interface, Click, Access Granted 05 - Epidemic Sound.mp3">>
<<cacheaudio "accessdenied" "./Audio/ES_User Interface, Alert, Access Denied, Distortion, Harmonics - Epidemic Sound.mp3">>
<<cacheaudio "zap" "./Audio/ES_Shock, Impact, Short 03 - Epidemic Sound.mp3">>
<<cacheaudio "doorclose" "./Audio/274094__rbn_yng__electronic-lock-opening.wav">>
<<cacheaudio "gas" "./Audio/ES_Air, Hiss, Gas Leak, Loop 02 - Epidemic Sound.mp3">>
<<cacheaudio "pills" "./Audio/ES_Food & Drink, Eating, Eat, Crunch, Bite, Biscuit, Cookie, Mouth Closed, Single - Epidemic Sound.mp3">>
<<cacheaudio "punch" "./Audio/ES_Fight, Impact, Punch, Low, Deep, Singular - Epidemic Sound.mp3">>
<<cacheaudio "gunshot" "./Audio/ES_Guns, Pistol, Gunshot, Exterior 01 - Epidemic Sound.mp3">>
<<cacheaudio "error" "./Audio/ES_User Interface, Alert, Notification, Video Game, Error, Wrong, Negative 02 - Epidemic Sound.mp3">>
<<cacheaudio "diagnostics" "./Audio/ES_Sci-Fi, Beeping, Feedback - Epidemic Sound.mp3">>
<<cacheaudio "reload" "./Audio/ES_Guns, Mechanism, Shotgun, Cock, Reload, Lock 'n Load - Epidemic Sound.mp3">>
<<cacheaudio "grenadethrow" "./Audio/ES_Games, Video, Shooting Game, GUI, Buy Grenade - Epidemic Sound.mp3">>
<<cacheaudio "grenadeexplosion" "./Audio/ES_Scifi, Weapon, Grenade - Epidemic Sound.mp3">>
<<cacheaudio "drinking" "./Audio/ES_Food & Drink, Drinking, Human, Swallow, Gulp - Epidemic Sound.mp3">>
<<cacheaudio "crop" "./Audio/ES_Hand Slap Around Face - Epidemic Sound.mp3">>
<<cacheaudio "reactor" "./Audio/ES_Reactor, Subdued Dark Undertone, Idle, Engine Room - Epidemic Sound.mp3">>
<<set $questLog = []>>
<<set $playerHealth to 100>>
<<set $playerHealthMax to 100>>
<<set $enemy1Health to 100>>
<<set $enemy1HealthMax to 100>>
<<set $enemy2Health to 100>>
<<set $enemy2HealthMax to 100>>
<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<else>><<set $hull to 100>><</if>>
<<set $hullMax to 100>>
<<set $shield to 100>>
<<set $shieldMax to 100>>
<<set $enemy1hull to 100>>
<<set $enemy1hullMax to 100>>
<<set $enemy1shield to 100>>
<<set $enemy1shieldMax to 100>>
<<set $enemy2hull to 100>>
<<set $enemy2hullMax to 100>>
<<set $enemy2shield to 100>>
<<set $enemy2shieldMax to 100>>
<<set settings.portraitDisabled to true>>
<<set $activeQuests = []>>
<<set $status to "FREE">>
<<set $outfit to "flightsuit">>
<<set $weapon to "pistol">>
<<set $mission1 to "None!">>
<<set $mission2 to "">>
<<set $mission3 to "">>
<<set $mission4 to "">>
<<set $mission5 to "">>
<<set $mission6 to "">>
<<set $mission7 to "">>
<<set $mission8 to "">>
<<set $rebeccaSlaveryInitiated to 0>>
<<set $portrait to 0>>
<<set $days to 1>>
<<set $credits to 200>>
<<if $cheatVersionEnabled > 0>><<set $energy to 10>><<else>><<if $strengthIncreased > 0>><<set $energy to 3>><<else>><<set $energy to 2>><</if>><</if>>
<<set $crackdownCounter to 0>>
<<set $lookedForContract to 0>>
<<set $pretendHooker to 0>>
<<set $thoughtLesson to 0>>
<<set $submission to 40>>
<<set $sleptonStreet to 0>>
<<set $sleptonStreetJemison to 0>>
<<set $location to "none">>
<<set $rebeccaSubmission to 0>>
<<set $location to "Wild Space">>
<<set $stance to "normal">>">>
<<set $countDownAmbush to 0>>
<<set $numberofGames to 0>>
<<set $quartermasterqueststartedfirst to 0>>
<<set $hasSomeoneOnboard to 1>>
<<set $wonSmallBet to 0>>
<<set $wonFairBet to 0>>
<<set $cheatVersionEnabled to 0>>
<<set $wonHugeBet to 0>>
<<set $traveledWithoutRations to 0>>
<<set $potatoPrice to 30>>
<<set $rebeccaDomination to 0>>
<<set $hasSubmachineGun to 0>>
<<set $teeth to 0>>
<<set $latexMistressStage to 0>>
<<set $askedAroundCounter to 0>>
<<set $foundBaronThroughAsking to 0>>
<<set $feminizationProgress to 0>>
<<set $agreedRebecca to 0>>
<<set $metBaron to 0>>
<<set $ownsShieldMkII to 0>>
<<set $ownsWeaponMkII to 0>>
<<set $ownsTorpedoMkII to 0>>
<<set $sissyStart to 0>>
<<set $rations to 18>>
<<set $soundtrack to 1>>
<<set $stims to 6>>
<<set $hasHackerOnboard to 0>>
<<set $hackerAirlocked to 0>>
<<set $mc739destroyed to 0>>
<<set $seenplymouthdestruction to 0>>
<<set $enemyShipDisabled to 0>>
<<set $torpedoes to 6>>
<<set $previousTorpedoes to $torpedoes>>
<<set $hackingTools to 2>>
<<set $previousHackingTools to $hackingTools>>
<<set $hasSubmachineGun to 0>>
<<set $grenades to 2>>
<<set $generosityPoints to 0>>
<<set $previousGrenades to 6>>
<<set $previousWeapon to $weapon>>
<<set $askedAISex to 0>>
<<set $maleStart to 0>>
<<set $vaultCredits to 3507>>
<<set $sleptonStreetPlymouth to 0>>
<<set $hadStrongDrink to 0>>
<<set $hadMediumDrink to 0>>
<<set $hadSoftDrink to 0>>
<<set $hasMistressOnboard to 0>>
<<set $submissiontoMistress to 0>>
<<set $wonRobot2 to 0>>
<<set $rationsNeeded to 2>>
<<if $cheatVersionEnabled > 0>><<set $hull to 1000>><<set $hullMax to 1000>><<set $playerHealth to 1000>><<set $playerHealthMax to 1000>><<set $rations to 100>><<set $stims to 100>><<set $credits to 50000>><<set $energy to 10>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up alien">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>4. Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it alien">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $alienGroup == 1>><a id="1" data-passage="Free the slaves?">1. Success!</a><<elseif $alienGroup == 2>><a id="1" data-passage="Free the slaves? III">1. Success!</a><<elseif $alienGroup == 3>><a id="1" data-passage="Free the slaves? II">1. Success!</a><<elseif $alienGroup == 4>><a id="1" data-passage="Success cathedral">1. Success!</a><<else>><a id="1" data-passage="infiltrate success">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -40>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up alien">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon alien">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>4. Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it alien">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $alienGroup == 1>><a id="1" data-passage="Free the slaves?">1. Success!</a><<elseif $alienGroup == 2>><a id="1" data-passage="Free the slaves? III">1. Success!</a><<elseif $alienGroup == 3>><a id="1" data-passage="Free the slaves? II">1. Success!</a><<elseif $alienGroup == 4>><a id="1" data-passage="Success cathedral">1. Success!</a><<else>><a id="1" data-passage="infiltrate success">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens2.jpg"></div></center>
Once the fighting is done, you take a look at the captives. You count about thirty women who stand before you, unable to do anything due to their bondage. You could try to free them so they could head to safety. But that comes with the risk of additional attackers that might get the jump on you. As an alternative, you could abandon your idea of saving them, and head to the cathedral. But that means that these people might lose their freedom forever.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the slaves III">1. Free the slaves</a></td>
<td><a id="2" data-passage="Go to the cathedral">2. Go to the cathedral</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens1.jpg"></div></center>
Once the fighting is done, you take a look at the captives. You count about thirty women who stand before you, unable to do anything due to their bondage. You could try to free them so they could head to safety. But that comes with the risk of additional attackers that might get the jump on you. As an alternative, you could abandon your idea of saving them, and head to the cathedral. But that means that these people might lose their freedom forever.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the slaves">1. Free the slaves</a></td>
<td><a id="2" data-passage="Go to the cathedral">2. Go to the cathedral</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/aliens3.jpg"></div></center>
Once the fighting is done, you take a look at the captives. You count about thirty women who stand before you, unable to do anything due to their bondage. You could try to free them so they could head to safety. But that comes with the risk of additional attackers that might get the jump on you. As an alternative, you could abandon your idea of saving them, and head to the cathedral. But that means that these people might lose their freedom forever.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the slaves II">1. Free the slaves</a></td>
<td><a id="2" data-passage="Go to the cathedral">2. Go to the cathedral</a></td>
</tr>
</table>
<</nobr>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -5>><<else>><<set $enemy1Health to $enemy1Health -10>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -15>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -5>><<else>><<set $enemy1Health to $enemy1Health -10>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -15>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already bust!)<<else>><a id="1" data-passage="Shoot the one on the left professor">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already bust!)<<else>><a id="2" data-passage="Shoot the one on the right professor">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon professor">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="4" data-passage="Sentry boss">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sentryGroup == 1>><a id="1" data-passage="Sentries2">1. Success!</a><<else>><a id="1" data-passage="Sentries2">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -5>><<else>><<set $enemy2Health to $enemy2Health -10>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -10>><<else>><<set $enemy2Health to $enemy2Health -15>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -10>><<else>><<set $enemy2Health to $enemy2Health -20>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -5>><<else>><<set $enemy2Health to $enemy2Health -10>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -10>><<else>><<set $enemy2Health to $enemy2Health -15>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -10>><<else>><<set $enemy2Health to $enemy2Health -20>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already bust!)<<else>><a id="1" data-passage="Shoot the one on the left professor">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already bust!)<<else>><a id="2" data-passage="Shoot the one on the right professor">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon professor">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="4" data-passage="Sentry boss">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sentryGroup == 1>><a id="1" data-passage="Sentries2">1. Success!</a><<else>><a id="1" data-passage="Sentries2">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>You succesfully defeat the two sentries. Only to see another two emerge in their place.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/sentrybust.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/sentry.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
"More of them!" you yell, but by that time both of your guns at the ready.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left professor">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right professor">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon professor">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Sentry boss">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<if $sentrybossrestored < 1>><<set $enemy1Health to 100>><<set $sentrybossrestored to 1>><</if>><<set $enemy2Health to 100>><<set $numberOfRoundsSentry to $numberOfRoundsSentry + 1>><<if $numberOfRoundsSentry < 2>>You decide to make a run for it. However you run into another robot. This time much tougher than the others. And what's worse... The door closes behind you!<</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -1>><<else>><<set $enemy1Health to $enemy1Health -3>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -1>><<else>><<set $enemy1Health to $enemy1Health -3>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="largeImage"><img src="./Images/sentryboss.jpg"></div></center></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 20>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 15>><<else>><<set $playerHealth to $playerHealth - 30>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 20>><<else>><<set $elenaHealth to $elenaHealth - 40>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 15>><<else>><<set $elenaHealth to $elenaHealth - 30>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfRoundsSentry == 10>><a id="1" data-passage="Sentry boss timeout">1. Keep shooting</a><<else>><a id="1" data-passage="Sentry boss">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon professor sentry boss">2. Drop your weapon</a></td>
<td>Run for it (the door closed behind you!)</td>
</tr>
</table>
<</nobr>><</if>><<set $numberOfOkaEncounters to $numberOfOkaEncounters + 1>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="largeImage"><img src="./Images/blueAlien.jpg"></div></center></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<<if $numberOfOkaEncounters < 2>>"This is how long your reign lasted," you tell him.
"Then you shall face the wrath of Oka Raz'vak," he answers, getting a giant sword into his hands.
<</if>>Both of you open fire at Oka with you weapons. But he dodges your bullets like nothing.
You can see that he us getting closer to you. <<if $numberOfOkaEncounters == 1>>Right now he is far away. But<<elseif $numberOfOkaEncounters == 2>>Right now there is still some distance between you two. But<<else>> Right now he is almost right on top of you. And<</if>> you have the inkling that if you let him too close this is not going to end well for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $numberOfOkaEncounters > 2>><a id="1" data-passage="Oka bad end II">1. Open fire</a><<else>><a id="1" data-passage="Oka bossfight">1. Open fire</a><</if>></td>
<td><a id="2" data-passage="You surrender">2. You surrender</a></td>
<td><<if $numberOfOkaEncounters < 3>><a id="3" data-passage="Oka bad end">3. Throw a grenade into his face</a><<else>><a id="3" data-passage="Throw a grenade into his face">3. Throw a grenade into his face</a><</if>></td>
</tr>
</table>
<</nobr>>With a small movement of your hand, you get an impact grenade at the ready, then at the right moment you let it go... Or what you //think// it would be the right moment. As Oka dodges the grenade like nothing, and the next moment he is right on top of you, knocking both of you out with swift movements of the sword\'s hilt.
<center><div class="mediumImage"><img src="./Images/takenbythewarchief.jpg"></div></center>
When you wake up you have a hood on your head, your hands forced into the embrace of a straitjacket. You recognize Elena beside you as you are trying to escape what seems like a dungeon. Despite the fact that you know you have zero chance of getting out of here.
At some point you can feel the ship begin to ascend underneath you. "Mhmmm!" you groan, biting on the gag in your mouth. But you realize that your fate is sealed by now.
BAD END: TAKEN BY THE WARCHIEFYou want to shoot again, but this time Oka is too close, and he knocks out both of you with swift movements of the sword\'s hilt.
<center><div class="mediumImage"><img src="./Images/takenbythewarchief.jpg"></div></center>
When you wake up you have a hood on your head, your hands forced into the embrace of a straitjacket. You recognize Elena beside you as you are trying to escape what seems like a dungeon. Despite the fact that you know you have zero chance of getting out of here.
At some point you can feel the ship begin to ascend underneath you. "Mhmmm!" you groan, biting on the gag in your mouth. But you realize that your fate is sealed by now.
BAD END: TAKEN BY THE WARCHIEFYou decide to drop your weapon. Just like Elena does. There is no sensible way for you to fight these monstrocities.
You notice that something //stung// your skin. You look down, only to realize that something penatrated your clothes. Some sort of a dart. But by that time you already feel dizzy. And the next moment you collapse on the ground uncosnscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You drop your weapon on the ground, and Elena does it after you. You expect that the aliens would secure you, but instead, they decide to shoot, both of you dropped on the ground by some sort of energy bolts.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one a tube filled with some strange liquid, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS
</div><div id="keypress"><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/alienwarriordead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/alienwarrior.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You decide to make a run for it. But you stumble into another group moments later... Followed by another one on the street adjacent to you.
You want to reach for your gun, but it is too late, and a blue energy bolt hits you in the chest, and you collapse on the ground soon after.
<center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one a tube filled with some strange liquid, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS
</div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress">Once the warriors are dealt with, you rush up the stairs and enter the building. What you see is a large hall in front of you, with a giant blue man in the center, a row of captives and four additional soldiers next to him.
<center><div class="mediumImage"><img src="./Images/blueAlien.jpg"></div></center>
"This is how long you were allowed to kidnap people," you say determined.
"And who is going to stop me? The two of you?" he laughs. "My name is Oka Raz'vak. I have led my clan for centuries. I have fought in hundreds of battles. I have claimed dozens of titles, some of them only held by a handful of my clan's leaders before me. If you are smart, you surrender. In that case I will allow you to continue your lives as my pets. Otherwise you shall face my wrath. Something only a few survived until now."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Oka bossfight">1. You fight for it</a></td>
<td><a id="2" data-passage="You surrender">2. You surrender</a></td>
</tr>
</table>
<</nobr>>
</div><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress">Once the warriors are down, you barge into the vessel, your guns constantly blazing, as you go corridor to corridor, eliminating anyone who stands in your way. After about a hundred meters, you reach a place that you interpret as the engineering. You barge inside the room, the two aliens who are there gunned down within an instant. Then you realize that you are not in engineering at all.
<center><div class="mediumImage"><img src="./Images/womanintank.jpg"></div></center>
"Those are //tubes//?" you ask as you notice the human sized canisters in front of you, filled to the brim with water. Without exception, they are all occupied by the women the aliens are taking. Their mouths are equipped with a re-breather. Their arms are locked in a straitjacket and their ankles are locked by a cuff. And there they float. With no hope to escape. Awaiting with fear in their hearts where their conquerors would take them. //Animals!//
You go to one of the tubes, trying to find a button that would open the damned things. But the next moment the door behind you closes, and you realize that you are trapped here. Immediately, you go to the door, and look for a way to open it. But of course you are unable to do anything.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"Ade," you hear Elena, and you automatically turn to her. "I've managed to get into the system. For some reason they are speaking in a variation of English that is still recognizable to us."
"So they are modded humans?" you ask, seeking confirmation for your theory.
"Who the fuck cares? Get over here," she darts.
<center><div class="mediumImage"><img src="./Images/alienconsole.jpg"></div></center>
You get to the console as //ordered//, and you look over the text. //It is indeed in English!// The system recognized Elena as a user, but it started to bombard her with questions, Old Terran questions, in order to verify her identity. You don't really know why the aliens would do this. The system could be easily locked with their own version of fingerprints. Or a password. But instead what they want is Old Terran knowledge. But aliens are aliens. And they have their ways!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Question I">1. Question I</a></td>
</tr>
</table>
<</nobr>>
</div><center><div class="largeImage"><img src="./Images/sentryboss.jpg"></div></center>
You decide to drop your weapon. Just like Elena does. There is no sensible way for you to fight this monstrocity!
You notice that something //stung// your skin. You look down, only to realize that something penatrated your clothes. Some sort of a dart. But by that time you already feel dizzy. And the next moment you collapse on the ground uncosnscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/alientube.jpg"></div></center>
When you wake up, you realize that you are floating in a strange liquid. But that means that at least you are still among the living. You open your eyes, and you realize that you are inside one of the tubes that you'd seen earlier, your re-breather the only thing that keeps you from suffocating. You want to scream, but there is a massive, cock-like gag in your mouth that prevents you to make sounds proper. You also find it impractical to struggle: your arms are locked inside a straitjacket made from a sturdy material and your ankles are locked together by a cuff.
For some time, perhaps about an hour, you wiggle in your bondage. But you can't do anything. "Mhmmm!" you groan, biting on the gag. And you just keep struggling, unable to escape.
BAD END: TAKEN BY THE ALIENS<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="largeImage"><img src="./Images/sentryboss.jpg"></div></center></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You want to keep shooting. But then you notice that something //stung// your skin. You look down, only to realize that something penatrated your clothes. Some sort of a dart. But by that time you already feel dizzy. And the next moment you collapse on the ground uncosnscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up station No Elena">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress">After about ten minutes of fighting from corridor to corridor, you reach the cargo hold. In there, you can see the person you recognize as Gus: a black man, tall, wide shouldered, with the three remaining crew members, holding a last stand of sorts.
<center><div class="mediumImage"><img src="./Images/gus.jpg"></div></center>
"We were supposed to be allies!" you hear the man say.
"That's why you raided our warehouses?" one of the crewmen barks.
"Warehouses? That's what you told them?" Gus asks. Only for a plasma bolt to land in his skull the next second.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td></tr>
</table>
<</nobr>>
The three other men open fire...
<<set $enemy1Health to 0>><<set $enemy2Health to 0>><<set $enemy3Health to 0>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td></tr>
</table>
<</nobr>>
But they are simply moved down by Neil, you, Elena and the rest of the crew, with only one of //yours// dropped dead in the aftermath.
"That was rough," you exhale. Then you stop motionless, feeling the heat from the barrel of a plasma gun pointed at your temple.
"I wouldn't move if I were you, ladies," Neil says.
"We fulfilled our end of the bargain," you say like a hyena.
"And you got five additional days to enjoy your freedom," Neil answers.
The next moment you can feel your gun and multi-holster removed, numerous hands exploring every part of you. You want to protest, but you realize there is zero sense doing so. Your wrists are cuffed behind you and attached in the shape of an inverted V to your collar, with another pair of cuffs holding your elbows. You receive a fist sized ballgag, followed by a leash. After that, you are placed on a speeder, and you are delivered to your new home.
Once onboard the //Gneisenau//, the crew's discipline fades, and they start to fuck you the moment the docking ramp closes. You try to protest as much as you are able to. But deep down you enjoy having sex with these men. The whole ordeal takes about an hour. After that, you are dressed back into your straitjackets, and you are locked back inside your cages.
"One injection for the lady," Neil says, as he injects Elena.
"And another for the heroic captain," he continues, your entire body tense, as the nanites begin their journey in your veins.
"Mhmmm!!!" Out of anger, you protest. But Neil doesn't take note of it. Instead, he places blindfolds on the both of you, "Good night, beautifuls!", and proceeds to leave you alone with your thoughts.
"Mhmmm!!!"
"Mhmmm!!!"
"Mhmmm!!!"<<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar<<set $elenasOutfit to "straitjacket, steel slave collar<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>>
You keep protesting for some time, alongside with Elena. Alas, thanks to the darkness, the shock and your sheer the exhaustion, the both of you start to sleep, hoping that fate would grant you a second chance somehow.
''Mission log updated!''<<set $mission4 to "You have been ==captured== enslaved by a smuggler called Neil. You need to find a way to get out!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Neil slave route">1. The next day</a></td>
</tr>
</table>
<</nobr>>
</div><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose Neil">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Neil">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Neil">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Neil's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $landingSurvived > 0>><a id="1" data-passage="You won Neil">1. You won!</a><<else>><a id="1" data-passage="Success Neil landing">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -40>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/piratedead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/pirate.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose Neil">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Neil">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Neil">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Neil's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $landingSurvived > 0>><a id="1" data-passage="You won Neil">1. You won!</a><<else>><a id="1" data-passage="Success Neil landing">1. Success!</a><</if>>
</td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose hoch 1">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left hoch1">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right hoch1">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="You drop your weapon hoch 1">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success hoch1">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -40>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose hoch 1">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left hoch1">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right hoch1">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="You drop your weapon hoch 1">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success hoch1">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none<div id="keypress">You drop your weapon on the ground. And Elena does the same. The two of you now at the mercy of your captors.
//I hope we can escape somehow,// you think to yourself as the pirates strip your naked, cuff your hands behind your back and start dragging you back to their ship like fresh meat. But any hope that you might have shatters, as you see two petsuits and a pair of cages inside the ship's cargo hold.
"Looks like our newest pets arrived," you can hear one of them say. Possibly the captain. But at that point you can't do anything, and you have to endure to get first locked into the petsuits, and then inside the ridiculous cages.
<center><div class="mediumImage"><img src="./Images/capturedbypirates1.jpg"></div></center>
//Fuck... I can't get out!// you think to yourself again and again. In the meantime the bandits gather around you and one by one you have to service them. Until the point that both of your faces are covered with semen.
//I need to get out somehow!// you think to yourself again. But by this time you know exactly that all your efforts are meaningless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<if $elenaRonanceEnacted < 2>><<set $status to "SLAVE(?)<</if>><<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "none<div id="keypress"><center><div class="mediumImage"><img src="./Images/capturedbypirates1.jpg"></div></center>
When you wake up you realize that you are locked in a cage inside the pirate's vessel. Your mouth stuffed by a ballgag, your limbs locked inside a petsuit.
//Fuck... I can't get out!// you think to yourself again and again. In the meantime the bandits gather around you and one by one you have to service them. Until the point that both of your faces are covered with semen.
//I need to get out somehow!// you think to yourself again. But by this time you know exactly that all your efforts are meaningless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress">Once the pirates are defeated, you realize that you have no other option but to take your chances. You take a deep breath, and you start running towards the ship. Elena headed with rapid steps after you.
//And it works!// Once you reach the ship, you get in through a hole at the side. Then with your flashlight turned on you start going through the corridors.
Only for the door to close behind you a moment later.
"Motherfucker," you say, your face red with anger. But by that time it is already too late as the other door in front of you closes within a millisecond. And you and Elena are left confined in the middle of a corridor, hearing the hissing sound of the air siphoned out of the compartment.
Your eyes searching for an emergency hatch, or basically anything that could be of use, you keep turning your head in every direction. But there is nothing. After some time the air gets too thin for you to stand on your feet. And alas darkness consumes your mind, with only one thought that echoes inside it:
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will he do to us? No Elena">1. What will he do to us?</a></td>
</tr>
</table>
<</nobr>>
</div> <center><div class="mediumImage"><img src="./Images/amandadead.jpg"></div></center>
<<set $elenaDeadForWhile to 0>><<set $slaveryType to "normal<<set $elenaHealth to 100>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>>The both of you keep firing, going from one opponent to the next. One moment Amanda gets shot in the head. At another, you drop the last attacker. And you realize that the fight concluded.
You look down to Amanda's body. Strange. But somehow you feel sorrow.
The next moment you can hear more gunshots. You rush out of the cabin, and you recognize it is Elena, shooting the bastards with theur own weapons as they tried to take her home. You take care of the bandits with a few quick shots, after that the both of you check if the other is alright, //you are//, and you leave the place for good.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>><<set $gotMistressEnslaved to 0>><<set $punishmentDue to $punishmentDue + 4>>"That's four punishment points, my pet," Elena says in the cockpit.
"Four?" you ask.
"You got your Mistress captured, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.
''You received four punishment points.''<<else>>"Just another day to almost die or get enslaved," Elena says once you arrived onboard the //Emerald Grace//.<</if>>
<<if $elenaRonanceEnacted < 1 && $elenasCorruption > 4 >><<if $elenasOutfit == "yellow catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedyellow.jpg"></div></center><<elseif $elenasOutfit == "red catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedred.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedblue.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncollaredclothed.jpg"></div></center><</if>>
"Close your eyes and dress naked," Elena says, and you decide to just go with it.
//Maybe it's a prank?//
Then your eyes snap wide open as she suddenly wraps a collar around your neck.
<</if>><<if $elenaRonanceEnacted < 1 && $elenasCorruption > 4>><<set $elenaRonanceEnacted to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what does this mean?">1. What???</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next Hoch">1. What's next?</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress">The both of you keep firing, however the bandits are just stronger. One moment Amanda gets shot in the head. After that, you are cornered, holding you hands in the air against multiple foes who rush inside the compartment.
The next order is to get your hands to the back of your neck, and endure as you are groped, gagged and handcuffed by the men.
Elena fares a little bit better. And she actually drops a fair number of them. But when she sees you she drops her gun, and let's herself captured, the both of you dragged back in chains all the way to one of the pirate vessels.
//I hope we can escape somehow,// you think to yourself. But any hope that you might have shatters, as you see two petsuits and a pair of cages inside the ship's cargo hold.
"Looks like our newest pets arrived," you can hear one of them say. Possibly the captain. But at that point you can't do anything, and you have to endure to get first locked into the petsuits, and then inside the ridiculous cages.
<center><div class="mediumImage"><img src="./Images/capturedbypirates1.jpg"></div></center>
//Fuck... I can't get out!// you think to yourself again and again. In the meantime the bandits gather around you and one by one you have to service them. Until the point that both of your faces are covered with semen.
//I need to get out somehow!// you think to yourself again. But by this time you know exactly that all your efforts are meaningless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>></div><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Amanda follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Amanda<<else>><<if $elenaDeadForWhile < 1 >>Amanda<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Amanda out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose hoch2">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left hoch2">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right hoch2">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Amanda's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Amanda's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success hoch2">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>>
<<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -15>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -15>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Amanda follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Amanda<<else>><<if $elenaDeadForWhile < 1 >>Amanda<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Amanda out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose hoch2">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left hoch2">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right hoch2">2. Shoot the one on the right</a><</if>></td>
<td>3. Drop your weapon (you are Amanda's slave!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are Amanda's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success hoch2">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
You decide to shoot the turret. However it is made of metal, and there is no way for you to damage it!
<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 24>><<else>><<set $playerHealth to $playerHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 40>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 24>><<else>><<set $elenaHealth to $elenaHealth - 40>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 40>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>>As a response, the turret shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it turret desert">1. Try to shoot it</a></td>
<td>2. Drop your weapon (there is no point!)</td>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="3" data-passage="Run for it two turrets I">3. Run for it</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
You decide to shoot the turret on the left. However it is made of metal, and there is no way for you to damage it!
<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 48>><<else>><<set $playerHealth to $playerHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 80>><<else>><<set $playerHealth to $playerHealth - 112>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 48>><<else>><<set $elenaHealth to $elenaHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 80>><<else>><<set $elenaHealth to $elenaHealth - 112>><</if>><</if>><</if>>As a response, the turrets shoot back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it left turret desert">1. Shoot the one on the left</a></td>
<td><a id="1" data-passage="Try to shoot it right turret desert">1. Shoot the one on the right</a></td>
<td>3. Drop your weapon (there is no point!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it two turrets I">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
<td><center><div class="smallImage"><img src="./Images/desertTurret.jpg"></div></center></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
You decide to shoot the turret on the right. However it is made of metal, and there is no way for you to damage it!
<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 48>><<else>><<set $playerHealth to $playerHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 80>><<else>><<set $playerHealth to $playerHealth - 112>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 48>><<else>><<set $elenaHealth to $elenaHealth - 80>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 80>><<else>><<set $elenaHealth to $elenaHealth - 112>><</if>><</if>><</if>>As a response,the turret shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to shoot it left turret desert">1. Shoot the one on the left</a></td>
<td><a id="1" data-passage="Try to shoot it right turret desert">1. Shoot the one on the right</a></td>
<td>3. Drop your weapon (there is no point!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaHealth < 1>>Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it two turrets I">4. Run for it</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<set $slaveryType to "normal<<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shields to 100>><<set $emeraldHull to 100>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><div id="keypress">Thanks to your combined efforts, the //Kraken// begins to turn her nose towards the surface, all the while it keeps shooting at you. You notice that the //Gneisenau// breaks off from the fight, and as another shot passes by your hull, you give Elena the same order. Why risk so much if you already won?
You order Elena to turn back, following the //Gneisenau//, and you continue orbiting the planet. Minutes later the heat sensors flair up at the impact point designated by the computers. The battle was won. Question is: could there be any survivors?
<center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"We better head down, just to see if the old bastard is in one piece," Neil says through the comm.
"We could just vaporize them," you answer.
"Not that simple, my dear. What I want is the bastard's head," you hear the answer.
"Roger that," you nod. //Not like you had a choice anyhow!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You land">1. You land</a></td>
</tr>
</table>
<</nobr>>
</div><<set $randomDamageGneisenau to Math.floor(Math.random() * 10)>><<set $randomDamageEnemyShip to Math.floor(Math.random() * 10)>><<set $randomDamageZhengHe to Math.floor(Math.random() * 6)>><center><div class="mediumImage"><img src="./Images/kraken.jpg"></div></center>
You take a shot at the //Kraken//'s engines. <<if $randomDamageEnemyShip > 6>>And you are able to hit it!<<if $shields > 0>><<set $shields to $shields - 30>><</if>><<if $shieldsStripped > 0>><<set $engines to $engines - 100>><<else>><<set $engines to $engines - 50>><</if>>
<<if $shieldsStripped < 1>><<if $engines > 49>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken//'s engines sustained damage, and their integrity dropped by 50%.<<else>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken//'s engines sustained damage, and now they are out!<</if>><<else>>The //Kraken//'s engines sustained damage, and now they are out!<</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But you miss!
<</if>>The //Gneisenau// takes a shot at the thickest part of the //Kraken//'s hull. <<if $randomDamageGneisenau > 2>>And they are able to hit them!<<if $shields > 0>><<set $shields to $shields - 60>><</if>><<if $shieldsStripped > 0>><<set $hull to $hull - 40>><<else>><<set $hull to $hull - 20>><</if>>
<<if $hull < 1>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and they are to take out the vessel!<<else>>The //Kraken// sustained damage, and they are to take out the vessel!<</if>><<else>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and its hull integrity dropped by 20%.<<else>>The //Kraken// sustained damage, and its hull integrity dropped by 40%.<</if>><</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But they miss!
<</if>><<if $hull > 0>><<if $weapons > 0>>The //Kraken// returns fire, <<if $randomDamageZhengHe > 1>>and they are able to hit you! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>>
<<if $emeraldShields > 20>>Shields are down by 80%!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<elseif $emeraldShields > 0>>Shields are down!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<else>>Hull integrity dropped by 90%!<<set $emeraldHull to $emeraldHull - 90>><</if>><<else>>but they miss! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>><</if>><<else>>The //Kraken//'s main gun is down, and it is unable to return fire!<</if>>
<</if>><<if $emeraldHull > 0>><<if $hull < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Success Kraken">1. You won!</a></td>
<td></td>
</tr>
</table><</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Aim at the hull Kraken">1. Aim at the hull (70%)</a></td>
<td><<if $weapons < 1>>Aim at the gun (it's out!)<<else>><a id="2" data-passage="Aim at the gun Kraken">2. Aim at the gun (40%)</a><</if>></td>
<td><<if $engines < 1>>Aim at the engines (they are out!)<<else>><a id="3" data-passage="Aim at the engines Kraken">3. Aim at the engines (30%)</a><</if>></td>
</tr>
</table><</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Get away (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Failure Kraken">1. You lost!</a></td>
<td></td>
</tr>
</table><</nobr>><</if>>
<center><div class="mediumImage"><img src="./Images/explosion.jpg"></div></center>
The //Kraken// fires its main gun again and again, and Elena is barely able to dodge the projectiles. And eventually the point comes when the //Emerald Grace// can no longer protect you with its armor.<<set $status to "DEAD
"Turn us about!" you yell at the height of your desperation. Your faint hope swept away however, as the brilliant projectile collides with your vessel, tearing through the hull.
BAD END: YOU ARE DEAD
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Showtime">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $randomDamageGneisenau to Math.floor(Math.random() * 10)>><<set $randomDamageEnemyShip to Math.floor(Math.random() * 10)>><<set $randomDamageZhengHe to Math.floor(Math.random() * 6)>><center><div class="mediumImage"><img src="./Images/kraken.jpg"></div></center>
You take a shot at the //Kraken//'s main gun. <<if $randomDamageEnemyShip > 5>>And you are able to hit it!<<if $shields > 0>><<set $shields to $shields - 30>><</if>><<if $shieldsStripped > 0>><<set $weapons to $weapons - 100>><<else>><<set $weapons to $weapons - 50>><</if>>
<<if $shieldsStripped < 1>><<if $weapons > 49>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken//'s main gun sustained damage, and its integrity dropped by 50%.<<else>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken//'s main gun sustained damage, and now it's unusable!<</if>><<else>>The //Kraken//'s main gun sustained damage, and now it's unusable!<</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But you miss!
<</if>>The //Gneisenau// takes a shot at the thickest part of the //Kraken//'s hull. <<if $randomDamageGneisenau > 2>>And they are able to hit them!<<if $shields > 0>><<set $shields to $shields - 60>><</if>><<if $shieldsStripped > 0>><<set $hull to $hull - 40>><<else>><<set $hull to $hull - 20>><</if>>
<<if $hull < 1>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and they are to take out the vessel!<<else>>The //Kraken// sustained damage, and they are to take out the vessel!<</if>><<else>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and its hull integrity dropped by 20%.<<else>>The //Kraken// sustained damage, and its hull integrity dropped by 40%.<</if>><</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But they miss!
<</if>><<if $hull > 0>><<if $weapons > 0>>The //Kraken// returns fire, <<if $randomDamageZhengHe > 1>>and they are able to hit you! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>>
<<if $emeraldShields > 20>>Shields are down by 80%!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<elseif $emeraldShields > 0>>Shields are down!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<else>>Hull integrity dropped by 90%!<<set $emeraldHull to $emeraldHull - 90>><</if>><<else>>but they miss! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>><</if>><<else>>The //Kraken//'s main gun is down, and it is unable to return fire!<</if>>
<</if>><<if $emeraldHull > 0>><<if $hull < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Success Kraken">1. You won!</a></td>
<td></td>
</tr>
</table><</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Aim at the hull Kraken">1. Aim at the hull (70%)</a></td>
<td><<if $weapons < 1>>Aim at the gun (it's out!)<<else>><a id="2" data-passage="Aim at the gun Kraken">2. Aim at the gun (40%)</a><</if>></td>
<td><<if $engines < 1>>Aim at the engines (they are out!)<<else>><a id="3" data-passage="Aim at the engines Kraken">3. Aim at the engines (30%)</a><</if>></td>
</tr>
</table><</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Get away (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Failure Kraken">1. You lost!</a></td>
<td></td>
</tr>
</table><</nobr>><</if>>
<<set $randomDamageGneisenau to Math.floor(Math.random() * 10)>><<set $randomDamageEnemyShip to Math.floor(Math.random() * 10)>><<set $randomDamageZhengHe to Math.floor(Math.random() * 6)>><center><div class="mediumImage"><img src="./Images/kraken.jpg"></div></center>
You take a shot at the thickest part of the //Kraken//'s hull. <<if $randomDamageEnemyShip > 2>>And you are able to hit them!<<if $shields > 0>><<set $shields to $shields - 30>><</if>><<if $shieldsStripped > 0>><<set $hull to $hull - 30>><<else>><<set $hull to $hull - 15>><</if>>
<<if $hull < 1>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken// sustained damage, and you are to take out the vessel!<<else>>The //Kraken// sustained damage, and you are to take out the vessel!<</if>><<else>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 30%. The //Kraken// sustained damage, and its hull integrity dropped by 15%.<<else>>The //Kraken// sustained damage, and its hull integrity dropped by 30%.<</if>><</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But you miss!
<</if>><<if $hull > 0>>The //Gneisenau// takes a shot at the thickest part of the //Kraken//'s hull. <<if $randomDamageGneisenau > 2>>And they are able to hit them!<<if $shields > 0>><<set $shields to $shields - 60>><</if>><<if $shieldsStripped > 0>><<set $hull to $hull - 40>><<else>><<set $hull to $hull - 20>><</if>>
<<if $hull < 1>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and they are to take out the vessel!<<else>>The //Kraken// sustained damage, and they are to take out the vessel!<</if>><<else>><<if $shieldsStripped < 1>>The //Kraken//'s shield was up, and it weakened by 40%. The //Kraken// sustained damage, and its hull integrity dropped by 20%.<<else>>The //Kraken// sustained damage, and its hull integrity dropped by 40%.<</if>><</if>><<if $shields < 1>><<set $shieldsStripped to 1>><</if>>
<<else>>But they miss!
<</if>><</if>><<if $hull > 0>><<if $weapons > 0>>The //Kraken// returns fire, <<if $randomDamageZhengHe > 1>>and they are able to hit you! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>>
<<if $emeraldShields > 20>>Shields are down by 80%!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<elseif $emeraldShields > 0>>Shields are down!
Hull integrity dropped by 30%!<<set $emeraldShields to $emeraldShields - 80>><<set $emeraldHull to $emeraldHull - 30>><<else>>Hull integrity dropped by 90%!<<set $emeraldHull to $emeraldHull - 90>><</if>><<else>>but they miss! <<if $firstRoundKraken == 0>>//Of course they chose you!//<<set $firstRoundKraken to 1>><</if>><</if>><<else>>The //Kraken//'s main gun is down, and it is unable to return fire!<</if>>
<</if>><<if $emeraldHull > 0>><<if $hull < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Success Kraken">1. You won!</a></td>
<td></td>
</tr>
</table><</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Aim at the hull Kraken">1. Aim at the hull (70%)</a></td>
<td><<if $weapons < 1>>Aim at the gun (it's out!)<<else>><a id="2" data-passage="Aim at the gun Kraken">2. Aim at the gun (40%)</a><</if>></td>
<td><<if $engines < 1>>Aim at the engines (they are out!)<<else>><a id="3" data-passage="Aim at the engines Kraken">3. Aim at the engines (30%)</a><</if>></td>
</tr>
</table><</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Get away (you are Neil's slave!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td></td>
<td><a id="1" data-passage="Failure Kraken">1. You lost!</a></td>
<td></td>
</tr>
</table><</nobr>><</if>>
<<set $elenaDeadForWhile to 0>>You decide to make a run for it, and you are able to get out of harm's way.
But now you are back to square one!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try the entrance">1. Try the entrance</a></td>
<td><a id="2" data-passage="Try the backdoor">2. Try the backdoor</a></td>
<td><a id="3" data-passage="Blow a hole in the walls">3. Blow a hole in the walls</a></td>
</tr>
</table>
<</nobr>> You decide to make a run for it, and you are able to get out of harm's way.
But now you are back to square one!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the right">1. Go to the right</a></td>
<td><a id="2" data-passage="Go to the left">2. Go to the left</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="mediumImage"><img src="./Images/mrColeton.jpg"></div></center>
Finally, the two opponents are eliminated. As for Mr. Coleton: he is still standing there baffled. You shoot the shotgun out of his hand, making his situation completely helpless.
"Please don't kill me!" he pleads, his hands held up before his chest.
"Oh, we won\'t," you say with a grin.
In the end you secure the man just as he wanted to do it with you: locked into one of the milk slots. This is something that wasn't originally intended to. But you actually find a way to make the milking work: the tube attached to his penis and one of the dildos (the largest you could find) showed up his asshole.
"Mhmmmm!!!" you can hear him, trying to get out of his predicament. But there is nothing he could do. When the rest of his goons get here, this is how they are going to find him. And boy, it will be a sight to remember!
You give a strong slap on Mr. Coleton's ass, then you start searching for the Princess. Thanks to the picture you were provided with, you can quickly find her, strapped to one of the milking machines just like the rest of the cows. After that, all you have to do is free her from the suit, and escort her out of the complex the way you came from.
<center><div class="mediumImage"><img src="./Images/keithface.jpg"></div></center>
"I have to say I am thankful for what you did to me. In fact one could argue I will be in your debt for the rest of my life," she says.
"Could we get some extra cash?" you ask.
"That of course doesn't mean that I have to pay this debt," she answers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Any chance that you own slaves?">1. Any chance that you own slaves?</a></td>
</tr>
</table>
<</nobr>>
</div><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton Alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Coleton">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Coleton">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="You surrender Coleton">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win Coleton">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -40>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/securityguardead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/securityguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Coleton Alt">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Coleton">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Coleton">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="You surrender Coleton">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win Coleton">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $status to "SLAVE<<set $energy to 2>><<set $shotElena to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $outfit to "straitjacket, steel slave collar<<set $elenasOutfit to "straitjacket, steel slave collar<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>><div id="keypress">When you wake up, you realize that you are inside the same cage that you were before, with a ballgag in your mouth and your arms locked into the embrace of a straitjacket.
You also take note that you are horny as fuck. Your sex drive completely altered by the nanites. Your brain is still capable of independent thought. But if it was not for the straitjacket, you would be masturbating right now. And you would probably keep going as long as the muscles in your arms let you.
//I'm gonna kill this guy,// you think to yourself. And judging by the noises from the other side, you bet that Elena has the same idea.
After about an hour, the door opens. You recognize the sound of footsteps, as someone starts to circle around you. At a sudden, the steps cease, and two fingers enter your pussy. You tense, not really sure what to do. Then the arousal takes the better out of you, and you begin to move your rear up and down, all the while you moan vividly.
"Not so fast, lady," you hear as the two fingers leave your rear. Next you find yourself angry. It was such a good time you had. //Why did it have to be ruined?//
You can hear the man walk in front of your cage. A hand pressed on your face, and the ballgag is unlocked. Instinctively you open your mouth, and an enormous cock is pressed between your lips. You start to suck on it like the good slut you are, bobbing your head up and down. Then the cock gets absent from your mouth also. Getting you to the tipping point.
"Please, Master!" you plead shamelessly.
"What about the //I won't be your pet// part, huh?" Neil asks.
"Fuck you, Master!" you say then. In a way you meant this to be playful. But you find it a lot more sincere as it came out.
You expect to get slapped in the face for your dissonance. Instead, you hear the cage's door unlocked, and Neil escorts you out and instructs you to kneel down.
//But why would he want you to kneel down?//
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilbefore.jpg"></div></center>
"Ahhh!" you exhale as the flogger hits your naked butt.
"That's twenty strokes, sweetheart," Neil says. Out of mercy, he gets your ballgag back in your mouth. Then he starts hitting you.
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelynfloggedbyneilafter.jpg"></div></center>
"Ten," he says. To your relief, you can hear the flogger put down on a metal surface. "You did good, my dear."
"Now let's do something else," he adds. He removes your ballgag, and he pushes his cock inside your mouth. You start sucking on it as ordered, and this time you are //permitted// to keep going, his sperm ejaculated down your throat a couple minutes later.
"Good pet! You see: you are already getting the hang of this," he says, and he pats you on the head like an animal.
"I\'m not your pet!" the sentence slips out of your mouth. Then you find yourself trembling: you didn't actually expect to say this. But something made you do it anyway.
"That's another twenty, darling," Neil says. And you brace yourself.
//SMACK!//
"One," he says.
//SMACK!//
"Two," he says.
//SMACK!//
"Three," he says.
//SMACK!//
"Four," he says.
//SMACK!//
"Five," he says.
//SMACK!//
"Six," he says.
//SMACK!//
"Seven," he says.
//SMACK!//
"Eight," he says.
//SMACK!//
"Nine," he says.
//SMACK!//
"Ten," he says. "Every time you question my authority, you are going to be punished. Is that understood?"
You nod. Your butt burning in pain.
"Eventually you will learn your place. You all do," he adds.
You nod again.
"Good," he says. He gives you a firm slap on your ass (albeit a rather painful one due to the circumstances), then you are escorted back in the cage. As he walks out, you remember that he didn't finish the job. But it's not like you could do anything about it, //can you?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you next?">1. What will happen to you next?</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $status to "SLAVE<<set $weapon to "none<<set $elenasWeapon to "none<<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $elenasOutfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $ponyDays to 1>><<set $ponySprint to 0>><<set $ponyBreathing to 0>><<set $ponyEndurance to 0>><<set $racesWon to 0>><<set $slaveryType to "pony//What happened?// You ask yourself as you wake up. //The codes.// Yes. You remember now, as your mind starts to assemble the pieces.<<set $ponyLost to 0>>
You wanted to hold onto the codes as long as possible. You remember. But Rita was ruthless. And both you and Elena told her everything only after a couple of days. And yes: this is your life now. Adelyn Blake: the human pony.
As of now you are standing in place motionless. Your arms are locked in a ruanite armbinder behind you. Your holes are stretched by your buttplug and the giant dildo locked inside by your harness. And yes. You are in your stall. Kept perfectly immobile through your bondage.
"Mmmm!!!" you grit your teeth against the bite gag. The end of your pony boots, //your heels,// toppling on the ground amidst your struggles. Out of the blue a whip cracks on your exposed breasts, your behavior brought to a quick end through the abruptness.
"Careful, Adelyn," you hear Rita's voice. By all means she is your Mistress. She has her own owner. You didn't forget that. But it is undoubted that she is your superior. "The race is three days from now. If you waste your stamina for my punishments that you //so much crave//, you are going to lose it. And if you lose it, you are not getting your orgasm. We don't want that, do we?"
You shake your head, defeated.
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?" Rita asks, your bite gag unlocked for the time being.
You recall that this is not some sort of a ruse, designed to make the slave's life ever more unbearable. You are the pony. Not her. There was a period of six weeks, where you were subjected to her rigorous training. Elena being the guinea pig for such purposes. //Trainers need their practice too!// But the final steps are yours to take.
"If you had forgotten, the race is going to be in the Thunder Dome on Helcion IV. Kicking is not just allowed. In fact, it is encouraged. But you have to be careful when it comes to enduring them. The art to withhold your breaths might be very important here, just in case you get kicked in the groin, let it be an accident or deliberate."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on withholding my breaths">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="You are a fucking cunt!">4. You are a fucking cunt!</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to 1>>
<<set $ponySprint to 0>>
<<set $ponyBreathing to 0>>
<<set $ponyEndurance to 0>>
</div><<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the floor. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle I pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race I">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle I pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race I">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks the uncovered portion of your backside with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle I pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race I">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle I pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race I">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">The next day you wake up just as every other: bound, gagged and blindfolded, your holes filled by a plug and a giant dildo.
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your bite gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress!">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt!">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>><<set $ponyDays to $ponyDays + 1>>
</div><div id="keypress">The next day the race starts, thousands of people sitting in the podium, millions more watching on the StarNet and the holos, as you and the forty-two other contenders are lined up in front of the starting line. All of you wanting for the orgasm your mistresses promised you. All of you ready to do anything to achieve this goal.
<center><div class="mediumImage"><img src="./Images/raceTrack1.jpg"></div></center>
You wait patiently until the countdown is over, and the bot flying over your heads gives you the go ahead. The red light at the start point switching to green in front of you.
You start to sprint in the pony boots. Alongside with the other contenders. Only to be kicked in the gut by the pony ahead of you. She is a tall woman, about the same age as you, with black hair, looking back at you with a grin after the deed is done.
<<if $ponyBreathing > 1 && $ponyEndurance > 0>>Lucky for you, you have the tenacity to keep running like this, and you are able to stay on your feet, running through the crowd like lightning. And perhaps only after a minute, you are able to get back to the pony who did this to you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Kick her back">1. Kick her back</a></td>
<td><a id="1" data-passage="Let it go">1. Let it go</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/adelynfaceflat.jpg"></div></center>
Part of you wants to chase after her. But instead you collapse on the ground like a log, unable to handle the pain and the lack of air in your lungs. It takes about ten minutes for you to recover. By then the possibility of winning the race had escaped from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose">1. You lose</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on withholding my breaths">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkicksheropponent.jpg"></div></center>
You chase down the woman, and kick her on the thigh strong enough that she collapses on the ground. Nobody is messing with you!
Learning from the experience the kick gave you, you decide to stay away from the flock, continuously building up momentum as the rest of the ponies kick each other in a relentless fashion. The tactic seems to work, and you soon find yourself as the first. Your lead growing ever more thanks to Rita's rigorous training.
And indeed, it all works out. You pass the pony you kicked, crying on the ground from the pain, numerous times with each lap finished. You don't feel much remorse to be honest. At the end of the final lap, you get through the finish line as the first one, hearing the crowd cheer in excitement. Rita runs up to you with a wide smile, and starts leading you away. And you find yourself smiling also, as you know very well what is going to happen next.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win">1. You win</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfinishesrace.jpg"></div></center>
You decide to leave the matter be. You are all here for the win, and that's all there is to it. Why should you hold a grudge such as this?
Learning from the experience the kick gave you, you decide to stay away from the flock, continously building up momentum as the rest of the ponies kick each other in a relentless fashion. The tactic seems to work, as you finish one lap after the next, and you soon find yourself as first. Your lead growing ever more thanks to Rita's rigorous training.
And indeed, it all seems to work. But at the start of the final lap, from the corner of your eyes, you can see the pony who kicked you earlier slow down, looking into your eyes with fury. By now it is clear that she has no chance of winning the race. But instead of enduring the fall in silence, she jumps up from the ground, and her entire body gets slammed into you. And by the time you get up from the ground, cursing into your bite gag, you too lose the race, with the possibility of getting your orgasm alongside it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose">1. You lose</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall. And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
"The next race is three weeks from now," she says, and the dildo inserted back. "It is going to be in the Grand Arena on Ranak II. This is a short track. Kicking is also allowed. But you will also receive a different plug in your ass, one that emits electroshocks. So I would brace myself for the pain if I were you."
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on your next objective.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later I">1. Weeks later</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $racesWon to $racesWon + 1>>Rita escorts you out of the stadium, and you are led back to the ship. You are strapped back in your stall as firmly as ever. Then you can hear Rita say "Good pet,", and she starts to move the dildo with the adjustable rod up and down in your vagina. The motions are repeated until you finally come, moaning from the pleasure, squirting your juices all over the dildo, her hand and the floor beneath you.
"The next race is three weeks from now," she says, and the dildo inserted back. "It is going to be in the Grand Arena on Ranak II. This is a short track. Kicking is also allowed. But you will also receive a different plug in your ass, one that emits electroshocks. So I would brace myself for the pain if I were you."
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on your next objective.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later I">1. Weeks later</a></td>
</tr>
</table>
<</nobr>></div><<set $ponyDays to 1>><<set $ponySprint to 0>><<set $ponyBreathing to 0>><<set $ponyEndurance to 0>><div id="keypress">The following weeks you spend by enduring Rita's rigorous training, Elena being the guinea pig for anything she decides to do with you. But once again, the final three days are yours.
"How did you sleep, my dear?" she asks once she unlocks your bite gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress II">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt! II">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints II">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing II">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance II">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle II Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race II">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the floor. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle II Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race II">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle II Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race II">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks the uncovered portion of your backside with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle II Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race II">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">The next day you wake up just as every other: bound, gagged and blindfolded, your holes filled by a plug and a giant dildo.
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your bitegag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress II">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt! II">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>><<set $ponyDays to $ponyDays + 1>>
</div><div id="keypress">//Need to endure the pain,// you repeat to yourself as the next race is about to start. Just as before, there are forty-two contenders. None of you actually wants to participate in the race. But you are adamant on getting your orgasms.
<center><div class="mediumImage"><img src="./Images/raceTrack2.jpg"></div></center>
Just as Rita said, your tail plug was switched for an electric one before you were led out. Tiny shocks rippling through your body as a signal to sharpen your senses. Something that in different circumstances you would hate at best. But this way it could become a serious hurdle.
With a series of mechanic beeps, the start of the race is signaled. The red line switching to green. And you begin to sprint forward in the boots, receiving multiple kicks on your thighs and lower legs by those ahead of you. But it is nothing to worry about.
You continue to sprint. One of the contenders collapse on the ground next to you from an ad hoc impulse from her buttplug. Then you receive one also,<<if $ponyEndurance > 2>> but luckily your pain endurance is as high as it could be, and you are able to remain on your feet, despite the immense pain the shock gives you.
From the corner of your eyes, you can see one of the ponies diverting course to you. And you are shocked to see that she is the woman you trifled with earlier.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Just ignore her">1. Just ignore her</a></td>
<td><a id="2" data-passage="Kick her as an evasive action">2. Kick her as an evasive action</a></td>
</tr>
</table>
<</nobr>><<else>> and not having the pain endurance needed, you collapse, the rest of the contenders running past you. It takes about five minutes for you to recover. By then the possibility of winning had escaped from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose II">1. You lose</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfinishesrace.jpg"></div></center>
Afraid to lose momentum, you continue to sprint, your lungs at their very limit. And luckily, as she jumps up in the air in an attempt to knock you off your feet, she misses, and you are able to run past her.
You continue to run, your strong legs enabling you to get to he first place and keep it that way. You receive a couple more shocks trying to snap you out of your glorious pace, but you are able to come through. And you finish the race as the first one, Rita leading you away with a smile as you both know what's going to happen next.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win II">1. You win</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfaceflat.jpg"></div></center>
Afraid that she might knock you off your feet, you turn to her, ready to jump up from the ground, and slam into her with both legs. But in that she is faster, and the same gets done to you, you ending up on the ground in pain as a consequence.
It takes about five minutes for you to recover. By then possibility of winning escaped from your grasp.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose II">1. You lose</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall. And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
"The next race is five weeks from now," she says with a smile on her face, and the dildo is inserted back. "It is going to be held in the Star Arena on Kephrene, the Zetan capital. Kicking is perfectly allowed. But this is a long track so I would be conscious of my stamina."
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on your next objective.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later II">1. Weeks later</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $racesWon to $racesWon + 1>>Rita escorts you out of the stadium, and you are led back to the ship. You are strapped back in your stall as firmly as ever. Then you can hear Rita say "Good pet,", and she starts to move the dildo with the adjustable rod up and down in your vagina. The motions are repeated until you finally come, moaning from the pleasure, squirting your juices all over the dildo, her hand and the floor beneath you.
"The next race is five weeks from now," she says with a smile on her face, and the dildo is inserted back. "It is going to be held in the Star Arena on Kephrene, the Zetan capital. Kicking is perfectly allowed. But this is a long track so I would be conscious of my stamina."
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on your next objective.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Weeks later II">1. Weeks later</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">The following weeks you spend by enduring Rita's rigorous training, Elena being the guinea pig for anything she decides to do with you. But once again, the final three days are yours.
"How did you sleep, my dear?" she asks once she unlocks your bite gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress III">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt III">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to 1>><<set $ponySprint to 0>><<set $ponyBreathing to 0>><<set $ponyEndurance to 0>>
</div><div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints III">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing III">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance III">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle III Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race III">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the floor. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle III Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race III">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle III Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race III">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks the uncovered portion of your backside with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle III Pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race III">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">The next day you wake up just as every other: bound, gagged and blindfolded, your holes filled by a plug and a giant dildo.
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your bite gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress III">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt III">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>><<set $ponyDays to $ponyDays + 1>>
</div><div id="keypress">//Just sprint. Sprints are all that matter,// you repeat to yourself as the next race is about to start. Just as before, there are forty-two contenders. None of you actually want to participate in the damned thing. But you are adamant on getting your orgasms.
<center><div class="mediumImage"><img src="./Images/raceTrack3.jpg"></div></center>
With a series of mechanic beeps, the start of the race is signaled. The red line switching to green. You begin to sprint forward, thinking of your glorious orgasm. And you run. Run. Run. And run. Receiving a bunch of kicks on your thighs, lower legs and even your waist.<<if $ponySprint > 1 && $ponyEndurance > 0>> But you are both fast and enduring enough to get ahead of the flock.
In a sense, you are even surprised. This race being the third one you imagined this would be the most difficult.
<center><div class="mediumImage"><img src="./Images/adelynfaceflat.jpg"></div></center>
But then you hear something, and you are knocked on the ground. It is the same woman you encountered the last two times, you realize, your head inevitably turning towards her whilst you fall on the ground.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get up and continue">1. Get up and continue</a></td>
<td><a id="2" data-passage="Kick her in the head">2. Kick her in the head</a></td>
</tr>
</table>
<</nobr>><<else>>
You are adamant to get through the //pain corridor// that is formed by the other ponies. But the torment proves to be too much for you, and you collapse on the ground like a log. You want to get up, but another pony stumbles into you the next moment, your side painfully kicked by her before she falls onto you. Then a second pony does the same. And a third. A pile of bound women racking up on your helpless form.
It takes about three minutes for you to get out of the human pile. That alone is enough for victory to escape from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose III">1. You lose</a></td>
</tr>
</table>
<</nobr>>
<</if>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfinishesrace.jpg"></div></center>
You get up from the ground, not caring about your contender, then you start sprinting again. And you sprint. And you sprint. And you sprint. Taking over the entire crowd once more, finishing in the first place.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win III">1. You win</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkicksopponentshead.jpg"></div></center>
You kick her in the head in your fury. And you are about a hundred percent sure that she deserved that. But another pony stumbles into you the next moment, your side painfully kicked by her before she falls onto you. Then a second pony does the same. And a third. A pile of bound women racking up on your helpless form.
It takes about three minutes for you to get out of the human pile. That alone is enough for victory to escape from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose III">1. You lose</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall. And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
"Tomorrow I will have a surprise for you," she says with a smile, and the dildo is inserted back.
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<<if $ponyLost > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get your surprise II">1. You get your surprise</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get your surprise">1. You get your surprise</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $racesWon to $racesWon + 1>>Rita escorts you out of the stadium, and you are led back to the ship. You are strapped back in your stall as firmly as ever. Then you can hear Rita say "Good pet,", and she starts to move the dildo with the adjustable rod up and down in your vagina. The motions are repeated until you finally come, moaning from the pleasure, squirting your juices all over the dildo, her hand and the floor beneath you.
"Tomorrow I will have a surprise for you," she says with a smile, and the dildo is inserted back.
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the horizontal armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<<if $ponyLost > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get your surprise II">1. You get your surprise</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get your surprise">1. You get your surprise</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">"Ready for your surprise?" Rita asks, once you are led out of the stall the following day.
<center><div class="mediumImage"><img src="./Images/ponyBoxes.jpg"></div></center>
Then you shudder as you can see two human sized boxes, their insides perfect to store a pony slave for a long and ardous journey.
"You lost too many races, my dear Adelyn. So I decided to sell the both of you to the first person who was willing to compensate me for my trouble," she says.
Your legs trembling, you start to struggle like hell in your bondage. However Rita turns around, a crop grabbed from her side in her hand, and she starts hitting your naked thighs, breasts, and stomach.
"Calm yourself, Adelyn," she says in her warning tone. "You don't want to be delivered to your new owner with bruises and scars all over your body, do you?"
You stop, and after taking a deep breath, you let yourself escorted inside the box. The D-rings on your gear are locked into place by chains. You receive a feeding tube in your mouth and you get two additional tubes for your wastes. After that, the door is locked, and you are bestowed to wait until your new owner receives you. Whoever he might be, and whatever he might want to do with you.
<a id="1" data-passage="Return VR glasses">1. Exit from the VR world</a>
TO BE CONTINUED
</div><div id="keypress">"Ready for your surprise?" Rita asks, once you are led out of the stall the following day.
<center><div class="mediumImage"><img src="./Images/estate.jpg"></div></center>
What you see is an estate, with a beautiful barn and a racetrack located in a green walley at one of the zetan paradise planets.
"I rented it from the money you won me from the races," she adds. "Isn't is wonderful?"
Part of you wants to nod, but you find your heart filled with dread. You take a glance at Elena who is standing next to you, bound the same way you are. Then you turn back to Rita. And you are scared.
This is going to be the rest of your life, you realize now. Not just a couple months, what your inner side believed at the start. You will be in your stall, train for races, have the occasional orgasm, year after year, until you reach the point when you are no longer useful. You stop, despite Rita having a frim grip on your leash, and you start to struggle like hell in your bondage. However Rita turns around, a crop grabbed from her side in her hand, and she starts hitting your naked thighs, breasts, and stomach.
"Calm yourself, Adelyn," she says in her warning tone. "You don't want to spend the rest of the day with my rigorous punishments, do you?"
You shake your head, and stop your struggle. Like it or not, you are going to be a pony for a very long time. You better make your peace with that.
You follow Rita obediently as she leads the two of you inside the barn. First, it is Elena who gets locked to her stall, then it is your turn, the D-rings running through your gear locked in place by chains. After that your gear gets switched up a bit. Your horizontal armbinder is swapped to a vertical one. You are also surprised to learn that you will no longer have a dildo that is attached to a shaft between your legs. Instead, you get an even larger one(!), slid between your legs right on the spot.
"Next race is eight weeks from now," Rita says, and you can hear her walk away from you. You struggle in your bondage for some time. After that you give up. Just as Elena does. And you begin your silent wait for whatever fate has in store for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later pony">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $racesWon to 0>>The next few weeks are nothing but the complete realization of your worst nightmare: Nothing has changed. Not. A. Single. Thing. In the morning Rita gives you your allowance of slave feed, then she leads you out to the training course, where you are to spend the majority of the day, running laps, jumping through obstacles and making all sorts of endurance practices. Your ass getting whipped for the slightest sign of insolence.
Around evening, you are led back to the stall and secured, numerous chains attached to the straps so they could keep you in place. After that, you receive another allowance of slave feed. Rita tells you something assuring, "You did great!," or "I'm proud of you!" so your trauma bond with her would become just a bit stronger. And then you start to sleep. Sometimes in the matter of minutes.
And that is it. All of it. //Every fucking bit.//
Due to a sudden jolt of anger you start to struggle.
//SMACK!//
<center><div class="largeImage"><img src="./Images/adelynPony1.jpg"></div></center>
"MHMMM!"
Only for Rita's whip, to simultaneously hit both of your erect nipples.
"What are you doing, Adelyn?" she asks.
//SMACK!//
"MHMMM!"
Her whip hits both of your nipples again. A true testament of her skill.
"What are you doing?" she asks again.
Scared, you stop to struggle, and you start to stand there like a log.
"Much better," she says. She takes the gag out of your mouth, and you receive your slave feed through the dildo that you are already accustomed to. After that, she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
And with it, you return to //your trance//, the only thing your mind could do to make things more bearable.
"Don't forget that the next race is going to be in the Ratway. A race track that runs on the mine world of Trensis. This is a balanced track, so I would try to have a little bit of everything," she adds as a reminder.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints IV">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing IV">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance IV">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="You are a fucking cunt IV">4. You are a fucking cunt!</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to 1>>
<<set $ponySprint to 0>>
<<set $ponyBreathing to 0>>
<<set $ponyEndurance to 0>>
<<set $ponyLost to 0>>
<<set $helpedPony to 0>>
</div><<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the ground. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle IV pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race IV">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area at the center of the cargo hold. You are sat down on a metal chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle IV pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race IV">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You are sat down on a wooden chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks your bare chest (including your breasts) with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle IV pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race IV">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"I said: You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she locks back the gag, and she simply leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle IV pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race IV">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">The next day you wake up just as every other: bound and gagged, your holes filled by a plug and a giant dildo.
<center><div class="largeImage"><img src="./Images/adelynPony1.jpg"></div></center>
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress IV">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt IV">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to $ponyDays + 1>>
</div><div id="keypress">//Sprint. Endure. Breathe in,// you repeat to yourself as the next race is about to start. Just as before, there are forty-two contenders. None of you actually want to participate in the damned thing. But you are adamant on getting your orgasms.
<center><div class="mediumImage"><img src="./Images/raceTrack4.jpg"></div></center>
With a series of mechanic beeps, the start of the race is signaled. The red line switching to green. You begin to sprint forward, thinking of your glorious orgasm. You receive a kick immediately. But you run. Jumping through an obstacle. Then you receive a kick in the groin. And another obstacle comes. Then you get another kick.<<if $ponyEndurance > 0 && $ponySprint > 0 && $ponyBreathing > 0>> But luckily you are able to get ahead. Almost to the first place. Then your eyes fall on the same woman with black hair you keep trifling with, running so fast as if her life depends on the fact.
//Damn! She really wants that orgasm,// you think to yourself. //But aren't you all?//
Suddenly you find yourself having a moment of compassion. Despite the fact that your life had become literal fucking hell and it looks like it is going to stay that way.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Run past her">1. Run past her</a></td>
<td><a id="2" data-passage="Let her win">2. Let her win</a></td>
</tr>
</table>
<</nobr>><<else>>
And somewhere on the line you fall on the ground. So many ponies running past you that they have to dispatch a pair of FlyBots to get you out of there. For a moment, you think you see the black haired woman you keep trifling with. Running well ahead of the crowd. But all that matters is that victory had escaped from your grasp.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose IV">1. You lose</a></td>
</tr>
</table>
<</nobr>>
<</if>>
</div><div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints IV">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing IV">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance IV">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfinishesrace.jpg"></div></center>
You decide to run past the redhead, not caring about the importance of //she// getting her orgasm. You finish the race as the first //by far//, Rita leading you out of the place with a wide smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win IV">1. You win</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="mediumImage"><img src="./Images/contenderswinsrace.jpg"></div></center>
You decide to have a moment of compassion, and you let the other pony win. Rita dragging you out of the crowd furious.<<set $helpedPony to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose IV">1. You lose</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall (your temporary residence before you would get back home). And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
"For the next race we are going to return to the Thunder Dome on Helcion IV. Your pain endurance should be kept in check as this time you will be equipped with a shock capable neck piece," she says, then she walks out of the compartment.
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the vertical armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some more event">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<set $racesWon to $racesWon + 1>>Rita escorts you out of the stadium, and you are led back to the ship. You are strapped back in your old stall as firmly as ever (your temporary residence before you would get back home). Then you can hear Rita say "Good pet,", and she starts to move the dildo with the adjustable rod up and down in your vagina. The motions are repeated until you finally come, moaning from the pleasure, squirting your juices all over the dildo, her hand and the floor beneath you.
"For the next race we are going to return to the Thunder Dome on Helcion IV. Your pain endurance should be kept in check as this time you will be equipped with a shock capable neck piece," she says, then she walks out of the compartment.
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the vertical armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some more event">1. Some time later</a></td>
</tr>
</table>
<</nobr>></div><<set $ponyDays to 0>><<set $ponySprint to 0>><<set $ponyBreathing to 0>><<set $ponyEndurance to 0>><div id="keypress">One of the moments outside your trance, //this fog//, is a moment when you are left alone with Elena on the yard. This wasn't intended this way. But Rita got an urgent call from someone, which drove her back to the house, while she was still busy with the both of you.
And now you see her:
<center><div class="largeImage"><img src="./Images/elenaPony1.jpg"></div></center>
Elena. Your childhood best friend. Forced to live for possibly the rest of her life as a pony because of your stupid decision. Were it just you it would be much easier, a simple case of cause and effect. But you ruined her life also. How could someone live with that?
Your eyes take note that she approaches you. And now you are scared, unsure what to do.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept her approach">1. Accept her approach</a></td>
<td><a id="2" data-passage="Move away from her">2. Step away from her</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="largeImage"><img src="./Images/elenahumpsadelynsleg.jpg"></div></center>
You decide to move closer. Were your arms not bound behind you, you would hug each other after all the hardships you had to endure. //At least that's what you think,// until Elena knocks you off your feet, places her slit on one of your thighs, and she starts to aggressively hump herself on it so she could stimulate herself.<<set $ponyApproach to 1>>
And in your desperation, compounded by your horniness, you also start to hump one of her thighs, despite the fact that there is practically zero chance for any of you to achieve an orgasm. And you just keep doing it until Rita finds you.
"You can try as much as you want," she says, one hand placed on her hip. "You are only getting your orgasms if Adelyn wins a race."
After that, you let Rita get you up from the ground, and you are escorted back to the stall. All bound up at your respective places as usual.
"That's it for today," she says, and she leaves you alone. The both of you scuffle for a while, as she forgot to give you slave feed. But eventually you accept your faiths, and you resume to wait in silence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. Weeks later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><center><div class="largeImage"><img src="./Images/adelynmovesawayfromelena.jpg"></div></center>
You decide to put some distance between the two of you. No. You can't live with this burden. You have to close yourself to it altogether.
About an hour later, Rita returns, and you are escorted back to the stall. All bound up at your respective places as usual.
"That's it for today," she says, and she leaves you alone. The both of you scuffle for a while, as she forgot to give you slave feed. But eventually you accept your faith, and you resume to wait in silence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. Weeks later</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress">The next day you wake up just as every other: bound and gagged, your holes filled by a plug and a giant dildo.
<center><div class="largeImage"><img src="./Images/adelynPony1.jpg"></div></center>
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress V">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt V">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to $ponyDays + 1>>
</div><div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints V">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing V">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance V">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she locks back the gag, and she simply leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race V">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the ground. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race V">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You are sat down on a wooden chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race V">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You are sat down on a wooden chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks your bare chest (including your breasts) with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle V pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race V">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div><div id="keypress">//Need to endure the pain,// you repeat to yourself as the next race is about to start. Just as before, there are forty-two contenders. None of you actually want to participate in the damned thing. But you are adamant on getting your orgasms.
What's worse from the last time is that the collar arrived in the form of a necklace that has a round head with a set of spikes, giving you an electroshock every time a spike touches your skin. //Which happens fucking forever!// Nevertheless all of you are determined to finish the race. You want those orgasms!
<center><div class="mediumImage"><img src="./Images/raceTrack1.jpg"></div></center>
With a series of mechanic beeps, the start of the race is signaled. The red line switching to green. You begin to sprint forward, //ZAP!// //ZAP!// //ZAP!// the shocks hitting at a constant. And you run. Run. Run. And run.<<if $ponyEndurance > 2 >>And luckily you are able to endure, and you start getting ahead of everyone.
But then a sharp turn comes. And you stumble. Another pony, an unknown contender, kicking you in the head as you try to get up.
<center><div class="mediumImage"><img src="./Images/adelynfaceflat.jpg"></div></center>
You didn't think it was strong enough you knock you out. But as you open your eyes on the ground, you can see Rita's face above you. And that's a telling sign that //it was.//
"You alright?" she asks.
Yoh nod.
"Good," she says with a small smile. "But you are still not getting your orgasm."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose V">1. You lose</a></td>
</tr>
</table>
<</nobr>><<else>>
But you are unable to keep up with the pain. You falling on the ground and losing the race as a consequence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose V">1. You lose</a></td>
</tr>
</table>
<</nobr>>
<</if>>
</div><div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall (your temporary residence before you would get back home). And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
"For the next race we are going to be on the Mountain Ring on Lonar V. This is more of a sprint track, but kicking is also allowed. So I would aim to go for sprinting and have just a little bit of pain endurance," she says, then she walks out of the compartment.
Once Rita leaves, you start to struggle against your bonds, twisting and turning your arms in the vertical armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some more event II">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div><<set $ponyDays to 0>><<set $ponySprint to 0>><<set $ponyBreathing to 0>><<set $ponyEndurance to 0>><div id="keypress">Another one of those moments, this time too Elena approaching you, after you were left alone in the courtyard.
Once again you see her:
<center><div class="largeImage"><img src="./Images/elenaPony1.jpg"></div></center>
Elena. Your childhood best friend. Forced to live as a pony thanks to your stupid decision. Question is: can you live with that?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept her approach II">1. Accept her approach</a></td>
<td><a id="2" data-passage="Move away from her II">2. Step away from her</a></td>
</tr>
</table>
<</nobr>>
</div><div id="keypress"><<if $ponyApproach > 0>><center><div class="largeImage"><img src="./Images/elenahumpsadelynsleg.jpg"></div></center>
You decide to walk closer to her, and you start to hump each other like the last time.
About an hour later, Rita returns, and you are escorted back to the stall. All bound up at your respective places as usual.
"That's it for today," she says, and she leaves you alone. The both if you throd for a while, as she forgot to give you slave feed. But eventually you accept your faith, and you resume to wait in silence.<<else>>You decide to move closer. Were your arms not bound behind you, you would hug each other after all the hardships you had to endure. //At least that's what you think,// until Elena knocks you off your feet, places her slit on one of your thighs, and she starts to aggressively hump herself on it so she could stimulate herself.<<set $ponyApproach to 1>>
And in your desperation, compounded by your horniness, you also start to hump one of her thighs, despite the fact that there is practically zero chance for any of you to achieve an orgasm. And you just keep doing it until Rita finds you.
"You can try as much as you want," she says, one hand placed on her hip. "You are only getting your orgasms if Adelyn wins a race."
After that, you let Rita get you up from the ground, and you are escorted back to the stall. All bound up at your respective places as usual.
"That's it for today," she says, and she leaves you alone. The both of you scuffle for a while, as she forgot to give you slave feed. But eventually you accept your faiths, and you resume to wait in silence.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. Weeks later</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/adelynmovesawayfromelena.jpg"></div></center>
You decide to put some distance between the two of you. //No.// You can't live with this burden. You decide to close yourself to it altogether.
About an hour later, Rita returns, and you are escorted back to the stall. All bound up at your respective places as usual.
"That's it for today," she says, and she leaves you alone. The both of you scuffle for a while, as she forgot to give you slave feed. But eventually you accept your faith, and you resume to wait in silence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. Weeks later</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">The next day you wake up just as every other: bound and gagged, your holes filled by a plug and a giant dildo.
<center><div class="largeImage"><img src="./Images/adelynPony1.jpg"></div></center>
You think about how much you want an orgasm. But Rita was clear on the subject. You can only have an orgasm after you win a race. And that's it. You also think of the possibility that you lose. But that trail of thought is too much for you.
//I need to win,// you think to yourself. And you wait locked in place until you can hear Rita's footsteps.
"How did you sleep, my dear?" she asks once she unlocks your gag.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good, Mistress VI">1. Good, Mistress!</a></td>
<td><a id="2" data-passage="You are a fucking cunt VI">2. You are a fucking cunt!</a></td>
</tr>
</table>
<</nobr>>
<<set $ponyDays to $ponyDays + 1>></div>
<div id="keypress">"I slept well, Mistress," you answer, keeping your goal in mind.
"Excellent," she answers.
You are fed with your daily allowance through a dildo. After that she asks you the usual question:
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Now which of your skills might need improvement?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I need to work on my sprints VI">1. I need to work on my sprints</a></td>
<td><a id="2" data-passage="I need to work on my breathing VI">2. I need to work on withholding my breaths</a></td>
<td><a id="3" data-passage="I need to improve my pain endurance VI">3. I need to improve my pain endurance</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">"You are a fucking cunt!" you yell to her face. And it feels pretty damn good actually.
"What did you say, my dear?" Rita asks, leaning close to you.
"You are a fucking cunt!" you yell to her face again. This time you feel even better. And you find yourself with a grin after you say the words.
"I guess you will sit this one out then," she says, then she locks back the gag, and she simply leaves you alone with your thoughts.
For some time all you do is wonder. Then you realize that this is even more of a punishment than getting a few hits by the whip prior to being instructed to do your work. As she literally robbed a day from you.
"MHMMM!!!" you bite down on your gag and start to struggle.
But all you can do is wait until tomorrow.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race VI">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div>
<<set $ponySprint to $ponySprint + 1>><div id="keypress">"I need to work on my sprints, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You stand idle on the start line of the makeshift racetrack, patient, as your guide robot, being the little flying sphere it is, gets attached to the harness around your waist. Then you finally hear Rita whistle, urging you to start.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running just fine. Everything seems alright for now.
//Run.//
You keep running, but you stumble. Luckily you are able to keep your balance.
//Run.//
You keep running, but you stumble. This time you almost fall face flat on the ground. Your guide robot being the only thing that saves you.
"You have five minutes to rest. Then we continue," Rita says, once she signaled you to stop.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race VI">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div>
<<set $ponyBreathing to $ponyBreathing + 1>><div id="keypress">"I need to work on withholding my breaths, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You are sat down on a wooden chair, your legs strapped to the frame, a pool of water in a glass podium in front of you. Then without any warning, Rita puts her hand to the back of your neck, and she pushes your head into the water.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You withhold your breathing just fine. Everything seems alright for now.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You almost breathe, but in the end somehow you are able to hold out.
//Hold.//
You try to hold, but you breathe. Luckily Rita is quick to notice, and she pulls your head out of the water before anything serious happens.
"You have five minutes to rest. Then we continue," Rita says, firm as ever.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race VI">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div>
<<set $ponyEndurance to $ponyEndurance + 1>><div id="keypress">"I need to improve my pain endurance, Mistress," you answer.
"Very well, my dear," Rita nods.
She releases you from the stall, and you are taken to the training area on the yard. You are sat down on a wooden chair without a back, your legs strapped to the frame. Then without any warning, Rita smacks your bare chest (including your breasts) with a whip.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
You tense your muscles, but you don't make a sound. Everything seems alright now.
//SMACK!!!//
You tense your muscles, and you almost make a sound. But in the end you are able to hold yourself together.
//SMACK!!!//
"MMMMMM!!!" You try to hold yourself together, but you yell into your bite gag. As a response, Rita stops the beating.
"You have five minutes to rest. Then we continue," she says.
And you spend the entire day practicing as ordered.
<<if $ponyDays < 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cycle VI pony">1. The next day</a></td>
</tr>
</table>
<</nobr>><<elseif $ponyDays >= 3>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Race VI">1. The race starts</a></td>
</tr>
</table>
<</nobr>><</if>>
</div>
<div id="keypress">//Sprint, sprint, endure. Sprint, sprint, endure,// you repeat to yourself as the next race is about to start. Just as before, there are forty-two contenders. None of you actually want to participate in the damned thing. But you are adamant on getting your orgasms.
<center><div class="mediumImage"><img src="./Images/raceTrack6.jpg"></div></center>
With a series of mechanic beeps, the start of the race is signaled. The red line switching to green. You begin to sprint forward, thinking of your glorious orgasm. But you get plenty of kicks from the others as you go forward. Dedicated you continue. But you receive additional kicks. And the track itself is gets narrower as you reach an area determined by two giant cliffs.
<center><div class="mediumImage"><img src="./Images/adelynblocked.jpg"></div></center>
You try to get past the contender in front of you. But it seems she deliberately slows down. And the others next to her too.
//They want me out,// you realize. Of course, by now many of them have to know you. All of whom aware how fucking fast you are. //And they want their orgasms!//
<<if $ponyEndurance > 0 && $ponySprint > 1>><<if $helpedPony > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Nope!">1. But can they actually take you out?</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes they can!">1. But can they actually take you out?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes they can! II">1. But can they actually take you out?</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynsaved.jpg"></div></center>
//Actually,// it seems like you would be unable to put up with them. But then a familiar face appears, the black haired woman(!), jumping up from the ground and kicking the one in front of you in the head so hard she instantly falls on the ground. //Thanks!// Afterwards, you can finally gain some momentum, and you are able to finish the race as the first one.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You win VI">1. You win</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkicked.jpg"></div></center>
//Actually,// due to your training you are able to put up with them. But then a familiar face appears, the black haired woman(!), jumping up from the ground and kicking you in the head so hard that you instantly fall on the ground. The other racers running past you like a piece of nothing. Eventually you are able to get up and continue, but by then victory had escaped from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose VI">1. You lose</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynfaceflat.jpg"></div></center>
//Actually,// thanks to their combined effort, and your sheer exhaustion from the kicks, after one point you fall face flat on the ground. The other racers running past you like a piece of nothing. Eventually you are able to get up and continue, but by then victory had escaped from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose VI">1. You lose</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress">Rita escorts you out of the stadium, and you are led back to the ship. You are strapped back in your old stall as firmly as ever (your temporary residence before you would get back home). Then you can hear Rita say "Good pet,", and she starts to move the dildo with the adjustable rod up and down in your vagina. The motions are repeated until you finally come, moaning from the pleasure, squirting your juices all over the dildo, her hand and the floor beneath you.
<<if $ponyLost > 2>>"You lost three races from the three, darling. From the next three, you either win all of them or I will sell you,"<<else>>"You only won one race, darling, and you lost two. From the next three, you either win two of them or I will sell you,"<</if>> she says, then she walks out of the compartment.
Again, you start to struggle against your bonds, twisting and turning your arms in the vertical armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<a id="1" data-passage="Return VR glasses">1. Exit from the VR world</a>
TO BE CONTINUED</div>
<div id="keypress"><<set $ponyLost to $ponyLost + 1>>As the race ends, Rita leads you away furious. Once you are back at the ship, you are locked back in your stall (your temporary residence before you would get back home). And you know exactly what to expect: nothing. The worst thing a pony could get after a race.
<<if $ponyLost > 2>>"You lost three races from the three, darling. From the next three, you either win all of them or I will sell you,"<<else>>"You only won one race, darling, and you lost two. From the next three, you either win two of them or I will sell you,"<</if>> she says, then she walks out of the compartment.
Again, you start to struggle against your bonds, twisting and turning your arms in the vertical armbinder, your body tense against the chains that hold it in place. But eventually you realize it is useless, and you start to focus your mind on what lies ahead.
<a id="1" data-passage="Return VR glasses">1. Exit from the VR world</a>
TO BE CONTINUED</div>
<div id="keypress"><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $landingSurvived to 1>>One by one you can see the shots melt the ground around you. You are scared. But you remember your training. In the culmination of shots, cries, dirt, sand, fire and death, you duck out of cover, and unleash yourself as the weapon you are. One shot to the chest, and a tall, long haired guy falls flat on the ground. Another shot, this time on the head, and a fat, bearded man drops dead from his cover. A third shot, in the chest again, and a middle aged man falls out of an opening above you.
Your eyes search for other foes. Only to find nothing. The firefight was short lived. Then again: were you the captain, you would do the same. With these conditions the hull of a ship is a deathtrap. And if Neil wants his prize, he will have to get in, and deal with Gus personally.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"What are you doing?" Elena grabs your shoulder, the moment you would rush in.
"If he dies, so will we," you answer.
"Or he could not," Elena answers, her tone as cold as ice itself. You have to admit, from a practical standpoint, she is right. If Neil keeps himself at the forefront, he is dead anyway. But if he opts for a backseat, and lets his men do the fighting, chances are he is going to make it. Not to mention that he would lose most of his crew in the process.
On the other hand, to just be sitting here, and actually dying from those stupid collars, because you just happened to choose to be sitting here, is one of the shittiest forms of death you could imagine.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You rush in">1. You rush in</a></td>
<td><a id="2" data-passage="You stand your ground">2. You stand your ground</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>><<set $askedAboutFTLDrive to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>"How did you get your hands on an experimental FTL drive?" you ask. The shop owner smiles as she sees you speak. <<if $elizabethProgression > 0>>//Of course she does!//<<else>>Looks like she knows a thing or two about this stuff!<</if>><<set $showOwnerFrownedOutfit to 1>><<else>>"How did you get your hands on an experimental FTL drive?" you ask.<</if>>
<<if $elizabethEnslaved > 0>>"Just found it here."<<else>>"Dommed the right guy," she answers.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $looketAtParts > 0>>You take a look at what the vendor has in stock. However the selection remained the same.
<center><div class="mediumImage"><img src="./Images/zetanShield.jpg"></div></center>
You can see a zetan shield generator for one thousand and five hundred telers.<<set $looketAtParts to 1>>
<center><div class="mediumImage"><img src="./Images/zetanWeapons.jpg"></div></center>
A zetan weapons array for two thousand.
<center><div class="mediumImage"><img src="./Images/zetanFTL.jpg"></div></center>
An experimental FTL drive at the back for five thousand.<<set $notLookingAtParts to 1>><<set $knowsAboutFTLDrive to 1>>
<center><div class="mediumImage"><img src="./Images/overwritenode.jpg"></div></center>
And of course the overwrite node for two hundred. The perfect thing that you can use if you want to break into someone's vessel!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Buy the zetan shield generator (not available in current version!)</td>
<td>2. Buy the zetan weapons array (not available in current version!)</td>
<td>3. Buy the experimental FTL drive (not available in current version!)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverwriteNode > 0>>4. Buy the overwrite node (200) (you already have it!)<<else>><<if $credits > 199>><a id="4" data-passage="I want to buy the overwrite node">4. Buy the overwrite node (200)</a><<else>>4. Buy the overwrite node (200) (not enough money!)<</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the holovid store II">A. Return</a></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>>You take a look at what the vendor has in stock.
<center><div class="mediumImage"><img src="./Images/zetanShield.jpg"></div></center>
What you first see is a zetan shield generator. At the friendly cost of one thousand and five hundred telers.<<set $looketAtParts to 1>>
<center><div class="mediumImage"><img src="./Images/zetanWeapons.jpg"></div></center>
You can also see a zetan weapons array. At the cost of two thousand.
<center><div class="mediumImage"><img src="./Images/zetanFTL.jpg"></div></center>
But there is also an experimental FTL drive at the back. Now //that// costs one hell of a sum: Five thousand zetan telers! On the other hand it might take you to some places only a few has gone before.<<set $notLookingAtParts to 1>><<set $looketAtSwords to 1>><<set $knowsAboutFTLDrive to 1>><<set $notLookingAtParts to 1>>
<center><div class="mediumImage"><img src="./Images/overwritenode.jpg"></div></center>
You also notice that she has an overwrite node. The perfect thing that you can use if you want to break into someone's vessel. And it only costs two hundred!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Buy the zetan shield generator (not available in current version!)</td>
<td>2. Buy the zetan weapons array (not available in current version!)</td>
<td>3. Buy the experimental FTL drive (not available in current version!)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverwriteNode > 0>>4. Buy the overwrite node (200) (you already have it!)<<else>><<if $credits > 199>><a id="4" data-passage="I want to buy the overwrite node">4. Buy the overwrite node (200)</a><<else>>4. Buy the overwrite node (200) (not enough money!)<</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the holovid store II">A. Return</a></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/dirtyWarehouse.jpg"></div></center>
You decide to clean up the warehouse. Toiling without as much of a break for a snack for hours to no end. Finally, you get to the end of your task, and you get your twenty telers. <<set $energy to $energy - 1>> <<set $credits to $credits + 20>> <<set $volunteeredForWork to 1>>
//Fuck!// you think to yourself. And you can swear to the Stars that you are not doing this again.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="You clean it up II">1. Do it again!</a><<else>>1. Do it again! (not enough energy!)<</if>></td>
<td><a id="2" data-passage="No thanks! II">2. No thanks!</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"We just arrived from another sector, and we are looking to find some work. Is there anything we could help out with?" you ask.<<set $volunteeredForWork to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Not while wearing that."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>"Well..." she stops for a moment to think. "There is actually something you could help with," she says, and she walks to a door behind the desk. "Follow me."
<<if $askedRegularJobRepairShop > 0>>You go after the woman, and voila(!), you find yourself in front of <<else>>You go after the woman not really sure what to expect. Then your eyes widen as you find yourself in front of <</if>>a dirty warehouse.<<set $askedRegularJobRepairShop to 1>>
<center><div class="mediumImage"><img src="./Images/dirtyWarehouse.jpg"></div></center>
"If you clean up the mess, you will get twenty telers," the woman says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="a" data-passage="You clean it up">A. You clean it up!</a><<else>>You clean it up! (not enough energy!)<</if>></td>
<td><a id="a" data-passage="No thanks! II">A. No thanks!</a></td>
</tr>
</table>
<</nobr>>
<</if>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<set $smugglerJobAskedRepairShop to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>"I'm smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask. The shop owner smiles as she sees you speak. <<if $elizabethProgression > 0>>//Of course she does!//<<else>>Looks like she knows a thing or two about this stuff!<</if>><<set $showOwnerFrownedOutfit to 1>><<else>>"I'm a smuggler, and I'm looking for my next gig. Any chance that you have something for me?" you ask.<</if>>
<<if $elizabethEnslaved > 0>>"I'm afraid I cannot help."<<else>>"I'm afraid I cannot help," she says, and her face grows pale at a sudden.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<set $previousMoney to $credits>>
<<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot her with your water guns<<elseif $weapon == "water gunYou shoot her with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and Elena shoots her with her water gun<</if>>, her fine ruanite outfit sprayed all over. //Too bad that it's waterproof!//<<set $shotElizabethWaterGun to $shotElizabethWaterGun + 1>>
<<if $elizabethProgression > 2>>"Oh, so you want //another// lesson?" Elizabeth smiles.
She leans behind her desk, and gets a datapad in front of you with a place for two signatures. One of them, the //Owner// is already signed. The other, the //Slave// is empty. She places it in front of you on the desk, then she takes out another one, and she places it in front of Elena.
"I have to say I enjoyed playing around with the two of you. But if you want to do more serious business with me, you have to sign these in order to become my properties."
"But aren't zetan slave contracts indefinite?" you ask. <<set $contractHandedOutElizabeth to 1>>
"Very much so, yes," Elizabeth nods. "Once you sign it you will have to live the rest of your lives as properties. First you would be owned by me, then later on the line you would be either sold on the market or passed along through my friends."
"Well... That's quite an undertaking, isn't it?" you ask.
"And you and I both know that you want to become my property."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption < 5>>1. Sign the contract (requires 5 corruption!)<<else>><a id="1" data-passage="Sign the contract Elizabeth">1. Sign the contract</a><</if>></td>
<td><a id="2" data-passage="Refuse to sign the contract Elizabeth">2. Refuse to sign the contract</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elizabethProgression > 0>><<if $shotElizabethWaterGun < 2>>"Came back for another lesson?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot her with the water gun repairShop">1. Shoot her again!</a></td>
<td><a id="2" data-passage="Apologize repair shop">2. Apologize!</a></td>
</tr>
</table>
<</nobr>><<else>>"Another lesson it is then."
Again, the door closes, and you can the gas filling the room around you. The two of you become dizzy in seconds, and you collapse on the ground soon after.<<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, vibrator<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>>
<<if $elizabethProgression < 0>>''Mission log updated!''<<set $mission10 to "You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth II">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $shotElizabethWaterGun > 2>>"Alright. This was the last straw."
You want to say something, but the next moment the door closes, and you can hear some sort of a gas filling the room around you. For some reason the woman is unaffected from the stuff that is gradually getting in the air - perhaps she breathes it regularly in small dosages? -, but the two of you become dizzy, and you collapse on the ground soon after.<<set $status to "SLAVE<<set $outfit to "straitjacket, steel slave collar, vibrator<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<<set $credits to 0>>
<<if $elizabethProgression < 0>>''Mission log updated!''<<set $mission10 to "You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<elseif $shotElizabethWaterGun > 1>>"Again: there will be consequences."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot her with the water gun repairShop">1. Shoot her again!</a></td>
<td><a id="2" data-passage="Apologize repair shop">2. Apologize!</a></td>
</tr>
</table>
<</nobr>><<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Alright: I get it. You are having fun. But if you do this again there will be consequences."<<else>>"Do this again, and you won't like what happens next."<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot her with the water gun repairShop">1. Shoot her again!</a></td>
<td><a id="2" data-passage="Apologize repair shop">2. Apologize!</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"No thanks!" you answer, and you decide to return to the store area.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $gagged > 0>>"Mhm!" you mutter.<<else>>"I'm sorry! I don't know what befell on us!" you answer.<</if>>
"You better!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $reactorFixed > 0>>1. Let's see what you have in stock! (you are gagged!)<<else>><<if $partsAsked > 0>><<if $credits > 349>>1. Here is your three-fifty! (you are gagged!)<<else>>1. Here is your three-fifty! (you are gagged!)<</if>><<else>>1. I need to get my reactor patched up (you are gagged!)<</if>><</if>><<else>><<if $reactorFixed > 0>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><</if>><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>>2. I want to volunteer for work (you are gagged!)<<else>><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>>3. I'm looking for a job as a smuggler (you are gagged!)<</if>><<else>><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>>4. How did you get your hands on an experimental FTL drive? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>>What happened with Elizabeth? (you are gagged!)<</if>><<else>><<if $contractHandedOutElizabeth > 0>>5. About those contracts (you are gagged)<<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><<else>><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>><</if>><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $looketAtSwords > 0>>You look around the store.<<else>>You look around the store.
What you first see is a zetan shield generator. At the friendly cost of one thousand and five hundred telers.
You can also see a weapons array at the cost of two thousand.
But there is also an experimental FTL drive at the back. Now //that// costs one hell of a sum! five thousand zetan telers(!) On the other hand it might be able to take you some places only a few has gone before.<</if>><<set $notLookingAtParts to 1>><<set $looketAtSwords to 1>><<set $knowsAboutFTLDrive to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Buy the zetan shield generator (not available in current version!)</td>
<td>2. Buy the zetan weapons array (not available in current version!)</td>
<td>3. Buy the experimental FTL drive (not available in current version!)</td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the holovid store II">A. Return</a></td>
<td></td>
<td></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>"I want to volunteer for work. Is there any chance that you have something?" you ask. The shop owner smiles as she sees you speak. <<if $elizabethProgression > 0>>//Of course she does!//<<else>>Looks like she knows a thing or two about this stuff!<</if>><<set $showOwnerFrownedOutfit to 10>><<else>>"I want to volunteer for work. Is there any chance that you have something?"<</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Not while wearing that."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $elizabethEnslaved > 0>>"Follow me," Vanessa says.<<else>>"Well..." she stops for a moment to think. "There is actually something you could help with," she says, and she walks to a door behind the desk. "Follow me."<</if>>
<<if $askedRegularJobRepairShop > 0>>You go after the woman, and voila(!), you find yourself in front of <<else>>You go after the woman not really sure what to expect. Then your eyes widen as you find yourself in front of <</if>>a dirty warehouse.<<set $askedRegularJobRepairShop to 1>>
<center><div class="mediumImage"><img src="./Images/dirtyWarehouse.jpg"></div></center>
"If you clean it up, you will get twenty telers," <<if $elizabethEnslaved > 0>>the woman says.<<else>>the woman says smiling.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="You clean it up II">1. You clean it up!</a><<else>>You clean it up! (not enough energy!)<</if>></td>
<td><a id="2" data-passage="No thanks! III">2. No thanks!</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"No thanks!" you answer, and you return to the store area.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/dirtyWarehouse.jpg"></div></center>
You decide to start cleaning the warehouse. Toiling without as much of a break for a snack for hours to no end. Finally, you get to the end of your task, and you get your twenty telers. <<set $credits to $credits + 20>>
<<set $helpedOut to 0>><<set $energy to $energy - 1>>
//Fuck!// you think to yourself. And you can swear to the Stars that you are not doing this again.
''Twenty telers added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="You clean it up II">1. Do it again!</a><<else>>1. Do it again! (not enough energy!)<</if>></td>
<td><a id="2" data-passage="No thanks! III">2. No thanks!</a></td></tr>
</table>
<</nobr>></div>
<<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>"I need to get my reactor patched up," you tell her. The shop owner smiles as she sees you speak. <<if $elizabethProgression > 0>>//Of course she does!//<<else>>Looks like she knows a thing or two about this stuff!<</if>><<set $showOwnerFrownedOutfit to 1>><<else>>"I need to get my reactor patched up," you tell her, and <<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitElena hands out<<else>>you hand out<</if>> a data disk that contains every ounce of data that you and Elena could gather about the damage it sustained during the fight.<</if>>
<<if $elizabethEnslaved > 0>>"Nice," the woman nods as she looks over the data. "I can give you some replacement parts. Consider it on the house."<<set $partsAsked to 1>><<set $reactorFixed to 1>>
"On the house?" you ask surprised.
"You saved me from becoming that bitch's private property, didn't you?"
''Mission log updated!'' <<set $mission9 to "==You need to fix the reactor.\n\nFearing that you would get captured by Garin T'ar, the Pirate King, you decided to flee to The Zeta Sector where you could be safe from him. Sadly your first encounter with the local authorities led to your reactor getting fried. You need to find a way to fix it if you wish to further explore this sector.== Completed!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>"That's... Impressive," the woman nods as she looks over the data. "I can give you some replacement parts. But it's not going to be cheap."<<set $partsAsked to 1>>
"How much?" you ask instinctively.
"Three hundred and fifty telers," she answers. "Assuming that you do not need my expertize to install them."
"I can take care of that," Elena answers.
"Alrighty then," the woman nods. "''Three hundred and fifty telers'', and you are good to go."
''Mission log updated!'' <<set $mission9 to "You need to fix the reactor.\n\nFearing that you would get captured by Garin T'ar, the Pirate King, you decided to flee to The Zeta Sector where you could be safe from him. Sadly your first encounter with the local authorities led to your reactor getting fried. You need to find a way to fix it if you wish to further explore this sector.\n\nUPDATE: You found a repair shop on Jafar that has the necessary parts. Pay three hundred and fifty telers to the shopkeeper, and you should be good to go.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $elizabethEnslaved > 0>>"So... Elizabeth told us that she could fix our reactor for three hundred and fifty telers. Any chance that you could help?" you ask. <<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>Vanessa smiles as she sees you speak. //Of course she does!//<<set $showOwnerFrownedOutfit to 1>><</if>>
"Sure. It's on the house," Venassa nods. <<set $reactorFixed to 1>>
"Really?" you ask surprised.
"You saved me from becoming that bitch's private property, didn't you?"
You give her the same datapad that you handed out to Elizabeth. And indeed she hands you out the part that you needed to fix your vessel. ''Free of charge!''
''Mission log updated!'' <<set $mission9 to "==You need to fix the reactor.\n\nFearing that you would get captured by Garin T'ar, the Pirate King, you decided to flee to The Zeta Sector where you could be safe from him. Sadly your first encounter with the local authorities led to your reactor getting fried. You need to find a way to fix it if you wish to further explore this sector.== Completed!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>"Here is the money," you tell her.
"Neat," the woman says with a warm smile. "I will get these parts in a bag for you, and you are good to go."<<set $reactorFixed to 1>><<set $credits to $credits -350>>
''Mission log updated!'' <<set $mission9 to "==You need to fix the reactor.\n\nFearing that you would get captured by Garin T'ar, the Pirate King, you decided to flee to The Zeta Sector where you could be safe from him. Sadly your first encounter with the local authorities led to your reactor getting fried. You need to find a way to fix it if you wish to further explore this sector.\n\nUPDATE: You found a repair shop on Jafar that has the necessary parts. Pay three hundred and fifty telers to the shopkeeper, and you should be good to go.== Completed!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship so you could sleep, relax and masturbate. Of course, you could leave for a different place entirely!<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $droppedthefucker > 0>><<if $mission13Complete == 1>><center><div class="mediumImage"><img src="./Images/emptyhangar.jpg"></div></center>
You make your way to the slave barge, but you find that the ship is no longer there. <<if $wasOnTheBridge > 0 && $droppedthefucker < 2>>//Looks like they had enough of us!//<<if $mission13Complete != 1>>
''Mission log updated!''<<set $mission13 to "==You stumbled upon a slave barge full of innocent people. You do not have to save them, yet something tells you that you owe them as much.== Failed!<<set $mission13Complete to 1>><</if>><<else>>//Who might have taken it?//<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/slavesrShip.jpg"></div></center>
You make your way to the slave barge, but you find that the docking ramp is closed. <<if $hasOverwriteNode > 0>>//Perhaps we could use the owerwrite node?//<<else>>//Perhaps there is a repair shop here with an owerwrite node?//<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasWeapon == "water gun1. Use the overwrite node to get in (both of you need to be armed!)<<else>><<if $hasOverwriteNode > 0>><a id="1" data-passage="Use the overwrite node to get in">1. Use the overwrite node to get in</a><<else>>1. Use the overwrite node to get in (you do not have any!)<</if>><</if>></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="mediumImage"><img src="./Images/slaver.jpg"></div></center>
You make your way to the slave barge, the arousal in your body built up more and more with each step.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<<if $broughtPetSlavers == 2>>"Alright, that was it. We will take her," one of the slavers says, and before you could do anything, you have five guns pointed at you.
"We will take you too, darling. Just for good measure," he tells Elena.
<<if $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/adelynandelenacapturedstraitjacket.jpg"></div></center><<elseif $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<center><div class="mediumImage"><img src="./Images/adelynandelenacapturedpetsuit.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynandelenacaptureddollsuit.jpg"></div></center><</if>>
You decide not to respond to his words. You realize there is no sense. All what's left is to silently endure as you are taken into custody and dragged onboard the vessel where your new lives await.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later auction">1. Some time later</a></td>
</tr>
</table>
<</nobr>><<elseif $broughtPetSlavers == 1>>"Next time you bring her here like this, we will take her," one of the slavers tells Elena.
"We are going," Elena says, and you turn back towards your vessel.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $broughtPetSlavers to 2>><<else>><<set $broughtPetSlavers to 1>>"You brought that cunt here for a fee?" one of the slavers aks Elena.
"We are just passing through," she answers.
"Shame."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>"What are you doing here, cunts?" one of the slavers asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Those people are held against their will">1. Those people are held against their will!</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="mediumImage"><img src="./Images/slaver.jpg"></div></center>
"Those people are held against their will!" you tell him.
"Yeah," he nods. "And what are you going to do about it?"
<<if $tookbargemission != 1>>''Mission log updated!''<<set $mission13 to "You stumbled upon a slave barge full of innocent people. You do not have to save them, yet something tells you that you owe them as much.<<set $tookbargemission to 1>>
''Warning:'' This mission will be very difficult.
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasWeapon == "water gun1. Drop the fucker (both of you need to be armed!)<<else>><a id="1" data-passage="Drop the fucker">1. Drop the fucker</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship barge">2. Just... Go back to the ship</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship so you could sleep, relax and masturbate. Of course, you could leave for a different place entirely!<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/slaver.jpg"></div></center>
"Let them go or face the consequences," you tell him, and both of you raise your weapons.
Only to have him and five additional slavers pointing their guns at you.
Which is obviously too much. Even for you. So the both of you raise the barrel of your guns in the air, the motion dictated by your survival instinct.
"We could give you money. Even work for you," you tell them as one of the guys steps behind you and confiscates your weapons.
"Your bodies will do just fine," the slaver says.
<center><div class="mediumImage"><img src="./Images/adelynandelenacaptured.jpg"></div></center>
You decide not to respond to his words. You realize there is no sense. All what's left is to silently endure as your clothes are cut off from your bodies with knives and the feeling of cold metal descends upon your neck, wrists and ankles. After that you receive a giant ballgag, and you are dragged onboard the vessel where your new lives awaits you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later auction">1. Some time later</a></td>
</tr>
</table>
<</nobr>><<set $days to "???<<set $playerHealth to 100>><<set $elenaHealth to 100>><<set $energy to 2>><<set $credits to 0>><<set $status to "SLAVE<<set $outfit to "thick ruanite catsuit, ruanite straitjacket, giant ballgag, slave ballet boots<<set $elenasOutfit to "thick ruanite catsuit, ruanite straitjacket, giant ballgag, slave ballet boots<<set $weapon to "none<<set $elenasWeapon to "none<<set $ownersNameDeterminer to Math.floor(Math.random() * 3)>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynandelenaslaveauction.jpg"></div></center>
"Next up: Slave 62 and Slave 63," you hear the words of the auctioneer. Faint memories of your arduous training sessions zigzagging in your head.
<<if $pissedofbargecrew > 0>>The pirates were incredibly cruel with the both of you. And by the time they passed you along to the slave handler's of the market, you had zero resistance left in you. But even then, the slavers told them that you are trouble, hence your entire lives should be spent in strict bondage. Your faces only revealed so your newfound owner could see it.<<else>>You were a rebellious slave. The both of you. Struggling against this fate despite the fact that it became certain. But all your resistance earned is the thick ruanite suit you are wearing, as your captors determined that your entire lives should be spent in strict bondage. Your faces only revealed so your newfound owner could see it.<</if>>
"One thousand telers once. One thousand telers twice. And ladies and gentlemen, it is decided!" You can hear the auctioner's voice. And by now the only thing you can think of is the sheer excitement of is serving your newfound owner.
<<if $ownersNameDeterminer > 1>>"One thousand telers once. One thousand telers twice. And ladies and gentlemen, it is decided!"
//Who will be your owner?//
<center><div class="mediumImage"><img src="./Images/unnamedmistress.jpg"></div></center>
"Slave 62 and 63 are now the property of Mistress Catarina!"
"Come on little cats," she says as your leash is handed to her once you are escorted down from the podium. And somehow you can't help but to feel that your life is about to turn for the worse.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="How worse?">1. How worse?</a></td>
</tr>
</table>
<</nobr>><<elseif $ownersNameDeterminer > 0>>"One thousand two hundred telers once. One thousand two hundred telers twice. And ladies and gentlemen, it is decided!"
//Who will be your owner?//
<center><div class="mediumImage"><img src="./Images/rita.jpg"></div></center>
"Slave 62 and 63 are now the property of Mistress Rita!"
"Come on little ponies," she says as your leash is handed to her once you are escorted down from the podium. And somehow you can't help but to feel that your life is about to turn for the worse.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pony path start">1. How worse?</a></td>
</tr>
</table>
<</nobr>><<else>>"Eight hundred telers once. Eight hundred telers twice. And ladies and gentlemen, it is decided!"
//Who will be your owner?//
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"Slave 62 and 63 are now the property of Mistress Sapphira!"
"Come on little worklings," she says as your leash is handed to her once you are escorted down from the podium. And somehow you can't help but to feel that your life is about to turn for the worse.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pony path Alescia">1. How worse?</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
<<if $neilCompleted < 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Any chance you brought this <<if $gagged > 0>>gagged <</if>>slut for me?" he asks Elena. <<if $outfit == "slave collar, dollsuit"What a doll she is."<<elseif $gagged > 0>>"I like it when they are gagged."<</if>>
"Just passing through," she answers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>>"So, ready to do this or what?" Neil asks as you step close to him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
<td><<if $reactorFixed > 0>><a id="2" data-passage="You follow him to his ship">2. You follow him to his ship</a><<else>>2. You follow him to his ship (you need to repair the reactor first!)<</if>></td></tr>
</table>
<</nobr>><</if>><<else>><<if $enslavedByNeil > 0>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<<if $outfit == "slave collar, dollsuit"//Stars//, how can you walk in that thing?" Neil asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 0>><<if $gagged > 0>>1. We are here to give you money (you are gagged!)<<else>><a id="1" data-passage="We are here to give you money Neil">1. We are here to give you money</a><</if>><<else>>1. We are here to give you money (you have no money!)<</if>></td>
<td><<if $energy < 2>>2. We want to get railed (not enough energy!)<<else>><<if $gagged > 0>>2. We want to get railed (you are gagged!)<<else>><a id="2" data-passage="We want to get railed">2. We are here to get some action!</a><</if>><</if>></td>
<td><<if $corruption > 9>><<if $gagged > 0>>3. Is there a chance that we stay on the ship longer? (you are gagged!)<<else>><a id="3" data-passage="Is there a chance that we stay on board longer?">3. Is there a chance that we stay on the ship longer?</a><</if>><<else>>3. Is there a chance that we stay on the ship longer? (you need 10 corruption!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>"Oh my! Looks like this my day!" he says and he starts fucking you in the mouth.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<center><div class="mediumImage"><img src="./Images/adelynfuckeinmouthbyneilpetsuit.jpg"></div></center><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/adelynfuckeinmouthbyneilstraitnacket.jpg"></div></center><</if>>
<<if $corruption > 9>>Luckily Elena merely stands by and watches, so you are able to get his glorious seed on your tongue!<<else>>To your surprise, Elena merely stands by and watches, so you have no choice but to keep sucking until he comes.<</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 0>><<if $gagged > 0>>1. We are here to give you money (you are gagged!)<<else>><a id="1" data-passage="We are here to give you money Neil">1. We are here to give you money</a><</if>><<else>>1. We are here to give you money (you have no money!)<</if>></td>
<td><<if $energy < 2>>2. We want to get railed (not enough energy!)<<else>><<if $gagged > 0>>2. We want to get railed (you are gagged!)<<else>><a id="2" data-passage="We want to get railed">2. We are here to get some action!</a><</if>><</if>></td>
<td><<if $corruption > 9>><<if $gagged > 0>>3. Is there a chance that we stay on the ship longer? (you are gagged!)<<else>><a id="3" data-passage="Is there a chance that we stay on board longer?">3. Is there a chance that we stay on the ship longer?</a><</if>><<else>>3. Is there a chance that we stay on the ship longer? (you need 10 corruption!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>"What can I do for you, little sluts?" he asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 0>><a id="1" data-passage="We are here to give you money Neil">1. We are here to give you money</a><<else>>1. We are here to give you money (you have no money!)<</if>></td>
<td><<if $energy < 2>>2. We want to get railed (not enough energy!)<<else>><a id="2" data-passage="We want to get railed">2. We are here to get some action!</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Is there a chance that we stay on board longer?">3. Is there a chance that we stay on the ship longer?</a><<else>>3. Is there a chance that we stay on the ship longer? (you need 10 corruption!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>"So the two of you returned," Neil says. "What can I do for you, ladies?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption > 4>><<if $gagged > 0>>1. Actually, we want to become your sex slaves (you are gagged!)<<else>><a id="1" data-passage="Actually, we want to become your sex slaves Neil">1. Actually, we want to become your sex slaves</a><</if>><<else>>1. Actually, we want to become your sex slaves (you need 5 corruption!)<</if>></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td></tr>
</table>
<</nobr>><</if>><</if>></div><div id="keypress"><<if $pullingCartsFirstTime < 1>><<set $days to 1>><</if>><<set $status to "SLAVE<<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $elenasOutfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $weapon to "none<<set $elenasWeapon to "none<<set $slaveryType to "ponyCart<<if $pullingCartsFirstTime < 1>><<set $numberofCartPulls to $numberofCartPulls -1>><<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits your naked back, the rest of its length absorbed by your armbinder. <<set $expectedChoice to "left<<set $pullingCartsFirstTime to 1>><<set $numberofCartPulls to 5>>
''You reached max corruption!''<<set $corruption to 10>>
''Elena reached max corruption!''<<set $elenasCorruption to 10>>
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>> The order intentionally reversed so one would keep messing it up.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits your naked back, the rest of its length absorbed by your armbinder. <<set $expectedChoice to "right<<set $pullingCartsFirstTime to 1>><<set $numberofCartPulls to 5>>
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>> The order intentionally reversed so one would keep messing it up.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><<set $numberofCartPulls to $numberofCartPulls -1>><<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet. <<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right. <<if $firstTourComplete == 0>>That means you have to turn left.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left. <<if $firstTourComplete == 0>>That means you have to turn right.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $numberofCartPulls to $numberofCartPulls -1>><<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right II">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right II">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right II">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right II">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $numberofCartPulls to $numberofCartPulls -1>><<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
<center><div class="mediumImage"><img src="./Images/adelynponycart.jpg"></div></center>
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
''You received a punishment point!''
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt II">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt II">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt III">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt IV">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt IV">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt IV">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt IV">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt IV">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt IV">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Turn right alt alt IV">1. Turn right</a></td>
<td><a id="2" data-passage="Turn left alt alt IV">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right III">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right III">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
<<set $whipSideDeterminer to Math.floor(Math.random() * 2)>><<if $whipSideDeterminer > 0>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "left
It hit you a bit towards the right.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right III">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><<else>>//CRACK!//
You shudder as the whip hits the center of your naked back. <<set $expectedChoice to "right
It hit you a bit towards the left.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You arrive right III">1. Turn right</a></td>
<td><a id="2" data-passage="You arrive left III">2. Turn left</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the right. <<if $expectedChoice == "rightIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $firstTourComplete to 1>><<if $numberofCartPulls > 0>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped, and you are bestowed to wait until someone else requires your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == $previousCustomerDeterminer && $customerDeterminer < 11>><<set $customerDeterminer to $customerDeterminer + 1>><<elseif $customerDeterminer == $previousCustomerDeterminer>><<set $customerDeterminer to 1>><</if>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.<<set $previousCustomerDeterminer to $customerDeterminer>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You take a sharp turn to the left. <<if $expectedChoice == "leftIt was the correct choice. You let out a small sigh of relief, as your skin remembers the times when you got it wrong. But you know that the day is not over yet.<<else>>But it was the wrong call.
//CRACK!//
//CRACK!//
//CRACK!//
The whip continues to hit your naked back until you correct your course. //Shit!// For a few minutes you have some relative peace. But you know that the day is not over yet. <<set $cartPullingPunishment to $cartPullingPunishment + 1>><</if>>
//CRACK!//
The whip lands on your naked back. This time it hit you at the center. That means you arrived to your destination.
"Thanks!" your customer says after you stopped. For some time you think that you have to wait for another customer. But then the two giant dildos in your openings begin to vibrate (both of them to stop before you would get an orgasm!), and you realize it is time to go back to the stall.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
"How is my little pony?" Mistress Sapphira asks as she starts caressing your butt.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! angrily">1. "Mhmph!" angrily</a></td>
<td><a id="2" data-passage="Mhmph! playfully">2. "Mhmph!" playfully</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $status to "SLAVE<<set $weapon to "none<<set $elenasWeapon to "none<<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $elenasOutfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $days to $days + 1>><<set $firstTourComplete to 1>><<set $cartPullDeterminer to Math.floor(Math.random() * 3)>><<if $cartPullDeterminer > 1>><<set $numberofCartPulls to 7>><<elseif $cartPullDeterminer > 0>><<set $numberofCartPulls to 5>><<else>><<set $numberofCartPulls to 4>><</if>><center><div class="mediumImage"><img src="./Images/adelynponytown.jpg"></div></center>
The next day you are led out of the stall, and once again you are on the street, waiting for people to require your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<elseif $customerDeterminer == 11>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress">"Mhmph!" you grunt, and you slam your foot on the ground.
"That's a punishment point, my dear," she says with an evil grin. <<set $cartPullingPunishment to $cartPullingPunishment + 1>>
''You received a punishment point!''
She slaps her hand on your crotch, the giant dildo inside your vagina moving up a bit, then she proceeds to lock you back in the stall.
<center><div class="largeImage"><img src="./Images/adelynstalldesert.jpg"></div></center>
You have a lot of thoughts going through your head in these times. Locked in one spot without any hope to escape.
You think about Elena. She became a slave because of you. As a result of your carelessness. You'd seen her a couple times as she was led towards her stall. She seemed numb. Not happy. Not sad. Just numb. //But is numb a bad thing?//
You also think about the possibility to live the rest of your life this way. You wouldn't want to. Especially because of those orgasms. But you know for a fact that a slave that was auctioned off, //no!//, a slave that who auctioned off will stay that way for good.
As a final resort you begin to twist your arms in the embrace of the armbinder. Biting your teeth in your gag as you desperately try to get out. But you just can't. There is a reason why ruanite became a thing in this sector.
<<if $days % 7 == 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Punishment time pony cart">1. She returns</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The day begins">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">"Mhmph!" you grunt happily.
"That's what I like," she says with a wide smile. She slaps her hand on your crotch, the giant dildo inside your vagina moving up a bit, then she proceeds to lock you back in the stall.
<center><div class="largeImage"><img src="./Images/adelynstalldesert.jpg"></div></center>
You have a lot of thoughts going through your head in these times. Locked in one spot without any hope to escape.
You think about Elena. She became a slave because of you. As a result of your carelessness. You'd seen her a couple times as she was led towards her stall. She seemed numb. Not happy. Not sad. Just numb. //But is numb a bad thing?//
You also think about the possibility to live the rest of your life this way. You wouldn't want to. Especially because of those orgasms. But you know for a fact that a slave that was auctioned off, //no!//, a slave that who auctioned off will stay that way for good.
As a final resort you begin to twist your arms in the embrace of the armbinder. Biting your teeth in your gag as you desperately try to get out. But you just can't. There is a reason why ruanite became a thing in this sector.
<<if $days % 7 == 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Punishment time pony cart">1. She returns</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The day begins">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress">As you keep standing in the stall, you start to hear footsteps. And with it you realize that you reached the end of the the seventh day.
<center><div class="mediumImage"><img src="./Images/ponymistress.jpg"></div></center>
<<if $cartPullingPunishment > 0>>"I just checked the data that your collar sent to me, and it looks like you accrued some punishment points, my little pony. Do you know what that means, right?" she cocks an eyebrow.
And you have your blood boil in your veins.
"Nothing! Absolutely nothing! All you will do is to sit there while I fuck the other ponies!" she says, and she does exactly just that. You standing in the stall helpless as all the other ponies have fun.
//It's not fair! It's not fair! It's not fair!// you repeat to yourself. But at the end of the day you cannot do a single thing.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The day begins alt">1. The next day</a></td>
<td><a id="2" data-passage="Return VR glasses">2. Exit from the VR world</a></td>
</tr>
</table>
<</nobr>><<else>>"I just checked the data that your collar sent to me, and it looks like you have done well this week. This means it is time for your fucking session," she says smiling, and soon you find yourself bent down in the middle of the barn.
<center><div class="mediumImage"><img src="./Images/adelynfuckedbarn.jpg"></div></center>
But when the predominant moment comes the dildo slides up in your asshole instead of your vagina. And you are deprived from your pleasure once more.
//It's not fair! It's not fair! It's not fair!// you repeat to yourself. But at the end of the day you cannot do a single thing.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The day begins">1. The next day</a></td>
<td><a id="2" data-passage="Return VR glasses">2. Exit from the VR world</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><<set $days to $days + 1>><<set $cartPullingPunishment to 0>><<set $firstTourComplete to 1>><<set $cartPullDeterminer to Math.floor(Math.random() * 3)>><<if $cartPullDeterminer > 1>><<set $numberofCartPulls to 7>><<elseif $cartPullDeterminer > 0>><<set $numberofCartPulls to 5>><<else>><<set $numberofCartPulls to 4>><</if>><center><div class="mediumImage"><img src="./Images/adelynponytown.jpg"></div></center>
The next day you are led out of the stall, and once again you are on the street, waiting for people to require your services.
<<set $customerDeterminer to Math.floor(Math.random() * 12)>><<if $customerDeterminer == 0>><center><div class="mediumImage"><img src="./Images/ponycustomer1.jpg"></div></center><<elseif $customerDeterminer == 1>><center><div class="mediumImage"><img src="./Images/ponycustomer2.jpg"></div></center><<elseif $customerDeterminer == 2>><center><div class="mediumImage"><img src="./Images/ponycustomer3.jpg"></div></center><<elseif $customerDeterminer == 3>><center><div class="mediumImage"><img src="./Images/ponycustomer4.jpg"></div></center><<elseif $customerDeterminer == 4>><center><div class="mediumImage"><img src="./Images/ponycustomer5.jpg"></div></center><<elseif $customerDeterminer == 5>><center><div class="mediumImage"><img src="./Images/ponycustomer6.jpg"></div></center><<elseif $customerDeterminer == 6>><center><div class="mediumImage"><img src="./Images/ponycustomer7.jpg"></div></center><<elseif $customerDeterminer == 7>><center><div class="mediumImage"><img src="./Images/ponycustomer8.jpg"></div></center><<elseif $customerDeterminer == 8>><center><div class="mediumImage"><img src="./Images/ponycustomer9.jpg"></div></center><<elseif $customerDeterminer == 9>><center><div class="mediumImage"><img src="./Images/ponycustomer10.jpg"></div></center><<elseif $customerDeterminer == 10>><center><div class="mediumImage"><img src="./Images/ponycustomer11.jpg"></div></center><<elseif $customerDeterminer == 11>><center><div class="mediumImage"><img src="./Images/ponycustomer12.jpg"></div></center><</if>>
"Finally!" you can hear a relieved sigh as another customer sits down on the cart.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><<set $cycleDeterminer to Math.floor(Math.random() * 3)>><<if $cycleDeterminer > 0>><a id="1" data-passage="Pony path Alescia">1. Onward!</a><<elseif $cycleDeterminer > 1>><a id="1" data-passage="Pony cycle II">1. Onward!</a><<else>><a id="1" data-passage="Pony cycle III">1. Onward!</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<set $wearsPonygear to 0>><<set $gunshopExplored to 0>><<set $slaveryType to "milton<<set $mission1 to "1. Find a way to get off planet!<<set $status to "FREE<<set $outfit to "casual clothes<<set $weapon to "none<<set $days to 1>><<set $credits to $creditsOrigin>><<set $energy to 2>><<set $wearsBondageGear to 0>><<set $playerHealth to $playerHealthOrigin>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $enemy3Health to 100>><<set $enemy4Health to 100>><<set $numberOfTurretShots to 0>><<set $gotWrench to 0>><<set $pushedCrateShaft to 0>><<set $pushedCrateTurret to 0>><<set $madeCatarinaCum to 0>><<set $catSubmission to 0>><<set $tiffanyArousal to 0>><<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><<set $numberofLicks to 0>><<set $catsforbidden to 0>><<set $lickedGentlyTiffany to 0>><<set $victories to 0>>//What the hell?// you think to yourself, as you wake up, your mind set on the arduous climb to complete function.<<set $knowsAboutGunshop to 0>>
You open your eyes, and you find yourself in what seems like a cargo hold of a spacefaring vessel, numerous crates around you, held in place by metal frames and magnets. You see a woman's arm in front of you. You get scared. That means there are bodies here.
//Human traffickers?// The thought goes through you. //Slavers perhaps?// Your mind gives an impulse, to get up from the floor, only for you to stop abruptly, as the woman's arm starts to move synchronous with your order.
"What?" you ask aloud. And you shudder. As it is a woman's voice that you hear instead of the one you got accustomed to over two and a half decades of function. Then you move the arm, //your arm//, again, and it hits you:
You woke up in the body of a woman.
"Shit!" you raise your voice. Contrary to your previous state, with the speed of a lion, you get yourself into a sitting position, your feminine hands inside your pants the next second. But your penis can be found no longer. In its stead, what you find is a vagina. Soft and tender. Sensitive to your touch. A bit up, you find another thing: your clitoris. Not exactly like a penis. But you cannot deny the fact that there is indeed a similarity.
Out of mere curiosity, your gaze wonders to a piece of metal on the floor, more chrome on it than usual. Through the surface you can see your reflection. You have to determine that you are gorgeous.
<center><div class="mediumImage"><img src="./Images/janemilton.jpg"></div></center>
Your eyes set on the reflection of your new form, you can feel your vagina getting wet and your nipples already erect. Too bad that your sexual orientation remained of a man's. //Or did it?//
Your hands already between your legs, you find yourself that you start to masturbate, imagining a cock ramming you proper. In your mind you expect multiple men around you, each of your holes thoroughly penetrated by them. You expect to be bound. But also taken. Kept as a slave to serve as a living testament. //What happened to me?//
Terrified, you get your hands in front of you, your fingers already wet from your juices. However the devil is already on your shoulder. If you were to finish what you've started, nobody would know. Not to mention that you would be much more pristine as you get out of this place, adamant to engage with the outside world.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You leave the vessel">1. You leave the ship</a></td>
<td><a id="2" data-passage="You masturbate">2. You masturbate</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">You force yourself to stop, and you to take a look around the cargo hold. You find several crates filled with bondage devices. A gibbet that was covered by a blanket. Pony boots. A bitegag. An armbinder. Two giant dildos. And of course: a slave harness. Whomever did this to you, now you know their intention.
You approach only door that leads outside the area, locked, equipped with an authentication device. You quickly discover that you have the rights to open it.
Only to see an automated turret waiting for you on the other side.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jump Away">1. Jump Away</a></td>
<td><a id="2" data-passage="Stay">2. Stay</a></td>
</tr>
</table>
<</nobr>></div>
<<if $numberOfTurretShots > 1>>Finally you step away from the turret's path. You ate enough bullets already!<<else>>In the last moment you step away from the turret's path, avoiding the hail of bullets coming your way.<</if>>
Your glance falls on a ventilation shaft located on the cieling. Luckily your hands are free, so you are able to climb up and leave the cargo hold.
You keep moving in the ventilation shaft until you reach the bridge, which is practically your only logical destination. You can turn off the security system, but you can also go through the logs. Technically, you could also go on without reading them. //But why would you?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
You decide to make your attempt. And due to the fact that the crate is in front of the turret, you can unlock the hatch unharmad, and you are able to climb into the ventilation system.
Your first logical destination is the bridge. In here you can turn off the security system, but you can also go through the logs. Technically, you could also go on without reading them. //But why would you?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
<<set $disabledSecuritySystem to 1>>You decide to disable the security system. This way you won't get shot the moment you set foot on one of the corridors!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
<<set $readDaLogs to 1>>You start to go through the logs as it is only a logical thing to do. And indeed you discover something interesting: there was a smuggler called John Milton, who crossed these guys, stealing some expensive cargo that belonged to them. They were on the hunt to get him. Eventually, they //did// get him. However their ship crashed due to a malfunction when they arrived.
You take a look at the name on your jumpsuit. And it indeed says John Milton. //More like Jane Milton,// your mind adds jokingly. But you have to admit that you are in a difficult situation for once. In order to reverse the changes, you would need an additional dose of nanites. Getting that kind of serum will be expensive. Excruciatingly so.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
You decide it is time to finally leave the ship. However you get startled when you stumble into a security turret that is located right in front of you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
<<if $disabledSecuritySystem > 0>>Luckily you disabled the security system beforehand, and you are able to go past it unharmed.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV">1. The outside world awaits!</a></td>
</tr>
</table>
<</nobr>><<else>>Sadly you didn't disable the security system, and you get riddled with bullets! <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 15>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get back where you came from">1. Get back where you came from</a></td>
<td><a id="2" data-passage="Stay II">2. Stay</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You collapse</a></td>
</tr>
</table>
<</nobr>><</if>><</if>>
You decide to get back where you came from. Time to disable that security system!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<set $numberOfTurretShots to $numberOfTurretShots + 1>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
You decide to stay in the turret's path for some reason. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 15>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>In the meantime the turret <<if $numberOfTurretShots > 1>>keeps firing<<else>>starts to fire<</if>>, causing <<if $randomDamagePlayer > 0>>significant<<else>>major<</if>> damage!
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get back where you came from">1. Get back where you came from</a></td>
<td><a id="2" data-passage="Stay II">2. Stay</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You collapse</a></td>
</tr>
</table>
<</nobr>><</if>>
<<set $outfit to "black ruanite hood, ballgag, black ruanite catsuit, black ruanite straitjacket, slave ballet boots<<set $status to "SLAVE<<set $weapon to "none<<set $mission1 to "==1. Find a way to get off planet!== Oops!<div id="keypress"><center><div class="mediumImage"><img src="./Images/janelatexbound.jpg"></div></center>
When you come to your senses, you do so by the thought of something touching your skin. Scared you want to get up, but your arms are locked in a straitjacket. Your face is covered by a hood, something you only realize as you want to cry out as you become aware that your whole body is covered by some sort of rubbery material.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You start to struggle Milton">1. You start to struggle</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/janelatexboundsideways.jpg"></div></center>
You start to struggle in the straitjacket. But it is hopeless. Eventually you fall sideways and you are unable to get up. Desperate, you are able to crawl for some distance. But eventually someone steps above you, and you vain struggle for freedom comes to an end.
"Here. This way you won't be able to escape until we finish training you up," you can hear the woman's voice after she finished strapping you into a bondage bench.
<center><div class="mediumImage"><img src="./Images/janelatexboundbondagebench.jpg"></div></center>
"Mhm!"
"Mhm!"
"Mhm!"
You repeat as you keep up your attempts. But there is no escape. You and your captors are both aware at this point.
BAD END: WAITING TO BE BROKEN
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>>
</div>
You decide to go back to the ship as that only place where there is a feasible chance that you don't wake up with a collar around your neck.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV II">1. Go to the gunshop</a></td>
<td><a id="2" data-passage="Sleep Jane">2. Sleep</a></td>
</tr>
</table>
<</nobr>>
Do you want to disable the security system?
''Warning:'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's disable it!">1. Let's disable it!</a></td>
<td><a id="2" data-passage="Better safe than sorry! Jane">2. Better safe than sorry!</a></td>
</tr>
</table>
<</nobr>>
You decide to keep the security system on. And to no surprise to you not a single thing happened.<<set $playerHealth to $playerHealthOrigin>><<set $outfit to "casual clothes<<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV II">1. Go to the gunshop</a></td>
<td>2. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>>
<<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 1>>You decide to disable the security system. But your choice turns out to be disasterous as you wake up for strange sounds in the middle of the night.
<<if $weapon == "noneYou rush out of your cabin. Only to stumble into two pirates who turn out to be just as startled as you are.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
And since you do not have a weapon, all you can do is to raise your hands in the air, and silently endure as one of them smacks you at the back of your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>>Hastily you grab your $weapon, and you rush out of your cabin. Only to stumble into two pirates who turn out to be just as startled as you are.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the right Jane">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the left Jane">2. Shoot the one on the right</a><</if>></td>
<td>3. Run for it (you are cornered!)</td></tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 20>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><<elseif $weapon == "plasma gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 140>><<else>><<set $enemy1Health to $enemy1Health - 120>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You shoot the one on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won!">1. Success!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the right Jane">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the left Jane">2. Shoot the one on the right</a><</if>></td>
<td>3. Run for it (you are cornered!)</td></tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 20>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><<elseif $weapon == "plasma gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 140>><<else>><<set $enemy2Health to $enemy2Health - 120>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You shoot the one on the right, and <<if $enemy2Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won!">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the right Jane">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the left Jane">2. Shoot the one on the right</a><</if>></td>
<td>3. Run for it (you are cornered!)</td></tr>
</table>
<</nobr>><</if>><</if>><div id="keypress"><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $victories to $victories + 1>><<if $victories > 2>>Luckily it looks like this was all of them.
You go through the bodies on the ground, just in case there is something useful. But what you find is more than useful: it is holographic notepad left open, one that just happens to contain the location of the vessel the pirates came from. Alongside with the launch codes. //Neat!//
<div id="keypress"><center><div class="mediumImage"><img src="./Images/crewman.jpg"></div></center>
"Are you back already?" one of the crewmembers asks as you barge in. Only to receive a shot in the head.
And before you would know it, you finally have a ship that can fly, and you are ready to embark on the stars again.
<<if $disabledSecuritySystem > 0>>Time to get revenge for being turned into a woman!<<else>>Too bad that you have didn't go through those logs!<</if>>
NEUTRAL ENDING: ON THE PROWL AGAIN
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
Looking at the corpses, you take a deep breath. But then another pair of pirates emerge from the darkness in front of you!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the right Jane">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the left Jane">2. Shoot the one on the right</a><</if>></td>
<td>3. Run for it (you are cornered!)</td></tr>
</table>
<</nobr>><</if>><</if>></div><div id="keypress"><<set $numberOfTurretShots to $numberOfTurretShots + 1>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
You decide to stay in the turret's path for some reason. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 15>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>In the meantime the turret <<if $numberOfTurretShots > 1>>keeps firing<<else>>starts to fire<</if>>, causing <<if $randomDamagePlayer > 0>>significant<<else>>major<</if>> damage!
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jump Away">1. Jump Away</a></td>
<td><a id="2" data-passage="Stay">2. Stay</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You collapse</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<if $gunshopExplored > 0>><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, miss?" the woman asks standing in front of the desk.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock gunshop Hlecion IV">1. Let's see what you have in stock!</a></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>><<else>><div id="keypress"><center><div class="mediumImage"><img src="./Images/floatingcity.jpg"></div></center>
You finally go outside, and what you see is a giant city determined by the ocean itself, with flying spheres that are dotting the horizon, all to follow in true harmony as the superstructure keeps drifting onward.
But you also see that that you are not in the finest parts, with multiple ships landed in every corner that is large enough to hold a vessel. There are gangsters roaming around the area. And indeed you can see more gun shops and repair shops than anything else. //What happened here?//
Guided by your instincts, you decide to enter a gunshop, ready to ask your first questions.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, miss?" the woman asks standing in front of the desk.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock gunshop Hlecion IV">1. Let's see what you have in stock!</a></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, miss?" the cashier asks with a wide smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock gunshop Hlecion IV">1. Let's see what you have in stock!</a></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $lookedAtGuns > 0>>You look over what the vendor has in stock. However the selection remained the same.
<center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You can see a shotgun for a six hundred.
<center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
A submachine gun for eight hundred.
<center><div class="mediumImage"><img src="./Images/plasmagun.jpg"></div></center>
And a plasma gun for two thousand.<<set $lookedAtGuns to 1>><<set $notLookingAtWeapons to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned > 0>>1. Buy the shotgun (already owned!)<<else>><<if $credits >= 500>><a id="1" data-passage="Buy the shotgun (500)">1. Buy the shotgun (500)</a><<else>>1. Buy the shotgun (500) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 0>>2. Buy the submachine gun (already owned!)<<else>><<if $credits >= 800>><a id="2" data-passage="Buy the submachine gun (800)">2. Buy the submachine gun (800)</a><<else>>2. Buy the submachine gun (800) (not enough money!)<</if>><</if>></td>
<td><<if $plasmagunOwned > 0>>3. Buy the plasma gun (already owned!)<<else>><<if $credits >= 2000>><a id="3" data-passage="Buy the plasma gun (2000)">1. Buy the plasma gun (2000)</a><<else>>3. Buy the plasma gun (2000) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Helcion IV II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You look over what the vendor has in stock.
<center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
The first thing you see is a shotgun. //Perfect for a close quarters fight!//
<center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
But you can also see a submachine gun. Perfect for liquidating enemies in large numbers!
<center><div class="mediumImage"><img src="./Images/plasmagun.jpg"></div></center>
And a... //plasma gun?// Now this baby can cause some serious trouble!<<set $lookedAtGuns to 1>><<set $notLookingAtWeapons to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned > 0>>1. Buy the shotgun (already owned!)<<else>><<if $credits >= 500>><a id="1" data-passage="Buy the shotgun (500)">1. Buy the shotgun (500)</a><<else>>1. Buy the shotgun (500) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 0>>2. Buy the submachine gun (already owned!)<<else>><<if $credits >= 800>><a id="2" data-passage="Buy the submachine gun (800)">2. Buy the submachine gun (800)</a><<else>>2. Buy the submachine gun (800) (not enough money!)<</if>><</if>></td>
<td><<if $plasmagunOwned > 0>>3. Buy the plasma gun (already owned!)<<else>><<if $credits >= 2000>><a id="3" data-passage="Buy the plasma gun (2000)">1. Buy the plasma gun (2000)</a><<else>>3. Buy the plasma gun (2000) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Helcion IV II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What happened here?" you ask.
"What do you mean?" she frowns. "This is The Docking District on Helcion IV. It's always been full of gangsters, ever since Helcion IV broke away from The Corporations, and... well, it became The Docking District as crimes committed on other planets no longer count as crimes here."
"Why did you set up shop here then?" you ask.
"That's because these guys can no longer buy their stuff from Jafar and other cheap places, thus prices can get as ridiculous as it gets!"<<set $askedForRegularJobGunsop to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock gunshop Hlecion IV">1. Let's see what you have in stock!</a></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Is there any way off planet?" you ask. <<set $knowsAboutPub to 1>>
"Well, why don't you go to one of the pubs, and try hiring some of these smugglers? Maybe you could find a group that got tired of being trapped like space-rats, and they are ready to get back out there," she answers.<<set $jobAskedFromGunshop to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's see what you have in stock gunshop Hlecion IV">1. Let's see what you have in stock!</a></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Any chance that I could get a discount?" you ask.
<<if $catSubmission > 2>> "Well, all that's left is the contract. But if you sign it, you will become a cat for life. First broken in by me, then passed along by others."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sign the contract Jane II">1. Sign the contract</a></td>
<td><a id="2" data-passage="Refuse to sign the contract Jane II">2. Refuse</a></td>
</tr>
</table>
<</nobr>><<elseif $catSubmission > 0>>"You are free to submit for another occasion if you want. Another weapon would be handed to you of course."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept cat milton">1. Sure thing!</a></td>
<td><a id="2" data-passage="No way cat Milton">2. Not a chance!</a></td></tr>
</table>
<</nobr>><<else>>"Not a discount, but more like the weapons each," she answers. "See, I'm thinking about keeping my own house cats. So far I was afraid to try it. But you are cute as fuck. So what if you submit to me for a night, and I would give you a weapon from my mechandize in return?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Accept cat milton">1. Sure thing!</a></td>
<td><a id="2" data-passage="No way cat Milton">2. No thanks!</a></td></tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Sure thing!" you nod.
"Excellent," the woman smiles, and she opens a door behind her that seems to be camouflaged for the naked eye. //Perhaps it is one of those wonder materials?//
"Follow me!" you can hear, and with a sudden jolt of excitement you follow the woman inside the next room.<<set $outfit to "black ruanite cat outfit, built in vibrators, steel slave collar
<center><div class="mediumImage"><img src="./Images/catmilton.jpg"></div></center>
In the following minutes you are dressed into a black rubbery outfit that covers your body head to toe, Completely helpless. Just as a slave should be.
"Now since this is my little passion, I decided to close the shop early," the woman says, and she sits down on the couch in front of you.
"So why don't you show me what can you do with that tongue of yours?" she adds, and you can hear the all so familiar sound of a zipper getting pulled down. <<set $catSubmission to $catSubmission + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>></div>
''Warning:'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the pub anyways Milton">1. Go to the pub anyways!</a></td>
<td><a id="2" data-passage="Go back to the ship Milton">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress">You decide to go to one of the pubs, just to see what the town has to offer. You are able to spot one of these gangs relatively easily, as they sit at the end of the pub, multiple tables pushed together, cheering at just about everything that happens to be seen, mentioned or heard around them. //These guys will do.//
<center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Excuse me," you say as you drop yourself in their midst. The ooze of alcohol already darkening your mood. //When did I start to get so sensitive?// "I'm looking for a way off planet, and you look like the right folks for the job."
"We will take you wherever you want free of charge," the captain says.
"Really?" you ask. And you only notice then that someone is trying to sneak up on you.
"Hey!" you raise your voice. But by that time there is nothing you can do, and your wrists get secured behind you with cuffs, followed by a massive collar locked around your neck.
//CLICK!// A short leash is attached to your collar, and the crew takes you away, dragging you through the streets all the way to their vessel. You scream and yell many times during the process. However nobody reacts to your woes.
As you get on the ship, a needle is pressed in your neck, containing the nanites. After that your arms get locked into the embrace of a straitjacket, and you get locked inside a cage located at the side of the cargo hold. <<set $status to "SLAVE<<set $outfit to "black ruanite straitjacket, ballgag<<set $weapon to "none<<set $mission1 to "==1. Find a way to get off planet!== Oops!
<center><div class="mediumImage"><img src="./Images/miltoncaged.jpg"></div></center>
"Nighty-night," the captain says, and he leaves you alone with your thoughts.
BAD END: PIRATE SLAVE
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<set $numberofLicks to $numberofLicks + 1>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<if $lickedGentlyTiffany > 1>>You continue to lick her pussy, and she continues to moan.
But then //ZAP!//<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You get shocked. Looks like she is getting tired of this method!
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td></tr>
</table>
<</nobr>><</if>><<elseif $lickedGentlyTiffany > 0>>You continue to lick her pussy, and she continues to moan.
Perhaps you found the key to this already?<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td></tr>
</tr>
</table>
<</nobr>><</if>><<else>>You start licking her pussy in a gentle fashion, barely touching her labia lips with your tongue. Aaand... By the looks of it, she seems to be enjoying it: Her head tilted back and she moaning vividly.<<set $lickedGentlyTiffany to $lickedGentlyTiffany + 1>><<set $tiffanyArousal to $tiffanyArousal + 1>>
You owner's arousal: $tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td></tr>
</tr>
</table>
<</nobr>><</if>><</if>></div>
<div id="keypress"><<if $lickedGentlyTiffany > 1>><<set $lickedTiffanySuperHard to 1>><</if>><<set $numberofLicks to $numberofLicks + 1>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<set $tiffanyArousal to $tiffanyArousal + 2>><<if $lickedGentlyTiffany > 1 && $lickedHardTiffanyUp < 1>>You <<if $lickedHardTiffany > 0>>continue<<else>>start<</if>> licking her pussy hard, practically eating her vet labia lips. And it looks like she is enjoying it: Your Mistresses' head tilted back and she moaning vividly.<<set $lickedTiffanySuperHard to 1>><<set $lickedHardTiffany to $lickedHardTiffany + 1>>
<<if $lickedHardTiffany > 0>>This time you don't get shocked either. <</if>>Perhaps you should continue?<<set $lickedHardTiffanyUp to $lickedHardTiffanyUp + 1>><<else>><<if $lickedHardTiffany > 0>>You continue going hard on her pussy. Practically eating her vet labia lips. And it looks like she is still enjoying it.
But //ZAP!//
You get a shock anyways!<<set $catAdelynWillpower to $catAdelynWillpower - 10>>
Perhaps you should try something else?<<set $lickedHardTiffany to $lickedHardTiffany + 1>><<else>>You <<if $lickedHardTiffany > 0>>continue<<else>>start<</if>> licking her pussy hard, practically eating her vet labia lips. And it looks like she is enjoying it: Your mistresses' head tilted back and she moaning vividly.<<set $lickedHardTiffany to $lickedHardTiffany + 1>>
<<set $catAdelynWillpower to $catAdelynWillpower - 10>>Perhaps you should continue?<<set $lickedHardTiffany to $lickedHardTiffany + 1>><</if>><</if>>
You owner's arousal: $tiffanyArousal<<set $lickedHardTiffany to $lickedHardTiffany + 1>>
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td></tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $numberofLicks to $numberofLicks + 1>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><<if $catAdelynWillpower <= 0>><<set $catAdelynSubmission to $catAdelynSubmission + 20>><<set $catAdelynWillpower to 100>><</if>><<if $lickedTiffanySuperHard > 0>>You push your tongue inside her, a violent gasp escaping her lips. //So this is the trick!//
Perhaps you should keep at it?
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal + 3>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $pushedTongueTiffany > 1>>You push your tongue inside her... Again...
//ZAP!//
Perhaps this is a form of self-torture?<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<elseif $pushedTongueTiffany > 0>>You push your tongue inside her the second time.
//ZAP!//
And you get shocked just like previously.
Perhaps it is time to learn your lesson?<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Out of mere instinct, you push your tongue inside her, hoping that she likes it.
//ZAP!//<<set $pushedTongueTiffany to $pushedTongueTiffany + 1>>
However you get shocked. Which is a pretty strong indication that she doesn't!
Your owner's arousal: <<set $tiffanyArousal to $tiffanyArousal - 2>>$tiffanyArousal
<<if $tiffanyArousal < 10>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><<else>><<set $catAdelynSubmission to $catAdelynSubmission + 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wearsPonygear > 0>><a id="1" data-passage="She comes! pony">1. Success!</a><<else>><a id="1" data-passage="She comes! Milton">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>></div><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
Luckily the next day, you are let out of the cage, and you find yourself in front of the cashier once more. <<set $outfit to "casual clothes<<set $days to $days + 1>>
"What can I do for you, miss?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>><div id="keypress"><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><center><div class="mediumImage"><img src="./Images/miltoncatorgasm.jpg"></div></center>
Finally, the glorious moment comes, and your Mistresses' nectar gets sparyed all over your face, you hearing the sound of it dripping from the outfit's material.
<<if $numberofLicks < 6>><<if $catSubmission > 2>>"Not so bad, little cat," she says. "Aaand actually, I got to the point that I ready to offer you a contract. Yes, an actual zetan slave contract. Aren't you excited?"
"You mean I should serve you forever?" you ask.
"Oh, I see, you are //that// much of a newcomer," the woman says. "Yes. If you sign the contract, you will have to live the rest of your life as a slave. Bound to serve me and whoever happens ot own you next.
"So whaddaya say?"
<<if $catSubmission > 2>>''Plasma gun added!''<<set $weapon to "plasma gun<<set $plasmagunOwned to 1>><<elseif $catSubmission > 1>>''Submachine gun added!''<<set $weapon to "submachine gun<<set $submachineGunOwned to 1>><<elseif $catSubmission > 0>>''Shotgun added!''<<set $weapon to "shotgun<<set $shotgunOwned to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sign the contract Jane">1. Sign the contract</a></td>
<td><a id="2" data-passage="Refuse to sign the contract Jane">2. Refuse</a></td>
</tr>
</table>
<</nobr>><<else>>"Not so bad, little cat," she says. "Keep it up and you might just have a bright future ahead of you."
You expect to be released from the outfit. But instead, you are escorted to the cage that you'd seen in the room earlier, and you find yourself locked behind its bars.
<center><div class="mediumImage"><img src="./Images/miltoncatcaged.jpg"></div></center>
"Being a cat also means enduring your cage. Wouldn't want to miss that, would we?" she asks, and she walks out of the room.
<<if $catSubmission > 2>>''Plasma gun added!''<<set $weapon to "plasma gun<<set $plasmagunOwned to 1>><<elseif $catSubmission > 1>>''Submachine gun added!''<<set $weapon to "submachine gun<<set $submachineGunOwned to 1>><<elseif $catSubmission > 0>>''Shotgun added!''<<set $weapon to "shotgun<<set $shotgunOwned to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Was this a good idea Jane">1. Was this a good idea?</a></td></tr>
</table>
<</nobr>><</if>><<else>>"Well, you did your duty, pet. But I don't think you have the experience to please me. From now on our relation should be strictly professional.
After that she helps you get back to your old outfit, and you are escorted out of the room.<<set $outfit to "casual clothes
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, miss?" <<set $catsforbidden to 1>>
<<if $catSubmission > 2>>''Plasma gun added!''<<set $weapon to "plasma gun<<set $plasmagunOwned to 1>><<elseif $catSubmission > 1>>''Submachine gun added!''<<set $weapon to "submachine gun<<set $submachineGunOwned to 1>><<elseif $catSubmission > 0>>''Shotgun added!''<<set $weapon to "shotgun<<set $shotgunOwned to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>><</if>><<set $numberofLicks to 0>><<set $tiffanyArousal to 0>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Very well. I will sign it," you say excited.
"Splendid!"
You are escorted back to the room, your heart filled with anticipation. <<set $status to "SLAVE<<set $outfit to "black ruanite cat outfit, built in vibrators, steel slave collar<<set $weapon to "none<<set $mission1 to "==1. Find a way to get off planet!== Oops!
<center><div class="mediumImage"><img src="./Images/miltoncatlockedtoframe.jpg"></div></center>
Only for your excitement to turn into dread as you find yourself locked into a metal frame, dressed into the very same outfit. //Perhaps she wants a furniture?// A bit scared you try your limbs against the embrace. But then //Brrrrrrrr!// the suit's built in vibrator comes to life inside you, your sound muffled into //Meow!//-s, the translation provided by your mask.
"I will leave you like this for a couple of months. Just to make sure that the very notion of disobeying me becomes inaccessible to you," the woman says. "Oh, and in your mind, you can call me Mistress Catarina!"
BAD END: HOUSE CAT
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress">"Very well. I will sign it," you say excited.
"Splendid!"
One of your hands is freed from the mittens. But only as long as you the paper, after that it is locked back. Possibly forever.
You do not know what to expect. Nevertheless as your newfound owner says "Follow," your heart gets filled with anticipation. <<set $status to "SLAVE<<set $outfit to "black ruanite cat outfit, built in vibrators, steel slave collar<<set $weapon to "none<<set $mission1 to "==1. Find a way to get off planet!== Oops!
<center><div class="mediumImage"><img src="./Images/miltoncatlockedtoframe.jpg"></div></center>
Only for your excitement to turn into dread as you find yourself locked into a metal frame. //Perhaps she wants a furniture?// A bit scared you try your limbs against the embrace. But then //Brrrrrrrr!// the suit's built in vibrator comes to life inside you, your sound muffled into //Meow!//-s, the translation provided by your mask.
"I will leave you like this for a couple of months. Just to make sure that the very notion of disobeying me becomes inaccessible to you," the woman says. "Oh, and in your mind, you can call me Mistress Catarina!"
BAD END: HOUSE CAT
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress">"I don't think I'm up to this at this stage," you answer.
"Very well," the woman answers. "You are free to reconsider later."
After that she helps you get back to your old outfit, and you are escorted out of room.
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, miss?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"I don't think I'm up to this at this stage," you answer.
"Very well," the woman answers. "You are free to reconsider later."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>>
<<set $status to "FREE(?)<<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<div id="keypress"><<set $wearsPonygear to 1>>Paving way to your urge, you begin to masturbate, and you don't stop until your juices begin to cover the floor underneath you.
After that you do it again. And again. And again. As you keep going you start to lock yourself into all the bondage items that you could find. Pony boots. A bitegag. An armbinder. Two giant dildos. And of course: a slave harness. And before you know it your are trapped, locked into a level of self bondage you cannot escape on your own.
<center><div class="mediumImage"><img src="./Images/janepony.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You need to get out of here Milton">1. You need to get out of here!</a></td>
</tr>
</table>
<</nobr>>
</div>
<div id="keypress">You approach only door that leads outside the area, locked, equipped with an authentication device. You quickly discover that you have the rights to open it.
Only to see an automated turret waiting for you on the other side.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to zigzag through">1. Try to zigzag through</a></td>
<td><a id="2" data-passage="Stay II pony">2. Stay</a></td>
</tr>
</table>
<</nobr>></div>
You try to zigzag through the turret's line of fire. And miracolously you are able to pull it off!
You keep going forward until you reach the bridge, which is practically your only logical destination. You can turn off the security system, but you can also go through the logs. Technically, you could also go on without reading them. //But why would you?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system pony">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs pony">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship pony">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<set $numberOfTurretShots to $numberOfTurretShots + 1>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
You decide to stay in the turret's path for some reason. <<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 15>><<else>><<set $playerHealth to $playerHealth - 30>><</if>>In the meantime the turret <<if $numberOfTurretShots > 1>>keeps firing<<else>>starts to fire<</if>>, causing <<if $randomDamagePlayer > 0>>significant<<else>>major<</if>> damage!
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Try to zigzag through">1. Try to zigzag through</a></td>
<td><a id="2" data-passage="Stay II pony">2. Stay</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You collapse</a></td>
</tr>
</table>
<</nobr>><</if>>
<<set $disabledSecuritySystem to 1>>Using your nose, you disable the security system. This way you won't get shot the moment you set foot on one of the corridors!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system pony">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs pony">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship pony">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
<<set $readDaLogs to 1>>Using your nose, you start to go through the logs. And indeed you discover something interesting: there was a smuggler called John Milton, who crossed these guys, stealing some expensive cargo that belonged to them. They were on the hunt to get him. Eventually, they //did// get him. However their ship crashed due to a malfunction when they arrived.
You remember the name back on your jumpsuit. And it indeed said John Milton. //More like Jane Milton,// your mind adds jokingly. But you have to admit that you are in a difficult situation for once. In order to reverse the changes, you would need an additional dose of nanites. Getting that kind of serum will be expensive. Excruciatingly so.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $disabledSecuritySystem > 0>>1. Disable the security system (you already disabled it!)<<else>><a id="1" data-passage="Disable the security system pony">1. Disable the security system</a><</if>></td>
<td><<if $readDaLogs > 0>>2. Read the logs (you already read them!)<<else>><a id="2" data-passage="Read the logs pony">2. Read the logs</a><</if>></td>
<td><a id="3" data-passage="Leave the ship pony">3. Leave the ship</a></td>
</tr>
</table>
<</nobr>>
You decide it is time to finally leave the ship. However you get startled when you stumble into a security turret that is located right in front of you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage"><img src="./Images/turret.jpg"></div></td>
</tr>
</table>
<</nobr>>
<<if $disabledSecuritySystem > 0>>Luckily you disabled the security system beforehand, and you are able to go past it unharmed.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV pony">1. The outside world awaits!</a></td>
</tr>
</table>
<</nobr>><<else>>You didn't disable the security system. But luckily you are able to zigzag through the turret's line of fire just like the last time, thus you can get past it unharmed.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV pony">1. The outside world awaits!</a></td>
</tr>
</table>
<</nobr>><</if>>
You decide to go back to the ship just so you could avoid ending up with a permanent owner.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV pony II">1. Go to the gunshop</a></td>
<td><a id="2" data-passage="Sleep Jane pony">2. Sleep</a></td>
</tr>
</table>
<</nobr>>
Do you want to disable the security system?
''Warning:'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Let's disable it! pony">1. Let's disable it!</a></td>
<td><a id="2" data-passage="Better safe than sorry! Jane pony">2. Better safe than sorry!</a></td>
</tr>
</table>
<</nobr>>
<<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 1>>You decide to disable the security system. But your choice turns out to be disasterous as you wake up for strange sounds in the middle of the night.
You rush out of your cabin. Only to stumble into two pirates who turn out to be just as startled as you are.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/banditmiltondead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/banditmilton.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
And since both of your arms are held strictly by an armbinder, all you can do is to stand there in silence and endure as one of them lands a hit at the back of your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up rubber slave Milton">1. You lose consciousness</a></td></tr>
</table>
<</nobr>>
You decide to keep the security system on. And to no surprise to you not a single thing happened.<<set $playerHealth to $playerHealthOrigin>><<set $days to $days + 1>><<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Gunshop Helcion IV pony II">1. Go to the gunshop</a></td>
<td>2. Sleep (you just did that!)</td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Oh, this little pony chose to return," the cashier says with a wide smile.
<<if $catsforbidden > 0>>"Too bad that you are not good enough for me."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town Milton">1. Roam around town</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><<if $catSubmission > 2>>"All is left is the contract. If you sign it you will become a cat forever."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sign the contract Jane II">1. Sign the contract</a></td>
<td><a id="2" data-passage="Roam around town Milton">2. Roam around town</a></td>
<td><a id="3" data-passage="Go back to the ship pony">3. Go back to the ship</a></td></tr>
</table>
<</nobr>><<else>>"Any chance that you want to be my cat?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! acceptant Milton">1. "Mhmph!" acceptant</a></td>
<td><a id="2" data-passage="Mhmph! defiant Milton">2. "Mhmph!" defiant</a></td><td><a id="3" data-passage="Roam around town Milton">3. Roam around town</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship pony">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/floatingcity.jpg"></div></center>
You finally go outside, your arms still trapped behind you. What you see is a giant city determined by the ocean itself, with flying spheres that are dotting the horizon, all to follow in true harmony as the superstructure keeps drifting onward.
But you also see that that you are not in the finest parts, with multiple ships landed in every corner that is large enough to hold a vessel. There are gangsters roaming around the area. And indeed you can see more gun shops and repair shops than anything else. //What happened here?//
Guided by your instincts, you decide to enter a gunshop, ready to ask your first questions.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Oh, how nice. A pony!" the woman says standing in front of the desk. "What can I do for you, sweetheart?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! I Milton">1. Mhmph!</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Mhmph!" you answer.
"You don't have an owner, do you?" she asks.
You shake your head, then you slam one of your legs on the ground as a form of protest.
"Oh, I see. You want to get out," she smiles.
"Mhmph!" you answer.
"Well, I'm sorry but I don't think I can help. Perhaps if you roam around the town you could find someone. //But// I am in the process of acquiring a new cat, so if you want to become one instead of being a pony, I am your person."
"Now I'm still not sure if you //could// please me. But we could have some trial runs, and if you prove worthy, I could take you in."
"Uh, and spoiler: Cats get way more orgasms than ponies!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmph! acceptant Milton">1. "Mhmph!" acceptant</a></td>
<td><a id="2" data-passage="Mhmph! defiant Milton">2. "Mhmph!" defiant</a></td><td><a id="3" data-passage="Roam around town Milton">3. Roam around town</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship pony">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Mhmph!" you answer in an acceptant manner.
<<if $catSubmission > 2>>" Well, all that's left is the contract. Sign it, and you will become a cat for life."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sign the contract Jane">1. Sign the contract</a></td>
<td><a id="2" data-passage="Refuse to sign the contract Jane II">2. Refuse</a></td>
</tr>
</table>
<</nobr>><<else>>"Follow me then," she says, and with a sudden jolt of excitement you follow the woman inside the next room.<<set $outfit to "black ruanite cat outfit, built in vibrators, steel slave collar
<center><div class="mediumImage"><img src="./Images/catmilton.jpg"></div></center>
In the following minutes you are dressed into a black rubbery outfit that covers your body head to toe, Completely helpless. Just as a slave should be.
"Now since this is my little passion, I decided to close the shop early," the woman says, and she sits down on the couch in front of you.
"So why don't you show me what can you do with that tongue of yours?" she adds, and you can hear the all so familiar sound of a zipper getting pulled down. <<set $catSubmission to $catSubmission + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go gently cat1 Milton">1. Go gently</a></td>
<td><a id="2" data-passage="Go hard cat1 Milton">2. Go hard</a></td>
<td><a id="3" data-passage="Push your tongue into her cat1 Milton">3. Push your tongue in her</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"Mhmph!" you answer in a defiant manner.
"Well, you can always reconsider in the future," she says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town Milton">1. Roam around town</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
Luckily the next day, you are let out of the cage, and you find yourself in front of the cashier once more. <<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder<<set $days to $days + 1>>
"What can I do for you, little pony?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town Milton">1. Roam around town</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
"I'm not ready for this at this stage."
"Well, you can always reconsider in the future," she says.
After that she dresses you back in your outfit, and you are escorted back in front of the desk.
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, little pony?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town Milton">1. Roam around town</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><center><div class="mediumImage"><img src="./Images/miltoncatorgasm.jpg"></div></center>
Finally, the glorious moment comes, and your Mistresses' nectar gets sparyed all over your face, you hearing the sound of it dripping from the outfit's material.
<<if $numberofLicks < 6>><<if $catSubmission > 2>>"Not so bad, little cat," she says. "Aaand actually, I got to the point that I ready to offer you a contract. Yes, an actual zetan slave contract. Aren't you excited?"
"You mean I should serve you forever?" you ask, your mouth free for once.
"Oh, I see, you are //that// much of a newcomer," the woman says. "Yes. If you sign the contract, you will have to live the rest of your life as a slave. Bound to serve me and whoever happens ot own you next.
"So whaddaya say?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sign the contract Jane">1. Sign the contract</a></td>
<td><a id="2" data-passage="Refuse to sign the contract Jane pony">2. Refuse</a></td>
</tr>
</table>
<</nobr>><<else>>"Not so bad, little cat," she says. "Keep it up and you might just have a bright future ahead of you."
You expect to be released from the outfit. But instead, you are escorted to the cage that you'd seen in the room earlier, and you find yourself locked behind its bars.
<center><div class="mediumImage"><img src="./Images/miltoncatcaged.jpg"></div></center>
"Being a cat also means enduring your cage. Wouldn't want to miss that, would we?" she asks, and she walks out of the room.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Was this a good idea Jane pony">1. Was this a good idea?</a></td></tr>
</table>
<</nobr>><</if>><<else>>"Well, you did your duty, pet. But I don't think you have the experience to please me. So I guess you will have to put up being a pony a bit longer."<<set $catsforbidden to 1>><<set $outfit to "bitegag, giant dildos, ruanite corset, ruanite pony boots, ruanite slave harness, ruanite armbinder
After that she dresses you back in your outfit, and you are escorted back in front of the desk.
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"What can I do for you, little pony?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town Milton">1. Roam around town</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $catsforbidden to 1>><</if>><<set $numberofLicks to 0>><<set $tiffanyArousal to 0>></div>
''Warning:'' The following decision can lead to a bad end.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Roam around town anyways Milton">1. Roam around town anyways!</a></td>
<td><a id="2" data-passage="Go back to the ship pony">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
<<set $outfit to "black ruanite catsuit, black ruanite straitjacket, slave ballet boots, ballgag<<set $days to "???<<set $status to "SLAVE<<set $weapon to "none<center><div class="mediumImage"><img src="./Images/miltonslaveauction.jpg"></div></center><<set $mission1 to "==1. Find a way to get off planet!== Oops!
You decide to roam around the town anyways. Only to end up cought by a group of bandits who drop you off in the slave registry for a finder's fee.
Once your training begins, you try to resist as much as possible. But all what you earn is to be kept in strict bondage. So much so that the only time they uncover your face is the time of the auction. After which you are to be masked back, as almost all rebellious slaves are in this sector.
BAD END: AUCTIONED OFF
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Return VR glasses">1. Return</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/gunshopCashier.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit"I am Adelyn Blake, and this is my favorite store on Jafar!" you tell her, and you start to weirdly move around in the petsuit.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket"I am Adelyn Blake, and this is my favorite store on Jafar!" you tell her, and you start to dance around in the straitjacket.<<else>>"I am Adelyn Blake, and this is my favorite store on Jafar!" you tell her, and you start to do some weird movements that you call dancing in your head.<</if>><<set $didWeirdDance to 1>><<set $cashierFrownedOutfit to 1>>
"Why did you do that for?" the cashier asks.
"I don't know either!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. I'm looking for a regular job (already asked!)<<else>><a id="2" data-passage="I'm looking for some normal job Gunshop">2. I'm looking for a regular job</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Gunshop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reekAsked > 0>>4. Why do you reek of semen? (already asked!)<<else>><a id="4" data-passage="Why do you reek of semen?">4. Why do you reek of semen?</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotGunStoreWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Clothstore">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><<if $didWeirdDance > 0>>6. I am Adelyn Blake, and this is my favorite store on Jafar! (already done!)<<else>><a id="6" data-passage="I am Adelyn Blake, and this is my favorite store on Jafar!">6. I am Adelyn Blake, and this is my favorite store on Jafar!</a><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to use the VR glasses. //Time to have some fun!// <<set $previousMoney to $credits>><<set $previousHealth to $playerHealth>><<set $previousDays to $days>><<set $previousMission1 to $mission1>>
''Note:'' You can only return to the real world once you reached an endpoint, so you better make a save here!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Crude Awakening Start">1. Crude Awakening (version 0.2)</a></td>
<td><a id="2" data-passage="Desert Nightmare Alescia start">2. Desert Nightmare: Alescia (version 0.5)</a></td>
<td><a id="3" data-passage="Return VR glasses">3. Return</a></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to put away the VR glasses. Time to return to the present! <<set $credits to $previousMoney>><<set $playerHealth to $previousHealth >><<set $disabledSecuritySystem to 0>><<set $readDaLogs to 0>><<set $days to $previousDays>><<set $madeCatarinaCum to 0>><<set $catSubmission to 0>><<set $tiffanyArousal to 0>><<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><<set $numberofLicks to 0>><<set $catsforbidden to 0>><<set $lickedGentlyTiffany to 0>><<set $victories to 0>><<set $slaveryType to "normal<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><<set $mission1 to $previousMission1>><<set $wearsPonygear to 0>><<set $resisted to 0>><<set $cocksuckingScore to 0>><<set $furnitureScore to 0>><<set $enduranceScore to 0>><<set $refusedToCat to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/shotgun.jpg"></div></center>
You decide to buy the shotgun. Just in case you need the extra firepower. //One shot, one kill!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "shotgun<<set $credits to $credits - 500>><<set $shotgunOwned to 1>><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned > 0>>1. Buy the shotgun (already owned!)<<else>><<if $credits >= 500>><a id="1" data-passage="Buy the shotgun (500)">1. Buy the shotgun (500)</a><<else>>1. Buy the shotgun (500) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 0>>2. Buy the submachine gun (already owned!)<<else>><<if $credits >= 800>><a id="2" data-passage="Buy the submachine gun (800)">2. Buy the submachine gun (800)</a><<else>>2. Buy the submachine gun (800) (not enough money!)<</if>><</if>></td>
<td><<if $plasmagunOwned > 0>>3. Buy the plasma gun (already owned!)<<else>><<if $credits >= 2000>><a id="3" data-passage="Buy the plasma gun (2000)">1. Buy the plasma gun (2000)</a><<else>>3. Buy the plasma gun (2000) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Helcion IV II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/submachinegun.jpg"></div></center>
You decide to buy the submachine gun. Who //wouldn’t// want a submachine gun? //Two hundred rounds of death per minute!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "submachine gun<<set $credits to $credits - 800>><<set $submachineGunOwned to 1>><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned > 0>>1. Buy the shotgun (already owned!)<<else>><<if $credits >= 500>><a id="1" data-passage="Buy the shotgun (500)">1. Buy the shotgun (500)</a><<else>>1. Buy the shotgun (500) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 0>>2. Buy the submachine gun (already owned!)<<else>><<if $credits >= 800>><a id="2" data-passage="Buy the submachine gun (800)">2. Buy the submachine gun (800)</a><<else>>2. Buy the submachine gun (800) (not enough money!)<</if>><</if>></td>
<td><<if $plasmagunOwned > 0>>3. Buy the plasma gun (already owned!)<<else>><<if $credits >= 2000>><a id="3" data-passage="Buy the plasma gun (2000)">1. Buy the plasma gun (2000)</a><<else>>3. Buy the plasma gun (2000) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Helcion IV II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/plasmagun.jpg"></div></center>
You decide to buy the plasma gun. //Time to see everything melt!//
Once you leave, you find yourself looking around the store again. //Perhaps you should buy another thing?//<<set $weapon to "plasma gun<<set $credits to $credits - 2000>><<set $plasmagunOwned to 1>><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned > 0>>1. Buy the shotgun (already owned!)<<else>><<if $credits >= 500>><a id="1" data-passage="Buy the shotgun (500)">1. Buy the shotgun (500)</a><<else>>1. Buy the shotgun (500) (not enough money!)<</if>><</if>></td>
<td><<if $submachineGunOwned > 0>>2. Buy the submachine gun (already owned!)<<else>><<if $credits >= 800>><a id="2" data-passage="Buy the submachine gun (800)">2. Buy the submachine gun (800)</a><<else>>2. Buy the submachine gun (800) (not enough money!)<</if>><</if>></td>
<td><<if $plasmagunOwned > 0>>3. Buy the plasma gun (already owned!)<<else>><<if $credits >= 2000>><a id="3" data-passage="Buy the plasma gun (2000)">1. Buy the plasma gun (2000)</a><<else>>3. Buy the plasma gun (2000) (not enough money!)<</if>><</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Gunshop Helcion IV II">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/gunshopcashierhelcioniv.jpg"></div></center>
"No thanks!" you answer.
"Okey-dokey," she answers. "But you can totally submit to me later if you just happen to change your mind."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. Let's see what you have in stock! (you can't use your hands!)<<else>><a id="1" data-passage="Let's see what you have in stock gunshop">1. Let's see what you have in stock!</a><</if>></td>
<td><<if $askedForRegularJobGunsop > 0>>2. What happened here? (already asked!)<<else>><a id="2" data-passage="What happened here?">2. What happened here?</a><</if>></td>
<td><<if $jobAskedFromGunshop > 0>>3. Is there any way off planet? (already asked!)<<else>><a id="3" data-passage="Is there any way off planet?">3. Is there any way off planet?</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $catsforbidden > 0>>Any chance that I could get a discount? (You failed to prove your usefulness!)<<else>><a id="4" data-passage="Any chance that I could get a discount?">4. Any chance that I could get a discount?</a><</if>></td>
<td><<if $knowsAboutPub> 0>><a id="5" data-passage="Go to the pub">5. Go to the pub</a><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Go back to the ship Milton">6. Go back to the ship</a></td></tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"Alright, let's go to Jafar," you answer. <<set $punishmentPoints to 0>><<set $status to "FREE(?)<<set $elenaRonanceEnacted to 2>><<set $elenaRuaniteEquipped to 1>>
But then Elena suddenly wraps a collar around your neck.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncollared.jpg"></div></center>
"Hey! What are you doing?" you ask.
"We are in the land of slavers, aren't we?"
"I'm not going to be your pet!"
//ZAP!//
Elena pushes a button on her remote, and suddenly there is an electric shock rippling through your body.
"You are already a pet. You better get used to it."
"But... That's unfair!" you protest.
//ZAP!//
Then suddenly there is another shock.
"And you have the entire rest of your life to get used to it!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what does this mean?">1. But what does this mean?</a></td>
</tr></table>
<</nobr>></div><div id="keypress"><<if $capturedByZhengHe > 0>><center><div class="mediumImage"><img src="./Images/adelynelenakissadelynnotshockednaked.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynelenakissadelynnotshocked.jpg"></div></center><</if>>
"Come on, stupid," you smile, and you give her a kiss proper.
You keep kissing, and as your bodies touch, you can feel both of your hearts racing with excitement. But you also feel that something is missing. Elena was always the more stern from the two of you. Even now, as you start to stumble on the cold floor, she is the one standing her ground. And so, as she places her palm on your head, and pushes you down, you fail to find surprise in her actions. In fact: this is how everything falls into order.
Your hands shaking, you see her catsuit unzipped. Then she pushes you. This is the first time that you are to lick a woman's pussy. Nonetheless: it excites you. Your inexperience forgiven by your observer.
You try and fail many minutes. But you notice that Elena's moans become more intense with time. Finally, you feel droplets, as the beginning of a wild rain, as she starts to squirt all over.
"Let\'s go, pet," you hear her, and you are pulled up from the ground, neglectant of the mess you made. She rushes you to the cargo hold, whereas a new realization is awaiting you. For emergencies, you always kept some cuffs and gags. But now you realize there is a petsuit, a straitjacket, and several catsuits stashed in there. //So this box was not for emergencies after all.//
You are pressed up one of the boxes. This time it is your zipper that is pulled down.
"Mhmmm..." you moan, as Elena's soft tongue touches you. You soon realize she is an expert at this craft. And she keeps licking you until you become the second member of the crew that starts to squirt all over.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And things just get wilder final">1. And things just get wilder</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"Elena... I need... I just need more time," you answer. Yes: you understand her perspective. She was probably dreaming about the two of you being together for years. Perhaps longer. And now the entire thing was almost taken from her. Of course she made this step.
"So just... We just continue to be best friends," she answers.
"It is nothing like that, El... I just need more time..." you answer. None of you say a thing to the other afterwards.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jafar Station: Home of the wretched">1. Let's go to Jafar!</a></td>
</tr></table>
<</nobr>></div><div id="keypress"><<set $punishmentPoints to 0>><<set $days to $days + 7>><<set $status to "SLAVE<<set $elenaRonanceEnacted to 2>><center><div class="mediumImage"><img src="./Images/adelynStraponFuckedStraitjacket.jpg"></div></center>
The following days consist of nothing more but the utter and complete fulfillment your most sacred desires. You were always curious about being a slave. And with Elena, this is just perfect. You know her since you were ten in elementary school. You trust her completely. Regardless of any situation she might put you as your owner.
Your sole regret is that after the first week your provisions start to dwindle. Thus the outside world awaits once more!
''Black catsuit added!''
<center><div class="mediumImage"><img src="./Images/blackCatsuit.jpg"></div></center>
''Red catsuit added!''<<set $playerRuaniteEquipped to 1>>
<<set $elenaRuaniteEquipped to 1>>
<center><div class="mediumImage"><img src="./Images/redCatsuit.jpg"></div></center><<set $redCatsuitOwned to 1>><<set $elenasOutfit to "black catsuit<<set $redCatsuitOwned to 1>><<set $outfit to "slave collar, red catsuit<<set $previousOutfit to $outfit>>
''Black ruanite straitjacket added!''
<center><div class="mediumImage"><img src="./Images/adelynKissesBootStraitjacket.jpg"></div></center><<set $straitjacketOwned to 1>>
''Pink ruanite petsuit added!''<<set $petsuitOwned to 1>>
<center><div class="mediumImage"><img src="./Images/adelynKissesBootPetsuit.jpg"></div></center><<set $previouselenasOutfit to $elenasOutfit>>
''Mission log updated!''<<set $elenaEnslavement to "You agreed to become Elena's slave for a trial run. Better keep your Mistress happy!<<set $elenaPunishment to "Every time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.
<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Yes, pet?" Elena asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>></div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
When you wake up you find yourself in your cabin. //But how?//<<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><<set $currentLocation to "jafar<<set $currentHub to "jafarLandHub<<set $shotElizabethWaterGun to 0>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to "water gun<<set $elenasWeapon to "water gun
Nevertheless, you didn't end up as a perma slave. Which is a good thing in itself!<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>><<set $elizabethProgression to $elizabethProgression + 1>><<set $credits to $previousMoney>>
<<if $elizabethProgression > 1>>//But perhaps you are sad for it?//<<else>>''Mission log updated!''<<set $mission10 to "==You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!==\n\nUPDATE: Mistress Elizabeth let you out of her apartment with a warning. But be aware that the next time there could be more permanent consequences!<</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><a id="2" data-passage="Change your weapons">2. Change your weapons</a></td>
<td><a id="3" data-passage="Read some stories">3. Read some stories</a>
</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a></td>
<td><<if $elenaRonanceEnacted > 1>><<if $corruption > 9>>8. Try to remove the collar (why would you?)<<else>><<if $energy > 0>><a id="8" data-passage="Try to remove the collar">8. Try to remove the collar</a><<else>>8. Try to remove the collar (not enough energy!)<</if>><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $status to "SLAVE<<set $credits to 0>><<set $outfit to "ruanite catsuit, ruanite straitjacket, steel slave collar<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//
Again, you wake up for a sound you find oddly familiar. You want to open your eyes, but a hood blocks your vision like the last time. You realize that you are in a full body outfit just like the last time, except that your arms are held in front of you in a straitjacket. You recognize that you are locked in place on the floor at the shape of an Y, your neck and ankles bound by straps.
//Bzzzzzzz!//
The familiar buzz returns. Again, the ripples go on until get you close to an orgasm. Only for them to stop at a sudden. Your mind engulfed in anger.
"MMMM!!!" you scream into the gag, and you start to struggle like hell in the straitjacket. But your predicament was clearly designed with this purpose.
"Hello, little Adelyn," you recognize Mistress Elizabeth's voice. "Wanted another lesson, huh?"
"Just keep in mind that if you keep going down this road, there could be more to be found than a simple lesson," she adds, and you can hear her walk out of the room.
//Bzzzzzzz!//
The vibrator inside you comes alive again.
"MMMM!!!" desperate, you continue to struggle. But you know for a fact that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Elizabeth I">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
</div><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuitYou ask Elena to remove your arms from the petsuit. After that you sign your name on the contract.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacketYou ask Elena to remove your arms from the straitjacket. After that you sign your name on the contract.<<else>>You raise the datapad with shaking hands, and you sign your name with your fingertip.<</if>>
"Excellent," Elizabeth smiles as you put down the datapad in front of her. Next you take a glance at Elena, and she signs the contract as well. Looks like the days spent in Mistress Elizabeth's embrace had their effect.<<set $contractHandedOutElizabeth to 1>>
You can hear a slight hiss, and //of course!//, the gas starts to fill the room around you. Once again, you and Elena both lose consciousness, knowing that your journey of lifelong submission and joy is about to begin.
''Mission log updated!''<<set $mission10 to "==You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!\n\nUPDATE: Mistress Elizabeth let you out of her apartment with a warning. But be aware that the next time there could be more permanent consequences!==\n\nUPDATE: After enduring multiple sessions from Elizabeth, you and Elena decided to become her permanent subjects. Was this a wise decision?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth III">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"I'm sorry, but I'm not ready for this at this stage," you answer.
"Me neither," Elena adds.
"Very well," Elizabeth says with a straight face. "But if you are to change your minds, feel free to raise the subject."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"Um... About those slave contracts," you tell her.
"Yes?" Elizabeth asks hopeful.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption < 5>>1. I'm ready to become your property (requires 5 corruption!)<<else>><a id="1" data-passage="I'm ready to become your property Elizabeth">1. I'm ready to become your property</a><</if>></td>
<td><a id="2" data-passage="I'm still not ready yet Elizabeth">2. I'm still not ready yet</a></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"I'm ready to sign the contract," you tell her.
"Knew it!" Elizabeth smiles, and she hands you out the contracts.
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuitYou ask Elena to remove your arms from the petsuit. After that you sign your name on the contract.<<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacketYou ask Elena to remove your arms from the straitjacket. After that you sign your name on the contract.<<else>>You raise the datapad with shaking hands, and you sign your name with your fingertip.<</if>>
"Excellent," Elizabeth smiles as you put down the datapad in front of her. Next you take a glance at Elena, and she signs the contract as well. Looks like the days spent in Mistress Elizabeth's embrace had their effect.<<set $contractHandedOutElizabeth to 1>>
You can hear a slight hiss, and //of course!//, the gas starts to fill the room around you. Once again, you and Elena both lose consciousness, knowing that your journey of lifelong submission and joy is about to begin.
''Mission log updated!''<<set $mission10 to "==You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!\n\nUPDATE: Mistress Elizabeth let you out of her apartment with a warning. But be aware that the next time there could be more permanent consequences!==\n\nUPDATE: After enduring multiple sessions from Elizabeth, you and Elena decided to become her permanent subjects. Was this a wise decision?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Elizabeth III">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"I'm still not ready yet," you tell her. <<set $contractHandedOutElizabeth to 1>>
"That's understandable."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $status to "SLAVE<<set $credits to 0>><<set $outfit to "ruanite catsuit, ruanite straitjacket, steel slave collar<<set $elenasOutfit to "???<<set $weapon to "none<<set $elenasWeapon to "???<<set $secondaryWeapon to "none<<set $elenasSecondaryWeapon to "???<center><div class="mediumImage"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
//Bzzzzzzz!//<<set $elizabethProgression to 3>>
Again, you wake up for the sound of a vibrator inside you. Hooded, strtaitjacketed and locked into place, now Mistress Elizabeth's personal property.
//Bzzzzzzz!//
The vibrator keeps tormenting you. Again, the ripples go on until get you close to an orgasm. Only for them to stop at a sudden. Your mind engulfed in anger.
"MMMM!!!" you scream into the gag, and you start to struggle like hell in the straitjacket. But you know very well there is no use.
"Well-well-well," you recognize Mistress Elizabeth's voice. "Trapped inside the web, aren't we?"
"Don' worry, after a couple months, you will get used to it. Besides: it's not like you would have a choice anyways," she adds, and you can hear her walk out of the room.
//Bzzzzzzz!//
The vibrator inside you comes alive again.
"MMMM!!!" desperate, you continue to struggle. But you know for a fact that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Elizabeth I">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
</div><center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center>
You decide to jum into the turret's line fo fire, the tranquilizing darts penetraing the suit. At the same time Vanessa gets up from the chair, and hits Elizabeth in the face. Who sort of just freezes... So she keeps hitting her until she is knocked out.
After that however the darts finally take their effect, and you as collapse on the ground, everything goes dark.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Wake up Vanessa">1. You wake up</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/desertTurret.jpg"></div></center>
You decide to stay motionless, and you silently watch as the other mistress is shot with two tiny darts that are able to get through her suit's material. You can see her raise one hand as she is trying to say something, but then she collapses unconscious on the table.
"Now I know she approached you. <<if $triedToTellElizabeth > 0>>I refrained you from telling me anything due to the sensor."<<else>>But this once I forgive you.<</if>> Mistress Elizabeth says as she turns to you. "Just know this one thing: You are not smarter than me, Adelyn. Nobody is smarter than me. And now, Mistress Vanessa will become our third subject. Or the fourth if you count my previous owner. She will be trained just as you are. And we will be one family here. Any objections?"
You shake your head immediately.
"Excellent," she says. She gets up from the chair, grabs Mistress Vanessa's shoulders, and drags her to another room, you are not sure which one. You recall that she is taking her sweet time in there. //And of course she does!// But you and Elena choose to stay idle.
After about forty minutes, Mistress Elizabeth returns. You keep serving her until she eats everything from the table. After that, she escorts you to the bedroom, where you are sat down back to back, your upper bodies strapped together, so you could enjoy the vibrations while she watches the holo.
"By the way, I think the both of you did admirably in your roles," she says. "Elena, I think you can stay in yours. Adelyn, your task will be extended with cleaning the apartment. Consider this your reward. Oh, and I will make sure to find something for Vanessa."
//Bzzzzzzz!//
The vibrator comes alive again. And now the both of you tense against each other as the sensations ripple through your bodies.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elizabeth">1. Some time later</a></td>
</tr>
</table>
<</nobr>>
</div><<set $masturbatedCaptainsChair to 0>><<set $masturbated to 0>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
When you open your eyes you find yourself in your cabin once more. //But hooow?//<<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE<<else>><<set $status to "FREE(?)<</if>><</if>><</if>><<set $currentLocation to "jafar<<set $currentHub to "jafarLandHub<<set $shotElizabethWaterGun to 0>><<set $elizabethEnslaved to 1>><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $credits to $previousMoney>><<set $smugglerJobAskedRepairShop to 0>><<set $showOwnerFrownedOutfit to 1>><<set $weapon to "water gun<<set $elenasWeapon to "water gun
You also find a note on the bed next to you. Curious, but still scared, you open it, and the following lines great you:
//Told you I would keep my word!
Vanessa//<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>><<set $elizabethProgression to $elizabethProgression + 1>>
''Mission log updated!''<<set $mission10 to "==You evoked the shopkeeper's anger on Jafar. Now you have to endure whatever she has in store for you!\n\nUPDATE: Mistress Elizabeth let you out of her apartment with a warning. But be aware that the next time there could be more permanent consequences!\n\nUPDATE: After enduring multiple sessions from Elizabeth, you and Elena decided to become her permanent subjects. Was this a wise decision?==\n\nUPDATE: Thanks to the efforts of a rival slave owner, Mistress Vanessa, you were able to escape the servdom you found so exciting at the start. Be on the lookout for further developments!
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>''You received a punishment point.''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><a id="2" data-passage="Change your weapons">2. Change your weapons</a></td>
<td><a id="3" data-passage="Read some stories">3. Read some stories</a>
</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a></td>
<td><<if $elenaRonanceEnacted > 1>><<if $corruption > 9>>8. Try to remove the collar (why would you?)<<else>><<if $energy > 0>><a id="8" data-passage="Try to remove the collar">8. Try to remove the collar</a><<else>>8. Try to remove the collar (not enough energy!)<</if>><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"What happened with Elizabeth?" you ask. <<set $askedWhatHappenedWithElizabeth to 1>><<if $outfit == "slave collar, pink ruanite petsuit" && $showOwnerFrownedOutfit != 10 || $outfit == "slave collar, black ruanite straitjacket" && $showOwnerFrownedOutfit != 10>>Vanessa smiles as she sees you speak. //Of course she does!//<<set $showOwnerFrownedOutfit to 1>><</if>>
"She is on her way of becoming an eager little slave. Just like she wanted to do with us," Vanessa says with a smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $reactorFixed > 0>><a id="1" data-passage="Let's see what you have in stock repair shopI">1. Let's see what you have in stock!</a><<else>><<if $partsAsked > 0>><<if $credits > 349>><a id="1" data-passage="Here is your 350!">1. Here is your three-fifty!</a><<else>>1. Here is your three-fifty! (not enough money!)<</if>><<else>><a id="1" data-passage="I need to get my reactor patched up">1. I need to get my reactor patched up</a><</if>><</if>></td>
<td><<if $energy > 0>><<if $volunteeredForWork > 0>><a id="2" data-passage="I want to volunteer for work repair shop II">2. I want to volunteer for work</a><<else>><a id="2" data-passage="I want to volunteer for work repair shop I">2. I want to volunteer for work</a><</if>><<else>>2. I want to volunteer for work (not enough energy!)<</if>></td>
<td><<if $smugglerJobAskedRepairShop > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler RepairShop">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $knowsAboutFTLDrive > 0>><<if $askedAboutFTLDrive > 0>>4. How did you get your hands on an experimental FTL drive? (already asked!)<<else>><a id="4" data-passage="How did you get your hands on an experimental FTL drive?">4. How did you get your hands on an experimental FTL drive?</a><</if>><<else>>(???)<</if>></td>
<td><<if $elizabethEnslaved > 0>><<if $askedWhatHappenedWithElizabeth > 0>>5. What happened with Elizabeth? (already asked!)<<else>><a id="5" data-passage="What happened with Elizabeth I">5. What happened with Elizabeth?</a><</if>><<else>><<if $contractHandedOutElizabeth > 0>><a id="5" data-passage="About that contract? Elizabeth">5. About those contracts</a><<else>><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotRepairShopWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun repairShop">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>>
<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the bar">A. Go to the bar</a></td>
<td><a id="b" data-passage="Gunshop Jafar">B. Go to the gunshop</a></td>
<td><<if $stripClubExplored > 0>><a id="c" data-passage="Go to the strip club">C. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Continue to explore the station">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynandelenafree.jpg"></div></center>
The next day you are let out of the cage. And both you and Elena are surprised as your bondage items are unlocked and they hand you back your items. //Except for your money!//<<set $status to "SLAVE<<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $enslavedByNeil to 1>><<set $neilCompleted to 1>>
<<if $corruption > 9>>"What are you doing, Master?" you ask.<<else>>"Why are you letting us out?" you ask Neil.<</if>>
"Money, my dear," he shrugs. "See, the two of you might be useful sucking cocks. But you have a ship, gear and experience. So I decided to let you go, save for two slave chips that you unknowingly swallowed while you were here. This way you can make money for me, and be at the ready if I have another mission for you."
<<if $elenasCorruption > 9>>"But Master..." Elena pleads.
"Hush now. Daddy needs his telers. But you might become a part of my harem when I finally get to that point."<<else>>"So we can just return to our lives, right?" Elena asks.
"Now later on, if I ever decide to start a harem, your lives might just have another sudden turn. But until then you are fine."<</if>>
After you are escorted out of the //Gneisenau//, and you find yourselves at the cruel embrace of Jafar once more.
''Mission log updated!''<<set $mission4 to "==You have been captured enslaved by a smuggler called Neil. You need to find a way to get out!==\n\nUPDATE: Neil decided to let you out of the ship. As his wage slaves. If you want to get rid of him, you need to figure out something!
<<if $corruption < 8>>''Corruption increased!''<<set $corruption to $corruption + 3>><<elseif $corruption < 9>>''Corruption increased!''<<set $corruption to $corruption + 2>><<elseif $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 8>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 3>><<elseif $elenasCorruption < 19>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 2>><<elseif $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Actually, we want to become your sex slaves," you tell him.
"For real?" he asks.
"Yes. It's actually cool. We were just a bit antsy at the beginning," you nod. <<set $wentWillingly to 1>>
You take a look at Elena, and she too seems to be acceptant of your desire.
"I would like to be your slave, too," she says.
"Welcome onboard then," Neil says, and he escorts you inside the vessel.
<center><div class="mediumImage"><img src="./Images/Elenacage1.jpg"></div></center>
You are locked inside your cages right then and there, and you are injected by the nanites.
//Was this a good idea?// you think to yourself. But of course there is little you could do.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you next?">1. What will happen to you next?</a></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Is there a chance that we stay on board longer?" you ask.
"Sure thing," he nods. "But keep in mind that if you stay longer that ship of yours is going to the scrap yard. Meaning that from that point on your only point of use to us is going to be your openings. Meaning that if you go down on this route you are going to spend a long long time in those straitjackets."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="We are onboard">1. We are onboard!</a></td>
<td><a id="2" data-passage="Go back to the ship Neil">2. Just... Go back to the ship</a></td></tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"Actually, we will just go back to the ship," you tell him.
"Yeah, let's go back to the ship," Elena nods.
"By, sluts!" Neil says. And after only a couple of minutes you are onboard the //Emerald Grace// once more
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"We are onboard," you nod.
"Yes, we are onboard!" Elena adds smiling.
"Excellent!" Neil says, and he escorts you onboard the //Gneisenau// where your new lives are about to begin.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Nel slave II">1. Some time later</a></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"We are here to give you money," you tell him. <<set $credits to 0>>
"Cool," Neil nods. "Anything else?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 0>><a id="1" data-passage="We are here to give you money Neil">1. We are here to give you money</a><<else>>1. We are here to give you money (you have no money!)<</if>></td>
<td><<if $energy < 2>>2. We want to get railed (not enough energy!)<<else>><a id="2" data-passage="We want to get railed">2. We are here to get some action!</a><</if>></td>
<td><<if $corruption > 9>><a id="3" data-passage="Is there a chance that we stay on board longer?">3. Is there a chance that we stay on the ship longer?</a><<else>>3. Is there a chance that we stay on the ship longer? (you need 10 corruption!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
"We are here to get some action!" you tell him. <<set $energy to 0>>
"Welcome onboard, ladies," he says, and he scorts you inside the ship. <<set $gotRailedByNeil to $gotRailedByNeil + 1>>
<<set $randomNeilAction to Math.floor(Math.random() * 3)>><<if $randomNeilAction == 2>><center><div class="mediumImage"><img src="./Images/adelynelenafuckedbywholecrew.jpg"></div></center>
This time you are fucked by the crew in the middle of the crew quarters.
"That\'s right, sluts!"
"You finally get your share!"
Once the action is complete, your items are handed back to you, and your relatively free lives can continue.
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td></tr>
</table>
<</nobr>><<elseif $randomNeilAction == 1>><center><div class="mediumImage"><img src="./Images/adelynelenakissneil.jpg"></div></center>
This time you are escorted inside the kitchen, and you have to do lesbian while you are fucked on the table.
"Keep kissing, sluts!"
"Keep kissing!"
Once the action is complete, your items are handed back to you, and your relatively free lives can continue.
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/adelynelenasuckcockneil.jpg"></div></center>
This time you have to suck off every crewmember in the cargo hold.
"Keep sucking it, sluts!"
"Keep sucking it!"
Once the action is complete, your items are handed back to you, and your relatively free lives can continue.
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td></tr>
</table>
<</nobr>><</if>></div><<set $saidNeilEnslavement to 1>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"So we got enslaved by Neil," you tell her.
<<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, pet."
''You received a punishment point.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"So we got enslaved by Neil," you tell her.
"We will get through it. Like always."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $drankAlesciaMission to 1>>
"I will have some liquor," you tell the bartender. <<set $credits to $credits - 5>>
"That will be five, miss," he says, and you quickly gulp down the cup's contents.
You can feel your head spinning. But you think you can handle another one.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"I will just sit here," you tell him. <<set $chosetoSitAlesciaMIssion to 1>>
"Uh, okay," he says, and he turns to the next customer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
You decide to sit idle until Elena gets here. But as time passes by you start to realize that something is off.
The fact that she wanted to meet her here instead of dicussing the matter in your cabin is already strange. And Jafar isn't the place where you would want to spend more than a couple minutes alone.
You sit in your chair for another twenty minutes. After that you try to reach her through your communique. But she doesn't repspond either.
Finally, you take a deep breath, and you decide to get back to the //Grace// so you could figure out what's up. <<set $chosetoSitAlesciaMIssion to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>>
<div id="keypress">"Elena. What are you doing?" you ask as you set foot in the cargo hold. <<set $elenasOutfit to "ballgag, slave chains<<set $elenasWeapon to "none
"Mhmmm," you can hear a muffled sound as a response, and you shudder.
<center><div class="mediumImage"><img src="./Images/ElenacapturedByBandit.jpg"></div></center>
You rush forward between the crates, and you can finally see Elena. All chained up in the middle of the cargo hold, but without a cage to keep her in as whoever did this to her was too stupid to find the one that you had for such purposes.
"I wouldn't move if I were you." And your heart stops once again as you can hear a man's voice from behind you.
//How could we be so careless?// you think to yourself, and you choose to stay motinless as the man unlocks your holster, and tosses it aside.
"Garin T'ar sends his regards," you can hear, and a gun's barrel lands at the back of your head.
''Mission log updated!''<<set $mission12 to "==Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.==\n\nUPDATE: It turns out you were lured into a trap. You should make all efforts to escape before it's too late!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>></div><<if $status != "SLAVE<<set $status to "FREE(?)<</if>><<set $outfit to "ballgag, slave chains<<set $elenasOutfit to "ballgag, slave chains<<set $weapon to "none<<set $energy to 2>><<set $elenasWeapon to "none<<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/AdelynElenacapturedByBandit.jpg"></div></center>
When you wake up you are next Elena, your hands held by chains behind you. You were and careless and stupid. You should have been thought that something like this would happen. And now you are here. Captured by one of Garin's henchmen. <<set $playerRuaniteEquipped to 0>><<set $elenaRuaniteEquipped to 0>>
You and Elena lock eyes many times while you sit here. Technically you could move. But the cargo hold has a camera, and you are sure that the guy keeps an eye on you.
That is until you can feel the ship's hull shaking around you, as if the whole thing was about to explode.
"Motherfucker!" you can hear the guy curse all the way from the cockpit. <<if $reactorFixed < 1>>Looks like someone forgot to fix the reactor!
''Mission log updated!'' <<set $mission9 to "==You need to fix the reactor.\n\nFearing that you would get captured by Garin T'ar, the Pirate King, you decided to flee to The Zeta Sector where you could be safe from him. Sadly your first encounter with the local authorities led to your reactor getting fried. You need to find a way to fix it if you wish to further explore this sector.== Completed!<<else>>You can see a small smile on Elena's face. Perhaps she had a safety measure that she didn't tell you? Or maybe all is a coincidence, and she finds it amuzing how all culminates together.<</if>>
Either way the fortunate hapenning also creates an opportunity for the two of you. Despite your chains you could rush to the cockpit, and fight the guy. Or //as an alternative// you could wait here until he fixes the problem, and he delivers you wherever your destination is.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You fight for it Alescia mission">1. You fight for it</a></td>
<td><a id="2" data-passage="You stay motionless Alescia mission">2. You stay motionless</a></td></tr>
</table>
<</nobr>>
<div id="keypress">//I'm not going to be a pet!// you think ot yourself, and you get up from the ground, alongside with Elena.
You try to unlock the door with your chained hands. However it doesn't respond to your commands. This gives you a shock, but you continue to try. It's not like you had anything to lose, is it?
Until there is another thud. In fact, a whole lot of them. And you realize that the ship began to crashland.
<center><div class="mediumImage"><img src="./Images/emeraldgracecrash.jpg"></div></center>
Your eyes locked with Elena's you stand motionless, as you realize that your fate is beyond your control from now on. Perhaps it always was. Then finally the last thud arrives, as the ship reaches the end of its very finite course.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you? Alescia mission">1. What will happen to you?</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/AdelynAloneBandit.jpg"></div></center>
You decide to stay motinless, and wait for you fate to unfold. Who knows? Perhaps a slave's life won't be that bad after all.
Elena gets up from the ground however, and she tries to unlock the door with her chained hands. Problem is that the damned thing doesn't respond to her commands. This gives her a shock, but she continues to try nevertheless. It's not like she had anything to lose, is it?
Until there is another thud. In fact, a whole lot of them. And you realize that the ship began to crashland.
<center><div class="mediumImage"><img src="./Images/emeraldgracecrash.jpg"></div></center>
Your eyes locked together you stand motionless as you realize that your fate is beyond your control from now on. Perhaps it always was. Then finally the last thud arrives, as the ship reaches the end of its very finite course.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you? Alescia mission">1. What will happen to you?</a></td></tr>
</table>
<</nobr>></div>
<div id="keypress"><<set $enemy1Health to 100>><<set $enemy2Health to 100>>Your eyes still crossed you wait for the pull that would slam you to either one of the walls or one of the containers. But you find that the ship's dampeners hold up as you dart through the surface of whatever planet you landed on. Until your journey is concluded by a final thud.
Your thoughts wonder back to your captor. He has to be alive and breathing. If you survived the crash, then also he. Only for all your thoughts being cut short as the door opens, with your captor on the other side.
<center><div class="mediumImage"><img src="./Images/bountyhunter.jpg"></div></center>
"Change of plans, sluts," you can hear the setence.
Held at gunpoint you feel inclined to act. Elena however is out of sight, and she presses the emergency button on the door, slicing the guy perfectly in half.
<center><div class="mediumImage"><img src="./Images/bountyhunterdead.jpg"></div></center>
Which... is gross. But at least you got out of this mess!
You lock eyes with Elena again. And you feel the urge that you should kiss her. After all: you are alone now and stranded. So why shouldn't you enjoy each other's company?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You start kissing Alescia mission">1. You start kissing</a></td>
<td><a id="2" data-passage="You choose not to kiss Alescia mission">2. You choose not to kiss</a></td></tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $drankAlesciaMission to 2>>
"I think I will have another one," you tell the bartender. <<set $credits to $credits - 5>>
"That will be five, miss," he says, and you quickly gulp down the cup's contents.
You can feel your head spinning. And you don't think you could handle another one.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center><<set $drankAlesciaMission to 3>>
"I think I will have another one," you tell the bartender. <<set $credits to $credits - 5>>
"That will be five, miss," he says, and you quickly gulp down the cup's contents.
You can feel your head spinning. And you collapse on the floor unconscious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Alescia mission II">1. You wake up</a></td></tr>
</table>
<</nobr>>
<div id="keypress"><<if $status != "SLAVE<<set $status to "FREE(?)<</if>><<set $status to "FREE(?)<<set $outfit to "ballgag, slave chains<<set $elenasOutfit to "ballgag, slave chains<<set $weapon to "none<<set $elenasWeapon to "none<<set $energy to 2>><<set $days to $days + 1>>
When you wake up you find yourself in chains, your neck and wrists held in place by metal. <<set $playerRuaniteEquipped to 0>><<set $elenaRuaniteEquipped to 0>>
"Mhmph!" you grunt. And as you open your eyes, you realize that you are onboard the //Emerald Grace//, Elena sitting in the cargo hold next to you.
<center><div class="mediumImage"><img src="./Images/AdelynElenacapturedByBandit.jpg"></div></center>
''Mission log updated!''<<set $mission12 to "==Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.==\n\nUPDATE: It turns out you were lured into a trap. You should make all efforts to escape before it's too late!
//Shit!// you think ot yourself. You were careless and stupid. You should have thought that something like this would happen. And now you are here. Captured by someone you don't even know.
You think about this many times as you sit there. But then the ship's hull begins to shake around you, as if the whole thing was about to explode.
"Motherfucker!" you can hear someone's curse all the way from the cockpit. You can see a small smile on Elena's face. Perhaps she had a safety measure that she didn't tell you about? Or maybe all is a coincidence, and she merely finds it amuzing how everything culminates together.
Either way this fortunate turn of events also creates an opportunity for the two of you. Despite your chains you could rush to the cockpit, and fight the guy. Or //as an alternative// you could wait here until he fixes the problem, and he delivers you wherever he wants to take you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You fight for it Alescia mission">1. You fight for it</a></td>
<td><a id="2" data-passage="You stay motionless Alescia mission">2. You stay motionless</a></td></tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"I'm looking for my friend," you tell him, and you describe how Elena looks like.
"I didn't see her. Sorry," the bartender shakes his head. <<set $friendAskedBar to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $drankAlesciaMission > 1>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission II">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<elseif $drankAlesciaMission > 0>><<if $credits > 4>><a id="1" data-passage="Have another drink Alescia mission">1. I want to have another drink</a><<else>>1. I want to have another drink (you don't have anough money!)<</if>><<else>><<if $credits > 4>><a id="1" data-passage="I will have a drink Alescia mission">1. I want to have a drink</a><<else>>1. I want to have a drink (you don't have anough money!)<</if>><</if>></td>
<td><<if $friendAskedBar > 0>>2. I'm looking for my friend (already asked!)<<else>><a id="2" data-passage="I'm looking for my friend Alescia mission">2. I'm looking for my friend</a><</if>></td>
<td><<if $chosetoSitAlesciaMIssion > 1>><a id="3" data-passage="Go back to the ship Alescia mission">3. Go back to the ship</a><<elseif $chosetoSitAlesciaMIssion > 0>><a id="3" data-passage="You wait Alescia mission">3. You wait</a><<else>><a id="3" data-passage="I will just sit here Alescia mission">3. I will just sit here</a><</if>></td></tr>
</table>
<</nobr>>
<<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $energy to 2>><<set $slaveryType to "normal">><<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shields to 100>><<set $emeraldHull to $emeraldHullOrigin>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><center><div class="mediumImage"><img src="./Images/zhenghe.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Open a channel, tell them that we surrender.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Open a channel, tell them that we surrender.</div></div><</if>>
You tell Elena. A shiver runs through your spine as you say the words. Your grand venture cut short in short notice.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Okay.</div></div>
Elena is as pale as a ghost next to you. But she follows your order.
In the following minutes you power down your vessel, and get ready to be boarded. Once the troops arrive, you expect to be taken into custody in a humane manner. Or at least in a sensible one. Instead the first guy who enters the ship takes hits you with his electrified truncheon, and everything goes dark.<div id="black-overlay"></div><div id="lightning-flash"><img id="lightning-bolt" src="" alt="">
</div><<timed 4s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>><<timed 5s>><<addclass "#black-overlay" "fade-in">><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Zheng He">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>> <<set $submission to 100>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<set $stance to "normal">><<set $portrait to 3>><<set $days to "???">><div id="keypress"><<set $capturedByZhengHe to 1>><<set $playerHealth to $playerHealthOrigin>><<set $elenaHealth to $elenaHealthOrigin>><<set $energy to 2>><<set $status to "SLAVE">><<set $credits to 0>><<if $maleStart > 0>><<set $outfit to "ballgag, latex straitjacket, slave ballet boots, cock cage">><<else>><<set $outfit to "ballgag, latex straitjacket, slave ballet boots">><</if>><<set $elenasOutfit to "???">><<set $weapon to "none">><<set $elenasWeapon to "???">><center><div class="mediumImage2"><img src="./Images/adelyninthefacility.jpg"></div></center>
<<if $signedRegistry > 0>>When you open your eyes, you are in the cell where you have been locked up for weeks. After you signed the contract you were taken to a slave training facility, where you are trained to become a lifelong slave. <<if $maleStart > 0 && $signedupasasissy != 1>>This also meant that your body had to go through certain changes. <</if>>Escape from this place is impossible. You know that just like everyone else in here. This means that even if you change your mind: The dice was cast.<<else>>After you were captured, the //Zheng He// took you to a slave training facility, where you and Elena are being trained as slaves. <<if $maleStart > 0>>This also meant that your body had to go through certain changes. <</if>>Escape from this place is impossible. You know it just as anyone else in here. However you are far from the broken toy your trainer might expect it you'd become.<<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Survive the ambush.==\n\nYou were captured!">><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He II">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates II">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>><<set $energy to $energy - 1>><<if $maleStart > 0>><center><div class="mediumImage"><img src="./Images/adelynzhenghestraitjaketstrugglesissy.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynzhenghestraitjaketstruggle.jpg"></div></center><</if>>
Biting down on your ballgag, you <<if $energy < 1>>keep wiggling<<else>>start to wiggle<</if>> your arms in the straitjacket. But you can't free your arms no matter what. <<set $triedtoGetOutZhengHe to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He II">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates II">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/zhengheadelynsitsonbed.jpg"></div></center>
You decide to sit on the bed and wait. Your fate is forfeit anyhow. <<set $triedtoGetOutZhengHe to 0>><<set $triedtoSpeakInmate to 0>>
Half an hour passes, and you can hear a knock on the door. Obedient, you stay in place, and wait for your trainer to come in.
<center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good morning, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
The woman says. She starts unlocking your ballgag. Once it's out you tilt your head back so the giant dildo that contains your breakfast could be inserted in. After that the ballgag is locked back in, and the woman escorts you to the training area.
Once there you can see three pieces of equipment.
<center><div class="mediumImage"><img src="./Images/bed.jpg"></div></center>
The first one is a bed where half of the crew will have fun with you.
<center><div class="mediumImage"><img src="./Images/pillows.jpg"></div></center>
The second one is a pillow where you would be forced to orgasm through a vibrator.
<center><div class="mediumImage"><img src="./Images/threadmill.jpg"></div></center>
The third one is a threadmill where you would have to run as fast as your heels let you.
<<if $signedRegistry != 1>>
<<if $maleStart > 0>><div class="speech-box pearl-box"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name">Pearl thinking</span>I can't believe I have to do this...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I can't believe I have to do this...</div></div><</if>><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Choose the bed Zheng He">1. Choose the bed</a></td>
<td><a id="2" data-passage="Choose the pillows Zheng He">2. Choose the pillows</a>
</td>
<td><a id="3" data-passage="Choose the treadmill Zheng He">3. Choose the threadmill</a>
</td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/bed.jpg"></div></center>
This time you choose the bed.
<center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good choice, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
The woman says, and you spend the next hours getting pounded by the crewmembers. It might not be much of a life that this course of action offers. But at least you would get your share of action. <<set $bedScoreZhengHe to $bedScoreZhengHe + 1>>
<center><div class="mediumImage"><img src="./Images/zhengheadelynsitsonbed.jpg"></div></center>
Once the crew is done you are escorted back to the cell, where you have to wait until tomorrow, when the cycle starts all over again.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He III">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates III">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/pillows.jpg"></div></center>
This time you choose the pillows.
<center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good choice, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
The woman says, and the vibrator that you got all so familiar with is pressed on your vagina. You get one orgasm after the other in quick succession. All of them to accumulate to the point where you feel like you had far too many.
<center><div class="mediumImage"><img src="./Images/zhengheadelynsitsonbed.jpg"></div></center>
But of course the woman doesn't feel like stopping. So by the time you are back in your cell you are actually glad that no one is touching your pussy. <<set $pillowScoreZhengHe to $pillowScoreZhengHe + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He III">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates III">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/threadmill.jpg"></div></center>
This time your choose the threadmill.
<center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good choice, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
The woman says, and you spend the next few hours grinding on the threadmill. At first this seemed to be a stupid idea. But you heard about zetan pony slaves, and the prospect that you could become one of them has its pull on you.
<center><div class="mediumImage"><img src="./Images/zhengheadelynsitsonbed.jpg"></div></center>
Of course this kind of life has its hardships as well. And by the time you are escorted back to your cell you can barely stand on your feet. <<set $treadmillScoreZhengHe to $treadmillScoreZhengHe + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He III">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates III">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "slave chains<<set $elenasOutfit to "slave chains<<set $weapon to "pair of pistols<<set $elenasWeapon to "pair of pistols<center><div class="mediumImage"><img src="./Images/adelynelenakissing.jpg"></div></center>
You unlock your ballgag with your hand, and you start to kiss her. Elena does the same, and kisses you back. The two of you start making out on the floor, enjoying each other's bodies. That is until you start to hear footsteps.
"You think anybody survived this?" a man asks.
"Could be. It's a Galleon Type IV, from the last era. Back then they knew how to build them," another man answers.
Elena grabs your previous captor's gun immediately. You get to your secret stash of wepons, and you a get pistol as well. This way when they finally arrive, the both of you are ready for action.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left Alescia mission">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right Alescia mission">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon Alescia mission">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>>You choose not to kiss Elena. After all: you don't even know where you are. You unlock your chains with the key that you find in one of the the dead guy's pockets, then you quickly find your previous gear in the cockpit. <<if $elenaRonanceEnacted > 1>><<set $playerRuaniteEquipped to 1>><<set $elenaRuaniteEquipped to 1>><</if>><<if $outfit == "slave collar and cuffs, casual clothes" || "casual clothes<<set $playerRuaniteEquipped to 0>><</if>>
Which is a fortunate fact as you stumble into two armed men a moment later.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot the one on the left Alescia mission">1. Shoot the one on the left</a></td>
<td><a id="2" data-passage="Shoot the one on the right Alescia mission">2. Shoot the one on the right</a></td>
<td><a id="3" data-passage="Drop your weapon Alescia mission">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $energy to $energy - 1>><<if $maleStart > 0>><center><div class="mediumImage"><img src="./Images/adelynzhenghestraitjaketstrugglesissy.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynzhenghestraitjaketstruggle.jpg"></div></center><</if>>
Biting down on your ballgag, you <<if $energy < 1>>keep wiggling<<else>>start to wiggle<</if>> your arms in the straitjacket. But you can't free your arms no matter what. <<set $triedtoGetOutZhengHe to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He III">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates III">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>><<set $energy to 2>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyninthefacility.jpg"></div></center>
Another chunk of time passed. You are not sure how much. Either way it is another day, so you sit up straight on the bed in anticipation of your trainer. <<set $triedtoGetOutZhengHe to 0>><<set $triedtoSpeakInmate to 0>>
<center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good morning, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
She says, and she gives your allowamce of slave feed. After that you are escorted back to the training area, where you have to make the same choice as so many times before. <<set $zhengheday to $zhengheday + 1>>
<center><div class="mediumImage"><img src="./Images/bed.jpg"></div></center>
You could choose the bed so the crew would fuck you.
<center><div class="mediumImage"><img src="./Images/pillows.jpg"></div></center>
You could choose the pillows and orgasm through a vibrator.
<center><div class="mediumImage"><img src="./Images/threadmill.jpg"></div></center>
Or you could choose the treadmill so you could learn to move better in the high heels.
<<if $signedRegistry != 1>>
<<if $maleStart > 0>><div class="speech-box pearl-box"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name">Pearl thinking</span>I can't believe I have to do this...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I can't believe I have to do this...</div></div><</if>><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Choose the bed Zheng He">1. Choose the bed</a></td>
<td><a id="2" data-passage="Choose the pillows Zheng He">2. Choose the pillows</a>
</td>
<td><a id="3" data-passage="Choose the treadmill Zheng He">3. Choose the threadmill</a>
</td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyninthefacility.jpg"></div></center>
One of the days when you wake up you can feel that something had changed. You are not sure what. But something did.
<center><div class="mediumImage2"><img src="./Images/adelyninfrontofveronica.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Good morning, <<if $maleStart > 0>>Pearl<<else>>Aderlyn<</if>>.</div></div>
Mistress Veronica says once the door opened. You kneeling in front of her.
<div class="speech-box zhenghe-box"><img src="./Images/veronica.jpg"><div class="speech-content"><span class="name">Mistress Veronica</span>Can you guess which day it is? That's right, it is finally time for your auction.</div></div>
Hearing the words you are dumbstruck. You always thought you would have more time to figure out something. But it looks like this is it.
She attaches a collar to your leash, urging you to get up. You obey as ordered. After that you are away, walking towards the embrace of your new life.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pillowScoreZhengHe > 1>><a id="1" data-passage="Zheng he bad end cat">1. What will happen to you?</a><<elseif $bedScoreZhengHe > 1>><a id="1" data-passage="Zheng he bad end concubine">1. What will happen to you?</a><<elseif $treadmillScoreZhengHe > 1>><a id="1" data-passage="Zheng He bad end barista">1. What will happen to you?</a><<else>><a id="1" data-passage="Zheng he bad end cat">1. What will happen to you?</a><</if>></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage2"><img src="./Images/adelynkeptslavebarista.jpg"></div></center><<set $outfit to "ballgag, slave mittens, corset, ballet boots">><<set $elenasOutfit to "???">><<set $weapon to "none">><<set $elenasWeapon to "???">>
In the end your hope that you would become a pony didn't materialize, and you end up as a barista on one of the backwater planets. <<if $maleStart > 0>>They decided that your cock should be removed in exchange for a vagina. <</if>>Tiptoeing in high stilettos between the guests while all sorts of folks are groping you. But at least you are only used by the manager and his close circle of friends. A win in itself isn't it?
BAD END: SLAVE BARISTA
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $signedRegistry > 0>><a id="1" data-passage="Slave registry return">1. Return</a><<else>><a id="1" data-passage="What do they want? return">1. Return</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/adelynhousepet.jpg"></div></center><<if $maleStart > 0>><<set $outfit to "ballgag, slave mittens, corset, cock cage, ballet boots">><<else>><<set $outfit to "ballgag, slave mittens, corset, ballet boots">><</if>><<set $elenasOutfit to "???">><<set $weapon to "none">><<set $elenasWeapon to "???">>
In the end you become a house pet in one of the zetan households. Being vibed and fucked is your only source of entertainment. Aside from that all you have left is to wait until you are used. A terrible fate by all means. But perhaps it's not the worst?
BAD END: HOUSE CAT
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $signedRegistry > 0>><a id="1" data-passage="Slave registry return">1. Return</a><<else>><a id="1" data-passage="What do they want? return">1. Return</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/adelynkeptslave.jpg"></div></center><<set $outfit to "ballgag, slave mittens, slave straps">><<set $elenasOutfit to "???">><<set $weapon to "none">><<set $elenasWeapon to "???">>
In the end you become a concubine for a rich zetan slave owner. <<if $maleStart > 0>>He decides that your cock should be removed in exchange for a vagina. <</if>>Tied to the bed all day and your hands locked into mittens, your only means to pass time is to look at the ceiling above you. But at least he fucks you quite frequently, and there are plenty of other people in the household who also want their share. Is this a bad fate? Perhaps. But it is certainly not the worst!
BAD END: CONCUBINE
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $signedRegistry > 0>><a id="1" data-passage="Slave registry return">1. Return</a><<else>><a id="1" data-passage="What do they want? return">1. Return</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center><<set $days to 21>><<set $status to "FREE(?)<<set $credits to 20>><<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none
You nod, signaling that you accept.
"Excellent choice, Adelyn," she says, and she gives you another slap on the face.
''Mission log updated!''<<set $mission11 to "The first encounter:\n\n==As you entered the Zeta Sector, you ran into a patrol vessel called //The Zheng He//, and now they want to board your vessel. You need to prevent this at all costs!\n\nUPDATE: In the lack of other options you chose to surrender to the //Zheng He// and her crew. From now on you are going to be their captive, a slave to be trained and sold for the highest bidder.==\n\nUPDATE: You chose to accept the slave trainer's offer onboard the //Zheng He//. From now on you and Elena are agents of the Corporations. Ones who will get trained and sold as slaves when they outlive their usefulness.
In the following hours you are let back to your ship, and your journey continues as it was. Except that it will never be the same thanks to those trackers.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"So... Let's go to Jafar," you tell Elena.
"Let's go to Jafar," you nod.
<<if $corruption < 8>>''Corruption increased!''<<set $corruption to $corruption + 3>><<elseif $corruption < 9>>''Corruption increased!''<<set $corruption to $corruption + 2>><<elseif $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 8>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 3>><<elseif $elenasCorruption < 19>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 2>><<elseif $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jafar Station: Home of the wretched">1. Let's go to Jafar</a></td>
</tr></table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/veronica.jpg"></div></center>
You shake your head. You are nobody's lapdog! She might make you a slave, but that doesn't mean that you have to sell your dignity.
To that the woman spits you on the face, then she simply sorms out of the room. After that you begin to have a terrible feeling. As if it was your final mistake was made.
But perhaps a slave's life won't be that bad after all.
''Mission log updated!''<<set $mission11 to "The first encounter:\n\n==As you entered the Zeta Sector, you ran into a patrol vessel called //The Zheng He//, and now they want to board your vessel. You need to prevent this at all costs!\n\nUPDATE: In the lack of other options you chose to surrender to the //Zheng He// and her crew. From now on you are going to be their captive, a slave to be trained and sold for the highest bidder.==\n\nUPDATE: You chose to reject the slave trainer's offer onboard the //Zheng He//. As a result you have to live the rest of your life in slavery. But at least you stood up for your values!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pillowScoreZhengHe > 1>><a id="1" data-passage="Zheng he bad end cat">1. What will happen to you?</a><<elseif $bedScoreZhengHe > 1>><a id="1" data-passage="Zheng he bad end concubine">1. What will happen to you?</a><<elseif $treadmillScoreZhengHe > 1>><a id="1" data-passage="Zheng He bad end barista">1. What will happen to you?</a><<else>><a id="1" data-passage="Zheng he bad end cat">1. What will happen to you?</a><</if>></td>
</tr>
</table>
<</nobr>>
<<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are taken Alescia Mission">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Alescia mission">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Alescia mission">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon Alescia mission">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get out of the ship Alescia mission">1. You get out of the ship</a></td>
</tr>
</table>
<</nobr>><</if>>
<<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -40>><<else>><<set $enemy2Health to $enemy2Health -50>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are taken Alescia Mission">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Alescia mission">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Alescia mission">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon Alescia mission">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get out of the ship Alescia mission">1. You get out of the ship</a></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="mediumImage"><img src="./Images/adelynelenatakenalescia.jpg"></div></center><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $credits to 0>><<set $energy to 2>><<set $status to "SLAVE<<set $outfit to "ballgag, slave shackles<<set $elenasOutfit to "ballgag, slave shackles<<set $weapon to "none<<set $elenasWeapon to "none
When you wake up you can already feel the slave injection's effect in your body. It healed your wounds perfectly, but now you are the captive of the bandits, led through the desert in chains in the direction of their compound. What would happen with you there? You do not know. But either way: your life in its current form is over.
''Mission log updated!''<<set $mission12 to "==Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.\n\nUPDATE: It turns out you were lured into a trap. You should make all efforts to escape before it's too late!==\n\nUPDATE: You were able to escape your captor. Only to get captured by someone else. It looks like you will have to live the rest of your life in slavery!
BAD END: TAKEN BY THE BANDITS
<div id="keypress"><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>>Once the bandits are dealt with you opt to leave your vessel. What you find there however is just sand...
<center><div class="mediumImage"><img src="./Images/sand.jpg"></div></center>
Sand...
<center><div class="mediumImage"><img src="./Images/moresand.jpg"></div></center>
And sand...
<center><div class="mediumImage"><img src="./Images/somuchsand.jpg"></div></center>
In every direction your eyes could fathom.
"Which planet is this?" you ask Elena.
"Since he was supposedly taking us out of the sector, I think it is Alescia. It is the furthermost planet from the zetan capital that is still part of the sector. We wanted to bypass it, so by the time we encountered the //Zheng He//, Jafar was the closest.
"So how do we get out of here?" you ask.
"I don't know," Elena says. "I guess we will have start walking, and see what happens."
''Mission log updated!''<<set $mission12 to "==Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.\n\nUPDATE: It turns out you were lured into a trap. You should make all efforts to escape before it's too late!==\n\nUPDATE: You were able to escape your captor. However as a result your ship crashlanded on Alescia. You need to find a way to leave the planet!
TO BE CONTINUED</div><div id="keypress"><<set $status to "FREE(?)<<if $elenasOutfit == "yellow catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedyellowobjection.jpg"></div></center><<elseif $elenasOutfit == "red catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedredobjection.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedblueobjection.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncollaredclothedobjection.jpg"></div></center><</if>>
<<if $corruption < 10>>"But what does this mean?" you ask. "You pretended to be my best friend for twelve years just so you could enslave me?"<<set $elenaRonanceEnacted to 2>>
"This is nothing but a trial a run," she answers.
"What... Elena, why are you doing this?" you ask.
"If I let you keep running this course, you would have gotten us either killed or enslaved. And I'm not going to let that happen," she answers.
"So what? Now I will just here, and wait for you to come back?"
"You can still pretend that you are in charge if you want. But if we ever get to a critical point in our venture, I will be making the call."
"What if I want out?" you dart.
"Once our journey ends, you are free to leave if you want," she says, and you can see a small smile on her face. "But I hope you will stay and serve as my loyal pet," she adds, and she hands you out a few items of clothing.<<else>>"But what does this mean?" you ask excited. "Now I could actually serve you as your pet?"<<set $elenaRonanceEnacted to 2>>
"Yes, Adelyn. From now on you can consider yourself as my pet," she nods.
"That's awesome!" you tell her. "What about the ship? I'm fond of doing all these ventures."
"You can still make minute decisions if you want. But I will make the important ones. Once our venture ends you are free to leave if you want."
"Awesome!"
To that Elena smiles, and she hands you some items of clothing.<</if>>
''Red catsuit added!''<<set $playerRuaniteEquipped to 1>>
<<set $elenaRuaniteEquipped to 1>>
<center><div class="mediumImage"><img src="./Images/redCatsuit.jpg"></div></center><<set $redCatsuitOwned to 2>><<set $elenasOutfit to "black catsuit<<set $redCatsuitOwned to $redCatsuitOwned + 1>><<set $outfit to "slave collar, red catsuit<<set $previousOutfit to $outfit>>
''Black ruanite straitjacket added!''
<center><div class="mediumImage"><img src="./Images/adelynKissesBootStraitjacket.jpg"></div></center><<set $straitjacketOwned to 1>>
''Pink ruanite petsuit added!''<<set $petsuitOwned to 1>>
<center><div class="mediumImage"><img src="./Images/adelynKissesBootPetsuit.jpg"></div></center>
She also decides to dress into a catsuit of her own choosing, one that is in the color of black.
<center><div class="mediumImage"><img src="./Images/blackCatsuit.jpg"></div></center>
''Black catsuit added for Elena!''
''Mission log updated!''<<set $elenaEnslavement to "The enslavement:\n\nElena decided to put a collar on your neck for a supposed trial run. You are not sure how serious she is about this. But if she is, you are in for a lot of trouble!<<set $elenaPunishment to "Punishment due:\n\nEvery time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.<<set $elenasOutfit to "black catsuit<<set $previouselenasOutfit to $elenasOutfit>>
<<if $neilMissionOngoing > 0>>''Four hundred telers added!''<<set $credits to $credits + 400>><<set $neilMissionOngoing to 0>><<set $currentLocation to "wild space<<set $currentHub to "wild space<<set $neilCompleted to 1>><<set $neilMissionOngoing to 0>>
''Mission log updated!''<<set $mission4 to "==You have been captured by a smuggler called Neil. You need to find a way to get out!== Completed!<<else>>You might not have gained anything in this mission. But at least you didn't end up as Amanda's pet!<<set $currentHub to "wild space<<set $hochMissionCompleted to 1>><<set $hochMissionActive to 0>><<set $hochMissionOngoing to 0>><<set $numberOfCompletedMissions to $numberOfCompletedMissions + 1>>
''Mission log updated!''<<set $mission8 to "==A common troublemaker, Allen Hoch, was downed with his ship at the other side of Alescia. Kill him and get the valuables from his vessel!== Completed!<</if>><<set $currentLocation to "wild space
''Mission log updated!''<<set $elenaEnslavement to "You are now Elena's slave. And you are likely to remain as such. Better keep your Mistress happy!
''Mission log updated!''<<set $elenaPunishment to "Every time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.
Time to look for another venture!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $status to "FREE(?)<<if $elenasOutfit == "yellow catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedyellowobjection.jpg"></div></center><<elseif $elenasOutfit == "red catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedredobjection.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit<center><div class="mediumImage"><img src="./Images/adelyncollaredclothedblueobjection.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncollaredclothedobjection.jpg"></div></center><</if>>
<<if $corruption < 10>>"But what does this mean?" you ask. "You pretended to be my best friend for twelve years just so you could enslave me?"<<set $elenaRonanceEnacted to 2>>
"This is nothing but a trial a run," she answers.
"What... Elena, why are you doing this?" you ask.
"If I let you keep running this course, you would have gotten us either killed or enslaved. And I'm not going to let that happen," she answers.
"So what? Now I will just here, and wait for you to come back?"
"You can still pretend that you are in charge if you want. But if we ever get to a critical point in our venture, I will be making the call."
"What if I want out?" you dart.
"Once our journey ends, you are free to leave if you want," she says, and you can see a small smile on her face. "But I hope you will stay and serve as my loyal pet," she adds, and she hands you out a few items of clothing.<<else>>"But what does this mean?" you ask excited. "Now I could actually serve you as your pet?"<<set $elenaRonanceEnacted to 2>>
"Yes, Adelyn. From now on you can consider yourself as my pet," she nods.
"That's awesome!" you tell her. "What about the ship? I'm fond of doing all these ventures."
"You can still make minute decisions if you want. But I will make the important ones. Once our venture ends you are free to leave if you want."
"Awesome!"
To that Elena smiles, and she hands you some items of clothing.<</if>>
''Red catsuit added!''<<set $playerRuaniteEquipped to 1>>
<<set $elenaRuaniteEquipped to 1>>
<center><div class="mediumImage"><img src="./Images/redCatsuit.jpg"></div></center><<set $redCatsuitOwned to 1>><<set $elenasOutfit to "black catsuit<<set $redCatsuitOwned to 2>><<set $outfit to "slave collar, red catsuit<<set $previousOutfit to $outfit>>
''Black ruanite straitjacket added!''
<center><div class="mediumImage"><img src="./Images/adelynKissesBootStraitjacket.jpg"></div></center><<set $straitjacketOwned to 1>>
''Pink ruanite petsuit added!''<<set $petsuitOwned to 1>>
<center><div class="mediumImage"><img src="./Images/adelynKissesBootPetsuit.jpg"></div></center>
She also decides to dress into a catsuit of her own choosing, one that is in the color of black.
<center><div class="mediumImage"><img src="./Images/blackCatsuit.jpg"></div></center>
''Black catsuit added for Elena!''
''Mission log updated!''<<set $elenaEnslavement to "The enslavement:\n\nElena decided to put a collar on your neck for a supposed trial run. You are not sure how serious she is about this. But if she is, you are in for a lot of trouble!<<set $elenaPunishment to "Punishment due:\n\nEvery time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.<<set $elenasOutfit to "black catsuit<<set $previouselenasOutfit to $elenasOutfit>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Thank you for enslaving me, Mistress!" you tell her. After that you kneel down on the ground, and tilt your head on her lap. <<set $thankedforenslaving to 1>>
"I knew you would start liking it, pet," she says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>></td>
<td><<if $wherewouldwego > 0>>2. Where would we go once our venture is complete? (already asked!)<<elseif $corruption > 9 && $thankedforenslaving > 0>><a id="2" data-passage="Where would we go once our venture is complete">2. Where would we go once our venture is complete?</a><<elseif $thankedforenslaving > 0>>2. Thank you for enslaving me, Mistress! (already said!)<<elseif $corruption > 7>><a id="2" data-passage="Thank you for enslaving me">2. Thank you for enslaving me, Mistress!</a><<else>>(???)<</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Where would we go once our venture is complete, Mistress?" you ask, and once again you kneel down and tilt your head on her lap. <<set $wherewouldwego to 1>>
"We will go to Helcion IV, where you will serve me as my loyal pet," she answers.
"Isn't that the planet of crazy latex lovers?" you ask.
"See, you will love it there," she says while caressing your hair.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>></td>
<td><<if $wherewouldwego > 0>>2. Where would we go once our venture is complete? (already asked!)<<elseif $corruption > 9 && $thankedforenslaving > 0>><a id="2" data-passage="Where would we go once our venture is complete">2. Where would we go once our venture is complete?</a><<elseif $thankedforenslaving > 0>>2. Thank you for enslaving me, Mistress! (already said!)<<elseif $corruption > 7>><a id="2" data-passage="Thank you for enslaving me">2. Thank you for enslaving me, Mistress!</a><<else>>(???)<</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You start to probe the collar for weaknesses. But you are unable to find any. //<<if $permaSlave>>Too bad that you are a perma slave!<<else>>Perhaps if you ask Elena she would release you?<</if>>//<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td><<if $elenaRonanceEnacted > 1>><<if $corruption > 9>>8. Try to remove the collar (you are a permanent slave!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit8. Try to remove the collar (you can't use your hands!)<<else>><<if $energy > 0>><a id="8" data-passage="Try to remove the collar">8. Try to remove the collar</a><<else>>8. Try to remove the collar (not enough energy!)<</if>><</if>><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $slaveryType to "normal<<set $elenaCageCounter to $elenaCageCounter - 1>><<if $firstTimeAmanda < 1>><<set $playerHealth to $playerHealthOrigin>>
<<set $elenaHealth to $elenaHealthOrigin>><<set $energy to 2>><<set $status to "SLAVE<<set $previousMoney to $credits>><<set $credits to 0>><<set $outfit to "ruanite hood, ruanite armbinder<<set $elenasOutfit to "ruanite hood, ruanite mittens<<set $weapon to "none<<set $elenasWeapon to "none<<set $secondaryWeapon to "none<</if>>Choose a character: <<set $energy to 2>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><center><div class="smallImage"><img src="./Images/adelynblake.jpg"></div></center></td>
<td><<if $elenaRonanceEnacted == 2>><center><div class="smallImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/elenaharper.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $firstTimeAmanda > 0 && $corruption > 9 && $elenasCorruption > 9>><a id="1" data-passage="HochBadEnd">1. Adelyn Blake</a><<else>><a id="1" data-passage="AdelynAmandaPath">1. Adelyn Blake</a><</if>></td>
<td><<if $firstTimeAmanda > 0 && $corruption > 9 && $elenasCorruption > 9>><a id="2" data-passage="HochBadEnd">2. Elena Harper</a><<else>><a id="2" data-passage="ElenaAmandaPath">2. Elena Harper</a><</if>></td></tr>
</table>
<</nobr>><<set $firstTimeAmanda to 1>>
<<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/adelynhochapartmenthooded.jpg"></div></center>
<<if $corruption > 8>>The next day you wake up like every other day: a hood covering your vision, your arms locked behind you in an armbinder, your ankles held in place by metal, and of course, a giant dildo that is trust all the way up your vagina, your walls tense to their very limit.
Finally! You are living the dream. A sex slave ready to be tormented!<<else>>The next day you wake up like every other day: a hood covering your vision, your arms locked behind you in an armbinder, your ankles held in place by metal, and of course, a giant dildo that is trust all the way up your vagina, your walls tense to their very limit.<</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption > 9>>1. Try to get out of the armbinder (you are too submissive!)<<else>><a id="1" data-passage="Try to get out of the armbinder Adelyn Hoch">1. Try to get out of the armbinder</a><</if>></td>
<td><a id="2" data-passage="Wait Adelyn Hoch">2. You wait</a></td></tr>
</table>
<</nobr>><<set $nearCupboard to 0>><<set $searchesItemsHoch to 0>><<set $slaveryType to "elena<<set $days to $days + 1>><<if $elenaCageCounter > -1>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenahochapartmenthooded.jpg"></div></center><</if>>
<<if $elenaCageCounter > -1>>The next day you wake up in the cage as your sentence has not expired yet. <<if $elenasCorruption > 8>>//This is perfect!//<<else>>//Stars dammit!//<</if>> you think to yourself.<<else>>The next day you wake up like every other day: a hood covering your vision and a pair of slave mittens that keep your fingers trapped. <<if $elenasCorruption > 8>>But it is okay, as this is the way you want to live. You might be cold to Adelyn for doing that, but she was the one who opened your mind to the joys of slavery!<<else>>On the inside you are furious. It is not enough that Adelyn was stupid enough to get you in this mess. Now it looks like you will have to spend the rest of your life in slavery!<</if>><</if>>
<<if $elenasCorruption < 10>>''Corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $corruption < 10>>''Adelyn's corruption increased!''<<set $corruption to $corruption + 1>><<else>>''Adelyn already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $keyFound > 0>><<if $elenasCorruption == 10>>1. Use your vagina to get free (you are too submissive!)<<elseif $elenaCageCounter > -1>>1. Use your vagina to get free (you are in a cage!)<<else>><a id="1" data-passage="Use your vagina to open the mittens Elena Hoch">1. Use your vagina to get free</a><</if>><<elseif $elenasCorruption > 9>>1. Search the apartment for a key (you are too submissive!)<<else>><<if $elenaCageCounter > -1>>1. Search the apartment for a key (you are in a cage!)<<else>><a id="1" data-passage="Search the apartment for a key Elena Hoch">1. Search the apartment for a key</a><</if>><</if>></td>
<td><a id="2" data-passage="Pass time by stimulating yourself Elena Hoch">2. Pass the time by stimulating yourself</a></td></tr>
</table>
<</nobr>>
<<set $slaveryType to "normal<<set $outfit to "none<<set $elenasOutfit to "none<<set $enemy1Health to 100>><center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>>
"What are you doing, pets?!" Amanda raises her voice as she enters.
You and Elena cross eyes, as you realize that you have to get through her in order to regain your freedom.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption > 9>>1. Strangle her (corruption is too high!)<<else>><a id="1" data-passage="Strangle her Amanda">1. Strangle her</a><</if>></td>
<td><a id="2" data-passage="Just stand by Amanda">2. Stand idle</a></td>
</tr>
</table>
<</nobr>><<set $enemy1Health to 0>><center><div class="mediumImage"><img src="./Images/amandadead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>><<set $enemy1Health to 100>>
You take the jump on Amanda, and you strangle her with your bare hands.
"You okay?" you ask Elena.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"That's four punishment points, my pet," Elena says in the cockpit.
"Four?" you ask.
"You got your Mistress captured, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.<<else>>"I'm fine," she answers.<</if>>
After that you leave the apartment, and you relieved to see the //Emerald Grace// parked in the garden, placed next to Amanda's vessel. Lucky for you the start codes remained the same, and you are able to leave this place for good. Wherever that might be!
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 1 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 2>><<elseif $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next Hoch">1. What's next?</a></td>
</tr>
</table>
<</nobr>><<set $enemy1Health to 0>><center><div class="mediumImage"><img src="./Images/amandadead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
</tr>
</table>
<</nobr>><<set $enemy1Health to 100>>
You decide to stand idle. And watch in horror as Elena takes the jump on Amanda, choking her neck on the ground until she manages to break it like a pretzel.
"You okay?" you ask Elena.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"That's four punishment points, my pet," Elena says in the cockpit.
"Four?" you ask.
"You got your Mistress captured, young lady!" she answers.
In the aftermath you sigh. But such is the life of a slave.
<<else>>"I'm fine," she answers.<</if>>
After that you leave the apartment, and you relieved to see the //Emerald Grace// parked in the garden, placed next to Amanda's vessel. Lucky for you the start codes remained the same, and you are able to leave this place for good. Wherever that might be!
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 1 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 2>><<elseif $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What's next Hoch">1. What's next?</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynhochapartmenthooded.jpg"></div></center>
You try to get out of the armbinder. But it is just hopeless. All you achieved was the discomfort that comes from your walls as your body wiggled around the giant intruder.
//I hope Elena is in a better spot!// you think to yourself. Because for you the situation is completely hopeless. <<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Continue to struggle Adelyn Hoch">1. Continue to struggle</a></td>
<td><a id="2" data-passage="Wait Adelyn Hoch">2. You wait</a></td></tr>
</table>
<</nobr>><div id="keypress"><<set $amandaSurprise to Math.floor(Math.random()*3)>><<if $amandaSurprise > 1>><center><div class="mediumImage"><img src="./Images/adelynhochapartmenthooded.jpg"></div></center>
You decide to stay in place and wait in the lack of other options.
Finally you shudder as you can hear the door open.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Hello, Adelyn," you can hear Amanda say. "Ready for your shock session?"
<<if $corruption > 9>>"Mhm!" you nod submissively.
<</if>>//ZAP!// the dildo inside you gives you a shock without any warning.
"Mhm!" you bite down on your ballgag and clench your fingers together in the armbinder.
//ZAP!// there comes another shock.
//ZAP!// and another.
//ZAP!// and another.
But before the day ends Amanda has a surprise for you:
<<set $amandaSurpriseType to Math.floor(Math.random()*2)>><<if $amandaSurpriseType > 0>><center><div class="mediumImage"><img src="./Images/adelynelenaOpenMouth.jpg"></div></center>
"Open up, pets!" Amanda demands while holding her strapon.
And you indeed start to suck it <<if $corruption > 9>>which is your heart's greatest desire.<<else>>as you simply have no other option.<</if>><<else>><center><div class="mediumImage"><img src="./Images/adelynelenakisshoch.jpg"></div></center>
"Kiss each other!" Amanda demands once the both of you are in front of her.
And you indeed start to kiss <<if $corruption > 9>>which is your heart's greatest desire.<<else>>as you simply have no other option.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/adelynhochapartmenthooded.jpg"></div></center>
You decide to stay in place and wait in the lack of other options.
Finally you shudder as you can hear the door open.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Hello, Adelyn," you can hear Amanda say. "Ready for your shock session?"
<<if $corruption > 9>>"Mhm!" you nod submissively.
<</if>>//ZAP!// the dildo inside you gives you a shock without any warning.
"Mhm!" you bite down on your ballgag and clench your fingers together in the armbinder.
//ZAP!// there comes another shock.
//ZAP!// and another.
//ZAP!// and another.
And Amanda continues until the day ends.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $amandaSurprise to Math.floor(Math.random()*3)>><<if $amandaSurprise > 1>><<if $elenaCageCounter > -1>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenahochapartmenthooded.jpg"></div></center><</if>>
You decide to pass the time by stimulating yourself. Of course you can't actually climax. But this is the best you can do here!
Eventually Amanda enters the apartment.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Hello, Elena," you can hear her voice. "Ready for your shock session?"
<<if $elenasCorruption > 9>>"Mhmmm!" you nod submissively.
<</if>>//ZAP!// the collar around your neck gives you a shock without any warning.
"Mhm!" you bite down on your ballgag and clench your fingers together in the mittens.
//ZAP!// there comes another shock.
//ZAP!// and another.
//ZAP!// and another.
But before the day ends Amanda has a surprise for you:
<<set $amandaSurpriseType to Math.floor(Math.random()*2)>><<if $amandaSurpriseType > 0>><center><div class="mediumImage"><img src="./Images/adelynelenaOpenMouth.jpg"></div></center>
"Open up, pets!" Amanda demands while holding her strapon.
And you indeed start to suck it <<if $elenasCorruption > 9>>which is your heart's greatest desire.<<else>>as you simply have no other option.<</if>><<else>><center><div class="mediumImage"><img src="./Images/adelynelenakisshoch.jpg"></div></center>
"Kiss each other!" Amanda demands once the both of you are in front of her.
And indeed you start to kiss <<if $elenasCorruption > 9>>which is your heart's greatest desire.<<else>>as you simply have no other option.<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><<if $elenaCageCounter > -1>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenahochapartmenthooded.jpg"></div></center><</if>>
You decide to stay in place and wait in the lack of other options.
Eventually Amanda enters the apartment.
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Hello, Elena," you can hear her voice. "Ready for your shock session?"
<<if $elenasCorruption > 9>>"Mhmmm!" you nod submissively.
<</if>>//ZAP!// the collar around your neck gives you a shock without any warning.
"Mhm!" you bite down on your ballgag and clench your fingers together in the mittens.
//ZAP!// there comes another shock.
//ZAP!// and another.
//ZAP!// and another.
And Amanda continues for hours until she decides to go somewhere else.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<if $lookedAroundHoch > 0>>You decide to search the apartment again.
<center><div class="mediumImage"><img src="./Images/toilet.jpg"></div></center>
The first place you could look is the toilet.<<set $lookedAroundHoch to 1>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/cupboard.jpg"></div></center>
The second is the cupboard.
<center><div class="mediumImage"><img src="./Images/wardrobe.jpg"></div></center>
The third is the wardrobe.
<center><div class="mediumImage"><img src="./Images/upstairs.jpg"></div></center>
And finally the stairs where the door is locked. //Perhaps this is where she holds Adelyn?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $toiletSearched > 0>>1. Search the toilet (already searched!)<<else>><a id="1" data-passage="Search the toilet Hoch">1. Search the toilet</a><</if>></td>
<td><a id="2" data-passage="Search the cupboard Hoch">2. Search the cupboard</a></td>
<td><<if $wardrobeSearched > 0>>3. Search the wardrobe (already searched!)<<else>><a id="3" data-passage="Search the wardrobe Hoch">3. Search the wardrobe</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentUpstairs > 0>>4. Go upstairs (already did!)<<else>><a id="4" data-passage="Go upstairs Hoch">4. Go upstairs</a><</if>></td>
<td><a id="5" data-passage="Get back where you came from Elena Hoch">5. Get back where you came from</a></td>
<td></td></tr>
</table>
<</nobr>><<else>>Despite your blinded state you decide to search the apartment.
<center><div class="mediumImage"><img src="./Images/toilet.jpg"></div></center>
The first place you find is the toilet.<<set $lookedAroundHoch to 1>>
//Ew!// It's stinky as ever.
<div id="keypress"><center><div class="mediumImage"><img src="./Images/cupboard.jpg"></div></center>
After that you find a cupboard.
<center><div class="mediumImage"><img src="./Images/wardrobe.jpg"></div></center>
And a wardrobe.
<center><div class="mediumImage"><img src="./Images/upstairs.jpg"></div></center>
And finally a stairs where the door is locked. //Perhaps this is where she holds Adelyn?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $toiletSearched > 0>>1. Search the toilet (already searched!)<<else>><a id="1" data-passage="Search the toilet Hoch">1. Search the toilet</a><</if>></td>
<td><a id="2" data-passage="Search the cupboard Hoch">2. Search the cupboard</a></td>
<td><<if $wardrobeSearched > 0>>3. Search the wardrobe (already searched!)<<else>><a id="3" data-passage="Search the wardrobe Hoch">3. Search the wardrobe</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentUpstairs > 0>>4. Go upstairs (already did!)<<else>><a id="4" data-passage="Go upstairs Hoch">4. Go upstairs</a><</if>></td>
<td><a id="5" data-passage="Get back where you came from Elena Hoch">5. Get back where you came from</a></td>
<td></td></tr>
</table>
<</nobr>><</if>></div>
<<if $searchesItemsHoch > 0 && $nearCupboard == 0>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You want to go to the cupboard so you could open the lock on the mittens //with your vagina.// Sadly this proves to be a terrible idea, as Amanda has to get back for something, and she resorts to lock you in a cage for an entire week.<<set $elenaCageCounter to 7>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaunlocksmitten.jpg"></div></center>
//I'm going to strangle her!// you think to yourself as you open the mittens with your most sacred part.
After that you are finally free, and you are quick to unlock Adelyn.
<<if $corruption > 9>>"I wanted to stay!" she says. <<if $elenaRonanceEnacted > 1>>
"That's a punishment point, pet!"
''Adelyn received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>><<else>>
"That's your problem!"<</if>><<else>>"Thanks!" she says.<</if>>
''POV changed back to Adelyn!''
For a moment the both of you look at the other. Until suddenly you can hear the door open!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda escape">1. She is back!</a></td></tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You decide to get back where you came from. Sadly this proves to be a terrible idea, as Amanda notes that you are in a different place, and she resorts to lock you in a cage for three days.<<set $elenaCageCounter to 3>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/hochbadend.jpg"></div></center>
In the end the both of you stay with Amanda, serving her through a torrent pain and the occasional pleasure she allows. Eventually you begin to love the pain, just as you fall in love with Amanda and even more so with each other.
Is this a bad fate? Perhaps. But from your angle it doesn't seem that way!
BAD END: AMANDA'S SLUTS<center><div class="mediumImage"><img src="./Images/adelynhochapartmenthooded.jpg"></div></center>
Fueled by your desperation you continue to struggle. But the armbinder is too tight!
//Stars dammit!// you think to yourself. And you finally resort to give up. <<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Continue to struggle (not enough energy!)</td>
<td><a id="2" data-passage="Wait Adelyn Hoch">2. You wait</a></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You think about dominant stuff while you sleep. The next day you wake up... well... less tired! But what matters is that you are living the life you should have been living from the start.<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>>
<<if $contractHandedOutElizabeth > 0 && $receivedElizabethMessage != 1>><<set $receivedElizabethMessage to 1>>''You received a new message!''<<set $message1 to "<<say 'Elizabeth' 'images/partsShopCashier.jpgRemember: You can sign the contract whenever you feel like it!<</say>>
<</if>><<if $enslavedByNeil > 0 && $receivedNeilMessage != 1>><<set $receivedNeilMessage to 1>>''You received a new message!''<<set $message2 to "<<say 'Neil' 'images/neil.jpgIn the meantime while you collect money for me: Feel free to return for some casual runs!<</say>>
<</if>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at 0 corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You think about submissive stuff while you sleep. The next day you wake up... well... less tired! But what matters is that you are living the life you should have been living from the start.<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>>
<<if $contractHandedOutElizabeth > 0 && $receivedElizabethMessage != 1>><<set $receivedElizabethMessage to 1>>''You received a new message!''<<set $message1 to "<<say 'Elizabeth' 'images/partsShopCashier.jpgRemember: You can sign the contract whenever you feel like it!<</say>>
<</if>><<if $enslavedByNeil > 0 && $receivedNeilMessage != 1>><<set $receivedNeilMessage to 1>>''You received a new message!''<<set $message2 to "<<say 'Neil' 'images/neil.jpgIn the meantime while you collect money for me: Feel free to return for some casual runs!<</say>>
<</if>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -35>><<else>><<set $enemy1Health to $enemy1Health -45>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -35>><<else>><<set $enemy1Health to $enemy1Health -55>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -35>><<else>><<set $enemy1Health to $enemy1Health -45>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -35>><<else>><<set $enemy1Health to $enemy1Health -55>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $insidetheship > 0>>4. Run for it (you are cornered!)<<elseif $airlocklocked > 0>>4. Run for it (the airlock is closed!)<<else>><<if $elenaHealth < 1>>4. Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it barge">4. Run for it</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $bargeStage == "freetheslaves<a id="1" data-passage="Rush inside the ship barge">1. Onward!</a><<elseif $bargeStage == "dropthefucker<a id="1" data-passage="Enter barge success">1. Success!</a><<elseif $bargeStage == "bargedockingbay<a id="1" data-passage="Inside the barge orientation">1. But what now?</a><<elseif $bargeStage == "bridge<<elseif $bargeStage == "cellblock1<a id="1" data-passage="Cellblock 1 won">1. Success!</a><<elseif $bargeStage == "cellblock2<a id="1" data-passage="Cellblock 2 won">1. Success!</a><<elseif $bargeStage == "cellblock3<a id="1" data-passage="Cellblock 3 won">1. Success!</a><<elseif $bargeStage == "insidetheship<a id="1" data-passage="Ship won">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -35>><<else>><<set $enemy2Health to $enemy2Health -45>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -35>><<else>><<set $enemy2Health to $enemy2Health -55>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -35>><<else>><<set $enemy2Health to $enemy2Health -45>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -45>><<else>><<set $enemy2Health to $enemy2Health -55>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 56>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $insidetheship > 0>>4. Run for it (you are cornered!)<<elseif $airlocklocked > 0>>4. Run for it (the airlock is closed!)<<else>><<if $elenaHealth < 1>>4. Run for it (Elena is down!)<<else>><a id="4" data-passage="Run for it barge">4. Run for it</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $bargeStage == "freetheslaves<a id="1" data-passage="Rush inside the ship barge">1. Onward!</a><<elseif $bargeStage == "dropthefucker<a id="1" data-passage="Enter barge success">1. Success!</a><<elseif $bargeStage == "bargedockingbay<a id="1" data-passage="Inside the barge orientation">1. But what now?</a><<elseif $bargeStage == "bridge<<elseif $bargeStage == "cellblock1<a id="1" data-passage="Cellblock 1 won">1. Success!</a><<elseif $bargeStage == "cellblock2<a id="1" data-passage="Cellblock 2 won">1. Success!</a><<elseif $bargeStage == "cellblock3<a id="1" data-passage="Cellblock 3 won">1. Success!</a><<elseif $bargeStage == "insidetheship<a id="1" data-passage="Ship won">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $bargeStage to "dropthefucker<div id="keypress"><center><div class="mediumImage"><img src="./Images/slaverdead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: 0</td></tr>
</table>
<</nobr>>You aim with your $weapon, and open fire. The next moment Elena does the same with her $elenasWeapon, and the guy is dead before he could realize what's happening. <<set $droppedthefucker to 1>>
Which doesn't exactly sit well with his comrades, who already have their weapons in hand, by the time you could turn to them.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it barge">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You decide to drop your $weapon, and Elena does the same with her $elenasWeapon. After that all is left is to wait for a good hit at the back of the head, so you could wake up in whatever circumstance the slavers want you to be at.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you? barge">1. What will happen to you?</a></td></tr>
</table>
<</nobr>><<set $currentHub to "jafarShipHub<<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress">You decide to make a run for it, very succesfully in fact, as by the time the baddies could react, you are halfway back to your vessel.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<<if $shipWon > 0>>Luckily you already beat them back once, and you doubt that they would try it again.<<else>>But after this there will be hell to pay, you are sure of that.<</if>>
<<if $elenaHealth < 1>>Elena got up from the ground!<<set $elenaHealth to 20>><<set $elenaDeadForWhile to 0>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="mediumImage"><img src="./Images/bargeslaves.jpg"></div></center>
The last of the slavers drops dead in front of you on the station's cold floor. You find yourself torn between freeing the slaves who serve as display in front of the ship, or going inside right away.
If you go now the slavers won't have enough time to react to your assault. On the other hand in a wretched place such as this you highly doubt that these women would be here by the time you return.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the slaves barge">1. Free the slaves</a></td>
<td><a id="2" data-passage="Rush inside the ship barge">2. Rush inside the ship</a></td>
</tr>
</table>
<</nobr>>
<<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $bargeStage to "bargedockingbay<<if $weapon == "submachine gun" && $elenasWeapon == "submachine gun<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You proceed to go inside the slaver's vessel. And immediately you can see two armed men standing in front of you.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it barge">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"We don't have the gear to successfully take take them on, pet," Elena says.
"If we go back to the ship they will make sure to find us and do their worst," you protest.
"We are going back to the ship, that's an order," she says. "Plus you got yourself a punishment point for questioning my judgement."
<<set $punishmentDue to $punishmentDue + 1>>''You received a punishment point.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"I don't think we have the gear to successfully take them on yet," Elena says.
"If we go back to the ship they will make sure to find us and do their worst," you protest.
"Yes, but at least we would have to face //some of them//, and not //all of them//," she says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Inside the barge">1. Proceed with the assault</a></td>
<td><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $elenaDeadForWhile to 0>><<set $bargeStage to "freetheslaves<div id="keypress"><center><div class="mediumImage"><img src="./Images/bargeslaves.jpg"></div></center>
You decide to free the slaves, even though it doesn't have any tangible benefit to you.
"Thank you!" they say, and they make their way to the station's common area.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 1 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 2>><<elseif $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 1 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 2>><<elseif $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
Sadly your act gave more time to the slavers, who dispatch two additional guards to intercept you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it barge">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<set $weapon to "none<<set $elenasWeapon to "???<<set $playerHealth to 100>><<set $elenaHealth to 100>><<set $energy to 2>><<set $credits to 0>><<set $status to "SLAVE<<set $outfit to "metal collar and cuffs<<set $elenasOutfit to "???<<if $pissedofbargecrew > 0>><center><div class="mediumImage"><img src="./Images/adelynlockedincellhooded.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynlockedincell.jpg"></div></center><</if>>
When wake up you find yourself in a cell,<<if $pissedofbargecrew > 0>> with a hood on your head,<</if>> your limbs held in place by sheer metal. Desperate you try to get out, but //you just can't//, and you soon realize that there is zero sense behind your actions.
"Good, you woke up." You can hear a man's voice. It must be one of the slavers.
"Mhm!" you grunt, and you try to get your limbs out of the metal's embrace. But you are not able to.
"We will enjoy our time with you before we drop you off on the market, you can be sure of that. Both you and your little companion, hehe."
"Mhm!" you grunt again. But any form of resistance is futile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later auction">1. Some time later</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $bargeStage to "bargedockingbay<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You proceed to go inside the slaver's vessel. And immediately you can see two armed men standing in front of you.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it barge">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
The two men lie dead in front of you... Then the next moment the airlock closes tight, trapping you inside the vessel. //Of course!// You and Elena lock eyes, as you find yourselves puzzled. There is an entire ship in front of you, full of armed men, where any decision can serve as the dividing line between freedom, slavery or even death.<<set $airlocklocked to 1>>
On the wall of the adjacent corridor, you can see two directions: one being the bridge, the second one the crew quarters.
//How do you decide?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge">1. Go to the bridge</a></td>
<td><a id="2" data-passage="Go to the crew quarters">2. Go to the crew quarters</a></td>
</tr>
</table>
<</nobr>><<if $CrewQuartersCleared > 0>><center><div class="mediumImage"><img src="./Images/emptycrewquarters.jpg"></div></center>
You go to the crew quarters. Luckily all the eight men suffocated who were here, otherwise the encounter wouldn't have gone so well.
<<if $fourhundredtelersadded !=1>>You also get your hands on a big stash of weapons located in a crate between the beds. It is always good to get your hands in some shiney!<<set $CrewQuartersComplete to 1>>
''400 telers added!''<<set $credits to $credits + 400>><<set $fourhundredtelersadded to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Go to the crew quarters (you are here!)</td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $enemy3Health to 100>><<set $enemy4Health to 100>><<set $enemy5Health to 100>><<set $enemy6Health to 100>><<set $enemy7Health to 100>><<set $enemy8Health to 100>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: $enemy6Health</td>
<td>Health: $enemy7Health</td>
<td>Health: $enemy8Health</td></tr>
</table>
<</nobr>>
You go to the crew quarters. Your decision proves to be disasterous however, as there is eight armed men in front of you who have their weapons pointed at you.
//Fuck!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot away barge">1. Shoot away</a></td>
<td><a id="2" data-passage="Drop your weapon crew quarters">2. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaHealth to 0>><<set $playerHealth to 0>><<set $enemy2Health to - 20>><<set $enemy7Health to - 16>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: 60</td>
<td>Health: $enemy2Health</td>
<td>Health: 80</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: 20</td>
<td>Health: $enemy7Health</td>
<td>Health: 20</td></tr>
</table>
<</nobr>>
Desperate, you shoot away, your weapons aimed just about anywhere in the mass of bodies in front of you. You are able to hit multiple of the attackers, wounding and even killing some of them. But the next moment the enemy shoots back, both yours and Elena's body riddled with bullets.
BAD END: YOU ARE DEAD<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: $enemy6Health</td>
<td>Health: $enemy7Health</td>
<td>Health: $enemy8Health</td></tr>
</table>
<</nobr>>
You decide to drop your $weapon, and Elena does the same with her $elenasWeapon. After that all is left is to wait for a good hit at the back of the head, so you could wake up in whatever circumstance the slavers want you to be at.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you? barge">1. What will happen to you?</a></td></tr>
</table>
<</nobr>><<set $bargeStage to "bridge<<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to go to the bridge. And luckily there is only one armed men in front of you.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Start shooting (already dead!)<<else>><a id="1" data-passage="Start shooting barge">1. Start shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon barge II">2. Drop your weapon</a></td>
<td>3. Run for it (the airlock is closed!)</td>
</tr>
</table>
<</nobr>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting barge">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon barge II">2. Drop your weapon</a></td>
<td><<if $insidetheship > 0>>3. Run for it (you are cornered!)<<else>>3. Run for it (the airlock is closed!)<</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1 && $insidetheship !=1>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $insidetheship > 0>><a id="1" data-passage="Where is Elena">1. Success!</a><<else>><a id="1" data-passage="Bridge taken">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<set $airSuckedOutNumber to 0>>
The guy drops dead in front of you on the floor, and you find yourself relieved for once. <<set $wasOnTheBridge to 1>>
You can see two syringes in his pockets. They are filled with nanites of course, bound to increase your sexual stimulus. On the other hand the nanites would also repair any injuries that you suffered, which means that you could restore your health.
//One hell of a bargain to make!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the serum barge">1. Use the serum</a></td>
<td><a id="2" data-passage="Refuse to use the serum barge">2. Refuse to use the serum</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You decide to use the serum, and the both of your health is restored immediately. Too bad that the serum had its side effects!
<<if $corruption < 9>>''Corruption increased!''<<set $corruption to $corruption + 2>><<elseif $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<<if $elenasCorruption < 9>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 2>><<elseif $elenasCorruption < 10>>''Elena's corruption increased!''<<set $elenasCorruption to $elenasCorruption + 1>><<else>>''Elena already reached max corruption!''<</if>>
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"I was able to get into the system,<<if $elenaRonanceEnacted > 1>> pet,<</if>> but it's time locked unless there is a confirmation code. Which we obivously do not possess. I can suck the air out of two compartments in the time that remains, the rest we will have to clear manually."
"What about opening the airlock so we could escape?"
"We //could//, but if we leave now, these guys will be a hundred percent sure to find us and make us regret every second of our existance."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a></td>
<td><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a></td>
<td><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Let's suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You refuse to use the serum, and thus your health stayed the same. But at least you didn't corrupt yourselves further!
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"I was able to get into the system, but it's time locked unless there is a confirmation code. Which we obivously do not possess. I can suck the air out of two compartments in the time that remains, the rest we will have to clear manually."
"What about opening the airlock so we could escape?"
"We //could//, but if we leave now, these guys will be a hundred percent sure to find us and make us regret every second of our existance."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a></td>
<td><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a></td>
<td><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Let's suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><<set $elenaDeadForWhile to 0>><<set $bargeStage to "cellblock1<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $cellblockOneComplete > 0>><center><div class="mediumImage"><img src="./Images/cellempty.jpg"></div></center>
You go to cellblock 1. By now the guards are dead and the prisoner is free. In a sense your job here is done.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Go to cellblock 1 (you are here!)</td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cellblockOneCleared > 0>>You go to cellblock 1. Luckily the two slavers who stood guard have already suffocated, so you don't have to deal with them.<<set $cellblockOneComplete to 1>>
<center><div class="mediumImage"><img src="./Images/prisoner1.jpg"></div></center>
You turn your gaze at the cell, and you find a poor woman who is trapped at the hands of the slavers. You decide to set her free, which she is infinitely thankful for.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a pair of catsuits in the color of yellow. What a find!
''Yellow catsuits added!''<<set $yellowCatsuitOwned to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Go to cellblock 1 (you are here!)</td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You go to cellblock 1, where you find two slavers who stand guard in front of the prisoner. <<set $cellblockOneComplete to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (the airlock is closed!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>><<set $elenaDeadForWhile to 0>><<set $bargeStage to "cellblock2<<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $cellblockTwoComplete > 0>><center><div class="mediumImage"><img src="./Images/cellempty.jpg"></div></center>
You go to cellblock 2. By now the guards are dead and the prisoner is free. In a sense your job here is done.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td>2. Go to cellblock 2 (you are here!)</td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cellblockTwoCleared > 0>>You go to cellblock 2. Luckily the two slavers who stood guard have already suffocated, so you don't have to deal with them. <<set $cellblockTwoComplete to 1>>
<center><div class="mediumImage"><img src="./Images/prisoner2.jpg"></div></center>
You turn your gaze at the cell, and you find a poor woman who is trapped at the hands of the slavers. You decide to set her free, which she is infinitely thankful for.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a pair of catsuits in the color of blue. What a find!
''Blue catsuits added!''<<set $blueCatsuitOwned to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td>2. Go to cellblock 2 (you are here!)</td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You go to cellblock 2, where you find two slavers who stand guard in front of the prisoner. <<set $cellblockTwoComplete to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (the airlock is closed!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>><center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You suck the air out of cellblock 1, where everyone dies with the exception of one prisoner who is kept in an airtight cell. <<set $airSuckedOutNumber to $airSuckedOutNumber + 1>><<set $cellblockOneCleared to 1>>
<<if $airSuckedOutNumber < 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cellblockOneCleared > 0>>1. Clear cellblock 1 (already clear!)<<else>><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a><</if>></td>
<td><<if $cellblockTwoCleared > 0>>2. Clear cellblock 2 (already clear!)<<else>><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a><</if>></td>
<td><<if $cellblockThreeCleared > 0>>3. Clear cellblock 3 (already clear!)<<else>><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $CrewQuartersCleared > 0>>4. Clear the crew quarters (already clear!)<<else>><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a><</if>></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"Time is up, pet. We have to clear up the rest manually," Elena says.<<else>>"Time is up. We have to clear up the rest manually," Elena says.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaDeadForWhile to 0>><<set $bargeStage to "cellblock3<<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $cellblockThreeComplete > 0>><center><div class="mediumImage"><img src="./Images/cellempty.jpg"></div></center>
You go to cellblock 3. By now the guards are dead and the prisoner is free. In a sense your job here is done.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td>3. Go to cellblock 3 (you are here!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $cellblockThreeCleared > 0>>You go to cellblock 3. Luckily the two slavers who stood guard have already suffocated, so you don't have to deal with them. <<set $cellblockThreeComplete to 1>>
<center><div class="mediumImage"><img src="./Images/prisoner3.jpg"></div></center>
You turn your gaze at the cell, and you find something //bizarre//. What you see is a sissy slave, her body altered by the nanites bit by bit to make her as good looking as possible. What shocks you is that she is an adenian, a member of a proud warrior race. Considering that she had a male's body prior to her capture, you can't imagine the shock that she had to go through at the hands of these people.
You decide to set her free. It is the least you could do. She isn't able to look you in the eyes as she runs away, such was the shame she had to suffer.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a catsuit in the color of red. Too bad that there is only one!
''Red catsuit added!''<<set $redCatsuitOwned to 1>>
<<if $dollSuitOwned != 1>>And... //Stars!// You can also see a doll suit from Helcion IV. You can't wait to try it out!
''Doll Suit added!''<<set $dollSuitOwned to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td>3. Go to cellblock 3 (you are here!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>You go to cellblock 3, where you find two slavers who stand guard in front of the prisoner. <<set $cellblockThreeComplete to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (the airlock is closed!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><</if>><center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You suck the air out of cellblock 2, where everyone dies with the exception of one prisoner who is kept in an airtight cell. <<set $airSuckedOutNumber to $airSuckedOutNumber + 1>><<set $cellblockTwoCleared to 1>>
<<if $airSuckedOutNumber < 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cellblockOneCleared > 0>>1. Clear cellblock 1 (already clear!)<<else>><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a><</if>></td>
<td><<if $cellblockTwoCleared > 0>>2. Clear cellblock 2 (already clear!)<<else>><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a><</if>></td>
<td><<if $cellblockThreeCleared > 0>>3. Clear cellblock 3 (already clear!)<<else>><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $CrewQuartersCleared > 0>>4. Clear the crew quarters (already clear!)<<else>><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a><</if>></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"Time is up, pet. We have to clear up the rest manually," Elena says.<<else>>"Time is up. We have to clear up the rest manually," Elena says.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You suck the air out of cellblock 3, where everyone dies with the exception of one prisoner who is kept in an airtight cell. <<set $airSuckedOutNumber to $airSuckedOutNumber + 1>><<set $cellblockThreeCleared to 1>>
<<if $airSuckedOutNumber < 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cellblockOneCleared > 0>>1. Clear cellblock 1 (already clear!)<<else>><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a><</if>></td>
<td><<if $cellblockTwoCleared > 0>>2. Clear cellblock 2 (already clear!)<<else>><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a><</if>></td>
<td><<if $cellblockThreeCleared > 0>>3. Clear cellblock 3 (already clear!)<<else>><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $CrewQuartersCleared > 0>>4. Clear the crew quarters (already clear!)<<else>><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a><</if>></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"Time is up, pet. We have to clear up the rest manually," Elena says.<<else>>"Time is up. We have to clear up the rest manually," Elena says.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="mediumImage"><img src="./Images/bargebridge.jpg"></div></center>
You suck the air out of the crew quarters, where everyone dies as a consequence. <<set $airSuckedOutNumber to $airSuckedOutNumber + 1>><<set $CrewQuartersCleared to 1>>
<<if $airSuckedOutNumber < 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cellblockOneCleared > 0>>1. Clear cellblock 1 (already clear!)<<else>><a id="1" data-passage="Suck the air out of cellblock 1">1. Clear cellblock 1</a><</if>></td>
<td><<if $cellblockTwoCleared > 0>>2. Clear cellblock 2 (already clear!)<<else>><a id="2" data-passage="Suck the air out of cellblock 2">2. Clear cellblock 2</a><</if>></td>
<td><<if $cellblockThreeCleared > 0>>3. Clear cellblock 3 (already clear!)<<else>><a id="3" data-passage="Suck the air out of cellblock 3">3. Clear cellblock 3</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $CrewQuartersCleared > 0>>4. Clear the crew quarters (already clear!)<<else>><a id="4" data-passage="Suck the air out of the crew quarters">4. Clear the crew quarters</a><</if>></td>
<td><a id="5" data-passage="Suck the air out of all compartments">5. Suck the air out of all compartments!</a></td>
<td><a id="6" data-passage="Go back to the ship barge break in">6. Get the hell out of here</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"Time is up, pet. We have to clear up the rest manually," Elena says.<<else>>"Time is up. We have to clear up the rest manually," Elena says.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $elenaHealth to 0>><<set $playerHealth to 0>><center><div class="mediumImage"><img src="./Images/elenadelyndead.jpg"></div></center>
You decide to suck the air out of all compartments. Your decision proves to be a disasterous one however, as you yourselves are on the ship, which means that the both of you die on the spot.
BAD END: YOU ARE DEAD<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
The two men in front of you are finally dead. <<set $cellblockOneComplete to 1>>
<center><div class="mediumImage"><img src="./Images/prisoner1.jpg"></div></center>
You turn your gaze at the cell, and you find a poor woman who is trapped at the hands of the slavers. You decide to set her free, which she is infinitely thankful for.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a pair of catsuits in the color of yellow. What a find!
''Yellow catsuits added!''<<set $yellowCatsuitOwned to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Go to cellblock 1 (you are here!)</td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
The two men in front of you are finally dead. <<set $cellblockTwoComplete to 1>>
<center><div class="mediumImage"><img src="./Images/prisoner2.jpg"></div></center>
You turn your gaze at the cell, and you find a poor woman who is trapped at the hands of the slavers. You decide to set her free, which she is infinitely thankful for.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a pair of catsuits in the color of blue. What a find!
''Blue catsuits added!''<<set $blueCatsuitOwned to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td>2. Go to cellblock 2 (you are here!)</td>
<td><a id="3" data-passage="Cellblock3">3. Go to cellblock 3</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
The two men in front of you are finally dead.
<center><div class="mediumImage"><img src="./Images/prisoner3.jpg"></div></center>
You turn your gaze at the cell, and you find something //bizarre//. What you see is a sissy slave, her body altered by the nanites bit by bit to make her as good looking as possible. What shocks you is that she is an adenian, a member of a proud warrior race. Considering that she had a male's body prior to her capture, you can't imagine the shock that she had to go through at the hands of these people.
You decide to set the poor woman free. It is the least you could do. She isn't able to look you in the eyes as she runs away, such was the shame she had to suffer.
<<if $adelynChipped == 1>>''Corruption cannot be decreased!''<<else>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at zero corruption!''<</if>><</if>>
<<if $elenaChipped == 1>>''Elena's corruption cannot be decreased!''<<else>><<if $elenasCorruption > 0 && $elenaChipped != 1>>''Elena's corruption decreased!''<<set $elenasCorruption to $elenasCorruption - 1>><<else>>''Elena is already at zero corruption!''<</if>><</if>>
You also find a catsuit in the color of red. Too bad that there is only one! <<set $cellblockThreeComplete to 1>>
''Red catsuit added!''<<set $redCatsuitOwned to 1>>
<<if $dollSuitOwned != 1>>And... //Stars!// You can also see a doll suit from Helcion IV. You can't wait to try it out!
''Doll Suit added!''<<set $dollSuitOwned to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cellblock1">1. Go to cellblock 1</a></td>
<td><a id="2" data-passage="Cellblock2">2. Go to cellblock 2</a></td>
<td>3. Go to cellblock 3 (you are here!)</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the crew quarters">4. Go to the crew quarters</a></td>
<td><<if $CrewQuartersComplete > 0 && $cellblockOneComplete > 0 && $cellblockTwoComplete > 0 && $cellblockThreeComplete > 0>><a id="5" data-passage="Go back to the ship barge success">5. Go back to the ship</a><<else>>5. Go back to the ship (there are still hostiles onboard!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"We have to leave while we can," you determine. <<set $pissedofbargecrew to 1>>
<<if $shipWon > 0>>"We are running again?" she asks.<<else>>"It's your choice. But there will be hell to pay," Elena says.<</if>>
"We have <<if $shipWon > 0>>//no other choice,//<<else>>no other choice,<</if>>" you answer, and you proceed to go back to your vessel.
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
<<if $shipWon > 0>>Luckily you already beat them back once, and you doubt that they would try it again.<<else>>//We are so fucking fucked,// you think to yourself. But at least you got back here in one piece.<</if>><<set $currentLocation to "jafar<<set $currentHub to "jafarLandHub
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"Alright, we are done here," you determine. "No more pirate threat!"<<set $droppedthefucker to 2>>
<<if $elenaRonanceEnacted > 1>>"Nice work, pet!" Elena says.<<else>>"Great job, Ade!" Elena says.<</if>>
You decide to go back to the ship to get some rest. And //for the Stars//, you need it!
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
//Time to sleep, relax and masturbate!//
''Standing increased!''<<set $standing to $standing + 1>><<set $currentLocation to "jafar<<set $currentHub to "jafarLandHub
''Mission log updated!''<<set $mission13 to "==You stumbled upon a slave barge full of innocent people. You do not have to save them, yet something tells you that you owe them as much.== Completed!<<set $mission13Complete to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $weapon to "none<<set $elenasWeapon to "???<<set $playerHealth to 100>><<set $elenaHealth to 100>><<set $energy to 2>><<set $credits to 0>><<set $status to "SLAVE<<set $outfit to "metal collar and cuffs<<set $elenasOutfit to "???<<if $pissedofbargecrew > 0>><center><div class="mediumImage"><img src="./Images/adelynlockedincellhooded.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelynlockedincell.jpg"></div></center><</if>>
When wake up you find yourself in a cell,<<if $pissedofbargecrew > 0>> with a hood on your head,<</if>> your limbs held in place by sheer metal. Desperate you try to get out, but //you just can't//, and you soon realize that there is zero sense behind your actions.
"Good, you woke up." You can hear a man's voice. It must be one of the slavers.
"Mhm!" you grunt, and you try to get your limbs out of the metal's embrace. But you are not able to.
"We will enjoy our time with you before we drop you off on the market, you can be sure of that. Both you and your little companion, hehe."
"Mhm!" you grunt again. But any form of resistance is futile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later auction">1. Some time later</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to drop your $weapon, and Elena does the same with her $elenasWeapon. After that all is left is to wait for a good hit at the back of the head, so you could wake up in whatever circumstance the slavers want you to be at.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you? barge">1. What will happen to you?</a></td></tr>
</table>
<</nobr>><<set $elenaHealth to 76>><<set $slaveryType to "normal<div id="keypress"><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
The slaver drops dead in front of you, and you find yourself with a question: where is Elena?
Immediately you can hear gunshots, and you rush towards their direction.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: -26</td></tr>
</table>
<</nobr>>
Only to find that she was able to handle herself just fine, the man who attacked her lying dead in front of her.
"Are you okay?" you ask her.
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaharper.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>>"I'm fine, pet,"<<else>>"Yes,"<</if>> she nods.
But then you hear footsteps from behind you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You turn around">1. You turn around</a></td>
</tr>
</table>
<</nobr>></div><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $bargeStage to "insidetheship<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You turn around, and you can see two enemy combatants in front of you. Luckily they got surprised by your sudden move, so you can actually have the first round.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you are cornered!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
The two men drop dead in front of you, and you find yourselves relieved. It looks like the worst is over.
In the following minutes you seacrh every part of the ship. But as it turns out you were able to eliminate all of the attackers. <<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
//One more for the good guys!//<<set $shipWon to 1>><<set $insidetheship to 0>>
You also got your hands on some shiney thanks to the gear from the bodies!
''100 telers added!''<<set $credits to $credits + 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $elizabethEnslaved > 0>><center><div class="mediumImage"><img src="./Images/vanessa.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/partsShopCashier.jpg"></div></center><</if>>
"I want to buy the the overwrite node," you tell <<if $elizabethEnslaved > 0>>Vanessa<<else>>Elizabeth<</if>>.
<<if $elizabethEnslaved > 0>>"Watch yourselves out there."<<else>>"Have a nice break in!" she says with a smile and she hands you the device.<</if>>
''Overwrite node added!''<<set $credits to $credits -200>><<set $hasOverwriteNode to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Buy the zetan shield generator (not available in current version!)</td>
<td>2. Buy the zetan weapons array (not available in current version!)</td>
<td>3. Buy the experimental FTL drive (not available in current version!)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasOverwriteNode > 0>>4. Buy the overwrite node (200) (you already have it!)<<else>><<if $credits > 199>><a id="4" data-passage="I want to buy the overwrite node">4. Buy the overwrite node (200)</a><<else>>4. Buy the overwrite node (200) (not enough money!)<</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Go to the holovid store II">A. Return</a></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<set $wasOnTheBridge to 1>><<set $elenaDeadForWhile to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $bargeStage to "bargedockingbay<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
Use the overwrite node to get inside the ship. And immediately you can see two armed men standing in front of you.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left barge">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right barge">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon barge">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Run for it barge">4. Run for it</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $elenaHealth to 0>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting barge">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon barge II">2. Drop your weapon</a></td>
<td>3. Run for it (you are cornered!)</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $insidetheship > 0>><a id="1" data-passage="Where is Elena">1. Success!</a><<else>><a id="1" data-passage="Bridge taken">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $signedRegistry > 0>><center><div class="mediumImage"><img src="./Images/inmatezhenghe.jpg"></div></center>
You turn your gaze to the adjacent cell. You can see a fellow trainee, gradually trained to become other people's pleasure object, just like you are.<<set $triedtoSpeakInmate to 1>><<else>><center><div class="mediumImage"><img src="./Images/elenacellzhenghe.jpg"></div></center>
You walk to the cell's door in the ballets. On the other side you can see Elena. Just as always she stares at you, her eyes forgiving as the both of you know that there was no other course of action. <<set $triedtoSpeakInmate to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He II">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates II">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/inmatezhenghe.jpg"></div></center>
You turn your gaze to the adjacent cell. You can see the same woman as always, preparing herself for the inevitable. //Or perhaps hoping for it?// <<if $signedRegistry > 0>><<set $triedtoSpeakInmate to 1>>
<<else>>But instead of Elena you can see the face of another prisoner. <<set $triedtoSpeakInmate to 1>>
<<if $maleStart > 0>><div class="speech-box pearl-box"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name">Pearl thinking</span>Where did they take her?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Where did they take her?</div></div><</if>><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Keep struggling<<else>><a id="1" data-passage="Try to get out of the straitjacket Zheng He III">1. <<if $energy < 2>>Keep struggling<<else>>Start to struggle<</if>></a><</if>></td>
<td><<if $triedtoSpeakInmate > 0>>2. Go to the cell's door<<else>><a id="2" data-passage="Try to speak to one of the inmates III">2. Go to the cell's door</a><</if>></td>
<td><<if $zhengheday > 2>><a id="3" data-passage="Auction prelude Zheng He">3. Sleep</a><<else>><a id="3" data-passage="Sleep Zheng He">3. Sleep</a><</if>></td>
</tr>
</table>
<</nobr>><<if $searchesItemsHoch > 0>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You continue to search the apartment... Sadly this proves to be a terrible idea, as Amanda has to get back for something, and she resorts to lock you in a cage for an entire week.<<set $elenaCageCounter to 7>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/toilet.jpg"></div></center>
You decide to search the toilet. Which proves to be pointless as you can't find anything that would even remotely resemble a key here. //Ew! And there is the stench!//<<set $toiletSearched to 1>><<set $searchesItemsHoch to $searchesItemsHoch + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $toiletSearched > 0>>1. Search the toilet (already searched!)<<else>><a id="1" data-passage="Search the toilet Hoch">1. Search the toilet</a><</if>></td>
<td><a id="2" data-passage="Search the cupboard Hoch">2. Search the cupboard</a></td>
<td><<if $wardrobeSearched > 0>>3. Search the wardrobe (already searched!)<<else>><a id="3" data-passage="Search the wardrobe Hoch">3. Search the wardrobe</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentUpstairs > 0>>4. Go upstairs (already did!)<<else>><a id="4" data-passage="Go upstairs Hoch">4. Go upstairs</a><</if>></td>
<td><a id="5" data-passage="Get back where you came from Elena Hoch">5. Get back where you came from</a></td>
<td></td></tr>
</table>
<</nobr>><</if>>
<div id="keypress"><<if $searchesItemsHoch > 0>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You continue to search the apartment... Sadly this proves to be a terrible idea, as Amanda has to get back for something, and she resorts to lock you in a cage for an entire week.<<set $elenaCageCounter to 7>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenafindskey.jpg"></div></center>
You decide to search the cupboard. And(!) as long as your elbows don't lie to you you actually found a key that might just be the one that opens the mittens. <<set $keyFound to 1>><<set $searchesItemsHoch to $searchesItemsHoch + 1>>
Which just happens to leave the problem of using the said key!
//There is no fucking way I'm doing this...// You think to yourself once your mind pops up an idea. <<set $nearCupboard to 1>>
//There is no fucking way...//
//There is no fucking way...//
//There is no fucking way...//
BUT it is actually a way. So why wouldn't you do it?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use your vagina to open the mittens Elena Hoch">1. Use your vagina to get free</a></td>
<td><a id="2" data-passage="Get back where you came from Elena Hoch">2. Get back where you came from</a></td></tr>
</table>
<</nobr>><</if>></div><<if $searchesItemsHoch > 0>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You continue to search the apartment... Sadly this proves to be a terrible idea, as Amanda has to get back for something, and she resorts to lock you in a cage for an entire week.<<set $elenaCageCounter to 7>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/wardrobe.jpg"></div></center>
You decide to search the wardrobe. Which proves to be pointless as you can't find anything that would even remotely resemble a key here. <<set $wardrobeSearched to 1>><<set $searchesItemsHoch to $searchesItemsHoch + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $toiletSearched > 0>>1. Search the toilet (already searched!)<<else>><a id="1" data-passage="Search the toilet Hoch">1. Search the toilet</a><</if>></td>
<td><a id="2" data-passage="Search the cupboard Hoch">2. Search the cupboard</a></td>
<td><<if $wardrobeSearched > 0>>3. Search the wardrobe (already searched!)<<else>><a id="3" data-passage="Search the wardrobe Hoch">3. Search the wardrobe</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentUpstairs > 0>>4. Go upstairs (already did!)<<else>><a id="4" data-passage="Go upstairs Hoch">4. Go upstairs</a><</if>></td>
<td><a id="5" data-passage="Get back where you came from Elena Hoch">5. Get back where you came from</a></td>
<td></td></tr>
</table>
<</nobr>><</if>><<if $searchesItemsHoch > 0>><center><div class="mediumImage"><img src="./Images/elenacagedhoch.jpg"></div></center>
You continue to search the apartment... Sadly this proves to be a terrible idea, as Amanda has to get back for something, and she resorts to lock you in a cage for an entire week.<<set $elenaCageCounter to 7>>
<center><div class="mediumImage"><img src="./Images/amanda.jpg"></div></center>
"Next time behave yourself!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Amanda Slave Path">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/upstairs.jpg"></div></center>
You decide to go upstairs in the hope that you might be able to open the door. But of course you aren't. And you are not even sure if Adelyn is kept there! <<set $wentUpstairs to 1>><<set $searchesItemsHoch to $searchesItemsHoch + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $toiletSearched > 0>>1. Search the toilet (already searched!)<<else>><a id="1" data-passage="Search the toilet Hoch">1. Search the toilet</a><</if>></td>
<td><a id="2" data-passage="Search the cupboard Hoch">2. Search the cupboard</a></td>
<td><<if $wardrobeSearched > 0>>3. Search the wardrobe (already searched!)<<else>><a id="3" data-passage="Search the wardrobe Hoch">3. Search the wardrobe</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentUpstairs > 0>>4. Go upstairs (already did!)<<else>><a id="4" data-passage="Go upstairs Hoch">4. Go upstairs</a><</if>></td>
<td><a id="5" data-passage="Get back where you came from Elena Hoch">5. Get back where you came from</a></td>
<td></td></tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
You decide to approach Jennifer at the docks. <<if $walkeduptoJenniferFirstTime != 1>>You are sort of //missing her// since she penetrated you.<<else>>It's been a long time since the two of you were chatting!<</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit"Nice petsuit!" she says.<<if $gagged > 0>> "I like the gag too!"<</if>><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket"Nice straitjacket!" she says.<<if $gagged > 0>> "I like the gag too!"<</if>><<else>><<if $outfit == "slave collar, dollsuit"Hey, I've seen one of these thingss before. It's from Helcion IV, isn't it?"
"It is," Elena says.
Jennifer doesn't answer however. Instead she just stands there grinning like a madwoman.<<else>>"What do you want, Ade?" she asks.<</if>><</if>><<set $walkeduptoJenniferFirstTime to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"I noticed that you have a uniform. Any chance that it's an Earth Fleet one?" you ask.
"That's right," she smiles. "Admiral Jennifer Valentine at your service!" <<set $noticedUniform to 1>>
"But what does an admiral from Earth doing here?"
"Well, let's just say that my entire fleet got downed by the zetans a few months ago. And Earth Command //just doesn't feel like// assigning me another one."
"What do you mean it got downed by the zetans?" you frown. "I thought you were only at war with the Coalition."<<set $whatDoYouMeanByDowned to 1>>
"Yeah, but they sort of interviened. And we are sort of not at war yet... So yeah, things got complicated."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"But you have your own flagship, right?" you ask. <<set $youHaveFlasghipRight to 1>>
"That got downed too!" she says. "Now Earth is onboard with the idea that I could still use it with the remaining members of the crew. But my ship is down on the surface of a planet while almost every other ship that got taken out is in space, meaning that it is a little bit far behind on the waiting list. That and the fact that the planet in question is behind enemy lines presently."
"But don't you have an assignment or anything?"
"I was forced on extended leave due to mental fatigue. And here I am, on my leave, with a private ship of mine and some loyal crewmembers, so we could get the ol' bird up from the ground ourselves!"<<set $dontYouHaveAssignment to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Any chance that you have a task for me?" you ask.
"Not right now. We are sort of busy setting things up. But be sure to come back in the future!" <<set $askedAboutTask to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"What happened to Earth?" you ask. "I mean... how does Earth fit into our little universe?"<<set $earthAsked to 1>>
"Oh, it's a barren wasteland as always, ever since the first half of the 21st century where 99.99% of mankind died due to an environmental disaster. That's why we colonized Europa and Titan, alongside with building a bunch of domes on Earth for those who still want to live there. A.K.A. the rich. But luckily somehow we figured out FTL travel in 2106, and now we are free to ruin the rest of the Universe!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $anotherRoundStage to 1>>
"After me," she says, and she escorts you inside her ship.
<center><div class="mediumImage"><img src="./Images/adelynhanging1.jpg"></div></center>
Only for you to be kept in a hanging position via chains for the entire night.
"Mhmm!"
"Mhmm!"
"Mhmm!"
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
Finally the next day she lets you out, and you are onboard your vessel once more.<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $anotherRoundStage to 3>>
"You got the ale?"
"Yes!" you say, and you hand it over to her.
"After me," she says, and she escorts you inside her ship.
<center><div class="mediumImage"><img src="./Images/adelynhanging2.jpg"></div></center>
Only for you to be kept in a hanging position via chains for the entire night.
"Mhmm!"
"Mhmm!"
"Mhmm!"
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
Finally the next day she lets you out, and you are onboard your vessel once more.<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $anotherRoundStage to 5>>
"You got the ale?"
"Yes, Mistress!" you say, and you hand it over to her.
"After me," she says, and she escorts you inside her ship.
<center><div class="mediumImage"><img src="./Images/adelynhanging3.jpg"></div></center>
Only for you to be kept in a hanging position via chains for the entire night.
"Mhmm!"
"Mhmm!"
"Mhmm!"
<center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
Finally the next day she lets you out, and you are onboard your vessel once more.<<set $currentHub to "jafarShipHub<<set $numberOfDrinks to 0>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bar">1. Go to the bar</a></td>
<td><<if $gunshopExplored > 0>><a id="2" data-passage="Gunshop Jafar">2. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="3" data-passage="Go to the strip club">3. Go to the strip club</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $holovidStoreExplored > 0>><a id="4" data-passage="Go to the holovid store">4. Go to the repair shop</a><<else>>(???)<</if>></td>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="5" data-passage="Caretaker Jafar">5. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><<if $slavebargeExplored > 0>><a id="6" data-passage="Go to the slave barge">6. Go to the slave barge</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $jafarTourCompleted > 0>><a id="7" data-passage="Go back to Neil">7. Go back to Neil</a><<else>>(???)<</if>></td>
<td><<if $jenniferEncountered > 1>><a id="8" data-passage="Go to Jennifer">8. Go to Jennifer</a><<else>>(???)<</if>></td>
<td><<if $jafarTourCompleted > 0>>9. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="9" data-passage="Neil first encounter">9. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="9" data-passage="Go to the holovid store">9. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="9" data-passage="Go to the strip club">9. Continue to explore the station</a><<elseif $barExplored > 0>><a id="9" data-passage="Gunshop Jafar">9. Continue to explore the station</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $fristAleNeedsFetching to 1>>
<<if $askedAboutFirstBottle > 0>>"Bring me a bottle of Saturn ale, I told you!"<<else>>"Only if you bring me a bottle of Saturn ale," she says. "These days they are so expensive!"<<set $askedAboutFirstBottle to 1>>
"That's because you are losing the war with the Coalition..." you add. But she decides not to answer. <</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $secondAleNeedsFetching to 1>>
<<if $askedAboutSecondBottle > 0>>"Bring me another bottle of Saturn ale, I told you!"<<else>>"Only if you bring me another bottle of Saturn ale!" she says.
"Yes, Mistress!"<</if>><<set $askedAboutSecondBottle to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
"Another round perhaps?" you ask thinking about that wild night of yours. <<set $anotherRoundStage to 6>>
"I'm good, pet," she says. "But maybe later!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"I want to buy a bottle of Saturn ale," you tell the bartender.
"It will be fifty telers, miss," he answers.
"Fifty?" you ask aghast.
"It's a rare drink!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="Pay the fify telers">1. Pay the fifty telers</a><<else>>1. Pay the fifty telers (not enough money!)<</if>></td>
<td><a id="2" data-passage="Go to the bar">2. Return</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"Fine, here is your fifty!" you tell him after taking a deep breath. <<set $anotherRoundStage to 2>><<set $fristAleNeedsFetching to 0>>
"Pleasure to do business with you!"<<set $credits to $credits - 50>>
''One bottle of Saturn ale added!''
<<if $firstRoundofDrinksComplete > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $fristAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale I">1. I want to buy a bottle of Saturn ale</a><<elseif $secondAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale II">1. I want to buy another bottle of Saturn ale</a><<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>></td>
<td>(???)</td>
<td>(???)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>(???)</td>
<td>(???)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"I want to buy another bottle of Saturn ale," you tell the bartender.
"It will be five hundred telers, miss," he answers.
"Five hundred?!" you raise your voice.
"It's the last bottle!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Pay the five hundred telers">1. Pay the five hundred telers</a><<else>>1. Pay the five hundred telers (not enough money!)<</if>></td>
<td><<if $suckedBartendersCock > 0>>2. What if I suck your cock? (already sucked!)<<else>><a id="2" data-passage="What if I suck your cock bartender">2. What if I suck your cock?</a><</if>></td>
<td><a id="3" data-passage="Go to the bar">3. Return</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"What if I suck your cock?" you ask him.
"That you can!" he nods.
You and Elena cross eyes, but you finally take a deep breath, and you suck the guy's cock in front of everyone in the establishment.
"And it's still five hundred!" the bartender says once you are finished.
"But I just sucked your cock!"<<set $suckedBartendersCock to 1>>
"Never said I would give it to you in return in the first place!"
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 499>><a id="1" data-passage="Pay the five hundred telers">1. Pay the five hundred telers</a><<else>>1. Pay the five hundred telers (not enough money!)<</if>></td>
<td><<if $suckedBartendersCock > 0>>2. What if I suck your cock? (already sucked!)<<else>><a id="2" data-passage="What if I suck your cock bartender">2. What if I suck your cock?</a><</if>></td>
<td><a id="3" data-passage="Go to the bar">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/JafarBartender.jpg"></div></center>
"Fine, here is your f*cking five hundred telers you f*cking f*ck!" <<set $anotherRoundStage to 4>><<set $secondAleNeedsFetching to 0>>
"Much obliged!"<<set $credits to $credits - 500>>
''One bottle of Saturn ale added!''
<<if $firstRoundofDrinksComplete > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $fristAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale I">1. I want to buy a bottle of Saturn ale</a><<elseif $secondAleNeedsFetching > 0>><a id="1" data-passage="I want to buy a bottle of Saturn ale II">1. I want to buy another bottle of Saturn ale</a><<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>><</if>></td>
<td><<if $whyOpenBar > 0>>2. What's up with the tattoos? (already asked!)<<else>><a id="2" data-passage="What's up with the tattoos?">2. What's up with the tattoos?</a><</if>></td>
<td><<if $askedForSmugglerJobBar > 0>>3. I'm looking for a job as a smuggler (already asked!)<<else>><a id="3" data-passage="I'm looking for a job as a smuggler Bar">3. I'm looking for a job as a smuggler</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForRegularJobBar > 0>>4. I'm looking for a regular job (already asked!)<<else>><a id="4" data-passage="I'm looking for some normal job Bar">4. I'm looking for a regular job</a><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotBarWithWaterGun > 0>>5. Shoot him with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot him with the water gun Bar">5. Shoot him with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit1. You get a drink (you can't use your hands!)<<else>><<if $knowsAboutLauren > 0>>1. You get a drink (not a good idea!)<<else>><<if $numberOfDrinks > 1>><a id="1" data-passage="You get a drink III">1. You get a drink</a><<elseif $numberOfDrinks > 0>><a id="1" data-passage="You get a drink II">1. You get a drink</a><<else>><a id="1" data-passage="You get a drink">1. You get a drink</a><</if>><</if>><</if>></td>
<td>(???)</td>
<td>(???)</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>(???)</td>
<td>(???)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gunshopExplored > 0>><a id="a" data-passage="Gunshop Jafar">A. Go to the gunshop</a><<else>>(???)<</if>></td>
<td><<if $stripClubExplored > 0>><a id="b" data-passage="Go to the strip club">B. Go to the strip club</a><<else>>(???)<</if>></td>
<td><<if $holovidStoreExplored > 0>><a id="c" data-passage="Go to the holovid store">C. Go to the repair shop</a><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFiveHundredHolovidStore > 0>><a id="d" data-passage="Caretaker Jafar">D. Go to the Caretaker</a><<else>>(???)<</if>></td>
<td><a id="e" data-passage="Jafar ship hub">E. Go back to the ship</a></td>
<td><<if $jafarTourCompleted > 0>>F. Continue to explore the station (looks like you explored everyhing!)<<elseif $holovidStoreExplored > 0>><a id="f" data-passage="Neil first encounter">F. Continue to explore the station</a><<elseif $stripClubExplored > 0>><a id="f" data-passage="Go to the holovid store">F. Continue to explore the station</a><<elseif $gunshopExplored > 0>><a id="f" data-passage="Go to the strip club">F. Continue to explore the station</a><<elseif $barExplored > 0>><a id="f" data-passage="Gunshop Jafar">F. Continue to explore the station</a><</if>></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
You start to struggle in the armbinder. But it is hopeless. It is either made of ruanite, the unbreakable material that the zetans use to keep their slaves at bay, or some really thick fucking leather. Because you sure as hell can't get out of this thing on your own!<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Keep struggling Adelyn Strelok">1. Keep struggling</a><<else>>Keep struggling (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up Strelok">2. Give up</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
You decide to give up, as there is practically no hope for a succesful escape. //Perhaps it wouldn't be so bad.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Strelok bad end">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>>
<<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $gagged to 1>><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the Doll Suit. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="hugeImage"><img src="./Images/adelyncagedollsuit.jpg"></div></center>
//Stars dammit!// you curse.
But all is left to wait.
Wait.
And wait.
Until the next day finally comes. <<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, casual clothes<<else>><<set $outfit to "casual clothes<</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelyndollsuit.jpg"></div></center>
You ask Mistress to put on the Doll Suit. Lucky for you, she agrees. And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, dollsuit<<set $weapon to "none
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<audio "reactor" stop>><<audio "ftl" stop>><<set $atCockpit to 1>><<if $location == "ranakii">><center><div class="mediumImage"><img src="./Images/cockpitranakii.jpg"></div></center><<elseif $location == "smugglerscove">><center><div class="mediumImage"><img src="./Images/cockpitcove.jpg"></div></center><<elseif $location == "helcioniv">><center><div class="mediumImage"><img src="./Images/cockpithelcioniv.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>>
You decide to go to the cockpit. It is hard to define which part of your ship is the most important, as all of them have their unique role. But perhaps this is it. You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
<<if $skippedStrelokMission > 0>>"Thank you for skipping that mission for me! Strelok would have totally taken us as slaves if we'd landed."
<<else>>"What do you want?" she asks as you turn to her.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So... We escaped from Garin</a><<else>>1. So... We escaped from Garin (already asked!)<</if>></td>
<td><<if $askedAboutMission != 1>><a id="2" data-passage="What do you think about the mission?">2. What do you think about the mission?</a><<else>>2. What do you think about the mission? (already asked!)<</if>></td>
<td><<if $askedAboutZetaSector != 1>><a id="3" data-passage="What do you think of this Zeta Sector?">3. What do you think about this Zeta Sector?</a><<else>>3. What do you think about this Zeta Sector? (already asked!)<</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $currentLocation == "jafar<center><div class="mediumImage"><img src="./Images/jafarfrontview.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/frontview.jpg"></div></center><</if>>
You sit down in the captain's chair, <<if $currentLocation == "jafarthe artificial city inside the station laid out in front of your eyes.<<else>>the vastness of the stars lying in front of you.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuitA. Masturbate! (you can't use your hands!)<<else>><<if $masturbatedCaptainsChair > 0>>A. Masturbate! (not a good idea!)<<else>><<if $energy > 0>><a id="a" data-passage="Masturbate captains chair">A. Masturbate!</a><<else>>A. Masturbate! (not enough energy!)<</if>><</if>><</if>></td>
<td><a id="b" data-passage="Navigation Terminal">B. Go to the Navigation Terminal</a></td>
<td><a id="c" data-passage="Cabin">C. Go to your cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Elena's cabin">D. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="e" data-passage="Go to the reactor">E. Go to the reactor</a><<else>>E. Go to the reactor (you need to repair it!)<</if>></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"What do you think about the mission?" you ask her. <<set $askedAboutMission to 1>>
"I think it's bollocks," she answers. "That Strelok guy wouldn't want to rendezveous with us in his hideout unless he is up to something. All he has to do is write a message, and tell us what needs to get done."
"But this is the only guy who is willing to assign us something in the entire Zeta Sector!" you add. "You were the one who wanted to come here, don't you remember?"
"That's because we pissed off Garin T'ar, The Pirate King, and this is the furthest place we could get," Elena answers.
"Which means that you are up for the mission," you smile.
"No. It means that I'm up for going to this sector. But we don't need to meet this guy in order to do that. We could simply go past this place, and choose whichever planet we want."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So... We escaped from Garin</a><<else>>1. So... We escaped from Garin (already asked!)<</if>></td>
<td><<if $askedAboutMission != 1>><a id="2" data-passage="What do you think about the mission?">2. What do you think about the mission?</a><<else>>2. What do you think about the mission? (already asked!)<</if>></td>
<td><<if $askedAboutZetaSector != 1>><a id="3" data-passage="What do you think of this Zeta Sector?">3. What do you think about this Zeta Sector?</a><<else>>3. What do you think about this Zeta Sector? (already asked!)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"What do you think about this Zeta Sector?" you ask.
"Well, one half of the population wants to keep slaves illegally so they wouldn't have to pay taxes after them, while the other half wants to keep slaves and pay said taxes because they want to stay away from the other half. What can I say? //Splendid!// Luckily we owe two hundred thousand telers to Garin T'ar, THE PIRATE KING, so we don't have a choice about being here."<<set $askedAboutZetaSector to 1>>
"Come on! It couldn't be so bad. Lots of folks keep slaves in our end of the galaxy too," you tell her.
"Except in that case it is either consensual, so it's not real slavery, or if it is, at least there is a slim chance that the authorities might do something," she answers. "But in here, slavery is legal, even if the slave doesn't want it, all because the popolus kept the rich getting away with everything, so they ended up making their own state with legal slavery."
"They have buildings called Slave Registry's. They have auction houses. They have serums to alter your mind and body. They even have a slave keeping material called ruanite, which cannot be cut or torn with human strength. Wake up, Ade. If you fall into slavery here, it's gonna be permanent."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So... We escaped from Garin</a><<else>>1. So... We escaped from Garin (already asked!)<</if>></td>
<td><<if $askedAboutMission != 1>><a id="2" data-passage="What do you think about the mission?">2. What do you think about the mission?</a><<else>>2. What do you think about the mission? (already asked!)<</if>></td>
<td><<if $askedAboutZetaSector != 1>><a id="3" data-passage="What do you think of this Zeta Sector?">3. What do you think about this Zeta Sector?</a><<else>>3. What do you think about this Zeta Sector? (already asked!)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"So... We escaped from Garin," you bring up the subject.
"We blew up half of a mining facility and caused approximately two hundred thousand telers worth of damage," Elena answers. "Which would take approximately twenty years worth of honest work to pay back. Trust me: I did the math."<<set $askedAboutGarin to 1>>
"It's not my fault that they had all those fuel crates lying around," you shrug.
"The fuel crates were the things we came there to steal in the first place," Elena says.
"And we got busted. So it was either that or joining Garin's harem of willing sex slaves."
"We shouldn't have tried to steal from him IN THE FIRST PLACE."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So... We escaped from Garin</a><<else>>1. So... We escaped from Garin (already asked!)<</if>></td>
<td><<if $askedAboutMission != 1>><a id="2" data-passage="What do you think about the mission?">2. What do you think about the mission?</a><<else>>2. What do you think about the mission? (already asked!)<</if>></td>
<td><<if $askedAboutZetaSector != 1>><a id="3" data-passage="What do you think of this Zeta Sector?">3. What do you think about this Zeta Sector?</a><<else>>3. What do you think about this Zeta Sector? (already asked!)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $elenaHealth to 0>><<set $enemy2Health to 0>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "old revolver<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Keep shooting Strelok">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon Strelok">2. Drop your weapon</a></td>
<td>3. Run for it (you are cornered!)</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success Strelok">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaFreed != 1>><<set $elenaHealth to 0>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="old revolver<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the left with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 8>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok failure">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Strelok">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Strelok">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon Strelok">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you have nowhere to run!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1 && $elenaFreed > 0>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success Strelok boss">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<if $elenaFreed != 1>><<set $elenaHealth to 0>><</if>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -30>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -15>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="old revolver<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -15>><<else>><<set $enemy2Health to $enemy2Health -20>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -15>><<else>><<set $enemy2Health to $enemy2Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy2Health to $enemy2Health -20>><<else>><<set $enemy2Health to $enemy2Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy on the right with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy2Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0 || $enemy2Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 32>><<else>><<set $playerHealth to $playerHealth - 56>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 8>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 32>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok failure">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Strelok">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Strelok">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon Strelok">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you have nowhere to run!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $elenaHealth < 1 && $elenaFreed > 0>>Elena got up from the ground!
<</if>><<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success Strelok boss">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
You decide to keep up the struggle. But all you achieve is to use up the remainder of your energy. <<set $energy to $energy - 1>>
What's worse is that one of the guards take note of your actions, and suddenly you can see him towering above you.
<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"Wanna have some fun, sunshine?" he laughs.
Every fiber of your being wants to say no. But actually... You either going to nod to his request, and then you //might// be able to escape from this place. Or you can say no and spend the rest of your life as a sex slave.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod Strelok">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head Strelok">2. You shake your head</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
"Mhm!" you grunt with the ballgag still in your mouth, followed by a determined nod.
To that the man smiles, and he unlocks the cell's door... Only for you to jump up from the ground, knock him off of his feet with a good swipe, and place one of your foot on his neck. //Everybody thinks a woman can't fight!//
<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"Please don't kill me," the guard pleads.
<center><div class="mediumImage"><img src="./Images/strelokguarddead.jpg"></div></center>
But his words fall to silent ears, as you break his neck with a single movement of your foot.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What now Strelok">1. Great... What now?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress">You were able to kill the guard and get out of the cell. But your arms are still locked in the armbinder. Question is: what now?
<center><div class="mediumImage"><img src="./Images/adelynarmbinder.jpg"></div></center>
//I hope it's not ruanite...// you think to yourself, and you start rubbing the armbinder against the sharp edge of the wall. And luckily it is indeed not ruanite, so you are able to get your arms free and get a weapon in hand relatively easily.
<center><div class="smallImage"><img src="./Images/revolver.jpg"></div></center>
''Old revolver added!''<<set $weapon to "old revolver<<set $outfit to "ballgag
You think about getting rid of the ballgag too. But then another guard steps in front of you.
<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"What did you do, bitch?" he asks. And you already know it is gonna be a fight.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting Strelok">1. Start shooting</a></td>
<td><a id="2" data-passage="Drop your weapon Strelok">2. Drop your weapon</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $enemy1Health to 100>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center>
The enemy drops dead on the ground in front of you. He has the same type of revolver that you have equipped so you decide to take it into your possession.
<center><div class="smallImage"><img src="./Images/revolver.jpg"></div></center>
''Old revolver added!''<<set $weapon to "pair of pistols<<set $outfit to "ballgag<<set $enemy1Health to 100>>
You also think about leaving the ballgag on or removing it. Whichever option you fancy the most!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Remove the ballgag Strelok">1. Remove the ballgag</a></td>
<td><a id="2" data-passage="Leave the ballgag on Strelok">2. Leave the ballgag on</a></td>
</tr>
</table>
<</nobr>></div><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"I'm telling you, Ade. Meeting with this guy is the last thing you want to do," Elena taps you on the shoulder.
"Why would we go to this zeta sector without a mission?" you frown.
"Because the moment we land on this place, guns out, you are coming with us, you are our new slaves," Elena continues. "There isn't a single other reason why Strelok would want us to go down there. If he really wanted to give us a mission, all he would have to do is send us a message."
"It could also be just some delicate matter he would rather not talk about in an open channel," you answer.
"It's your funeral," she says. "I mean technically it's the BOTH OF OURS. But what can I do?"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with Strelok II">1. Rendezveous with Strelok</a></td>
<td><a id="2" data-passage="Enter the Zeta Sector without meeting Strelok II">2. Choose to skip the mission</a></td></tr>
</table>
<</nobr>><<set $energy to 2>><div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"I want to do the mission anyways," you answer.
"Just me, my fucking life, and everything that happens to be part of it," she curses.
''Elena will remember your decision!''
In the following minutes you land on the planet. And as the docking ramp opens, what you can see is eight guys pointing their weapons at you.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: $enemy6Health</td>
<td>Health: $enemy7Health</td>
<td>Health: $enemy8Health</td></tr>
</table>
<</nobr>>
"Hands up, ladies!" one of them says. Needless to say, both of you do as he asks.
"I fucking told you," Elena says as the pirates take your weapons and holsters. <<set $outfit to "none<<set $elenasOutfit to "none<<set $weapon to "none<<set $elenasWeapon to "none
<center><div class="mediumImage"><img src="./Images/elenaslapped.jpg"></div></center>
"Shut up, bitch!" one of the pirates says, and he slaps her in the face.
"And now what? We are going to be your sex slaves?" you ask.
<center><div class="mediumImage"><img src="./Images/adelynslapped.jpg"></div></center>
"Shut up, bitch!" one of the pirates says, and he slaps you in the face.
Once they searched through your clothing, the pirates begin to grope you. You are afraid that they might rape you on the spot, but luckily one of them raises his tone among the crowd.
"That's enough guys! Let's take them back to the compound. You could have plenty of fun with them once we searched through the ship."
"Okay, boss," one of them barks, and they proceed to escort you towards the compound, your hands forcibly held behind you by two of them.
As you reach the cell block, you are abruptly stopped in front of an empty cell, and you lose sight of Elena. You get stripped naked right then and there. You get a massive ballgag in your mouth, after that your arms are locked in an armbinder, and you are showed behind the bars of the cell.
<center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
//I can't believe this is happening!//<<set $status to "FREE(?)<<set $elenasOutfit to "ballgag, armbinder<<set $outfit to "ballgag, armbinder
''Mission log updated!''<<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!==\n\nUPDATE: You choose to accept the mission. As a result you got captured by Strelok and his men who want to use you as a slave. You need to evade this fate at all costs!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Start to struggle Adelyn Strelok">1. Start to struggle</a><<else>>Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Give up Strelok">2. Give up</a></td>
</tr>
</table>
<</nobr>>
</div>
<center><div class="mediumImage"><img src="./Images/starMap.jpg"></div></center>
"Actually, I think I will sit this one out," you say out loud, and you decide to plot a course to a different location. <<set $strelokMissionComplete to 1>><<set $skippedStrelokMission to 1>>
"THANKS!" Elena says from her chair.
''Elena will remember your decision!''
Question is: where do you want to go first?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jafar Station: Home of the Wretched">1. Jafar Station: Home of the Wretched</a></td>
<td><a id="2" data-passage="Alescia: The unyielding desert">2. Alescia: The unyielding desert</a></td>
<td><a id="3" data-passage="Helcion IV: The female led planet">3. Helcion IV: The female led planet</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"Alright, we will sit this one out," you tell Elena, and you decide to plot a course to a different location. <<set $strelokMissionComplete to 1>><<set $skippedStrelokMission to 1>>
"THANKS!" she answers.
''Elena will remember your decision!''
Question is: where do you want to go first?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Jafar Station: Home of the Wretched">1. Jafar Station: Home of the Wretched</a></td>
<td><a id="2" data-passage="Alescia: The unyielding desert">2. Alescia: The unyielding desert</a></td>
<td><a id="3" data-passage="Helcion IV: The female led planet">3. Helcion IV: The female led planet</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jafarstation.jpg"></div></center>
"Let's go to Jafar!" you tell Elena. "Let's see how tough those gangsters are!"
"Aye-aye!" Elena complies, and you can soon see the ship turning towards her new destination.
"It will take around ten hours for the ship to get there. I recommend you get some sleep," she adds a minute later. <<set $wantsJafar to 1>>
<<if $skippedStrelokMission == 1>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to sleep to pass time!</td></tr>
</table>
<</nobr>>
<<else>><<if $strelokMissionComplete == 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with Strelok">1. Rendezveous with Strelok</a></td>
<td><a id="2" data-passage="Enter the Zeta Sector without meeting Strelok">2. Enter the Zeta Sector without meeting Strelok</a></td></tr>
</table>
<</nobr>>
<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You are unable to use your hands!</td></tr>
</table>
<</nobr>>
<<else>><<if $reactorFixed > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/alescia.jpg"></div></center>
"Let's go to Alescia!" you tell Elena. "I wanna see that desert!"
"Aye-aye!" Elena complies, and you can soon see the ship turning towards her new destination.
"It will take around six hours for the ship to get there. I recommend you get some sleep," she adds a minute later.
<<if $skippedStrelokMission == 1>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to sleep to pass time!</td></tr>
</table>
<</nobr>>
<<else>><<if $strelokMissionComplete == 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with Strelok">1. Rendezveous with Strelok</a></td>
<td><a id="2" data-passage="Enter the Zeta Sector without meeting Strelok">2. Enter the Zeta Sector without meeting Strelok</a></td></tr>
</table>
<</nobr>>
<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You are unable to use your hands!</td></tr>
</table>
<</nobr>>
<<else>><<if $reactorFixed > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/helcioniv.jpg"></div></center>
"Let's go to Helcion IV!" you tell Elena. "I wanna see those mistresses!"
"Aye-aye!" Elena complies, and you can soon see the ship turning towards her new destination.
"It will take around eight hours for the ship to get there. I recommend you get some sleep," she adds a minute later.
<<if $skippedStrelokMission == 1>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to sleep to pass time!</td></tr>
</table>
<</nobr>>
<<else>><<if $strelokMissionComplete == 0>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with Strelok">1. Rendezveous with Strelok</a></td>
<td><a id="2" data-passage="Enter the Zeta Sector without meeting Strelok">2. Enter the Zeta Sector without meeting Strelok</a></td></tr>
</table>
<</nobr>>
<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit<hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You are unable to use your hands!</td></tr>
</table>
<</nobr>>
<<else>><<if $reactorFixed > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<set $energy to $energy - 1>><<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/adelyncabinmasturbateschaircollar.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncabinmasturbateschair.jpg"></div></center><</if>>
You dress down naked, and you start to finger yourself in the captain's chair, your eyes closed as you stimulate yourself. <<set $masturbatedCaptainsChair to 1>>
Mhm...
Mhmmm...
Mhmmmmm...
<<if $currentLocation != "jafar<<if $elenaRonanceEnacted < 2>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
But then you jump up as Elena walks inside the cockpit.
"What are you doing?"
"Um... Nothing!"<<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
But then you jump up as Elena walks inside the cockpit.
"What are you doing, pet?" she cocks an eyebrow.
"Nothing, Mistress!" you answer.
"That's a punishment point, pet," Elena says, and she walks out of your cabin.<<set $punishmentDue to $punishmentDue + 1>>
''You received a punishment point.''<</if>><<else>><center><div class="mediumImage"><img src="./Images/janitorjafar.jpg"></div></center>
But then you jump up as the janitor starts washing the window.
//Shit!// you think to yourself. But you already know that he'd seen everything.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $masturbatedCaptainsChair > 0>>A. Masturbate! (not a good idea!)<<else>><<if $energy > 0>><a id="a" data-passage="Masturbate captains chair">A. Masturbate!</a><<else>>A. Masturbate! (not enough energy!)<</if>><</if>></td>
<td><a id="b" data-passage="Navigation Terminal">B. Go to the Navigation Terminal</a></td>
<td><a id="c" data-passage="Cabin">C. Go to your cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Elena's cabin">D. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="e" data-passage="Go to the reactor">E. Go to the reactor</a><<else>>E. Go to the reactor (you need to repair it!)<</if>></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/adelynwithoutballgag.jpg"></div></center>
You decide to remove the ballgag. Why the heck would you leave it on?
''Ballgag removed!'' <<set $outfit to "none
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head to the entrance">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 2 Strelok">2. Go deeper in the cell block</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/adelynwithballgag.jpg"></div></center>
You decide to leave the ballgag on. You just love the feeling!
''Corruption increased!''<<set $corruption to $corruption + 1>><<set $leftBallgagOn to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head to the entrance">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 2 Strelok">2. Go deeper in the cell block</a></td>
</tr>
</table>
<</nobr>>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $enemy3Health to 100>><<set $enemy4Health to 100>><div id="keypress">
<center><div class="mediumImage"><img src="./Images/strelok.jpg"></div></center><<set $elenasOutfit to "none
You head to the exit so you could finally get out of this place. Only to see Strelok. <<if $strelokBeaten > 0>>//The real strelok?//<</if>> Alongside with sixteen armed men.
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: $enemy6Health</td>
<td>Health: $enemy7Health</td>
<td>Health: $enemy8Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy3Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy4Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td>Health: $enemy3Health</td>
<td>Health: $enemy4Health</td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy5Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy6Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy7Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy8Health < 1>><center><div class="smallestImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallestImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy5Health</td>
<td>Health: $enemy6Health</td>
<td>Health: $enemy7Health</td>
<td>Health: $enemy8Health</td></tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/strelok.jpg"></div></center>
"Hands up, <<if $elenaFreed > 0>>ladies!"<<else>>darling!"<</if>> Strelok says. <<if $strelokBeaten > 0>>"You actually thought you could kill me? //Me?// The famous crime lord?"<</if>>
"What's the meaning of this?" you ask <<if $leftBallgagOn > 0>>once you removed the ballgag.<<else>>in a firm tone.<</if>>
"This means that you passed the test," Strelok continues.
"What test?" you ask.
"A test to determine if your skills are suited for the mission I have in mind for you. You will undertake this assignment as my slaves. Once you are done you will return to me."
"We will never be your slaves," Elena says<<if $elenaFreed > 0>>.<<else>> after the guards are finished dragging her here all the way from the cell.
''Elena will remember your decision!''<</if>>
"You will be. And you will be willingly. What I usually do with my slaves is to give them the zetan slave serum so it would alter their minds to be sluts who can only think of pleasing people. But unfortunately you will have to be able to use your brains, so instead you will be swallowing two chips that do the work more gradually. They should also stop at an extent that you could still make conscious decisions. But you will be sluts through and through."
"The beauty of them is that it is actually you will be altering yourselves, as the chip merely strenghtens the effect of your lustful actions. First you would try to close yourselves from them. But of course: We are all humans. Your mission will be a lengthy one and you will have to start doing sexual stuff eventually."
"What\'s this mission?" you demand.
"You will have to hunt down one of my rivals on the installment that is called Jafar located at the edge of The Zeta Sector. It is a place filled with gangsters, misfits, slavers and their slaves. I reckon the two of you will blend in easily. Once your mission is complete, you will go back here, and settle for a life of pleasing me and my men, until of course there is another mission I have in mind for you."
"How do we find this man?" you ask.
"It's easy: you go around, ask people if they have something dangerous for you to bear, and once you withstood enough dangers, he will contact you so he could become members of his gang. Once that's done, you will kill him, then you can go back here and start sucking my cock in those cute little armbinders."
"Are the chips already inside us?" you ask.
"Don't be silly. These things are way too expensive to simply waste when I don't even know if my newfound subjects are worth it," he says, and he takes out a pill from his pocket.
<center><div class="mediumImage"><img src="./Images/adelynchip.jpg"></div></center>
"This one is for you, my dear Adelyn." You try to keep your mouth closed, but the guards force you to swallow it.
''Slave chip added!''
''Corruption points are no longer reversible!''<<set $adelynChipped to 1>>
<center><div class="mediumImage"><img src="./Images/elenachip.jpg"></div></center>
"And this one is for you, Elena." Learning from your example, she opens her mouth, and she swallows the pill without resistance.
''Slave chip added for Elena!''
''Corruption points for Elena are no longer reversible!''<<set $elenaChipped to 1>>
<center><div class="mediumImage"><img src="./Images/strelok.jpg"></div></center>
"Now get back to your ship, and start working for daddy!"
At that point the guards let you go, and you are able to walk back to the //Emerald Grace// that is waiting for you on the other side of the hangar.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Strelok mission complete">1. What now?</a></td>
</tr>
</table>
<</nobr>></div><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You start searching the cells for Elena. And immediately you stumble into a guard standing in front of one of the cells.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting Strelok II">1. Start shooting</a></td>
<td><a id="2" data-passage="Drop your weapon Strelok">2. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<set $elenaHealth to 0>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -30>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon == "old revolver<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Keep shooting Strelok II">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon Strelok">2. Drop your weapon</a></td>
<td>3. Run for it (you are cornered!)</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Success Strelok II">1. Success!</a></td>
</tr>
</table>
<</nobr>><</if>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress"><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center>
Your second enemy drops dead in front of you. <<set $guardinfrontofRubberPetDead to 1>>
Behind the corpse you can finally see the cell.
<center><div class="mediumImage"><img src="./Images/strelokwomanruanite.jpg"></div></center>
A cell that entails a figure entirely covered by latex. You notice that the chain that dangles in her neck is not connected to the ground. You also see that she is... //groping herself?// As if she was secretely enjoying the horrific fate that befell upon her.
//Perhaps this is Elena?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 1 Strelok">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 3 Strelok">2. Go deeper in the cell block</a></td>
<td><a id="3" data-passage="Free the woman Strelok">3. Free the woman</a></td>
</tr>
</table>
<</nobr>></div><<if $guardinfrontofRubberPetDead > 0>><<if $rubberCaptiveDealthWith > 0>> <<if $rubberOutfitTaken > 0>><center><div class="mediumImage"><img src="./Images/rubberslaveknockedoutnaked.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/rubberslaveknockedout.jpg"></div></center><</if>><<else>><center><div class="mediumImage"><img src="./Images/strelokwomanruanite.jpg"></div></center><</if>>
<<if $rubberCaptiveDealthWith > 0>>You decide to go onward, and you arrive in front of the cell with a captive who <<if $rubberOutfitTaken > 0>>was<<else>>is<</if>> encased in a rubber outfit. Right now the captive lies unconscious on the ground, her outfit <<if $rubberOutfitTaken > 0>>is already in your possession.<<else>>still on her body.<</if>><<else>>You decide to go onward, and you arrive in front of the cell with a captive who is encased in a rubber outfit. You could choose to let her out. Or you could go onward. But you already know what would be the safer of the two.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 1 Strelok">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 3 Strelok">2. Go deeper in the cell block</a></td>
<td><<if $rubberOutfitTaken > 0>>3. Take the outfit for yourself (already taken!)<<elseif $rubberCaptiveDealthWith > 0>><a id="3" data-passage="Take the outfit for yourself rubber captive">3. Take the outfit for yourself</a><<else>><a id="3" data-passage="Free the woman Strelok">3. Free the woman</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You go deeper in the cell block so you could find Elena. And immediately you run into a guard who hastily stops in front of you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep shooting Strelok II">1. Start shooting</a></td>
<td><a id="2" data-passage="Drop your weapon Strelok">2. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/emptycell.jpg"></div></center>
You decide to go onward, and you arrive in front of the cell where you were held previously.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head to the entrance">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 2 Strelok">2. Go deeper in the cell block</a></td>
</tr>
</table>
<</nobr>><<if $elenaFreed > 0>><center><div class="mediumImage"><img src="./Images/emptycell.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/strelokelenacaptive.jpg"></div></center><</if>>
<<if $elenaFreed > 0>>You head deeper inside the compound, and you get to the cell where Elena was held previously.<<else>>You head deeper inside the compound, and you can finally see Elena. You could choose to save her. But you could also leave her in the cell.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 2 Strelok">1. Head to the exit</a></td>
<td><<if $elenaFreed > 0>>2. Free Elena (she is already free!)<<else>><a id="2" data-passage="Free Elena Strelok">2. Free Elena</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/twodoors.jpg"></div></center>
You decide to go towards the exit. But then suddenly you can see another choice in front of you:
You could continue towards your ship, and escape from this place. Or you could go towards Strelok's main chamber, and get rid of the asshole once and for all.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head to the exit Strelok">1. Head to the exit</a></td>
<td><a id="2" data-passage="Take down Strelok">2. Take down Strelok</a></td>
<td><a id="3" data-passage="Go to cell 1 Strelok">3. Go to the cell block</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $enemy2Health to 100>><<set $enemy1Health to 100>><center><div class="mediumImage"><img src="./Images/strelok.jpg"></div></center>
You decide that it is time to take down that son of a bitch. Weapons in hand you storm into his chambers. Only to see a man with glowing red eyes, wearing a gas mask, accompanied by two gangsters who stand guard in front of him. <<set $strelokBeaten to 1>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/strelokguarddead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/strelokguard.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
"Don't just stand there! <<if $elenaFreed != 1>>Shoot her! Shoot her!"<<else>>Shoot them! Shoot them!"<</if>> Strelok orders, and both of his guards start raising their weapons.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the one on the left (already dead!)<<else>><a id="1" data-passage="Shoot the one on the left Strelok">1. Shoot the one on the left</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the one on the right (already dead!)<<else>><a id="2" data-passage="Shoot the one on the right Strelok">2. Shoot the one on the right</a><</if>></td>
<td><a id="3" data-passage="Drop your weapon Strelok">3. Drop your weapon</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Run for it (you have nowhere to run!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><div id="keypress"><center><div class="mediumImage"><img src="./Images/strelok.jpg"></div></center>
"No! No! Noooo!" Strelok yells as his guards fell face down on the floor. But you proceed to shoot him too, so he could join the two corpses.
<center><div class="mediumImage"><img src="./Images/strelokdead.jpg"></div></center>
<<if $elenaFreed > 0 && $leftBallgagOn > 0>>"Time to get back to the ship," Elena says.
"Mhm," you nod, and the both of you storm out of the room.
<<elseif $elenaFreed > 0>>"Time to get back to the ship," you tell Elena.
"Agreed," she nods, and the both of you storm out of the room.
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head to the exit Strelok">1. Head to the exit</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelokhood.jpg"></div></center>
When you come to your senses you are in the same cell as before, except that you have a hood on your head that prevents you to see.<<set $outfit to "ballgag, slave hood, armbinder<<set $elenasOutfit to "none<<set $weapon to "none
"Mhm!" you mutter in the gag as you keep twisting your hands in the armbinder.
<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"Your trick won't work anymore, bitch," you can hear one of the guards say. "No one is getting in there until our trainer is done with you."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Strelok bad end">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/adelynelenastreloksslaves.jpg"></div></center>
In the following months Strelok's trainer breaks in the both of you, and you become nothing but mindless slaves, pleasing Strelok and his men. Could your journey have ended differently? Possibly so. Too bad that you can't think of anything else but to please whoever happens to use you. <<set $elenasOutfit to "slave collar, ballgag, slave hood, armbinder<<set $outfit to "slave collar, ballgag, slave hood, armbinder
''Mission log updated!''<<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!\n\nUPDATE: You choose to accept the mission. As a result you got captured by Strelok and his men who want to use you as a slave. You need to evade this fate at all costs!== Failed!
BAD END: BROKEN SLUTS<<set $credits to 0>><<set $days to "???<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"Alright, I surrender," you say, and you drop your <<if $weapon == "old revolverweapon<<else>>weapons<</if>> on the ground. <<if $strelokBeaten > 0 && $elenaFreed>> And Elena follows soon. <</if>>
"Back to the cell, bitch," <<if $strelokBeaten > 0>>one of the guards says, and he knocks you out with a strong hit at the back of your head.<<else>>the guard says, and he knocks you out with a strong hit at the back of your head.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok failure">1. You wake up</a></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You get Elena out of the cell, and you give her the gun that was dropped by the gangster you shot down earlier. <<set $elenasWeapon to "old revolver<<set $elenasOutfit to "none
<<if $leftBallgagOn > 0>>"You actually left the ballgag on?" she asks. "Ade, you are a fucking deviant!"
<</if>><<if $leftBallgagOn > 0>>"Mhm!" you shrug.<<else>>"Thanks!"<</if>><<set $elenaFreed to 1>><<set $elenaHealth to 100>>
<center><div class="smallImage"><img src="./Images/revolver.jpg"></div></center>
''Old revolver added for Elena!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 2 Strelok">1. Head to the exit</a></td>
<td>2. Free Elena (she is already free!)</td>
</tr>
</table>
<</nobr>></div><<set $enemy1Health to 100>><center><div class="mediumImage"><img src="./Images/rubbercaptiveletout.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>You let the woman out of the cell. This proves to be a mistake however, as she immediately starts hitting you with her mitten covered hands.
"No one can take me away from Master!"
''5 health removed!''<<set $playerHealth to $playerHealth - 5>>
//She is definitely not Elena!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot her rubber captive">1. Shoot her!</a></td>
<td>2. Run for it (she is too ravenous!)</td>
</tr>
</table>
<</nobr>><<if $elenaFreed != 1>><<set $elenaHealth to 0>><</if>><<set $enemy2Health to 0>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -20>><</if>><<elseif $weapon == "shotgun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $weapon == "submachine gun<<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -10>><<else>><<set $enemy1Health to $enemy1Health -18>><</if>><<elseif $elenasWeapon == "shotgun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -15>><<else>><<set $enemy1Health to $enemy1Health -30>><</if>><<elseif $elenasWeapon == "submachine gun<<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -20>><<else>><<set $enemy1Health to $enemy1Health -40>><</if>><</if>><</if>>
<<if $enemy1Health < 1>><center><div class="mediumImage"><img src="./Images/rubbercaptiveletoutouted.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/rubbercaptiveletout.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to down your opponent!<</if>>
<<if $enemy1Health > 0>>As a response, she punches you another time with her mitten covered hand! <<set $playerHealth to $playerHealth - 5>>
<<if $playerHealth > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Shoot her rubber captive">1. Shoot her!</a></td>
<td>2. Run for it (she is too ravenous!)</td>
</tr>
</table>
<</nobr>><<else>>The damage is enough to knock you out cold!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Strelok failure">1. You wake up</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won rubber captive">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/rubberslaveknockedout.jpg"></div></center>
The slave collapses on the ground in front of you. You recognize that she is still breathing. You also recognize that the bullets were unable to go through the suit's material. //It must be made of ruanite!//<<set $rubberCaptiveDealthWith to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 1 Strelok">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 3 Strelok">2. Go deeper in the cell block</a></td>
<td><a id="3" data-passage="Take the outfit for yourself rubber captive">3. Take the outfit for yourself</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/rubberslaveknockedoutnaked.jpg"></div></center>
You remove the clothing from the captive, her naked form lying in front of you. //Can't wait to wear this thing!//
<<if $elenaFreed > 0 && $leftBallgagOn > 0>>"Yepp, you are a deviant," Elena says.
<<elseif $elenaFreed > 0>>"Ade, you are a fucking deviant!" Elena says.
<</if>>''Corruption increased!''<<set $corruption to $corruption + 1>><<set $rubberOutfitTaken to 1>><<set $dollSuitOwned to 1>>
''Doll Suit added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to cell 1 Strelok">1. Head to the exit</a></td>
<td><a id="2" data-passage="Go to cell 3 Strelok">2. Go deeper in the cell block</a></td>
<td>3. Take the outfit for yourself (already taken!)</td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncapturedstrelok.jpg"></div></center>
"Mhm!" you shake your head.
<center><div class="mediumImage"><img src="./Images/strelokguard.jpg"></div></center>
"No worries! Once your training is complete you will be begging for my cock!" the guard answers and he walks away from you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Strelok bad end">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><center><div class="mediumImage"><img src="./Images/adelynelenahugsclothed.jpg"></div></center>
Once you get back to the ship the both of you hug each other. <<set $preludeComplete to 1>><<set $strelokMissionComplete to 1>><<set $elenasOutfit to "casual clothes<<set $outfit to "casual clothes
"We will get through this, El. Don't worry," you tell Elena. <<set $elenasWeapon to "pair of pistols
<<if $elenaFreed > 0>>But the next moment she slaps you in the face.
<center><div class="mediumImage"><img src="./Images/elenaslapsadelyn.jpg"></div></center>
"That's because you came back for me," she says.
"What?!" you ask.
"Adelyn, we talked about this. If both of us get locked up, but one of us can escape, then one of us can escape. That's it. I chose this life on my own. I don't need you to get shot, or worse, //get enslaved,// just because I made the wrong call."
"I thought you were fed up with me because I dragged you to this mission," you answer.
"And at the end of the day I chose to go with you."
''Mission log updated!''<<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!\n\nUPDATE: You choose to accept the mission. As a result you got captured by Strelok and his men who want to use you as a slave. You need to evade this fate at all costs!==\n\nUPDATE: You chose to accept Strelok's offer who wants you to hunt down a crime lord on Jafar. If you carry out this order he may find other missions for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>>"I'm still worried what those chips will do to us," she answers.
"Afraid that you would end up as a slut?" you ask jokingly, your mind relieved that you go out of there in one piece.
"Yes, Adelyn. And you should be too," she nods. "If this chip is what I think it is the effects are going to be permanent."
''Mission log updated!''<<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. You have a choice between meeting with a guy named Strelok who promises a mission for you, or entering the sector without seeing him. Make your choice carefully!\n\nUPDATE: You choose to accept the mission. As a result you got captured by Strelok and his men who want to use you as a slave. You need to evade this fate at all costs!==\n\nUPDATE: You chose to accept Strelok's offer who wants you to hunt down a crime lord on Jafar. If you carry out this order he may find other missions for you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>></div>
<<if $elenaRonanceEnacted > 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"So we became Strelok's puppets," you bring up the subject.
<<if $elenaRonanceEnacted > 1>>"We will get out of this, pet. Don't worry!" she answers.<<else>>"We will get out of this. Don't worry!" she answers.<</if>>
"Sometimes I think it would have been better if we stay at home. Live normal lives like everyone else," you add. <<set $hadPuppedTalk to 1>>
"Why?" Elena frowns. "We had more fun the very day we stole the //Grace// out of Serana station than in our entire lives."
"I guess that is true," you nod. This kind of life has its ups and downs.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"I want to become your slave," you tell Elena.
"I accept," she answers.
"Um... What?" you frown.
"I accept," Elena says.
"But I..." you look down and you start twisting your fingers. You got the answer that you were hoping for. But somehow everything seems unbeliavable.
"Close your eyes, Adelyn," Elena says. <<set $blackCatsuitOwned to 2>>
You close your eyes obedient. You can hear Elena undress. After that you can hear her put on something different. Next is a couple steps that you hear, followed by the touch of cold metal around your neck and the clicking sound of a lock.
<center><div class="mediumImage"><img src="./Images/adelyncollared.jpg"></div></center><<set $status to "SLAVE
You got collared.
<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"For now your service to me will be voluntary," Elena says, now in her new outfit. "But as more time passes, you could become my permanent slave. And yes, that means the collar on your neck stays forever."
''Black catsuit added for Elena!''
After that she kisses you on the lips.
<center><div class="mediumImage"><img src="./Images/elenakissesadelyn.jpg"></div></center>
"Time to have some fun, pet!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And things just get wilder final">1. And things just get wilder</a></td>
</tr></table>
<</nobr>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"I changed my mind about being a slave," you tell Elena.
"I'm said to hear that, pet," she answers.
In the following minutes she removes your collar and she dresses back to her casual outfit.
<center><div class="mediumImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
And it's like nothing ever happened. <<set $refusedSlavery to 1>><<set $elenaRonanceEnacted to 1>><<set $outfit to "none<<set $status to "FREE<<set $elenasOutfit to "casual clothes
"What do you want?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>></div>
<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"I want to become a slave forever," you tell her. <<set $permaSlave to 1>>
"I'm glad to hear that, pet," she says with a smile.
"So... Um... No ritual or anything?" you ask after a minute of silence.
"No, pet. But I'm no longer willing to let you out of slavery. Once our business is complete on Jafar, we will travel to Helcion IV, the female led planet, and I will train you in to serve as the perfect house pet. Your mind will be shattered and it will be put back together in the form I desire.
''You are no longer able to get out of slavery!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>><<if $gagged > 0>>2. Dream about your life on Helcion IV (you are gagged!)<<else>><a id="2" data-passage="Dream about your life on Helcion IV">2. Dream about your life on Helcion IV</a><</if>><<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun<<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub<a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub<a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub<a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
<<if $weapon == "water gun" && $elenasWeapon == "water gun<<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and the both of you shoot her with your water guns<<elseif $weapon == "water gunYou shoot her with your water gun<<else>><<if $gagged > 0>>"Mhm!"<<else>>"Elena, fire!"<</if>> you order, and Elena shoots her with her water gun<</if>>, her fine uniform sprayed all over.<<set $shotJenniferWithWaterGun to 1>><<set $cashierFrownedOutfit to 1>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit"Somehow I knew you gonna do that!"<<else>>"Can't imagine the trouble you will get for this with someone."<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $youHaveFlasghipRight > 0>>1. But don't you have an assignment or anything? (you are gagged!)<<elseif $whatDoYouMeanByDowned > 0>>1. But you have your own flagship, right? (you are gagged!)<<elseif $noticedUniform > 0>>1. What do you mean it got downed by the zetans? (you are gagged!)<<else>>1. I noticed that you have a uniform (you are gagged!)<</if>><<else>><<if $dontYouHaveAssignment > 0>>1. But don't you have an assignment or anything? (already asked!)<<elseif $youHaveFlasghipRight > 0>><a id="1" data-passage="But don't you have an assignment or anything jennifer">1. But don't you have an assignment or anything?</a><<elseif $whatDoYouMeanByDowned > 0>><a id="1" data-passage="But you have your own flagship jennifer">1. But you have your own flagship, right?</a><<elseif $noticedUniform > 0>><a id="1" data-passage="What do you mean it got downed by the zetans Jennifer">1. What do you mean it got downed by the zetans?</a><<else>><a id="1" data-passage="I noticed that you have a uniform Jennifer">1. I noticed that you have a uniform</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $anotherRoundStage > 5>>2. Another round perhaps? (you are gagged!)<<else>>2. Another round perhaps? (you are gagged!)<</if>><<else>><<if $anotherRoundStage > 5>>2. Another round perhaps? (already asked!)<<elseif $anotherRoundStage > 4>><a id="2" data-passage="Another round perhaps Jennifer VI">2. Another round perhaps?</a><<elseif $anotherRoundStage > 3>><a id="2" data-passage="Another round perhaps Jennifer V">2. Another round perhaps?</a><<elseif $anotherRoundStage > 2>><a id="2" data-passage="Another round perhaps Jennifer IV">2. Another round perhaps?</a><<elseif $anotherRoundStage > 1>><a id="2" data-passage="Another round perhaps Jennifer III">2. Another round perhaps?</a><<elseif $anotherRoundStage > 0>><a id="2" data-passage="Another round perhaps Jennifer II">2. Another round perhaps?</a><<else>><a id="2" data-passage="Another round perhaps Jennifer">2. Another round perhaps?</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (you are gagged!)<<else>>3. What happened to Earth? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $noticedUniform > 0>><<if $earthAsked > 0>>3. What happened to Earth? (already asked!)<<else>><a id="3" data-passage="What happened to Earth">3. What happened to Earth?</a><</if>><<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (you are gagged!)<<else>>4. Any chance that you have a task for me? (you are gagged!)<</if>><<else>>(???)<</if>><<else>><<if $dontYouHaveAssignment > 0>><<if $askedAboutTask > 0>>4. Any chance that you have a task for me? (already asked!)<<else>><a id="4" data-passage="Any chance that you have a task for me Jennifer">4. Any chance that you have a task for me?</a><</if>><<else>>(???)<</if>><</if>></td>
<td><<if $weapon == "water gun" || $elenasWeapon == "water gun<<if $shotJenniferWithWaterGun > 0>>5. Shoot her with the water gun! (already shot!)<<else>><a id="5" data-passage="Shoot her with the water gun Jennifer">5. Shoot her with the water gun!</a><</if>><<else>>(???)<</if>></td>
<td><a id="6" data-passage="Jafar ship hub">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td>
<td><<if $enemy2Health < 1>><center><div class="smallImage"><img src="./Images/desertbanditdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/desertbandit.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td></tr>
</table>
<</nobr>>
You decide to drop your weapon, and Elena follows soon. Only a minute later the both of you are in chains, led through the desert like cattle. The both of you injected with the slave serum before the ride.
<center><div class="mediumImage"><img src="./Images/adelynelenatakenalescia.jpg"></div></center>
''Mission log updated!''<<set $mission12 to "==Elena requested to meet you in the bar on Jafar. You should go there and see what this is about.\n\nUPDATE: It turns out you were lured into a trap. You should make all efforts to escape before it's too late!==\n\nUPDATE: You were able to escape your captor. Only to get captured by someone else. It looks like you will have to live the rest of your life in slavery!
BAD END: TAKEN BY THE BANDITS</div>
<<set $mission11 to "You agreed to be Elena's slave and ventured with her to Helcion IV, the female led planet. From now on this will be your life forever.<<set $elenasOutfit to "black ruanite catsuit<<set $status to "SLAVE<<set $weapon to "none<<set $elenasWeapon to "none<<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket<<set $doneGoodJobCleaning to 0>><<set $dayofJudgementHelcionIv to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"I'm ready to go with you, Mistress," you say. She will be a cruel owner. That is true. But at the end of the road there will be a life filled with submission and joy.
"Excellent choice, my pet," she smiles, then she urges you to stand next to the adjacent wall.
<<if $outfit == "slave collar, black ruanite straitjacket"First you are going to need your ballgag," she says, and she straps a ballgag in your mouth.
<center><div class="mediumImage"><img src="./Images/adelynballgag.jpg"></div></center>
"And now shall have a pair of brand new slave ballet boots," she says, and one by one she raises your legs so they would be enclosed inside their captors.
<center><div class="mediumImage"><img src="./Images/adelynballetboots.jpg"></div></center>
"And of course a chastity belt," Elena adds. And by the time she finishes the sentence you can already feel the touch of the cold metal.
<center><div class="mediumImage"><img src="./Images/adelynchastitybelt.jpg"></div></center>
"I will take the ship to Helcion IV. But until then you are staying in your cage." You can feel a strong slap on your ass, then your collar is grabbed, and you find yourself locked inside your cage in the cargo hold.
<center><div class="mediumImage"><img src="./Images/adelyncagedchastitybelt.jpg"></div></center>
The next minutes you just sit there. Your mind going through the events that led here. Was this a good decision? Will you truly enjoy spending the rest of your life like this? Or will there be some other thing she plans for you that you do not know about?
"Almost forgot," you hear as Elena returns. You can see a remote in her hand, which is now pressed. As a result two tube like things start to move inside you from a chastity belt. //Plugs!// Then suddenly they begin to vibrate, making you groan as you bite down on your ballgag and struggle with your arms in the straitjacket.
"Have fun!" Elena says, and she leaves you alone in the cargo hold.
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
You continue to struggle for hours. But in the end you realize that there is nothing you can do. For now utter obedience is your only option.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elena's slave">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
<<else>>"First I'm going to dress you back into your straitjacket," she says. And before you could do anything you are dressed down naked on the spot, and you are placed back into the confines of your straitjacket.
<center><div class="mediumImage"><img src="./Images/adelynstraitjacketelena.jpg"></div></center>
"Now you are going to need your ballgag," she says, and she straps a ballgag in your mouth.
<center><div class="mediumImage"><img src="./Images/adelynballgag.jpg"></div></center>
"And now shall have a pair of brand new slave ballet boots," she says, and one by one she raises your legs so they would be enclosed inside their captors.
<center><div class="mediumImage"><img src="./Images/adelynballetboots.jpg"></div></center>
"And of course a chastity belt," Elena adds. And by the time she finishes the sentence you can already feel the touch of the cold metal.
<center><div class="mediumImage"><img src="./Images/adelynchastitybelt.jpg"></div></center>
"I will take the ship to Helcion IV. But until then you are staying in your cage." You can feel a strong slap on your ass, then your collar is grabbed, and you find yourself locked inside your cage in the cargo hold.
<center><div class="mediumImage"><img src="./Images/adelyncagedchastitybelt.jpg"></div></center>
The next minutes you just sit there. Your mind going through the events that led here. Was this a good decision? Will you truly enjoy spending the rest of your life like this? Or will there be some other thing she plans for you that you do not know about?
"Almost forgot," you hear as Elena returns. You can see a remote in her hand, which is now pressed. As a result two tube like things start to move inside you from a chastity belt. //Plugs!// Then suddenly they begin to vibrate, making you groan as you bite down on your ballgag and struggle with your arms in the straitjacket.
"Have fun!" Elena says, and she leaves you alone in the cargo hold.
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
You continue to struggle for hours. But in the end you realize that there is nothing you can do. For now utter obedience is your only option.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elena's slave">1. Hours later</a></td>
</tr>
</table>
<</nobr>>
<</if>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncagedchastitybelt.jpg"></div></center>
You spend hours struggling in your bondage, your vagina sore from the orgasms delivered by your tormentors. At one point - perhaps around night? - you can feel the cabin shaking around you, accompanied by a series of loud thuds and the roaring sound of the thrusters. That means that the //Emerald Grace// has landed.
You keep struggling for some time. Then at one point you can hear the door open, accompanied by the clicking sound of two stilettos.
"Slept well, pet?" Elena asks and she opens the cage's door. In the following seconds, your tormentors are stopped also. But the hood remains on your head.
"Mhm," you nod.
"Excellent," Elena answers.
Suddenly you recognize your cage being raised. //Some sort of a drone perhaps?// After that you begin to move, as to where you could only guess.
For the next half an hour all you can hear is the clicking sound of stilettos and the roaring sound of the drone's engines. Finally it is an elevator that you can hear, followed by more roaring sounds and more footsteps.
At one point a door opens, and finally your cage is placed down on a hard surface.<<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket
<center><div class="mediumImage"><img src="./Images/adelyncagenohood.jpg"></div></center>
"Here we are," Elena says, and she removes the hood from your head.
And you realize that you arrived at your home on Helcion IV. The female led planet.
"Now I'm gonna scout around. See what the place has to offer. We will begin your training tomorrow," she says, and she leaves you alone in the room.
"Oh, one more thing," she gets back, and once again she turns on the torrentous plugs.
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
<center><div class="mediumImage"><img src="./Images/adelyncagenohood.jpg"></div></center>
And you continue to groan for hours. Possibly until the next day arrives.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elenas pet Day 1">1. The next day</a></td>
</tr>
</table>
<</nobr>></div>
<<set $helcionivSubmission to 100>><<set $helcionDays to 0>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelyncagenohood.jpg"></div></center>
When the next day the sun rises all of your muscles are aching. You can also feel that you are tired. Incredibly so. //Perhaps being a perma slave is not that great after all?//
For some time you struggle in your straitjacket, the vibrations still going on a continuum. Then at a sudden the door opens, and you can see Elena's beautiful face again.
<center><div class="mediumImage"><img src="./Images/elenalooksatadelynhelcioniv.jpg"></div></center>
"Slept well, pet?" she asks in a cheerful tone.
"Mhm!" you nod. Then finally the vibrations come to a stop.
"Now it is time for you to know what is your life going to look like as my pet. Are you excited?" she asks.
"Mhm!" you nod.
"Well, I decided that you should become a cleaning slave, tiptoeing in the apartment in ballet boots, so you could make sure everything is spotless. You will also be kept bound for the rest of your life. I hope that's not a problem."
<center><div class="mediumImage"><img src="./Images/elenaadelynsyringe.jpg"></div></center>
"Oh, and of course, your body will only bear this if you are injected," she adds, and before you could do anything, a needle is pressed into your neck.
"Mhm!" you protest.
"What?" Elena frowns. "You wanted to be a thing, remember? A toy to be used and discarded. Since you are precious to me, I think I will keep you for a longer span. Around three years. After that I will have to sell you so I could train other ones. One can't grow too attached to her slaves after all."
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
<center><div class="mediumImage"><img src="./Images/adelyncagenohood.jpg"></div></center>
You keep struggling in the straitjacket as you continue to protest. But you can already feel the nanites altering your mind. And there isn't a single thing you could do to stop them.
"I will give it a couple of days until it turns you into an obedient little pet. I will keep you in your cage until hen," Elena says, then she leaves you alone with your thoughts.
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
You keep protesting. But deep down you know that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. Some time later</a></td>
</tr>
</table>
<</nobr>></div><<if $dayofJudgementHelcionIv > 0>><<set $dayofJudgementHelcionIv to $dayofJudgementHelcionIv + 1>><</if>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket<<set $energy to 5>><<set $slaveryType to "elena2<<if $helcionDaysWithWords == "Sunday<<set $helcionDays to 0>><<set $dayofJudgementHelcionIv to $dayofJudgementHelcionIv + 1>><</if>><<set $helcionDays to $helcionDays + 1>><<if $helcionDays % 7 == 0>><<set $helcionDaysWithWords to "Sunday<<elseif $helcionDays % 6 == 0>><<set $helcionDaysWithWords to "Saturday<<elseif $helcionDays % 5 == 0>><<set $helcionDaysWithWords to "Friday<<elseif $helcionDays % 4 == 0>><<set $helcionDaysWithWords to "Thursday<<elseif $helcionDays % 3 == 0>><<set $helcionDaysWithWords to "Wednesday<<elseif $helcionDays % 2 == 0>><<set $helcionDaysWithWords to "Tuesday<<else>><<set $helcionDaysWithWords to "Monday<</if>><<set $apartmentCondition to 0>><center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
The next day you wake up well rested. <<if $helcionivSubmission == 100>>//I need to please Mistress!//<<else>>//This can't be happening!//<</if>>
<<if $dayofJudgementHelcionIv > 0 && $chosetoreturn > 0>><<if $helcionivSubmission < 100>>''Submission increased by 10!''<<set $helcionivSubmission to $helcionivSubmission + 10>><<else>>''You already reached max submission!''<</if>>
<</if>><<if $dayofJudgementHelcionIv > 0 && $chosetoreturn != 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
<td><a id="2" data-passage="returnhelcioniv">2. Return to the real world</a></td>
</tr>
</table>
<</nobr>><<elseif $dayofJudgementHelcionIv > 1 && $chosetoreturn > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="Struggle in straitjacket Helcion IV">2. Struggle</a><<else>>2. Struggle (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><<set $outfit to "slave collar, ballgag, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
You wait inside in the cage, expecting Mistress to come to you when she wakes up. Finally about an hour later you she walks inside the room, and you can see her beautiful face again.
<center><div class="mediumImage"><img src="./Images/elenalooksatadelynhelcioniv.jpg"></div></center>
"Slept well, Adelyn?" she asks after she removed the hood from your head.
"Mhm," you nod, remembering that this is the only time of the day when she allows you to look at her face. Other than this all you can do is imagine.
"Excellent," she says, and she lets you out of the cage. "Lick my boot, pet."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Lick her boot Elena HelcionIV">1. Lick her boot</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="RefuseBootlickingHelcioniv">2. Refuse</a><<else>>2. Refuse (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/adelynlickselenasbootsmorning.jpg"></div></center>
You start to lick her boot, your saliva all over the rubbery material. Elena looks at you delighted. //At least you imagine.//
<<if $helcionDaysWithWords == "Sunday" || $helcionDaysWithWords == "Saturday<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Excellent work, pet," she says once she is satisfied. "Now we are going out for a walk so you could get some fresh air," she adds, and you realize it is $helcionDaysWithWords. One of the few occasions when you are let out of the apartment.
"This time you will be wearing your <<set $itemToWear to Math.floor(Math.random()*3)>><<if $itemToWear == 0>>petsuit!<<set $outfit to "slave collar, ballgag, chastity belt with plugs, pink ruanite petsuit<<elseif $itemToWear == 1>>straitjacket!<<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket<<else>>dollsuit!<<set $outfit to "slave collar, black ruanite dollsuit, chastity belt with plugs<</if>>"
<<if $itemToWear == 1>>She escorts you outside the cage, and she removes your mask.<<else>>In the next couple of minutes she dresses you up.<</if>> After that you are on on the street once more!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="HelcionIV tour Elena">1. Onward!</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Excellent work, pet," she says once she is satisfied. "Now I will get you your gear, and you can start cleaning the apartment while I'm at work."
She gets you your face mask with the duster in it. After that she leaves you alone in the apartment.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Clean the apartment HelcionIV">1. Clean the apartment</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="RefuseBootlickingHelcioniv">2. Refuse</a><<else>>2. Refuse (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>><</if>></div><<set $outfit to "slave collar, ruanite cleaning hood, ballgag, chastity belt with plugs, black ruanite straitjacket<<set $apartmentCondition to $apartmentCondition + 1>><<set $energy to $energy - 1>><<set $dustMultiplier to Math.floor(Math.random()*6)>><<if $dustMultiplier == 0>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag1.jpg"></div></center><<elseif $dustMultiplier == 1>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag2.jpg"></div></center><<elseif $dustMultiplier == 2>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag3.jpg"></div></center><<elseif $dustMultiplier == 3>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag4.jpg"></div></center><<elseif $dustMultiplier == 4>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag5.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag6.jpg"></div></center><</if>>
You <<if $apartmentCondition == 1>>start<<else>>continue<</if>> to tiptioe around the apartment in the ballet boots in order to make sure that everything is spotless. <<if $apartmentCondition == 5>>You check the rooms multiple times. But it looks like you are done. All that's left is to kneel down at the entrance, and wait for Mistress to come home.<<elseif $apartmentCondition > 2>>There is still some dust here and there. But it looks like you are mostly done. You could stop with your task out of playfulness. Or you could continue in order to make sure that you get rewarded.<<else>>Right now there is dust everywhere. <<if $helcionivSubmission < 100>>If you stop now you could get some real punishment.<<else>>And you already learned that stopping at this stage is not a wise decision.<</if>><</if>>
Apartment condition: $apartmentCondition / 5.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apartmentCondition == 5>><a id="1" data-passage="Stopcleaninghelcioniv">1. Wait for Mistress</a><<else>><<if $energy > 0>><a id="1" data-passage="Clean the apartment HelcionIV">1. Keep cleaning</a><<else>>1. Keep cleaning (not enough energy!)<</if>><</if>></td>
<td><<if $apartmentCondition == 5>>2. Stop (you are finished!)<<elseif $apartmentCondition > 2>><a id="2" data-passage="Stopcleaninghelcioniv">2. Stop</a><<else>><<if $helcionivSubmission < 100>><a id="2" data-passage="StopCleaningHelcioniv">2. Stop</a><<else>>2. Stop (you are too submissive!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkneelshelcionivnight.jpg"></div></center>
You kneel down in front of the door, and start waiting for Mistress. At night she finally arrives, and you desdend your gaze at the floor while she walks around the apartment, taking inventory of your work.
<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
<<if $apartmentCondition == 5>><<set $doneGoodJobCleaning to $doneGoodJobCleaning + 1>>"Great job, pet. Everything is clean!" You imagine her face as she talks to you. <<if $doneGoodJobCleaning == 3>>"It is time to get a proper reward," she says, and she removes your chastity belt.<<set $outfit to "slave collar, ruanite cleaning hood, ballgag, black ruanite straitjacket
<center><div class="mediumImage"><img src="./Images/adelynteasedbyelena1.jpg"></div></center>
"Mhmmm!!!" you groan as she starts massaging your labia lips with her fingers. //Perhaps it finally happens?//<<set $doneGoodJobCleaning to 0>>
<center><div class="mediumImage"><img src="./Images/adelynteasedbyelena2.jpg"></div></center>
But then she removes her fingers, leaving you in tears.
"Almost!" she says triumphant, and she locks you back in your belt.
After that Mistress locks you back in your cage and places a hood on your head so you could sleep comfortably.
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><<else>>"You may lick my boot as a reward."<<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket
<center><div class="mediumImage"><img src="./Images/adelynlickselenasbootnight.jpg"></div></center>
You lick her boots as ordered. It feels like you have to do it for hours. But of course there is no clock for you to look at in the apartment, so it might be shorter.
Once you are done, Mistress locks you back in your cage and places a hood on your head so you could sleep comfortably.
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>"It looks like you messed this one up, pet. Next time you should do better." You imagine her face as she talks to you. "You get ten strokes as punishment."
<center><div class="mediumImage"><img src="./Images/adelyncroppedbefore.jpg"></div></center>
You position yourself next to the wall, and you brace yourself. <<set $outfit to "slave collar, ruanite cleaning hood, ballgag, chastity belt with plugs, black ruanite straitjacket
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelyncroppedafter.jpg"></div></center>
Finally she is done, your ass covered with bruises. Despite this you find yourself smiling. //It was about time you got some punishment!//
Once you are done, Mistress locks you back in your cage and places a hood on your head so you could sleep comfortably.<<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><<set $helcioniteEncounter to Math.floor(Math.random()*3)>><<if $helcioniteEncounter == 0>><center><div class="mediumImage"><img src="./Images/helcionivslavescoffle.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a row of slaves who are being escorted to the local slave market. They are all hooded, chained and mittened. This way they have zero chance of escape. In fact, was their handler to go for a coffee, all they could do is to stand in place, and wait for her to return.
<<if $helcionivSubmission < 100>>//They need to escape!//<<else>>//Nice and tight!//<</if>><<elseif $helcioniteEncounter == 1>><center><div class="mediumImage"><img src="./Images/helcionivcartpony.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a cart being pulled by the helcionite version of a pony slave. The poor woman is dressed head to toe in ruanite, with slave mittens instead of armbinders. Her handler has an extremely large crop in her hand, guiding her with precize hits as she desperately tries to keep her tempo.
<<if $helcionivSubmission < 100>>//Poor soul!//<<else>>//She is so lucky!//<</if>><<else>><center><div class="mediumImage"><img src="./Images/helcionivcat.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a cat walking next to her owner. You can see that she is guided by a crop instead of the clicking sound of her owner's tongue. This means that she is new to her role. Luckily her owner is one of the more experienced ones, and she keeps hitting her ruthlessly.
<<if $helcionivSubmission < 100>>//I can't believe she is so cruel!//<<else>>//She will learn the cherish her place!//<</if>><</if>>
<<if $itemToWear == 0>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Lick my boots, pet," Elena says, and from now on you have to concentrate your attention to her, your saliva all over the rubbery material.
<center><div class="mediumImage"><img src="./Images/helcionivpetlicksfeet.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Helcioniv">1. Hours later</a></td>
</tr>
</table>
<</nobr>><<elseif $itemToWear == 1>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Lick my boots, pet," Elena says, and from now on you have to concentrate your attention to her, your saliva all over the rubbery material.
<center><div class="mediumImage"><img src="./Images/helcionivstraitjacketlicksfeet.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Helcioniv">1. Hours later</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Try find me, pet!" Elena closes your blinders, and suddenly you are left alone on the busy street.
<center><div class="mediumImage"><img src="./Images/adelynhelcionivdollsuit.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="HelcionIV dollsuit">1. Onward!</a></td>
</tr>
</table>
<</nobr>><</if>></div>
<div id="keypress"><<if $itemToWear == 0>><center><div class="mediumImage"><img src="./Images/helcionivpetlicksfeet.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/helcionivstraitjacketlicksfeet.jpg"></div></center><</if>>
You are forced to lick Mistress's boot for hours, your tongue and body aching from the effort. But one has to put up a show isn\'t she?
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tighly secured on your head, waiting for tomorrow to start. <<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. Such is the life of a slave!</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $helcioniteTour to Math.floor(Math.random()*3)>><center><div class="mediumImage"><img src="./Images/adelynhelcionivdollsuit.jpg"></div></center>
For the next few hours you are trying <<if $helcionivSubmission < 100>>to get away<<else>>to find Mistress<</if>> despite how hopeless the situation is.
<<if $helcioniteTour == 0>><center><div class="mediumImage"><img src="./Images/shadowfiguretwowomen.jpg"></div></center>
Eventually you are upprehended by a pair of female enforcers, who bring you back to your owner based on the autentication code on your collar. But not after playing with you a little!
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. Such is the life of a slave!</a></td>
</tr>
</table>
<</nobr>><<elseif $helcioniteTour == 1>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman.jpg"></div></center>
Eventually you are found by a local slave owner, who brings you back to your owner based on the autentication code on your collar. But not after fucking you in the ass with a strapon!
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. Such is the life of a slave!</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman2.jpg"></div></center>
Eventually you are found by a local slave, who guides you back to the apartment out of compassion. But not before groping you a little!
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start. <<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. Such is the life of a slave!</a></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<set $chosetoreturn to 1>><<set $energy to 5>><<set $slaveryType to "elena2<<set $mission11 to "You agreed to be Elena's slave and ventured with her to Helcion IV, the female led planet. From now on this will be your life forever.<<set $elenasOutfit to "black ruanite catsuit<<set $status to "SLAVE<<set $weapon to "none<<set $elenasWeapon to "none<<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket<<set $doneGoodJobCleaning to 0>><<set $dayofJudgementHelcionIv to 1>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket<<set $helcionivSubmission to 0>><center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
You decide it is time to return to the real world. But wait. You are still here! This means that this is going to be your life... FOREVER?!!!!
<center><div class="mediumImage"><img src="./Images/elenalooksatadelynhelcioniv.jpg"></div></center>
"Slept well, Adelyn?" Elena asks once she removed the hood.
"Mhm," you nod hesitant, as every fiber of your being is shocked.
"Excellent," she says. She lets you out of the cage and removes your hood. "Lick my boot, pet."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Lick her boot Elena HelcionIV">1. Lick her boot</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="RefuseBootlickingHelcioniv">2. Refuse</a><<else>>2. Refuse (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Mhm!" you shake your head.
"Alright, I guess you need some punishment time," Elena says. She locks you back in your cage, and she puts the hood back on your head.
<center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
And of course, the plugs are turned to maximum!
"Mhmmm!!"
"Mhmmm!!"
"Mhmmm!!"
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
You stay as is until night. Helpless to get out of the cage and the embrace of your straitjacket. But at least the plugs are finally stopped!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkneelshelcionivnight.jpg"></div></center>
You decide to stop cleaning despite the fact that you are far from ready. At night Mistress finally arrives, and you desdend your gaze at the floor while she walks around the apartment, taking inventory of your work.
<center><div class="mediumImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"It looks like you messed this one up big time. Next time you should do //a lot better//." You imagine her face as she talks to you. "You get twenty strokes as punishment."
<center><div class="mediumImage"><img src="./Images/adelyncroppedbefore.jpg"></div></center>
You position yourself next to the wall, and you brace yourself. <<set $outfit to "slave collar, ruanite cleaning hood, ballgag, chastity belt with plugs, black ruanite straitjacket
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
//SMACK!//
<center><div class="mediumImage"><img src="./Images/adelyncroppedafter.jpg"></div></center>
Finally she is done, your ass covered with bruises.
Once you are done, Mistress locks you back in your cage and places a hood on your head so you could sleep comfortably.
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>></div><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit<center><div class="mediumImage"><img src="./Images/underelenapetsuit.jpg"></div></center><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket<center><div class="mediumImage"><img src="./Images/underelenastraitjacket.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/underelenanaked.jpg"></div></center><</if>>
You crawl under the boots of your owner, <<if $gagged >0>>and you start dreaming about your new slave life under her.<<else>>right after she shoves a ballgag in your mouth, and you start dreaming about your new slave life under her.<</if>>
''Author's note:'' It is recommended to make a save here!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Dream about your life on Helcion IV II">1. What will your life be like?</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
You start to struggle in the straitjacket. But it is hopeless. There is no way for a slave to break out of ruanite once enclosed and the slave serum makes it possible to keep you bound every hour of the day. //I'm going to be a slave forever!//
''1 energy removed!''<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
<td>2. Struggle (already did!)</td>
</tr>
</table>
<</nobr>><<set $maleStart to 0>><<set _newQuest = {
id: "01",
title: "Welcome to Zeta:",
status: "Survive the ambush.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>><<set $gameStarted to 1>><<set $portrait to 1>><<set $stance to "normal">><center><div class="smallImage"><img src="./Images/ftlbust.jpg"></div></center><span style="display: block; margin-bottom: 1.5em;"></span><center>//''BANG!!!''//</center><<set $outfit to "none">><<set $previousOutfit to $outfit>>
<center>Your heart skips a beat as a shockwave ripples through the ship's hull.</center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who are you?">1. Who are you?</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/elena.jpg"></div></center>
Elena Harper, your childhood best friend, practically fled after you the moment she realized what was going on. The twenty-five-year-old woman knows you better than you know yourself. It’s no wonder that as you boarded the Emerald Grace, ready to leave everything behind, you found her knocking on the docking ramp, begging you to take her with you. Of course you let her in.
Since then, the two of you have lived a life of complete freedom. Free from the people you had to put up with. Free from the burden of work. Free from the responsibilities of adult life. Granted, the Emerald Grace is not the fastest ship out there. But she is able to carry you from one planet to the next, and she tends to land in one piece on most occasions. Could one wish for more in the quest for freedom?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What are you doing here?">1. What are you doing here?</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/spacebattle.jpg"></div></center>
A fortunate start you might had, but the task to maintain a steady cash flow as a smuggler is an absolute nightmare. A couple jobs go south here and there, and you are already in debt. Once that happens, you need to borrow. After that, you need to steal. And finally when you get the right job at the right time, something goes wrong again, and the magnitude of your troubles grows larger.
How long has it been? A year? Perhaps two? By now, almost every big figure in the local cluster is chasing after you. Most famous among them is Garin T'ar, the Pirate King. The man who started off as an outcast, but now he has an entire sector bowing down before him. In short: you need to run. You need to run far. And you need to run fast. That means The Zeta Sector is your only option.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what the hell is the Zeta Sector?">1. But what the hell is The Zeta Sector?</a></td>
</tr>
</table>
<</nobr>><center><div class="specialImage1"><img src="./Images/zetasector.jpg"></div></center>
The Zeta Sector is a loose confederation of planets ruled by corporations with advanced technology. They prefer peace over war, but they are able to defend themselves if needed. What's more important, their own pirates are also able to defend themselves from outsiders, which means Garin T'ar can't do squat here.
Money, fame, power: that's all that drives the two of you. The only problem is that both of you are kinky as fuck, and the Zetans have an open policy regarding slavery. The state keeps slaves. The pirates keep slaves. The prisoners are slaves. In their minds, everyone is a slave.
Everything you find in porn happens here. In the open. In large quantities. And so, as your ship sails through the stars, your mind can't help but to wonder: what exactly is the fate that will befall on you here? Are you going to make it big? Or will you end up as a slave like so many before you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Onward!">1. Onward!</a></td>
<td><a id="2" data-passage="Star map skip intro">2. Skip introduction</a></td>
</tr>
</table>
<</nobr>><<set $torpedoes to 6>><<set $hackingTools to 2>><<set $hull to 100>><<set $hullMax to 100>><<set $shield to 100>><<set $shieldMax to 100>><<set $enemy1hull to 100>><<set $enemy1hullMax to 100>><<set $enemy1shield to 100>><<set $enemy1shieldMax to 100>><span class="top-gap">Choose a starting character:</span><center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="mediumImage3"><img src="./Images/adelyn.jpg"></div></td>
<td><div class="mediumImage3"><img src="./Images/alex.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Female Start choice">1. Female protagonist</a></td>
<td><a id="2" data-passage="Male Start choice">2. Male protagonist</a></td>
</tr>
</table>
<</nobr>></center><<set $maleStart to 1>><<set _newQuest = {
id: "01",
title: "Welcome to Zeta:",
status: "Survive the ambush.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>><<set $gameStarted to 1>><<set $portrait to 2>><<set $stance to "normal">><center><div class="smallImage"><img src="./Images/ftlbust.jpg"></div></center><span style="display: block; margin-bottom: 1.5em;"></span><center>//''BANG!!!''//</center><<set $outfit to "none">><<set $previousOutfit to $outfit>>
<center>Your heart skips a beat as a shockwave ripples through the ship's hull.</center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who are you?">1. Who are you?</a></td>
</tr>
</table>
<</nobr>><<if $questLog.length === 0>>\
You do not have an active quest.\
<<else>>\
<<for _i = 0; _i < $questLog.length; _i++>>\
<<if _i > 0>><br><br><</if>>\
''<<print (_i + 1)>>. <<print $questLog[_i].title>>''
<<print $questLog[_i].status>>\
<</for>>\
<</if>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<if $ownsWeaponMkII > 0>><<if $enemy1shield > 20>><<set $enemy1shield to $enemy1shield - 20>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 20>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 30>><</if>><<else>><<if $enemy1shield > 15>><<set $enemy1shield to $enemy1shield - 15>><<elseif $enemy1shield > 0>><<set $enemy1hull to $enemy1hull - 10>><<set $enemy1shield to 0>><<else>><<set $enemy1hull to $enemy1hull - 20>><</if>><</if>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<if $enemyShipDisabled == 0 && $enemy1hull > 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers1" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/zhengheattacks.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You open fire with the lasers, scoring multiple hits along the ship's hull. <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response Rebecca shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 15>><<set $shield to $shield - 15>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 25>><<set $shield to $shield - 25>><<elseif $shield > 0>><<set $hull to $hull - 10>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers zheng he">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes zheng he">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack zheng he">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive zheng he">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Zheng He surrender">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Zheng He">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/zhengheexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the shots caused enough damage, and the enemy ship was destroyed.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won zheng he">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<if $enemyShipDisabled > 0>><<set $enemyShipDisabled to $enemyShipDisabled - 1>><</if>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "torpedolaunch" play>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>><<if $ownsTorpedoMkII == 1>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 2)>><<else>><<set $torpedoHitChanceDeterminer to Math.floor(Math.random() * 3)>><</if>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/zhengheattacks.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script><<if $torpedoHitChanceDeterminer == 0 || $cheatVersionEnabled == 1 || $enemyShipDisabled > 0>>You fire a pair of torpedoes, and one of them hits!<<set $enemy1hull to $enemy1hull - 50>><<if $enemy1hull < 1>><<set $enemy1shield to 0>><</if>><<else>>You fire a pair of torpedoes, however the enemy ship is able to intercept them.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and their energy beam grazes the side of your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>>
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers zheng he">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes zheng he">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack zheng he">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive zheng he">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Zheng He surrender">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Zheng He">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>><center><div class="custom-video-player"><video id="v2" width="100%" autoplay loop muted playsinline><source src="./Images/zhengheexplodes.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v2').play()">▶</button><button onclick="document.getElementById('v2').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m2" onclick="tM('v2','m2')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>Luckily the warhead caused enough damage, and the enemy ship was destroyed.
''2 torpedoes removed!''<<if $cheatVersionEnabled == 0>><<set $torpedoes to $torpedoes - 2>><</if>><<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won zheng he">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "dressup" stop>><<audio "hacking" stop>><<set $hackChanceDeterminer to Math.floor(Math.random() * 2)>><<audio "hacking" stop>><<audio "hacking" play>><<audio "background" stop>><<audio "background2" stop>><<audio "background3" stop>><<audio "background4" stop>><<audio "background5" stop>><<audio "background6" stop>><<audio "battle" volume 0.6 loop play>><<set $stance to "spacebattle">><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/zhengheattacks.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script>You attempt to break into the enemy ship's systems. <<if $hackChanceDeterminer == 0 || $cheatVersionEnabled == 1>>And you are successful! The enemy ship's weapons will be disabled for 2 turns!<<set $enemyShipDisabled to 3>><<else>>However you are not successful.<</if>> <<if $enemy1hull > 0>><<if $enemyShipDisabled == 0>>As a response the enemy shoots back, and a series of hits rock your vessel. <<if $ownsShieldMkII > 0>><<if $shield > 20>><<set $shield to $shield - 20>><<elseif $shield > 0>><<set $hull to $hull - 15>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><<else>><<if $shield > 30>><<set $shield to $shield - 30>><<elseif $shield > 0>><<set $hull to $hull - 20>><<set $shield to 0>><<else>><<set $hull to $hull - 30>><</if>><</if>><</if>><<if $enemyShipDisabled == 0>><<timed 2s>><<audio "shiplasers2" play>><</timed>><</if>>
''1 hacking tool removed!''<<if $cheatVersionEnabled == 0>><<set $hackingTools to $hackingTools - 1>><</if>>
<<if $hull > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Fire lasers zheng he">1. Fire lasers</a></td>
<td><<if $torpedoes > 0>><a id="2" data-passage="Fire torpedoes zheng he">2. Fire torpedoes</a><<else>>2. Fire torpedoes<</if>></td>
<td><<if $hackingTools > 0>><a id="3" data-passage="Cyber attack zheng he">3. Cyber attack</a><<else>>3. Cyber attack<</if>></td>
<td><<if $ftlOut > 0>>4. Try to escape<<else>><a id="4" data-passage="Spin up the FTL drive zheng he">4. Try to escape</a><</if>></td>
<td><a id="5" data-passage="Zheng He surrender">5. Surrender</a></td></tr></table><</nobr>><<else>>
You can hear the sound of an alarm. You look down on the console to check what it is. But then an explosion rocks your vessel, slamming your body against the cockpit's window. <div id="black-overlay"></div><<timed 2s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up Zheng He">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><</if>><<else>>
Luckily the warhead caused enough damage, and zheng he's ship was disabled.<<audio "shipexplodes" play>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won zheng he">1. You won!</a></td>
</tr>
</table>
<</nobr>><</if>><div id="lightning-flash">
<img id="lightning-bolt-img" src="./Images/lightning.png" alt="">
</div><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What are we going to do now?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What are we going to do now?</div></div><</if>>
You ask.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>What do you mean what are we going to do?</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $maleStart > 0>>Alex<<else>>Adelyn<</if>>, we just blew up a mining facility in order to escape Garin's henchmen. And you said: "Go to the Zeta Sector." Here we are.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Alright. Just give me a couple of planets we could do some business on. I bet if we get some recognition things will start to look bright for us.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Alright. Just give me a couple of planets we could do some business on. I bet if we get some recognition things will start to look bright for us.</div></div><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Just make sure they don't have a lot of government presence. Even if they don't find out about the //Zheng He//, I'm pretty sure we will end up on their radar eventually.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Just make sure they don't have a lot of government presence. Even if they don't find out about the //Zheng He//, I'm pretty sure we will end up on their radar eventually.</div></div><</if>>
<center><div class="mediumImage3"><img src="./Images/ranakii.jpg"></div></center>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Very well. Our first stop could be Ranak II. It is a desert planet at the fringes, home to some local miners, some gangs, some corporations, you get the picture.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>If we put down the Grace between the dunes, we could make a couple deals here and there. Easy. Just don't mind the heat and the possibility of getting lost in the sand.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What about some other planet?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What about some other planet?</div></div><</if>>
<center><div class="mediumImage3"><img src="./Images/helcionivplanet.jpg"></div></center>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>We could go to Helcion IV. Technically it is an ocean planet, but the corpos made a bunch of cities that float on the water like islands.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Thing is, the whole place got hijacked by a group of powerful female slave owners a while ago, and up to this day, the other planets have done nothing about it.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>So yeah. We could be safe here. Just mind the fact that there are some local customs that we might break without us knowing it.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any other option?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any other option?</div></div><</if>>
<center><div class="mediumImage3"><img src="./Images/smugglerscove.jpg"></div></center>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>We could try Smuggler's Cove. It is an outlaw place filled with gangsters. But in turn it is also governed by them.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>If a gang makes a scene, their members have to leave for good. That gives us a relative zone of safety. Just make sure not to piss off all of them.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What about some other planet?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What about some other planet?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>I'm sorry, but this was it. The corpos keep firm control of their planets, remember?</div></div>
''Mission log updated!''<<set _newQuest = {
id: "02",
title: "A new world:",
status: "Pick a destination on the Star Map.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Star map">1. Star map</a></td>
</tr>
</table>
<</nobr>><<audio "reactor" stop>><<audio "ftl" stop>><center><div class="mediumImage"><img src="./Images/cargohold.jpg"></div></center><<set $atCargoHold to 1>>
You go to the cargo hold. This is where most of your stuff is kept.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<audio "ftl" stop>><<audio "diagnostics" stop>><<audio "diagnostics" play>><<set $atCockpit to 1>><<if $location == "ranakii">><center><div class="mediumImage"><img src="./Images/cockpitranakii.jpg"></div></center><<elseif $location == "smugglerscove">><center><div class="mediumImage"><img src="./Images/cockpitcove.jpg"></div></center><<elseif $location == "helcioniv">><center><div class="mediumImage"><img src="./Images/cockpithelcioniv.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>>
You decide to check the ship's status.
Hull: $hull. Shield: $shield.
Torpedoes: $torpedoes Hacking tool: $hackingTools
Shield upgrade: <<if $ownsShieldMkII > 0>>Mark II<<else>>None<</if>>. Weapon upgrade: <<if $ownsWeaponMkII > 0>>Mark II<<else>>None<</if>>. Torpedo upgrade: <<if $ownsTorpedoMkII > 0>>Mark II<<else>>None<</if>>.
You can: <a id="1" data-passage="Star map">1. Open star map</a> 2. Check ship status
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage2"><img src="./Images/adelynmasturbates1.jpg"></div></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhm...">1. Mhm...</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/adelynmasturbates2.jpg"></div></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmm...">1. Mhmmm...</a></td>
</tr>
</table>
<</nobr>><<set $energy to $energy - 1>><center><div class="mediumImage2"><img src="./Images/adelynmasturbates3.jpg"></div></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. You are done!</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $rations to $rations - $rationsNeeded>><<set $atCabin to 1>><<set $energy to 2>><<set $days to $days + 1>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Less tired! But you are still among the living. You can: <<if $rationsNeeded > $rations>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>>
''$rationsNeeded <<if $rationsNeeded == 1>>ration<<else>>rations<</if>> removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><video src="./Images/malemcwatchesporn.mp4" autoplay muted loop playsinline style="min-width: 55%; height: auto"></video></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. You are done!</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage2"><img src="./Images/malemasturbates2.jpg"></div></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ahhhhhh...">1. Ahhhhhh...</a></td>
</tr>
</table>
<</nobr>><<set $energy to $energy - 1>><center><div class="mediumImage2"><img src="./Images/malemasturbates3.jpg"></div></center>
You decide to sit down in your cabin, and masturbate. After all: Why shouldn't you?
''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. You are done!</a></td>
</tr>
</table>
<</nobr>><<audio "ftl" stop>><<audio "diagnostics" stop>><div class="map-container">\
<img src="./Images/starmap.jpg" alt="Starmap">\
<!-- 1. Gomb: Helcion IV -->
<span @class="'map-button pos-1' + ($location == 'helcioniv' ? ' active-border' : '')">
<<button "Helcion IV">>
<<if $location != "helcioniv">>
<<goto "Helcion IV">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 2. Gomb: Ranak II -->
<<if !$hideButtons>>
<span @class="'map-button pos-2' + ($location == 'ranakii' ? ' active-border' : '') + ($seenplymouthdestruction == 1 ? ' destroyed' : '')">
<<button "Ranak II">>
<<if $location != "ranakii">>
<<goto "Ranak II">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 3. Gomb: Smuggler's Cove -->
<<if !$hideButtons>>
<span @class="'map-button pos-3' + ($location == 'smugglerscove' ? ' active-border' : '')">
<<button "Smuggler's Cove">>
<<if $location != "smugglerscove">>
<<goto "Smuggler's Cove">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 4. Gomb: Wild Space -->
<span @class="'map-button pos-5' + ($location == 'Wild Space' ? ' active-border' : '')">
<<button "Wild Space">>
<<if $location != "Wild Space">>
<<goto "Wild Space">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
</div>You open the map of the local starcluster.
<<if $introductionComplete == 0>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Decisions... Decisions...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Decisions... Decisions...</div></div><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<if $buttplugQuestActive > 0>><<if $location == "ranakii">><center><div class="mediumImage"><img src="./Images/cockpitranakii.jpg"></div></center><<elseif $location == "smugglerscove">><center><div class="mediumImage"><img src="./Images/cockpitcove.jpg"></div></center><<elseif $location == "helcioniv">><center><div class="mediumImage"><img src="./Images/cockpithelcioniv.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>>
You want to fly the ship to another set of coordinates. But then you receive another electric shock!<div id="lightning-flash"><img id="lightning-bolt" src="" alt=""></div><<timed 3s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>>
You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<else>><<set $energy to 2>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<if $traveledWithoutRations > 2 && $rations < 6>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Helcion IV despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace is Elena, who still has enough strength to send out a distress call. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $introductionComplete != 1>><<set $outfit to "flightsuit">><</if>><<set $days to $days + 3>><<set $tripRations to $rationsNeeded * 3>><<set $location to "helcioniv">><<audio "ftl" stop>><<audio "ftl" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Helcion IV. <<if $rations >= $tripRations>>The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos.<<else>>You do not have the rations to last the journey, but luckily the both of you are able to pull through.<</if>> You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<<if $introductionComplete != 1>><div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Any chance you want me to go with you?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Understood.</div></div>
''Mission log updated!'' <<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Pick a destination on the Star Map.==\n\nGather fame so you could become a legend!">><</if>><</if>> <<if $rations >= $tripRations>> ''$tripRations rations removed!''<<set $rations to $rations - $tripRations>><<else>>''You need to get more rations!<<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $introductionComplete to 1>><</if>><</if>><<set $energy to 2>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<if $traveledWithoutRations > 2 && $rations < 6>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Ranak II despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace is Elena, who still has enough strength to send out a distress call. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $introductionComplete != 1>><<set $outfit to "flightsuit">><</if>><<set $days to $days + 3>><<set $tripRations to $rationsNeeded * 3>><<set $location to "ranakii">><<audio "ftl" stop>><<audio "ftl" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Ranak II. <<if $rations >= $tripRations>>The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos.<<else>>You do not have the rations to last the journey, but luckily the both of you are able to pull through.<</if>> You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<<if $introductionComplete != 1>><div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Any chance you want me to go with you?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Understood.</div></div>
''Mission log updated!'' <<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Pick a destination on the Star Map.==\n\nGather fame so you could become a legend!">><</if>><</if>><<if $rations >= $tripRations>> ''$tripRations rations removed!''<<set $rations to $rations - $tripRations>><<else>>''You need to get more rations!<<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $introductionComplete to 1>><</if>><<if $buttplugQuestActive > 0>><<if $location == "ranakii">><center><div class="mediumImage"><img src="./Images/cockpitranakii.jpg"></div></center><<elseif $location == "smugglerscove">><center><div class="mediumImage"><img src="./Images/cockpitcove.jpg"></div></center><<elseif $location == "helcioniv">><center><div class="mediumImage"><img src="./Images/cockpithelcioniv.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>>
You want to fly the ship to another set of coordinates. But then you receive another electric shock!<div id="lightning-flash"><img id="lightning-bolt" src="" alt=""></div><<timed 3s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>>
You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<else>><<set $energy to 2>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Smuggler's Cove despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace is Elena, who still has enough strength to send out a distress call. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $introductionComplete != 1>><<set $outfit to "flightsuit">><</if>><<set $days to $days + 3>><<set $tripRations to $rationsNeeded * 3>><<set $location to "smugglerscove">><<audio "ftl" stop>><<audio "ftl" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Smuggler's Cove. <<if $rations >= $tripRations>>The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos.<<else>>You do not have the rations to last the journey, but luckily the both of you are able to pull through.<</if>> You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<<if $introductionComplete != 1>><div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Any chance you want me to go with you?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>We stick to the routine, El. I scoop around. You keep watch of my tracker. If something is off or I press the emergency button, you go get me. Understood?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Understood.</div></div>
''Mission log updated!'' <<set _quest = $questLog.find(q => q.id === "02")>><<if _quest>><<set _quest.status = "==Pick a destination on the Star Map.==\n\nGather fame so you could become a legend!">><</if>><</if>> <<if $rations >= $tripRations>> ''$tripRations rations removed!''<<set $rations to $rations - $tripRations>><<else>>''You need to get more rations!<<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $introductionComplete to 1>><</if>><</if>><<if $buttplugQuestActive > 0>><<if $location == "ranakii">><center><div class="mediumImage"><img src="./Images/cockpitranakii.jpg"></div></center><<elseif $location == "smugglerscove">><center><div class="mediumImage"><img src="./Images/cockpitcove.jpg"></div></center><<elseif $location == "helcioniv">><center><div class="mediumImage"><img src="./Images/cockpithelcioniv.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/cockpit.jpg"></div></center><</if>>
You want to fly the ship to another set of coordinates. But then you receive another electric shock!<div id="lightning-flash"><img id="lightning-bolt" src="" alt=""></div><<timed 3s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>>
You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<else>><<set $energy to 2>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<if $traveledWithoutRations > 2 && $rations < 3>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Wild Space despite the fact that you don't have enough rations. Thing is you did this already a couple of times, and you end up in a state of shock. Your only saving grace is Elena, who still has enough strength to send out a distress call. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><a id="1" data-passage="You wake up rescue">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<else>><<if $introductionComplete != 1>><<set $outfit to "flightsuit">><</if>><<set $introductionComplete to 1>><<set $days to $days + 3>><<set $tripRations to $rationsNeeded * 3>><<set $location to "Wild Space">><<audio "ftl" stop>><<audio "ftl" play>><center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/hyperspace.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> You set a course to Wild Space. <<if $rations >= $tripRations>>The trip takes a couple of days. You spend the time mostly in bed, masturbating or watching holos.<<else>>You do not have the rations to last the journey, but luckily the both of you are able to pull through.<</if>> You can: <a id="1" data-passage="Star map">1. Open star map</a> <a id="2" data-passage="Check ship status">2. Check ship status</a>
<<if $rations >= $tripRations>>
''$tripRations rations removed!''<<set $rations to $rations - $tripRations>>
<<else>><<set $traveledWithoutRations to $traveledWithoutRations + 1>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><</if>><</if>><<set _newQuest = {
id: "02",
title: "A new world:",
status: "Pick a destination on the Star Map.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "==Survive the ambush.==\n\nCompleted!">><</if>><<set $hackingTools to 0>><<set $torpedoes to 2>><<set $hull to 60>><<audio "ftl" stop>><<audio "diagnostics" stop>><div class="map-container">\
<img src="./Images/starmap.jpg" alt="Starmap">\
<!-- 1. Gomb: Helcion IV -->
<span @class="'map-button pos-1' + ($location == 'helcioniv' ? ' active-border' : '')">
<<button "Helcion IV">>
<<if $location != "helcioniv">>
<<goto "Helcion IV">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 2. Gomb: Ranak II -->
<<if !$hideButtons>>
<span @class="'map-button pos-2' + ($location == 'ranakii' ? ' active-border' : '') + ($seenplymouthdestruction == 1 ? ' destroyed' : '')">
<<button "Ranak II">>
<<if $location != "ranakii">>
<<goto "Ranak II">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 3. Gomb: Smuggler's Cove -->
<<if !$hideButtons>>
<span @class="'map-button pos-3' + ($location == 'smugglerscove' ? ' active-border' : '')">
<<button "Smuggler's Cove">>
<<if $location != "smugglerscove">>
<<goto "Smuggler's Cove">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
<</if>>
<!-- 4. Gomb: Wild Space -->
<span @class="'map-button pos-5' + ($location == 'Wild Space' ? ' active-border' : '')">
<<button "Wild Space">>
<<if $location != "Wild Space">>
<<goto "Wild Space">>
<<else>>
<<audio "error" play>>
<</if>>
<</button>>
</span>
</div>You open the map of the local starcluster.
<<if $introductionComplete == 0>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Decisions... Decisions...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Decisions... Decisions...</div></div><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set _quest = $questLog.find(q => q.id === "01")>><<if _quest>><<set _quest.status = "Survive the ambush.">><</if>><<audio "battle" stop>><<set $credits to 200>><<if $maleStart > 0>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><<set $outfit to "none">><<set $weapon to "pistol">><<set $torpedoes to 6>><<set $hackingTools to 2>><<set $hull to 100>><<set $hullMax to 100>><<set $shield to 100>><<set $shieldMax to 100>><<set $enemy1hull to 100>><<set $enemy1hullMax to 100>><<set $enemy1shield to 100>><<set $enemy1shieldMax to 100>><<set $ftlOut to 1>><<set $engines to 100>><<set $hull to 100>><<set $weapons to 100>><<set $shield to 100>><<set $emeraldHull to $emeraldHullOrigin>><<set $emeraldShields to 100>><<set $shieldsStripped to 0>><<set $slaveryType to "spacebattle">><<set $status to "FREE">><center><div class="mediumImage"><img src="./Images/zhenghe.jpg"></div></center>
<<nobr>><div class="speech-box zhenghe-box"><img src="./Images/zhenghe.jpg"><div class="speech-content"><span class="name">Zheng He</span>This is the <span class="it">Zheng He</span> to the unidentified spacecraft. Turn down all power, and prepare to be boarded. If you do not comply within three minutes, we will open fire on your vessel.</div></div><</nobr>>
<div class="speech-box zhenghe-box"><img src="./Images/zhenghe.jpg"><div class="speech-content"><span class="name">Zheng He</span>I repeat: If you do not comply within three minutes, we will open fire on your vessel.</div></div>
With that, the channel closes, and you realize you are back to square one.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>It's your call, <<if $maleStart > 0>>Alex<<else>>Ade<</if>>. But if we surrender to these guys, they are going to lock us in a cell and sell us as slaves like they do with virtually anyone.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Me the lucky.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Me the lucky.</div></div><</if>>
You sigh. And you go through your options in your head.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;"><tr>
<td><a id="1" data-passage="Fire lasers zheng he">1. Open fire</a></td>
<td><a id="2" data-passage="Zheng He surrender">2. Surrender</a></td>
</tr>
</table><</nobr>><<set $helcionivvisited to 1>><<set $previousWeapon to $weapon>><<set $weapon to "none">><center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
You go outside, and you start looking around the giant city, filled with skyscrapers that tower in the sky, separated by the ocean itself as the superstructure keeps drifting onward. From what you've gathered on the StarNet, you recall that the spheres are flying hotels, meant for the wealthiest. Just as you wish you would become one day. Living a life that you were always deserving of.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's see what this place has to offer!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's see what this place has to offer!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop">1. Go to the shop</a></td>
<td><a id="2" data-passage="Go to the diner">2. Go to the diner</a></td>
<td><a id="3" data-passage="Strange sphere">3. Go to the sphere</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cat lady">4. Local woman</a></td>
<td><<if $credits > 199>><a id="5" data-passage="Call it a day">5. Call it a day</a><<else>><<if $energy == 0>><a id="5" data-passage="Sleep on the street Helcion IV">5. Sleep on the street</a><<else>>5. Call it a day<</if>><</if>></td>
<td><a id="6" data-passage="Go back to the ship Helcion IV">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $energy to 2>><<set $days to $days + 1>><center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
You pay the docking fee, go to the store for some essentials, then you spend the rest of the day in the confines of your spaceship.
The next day you go through the receipts, and it turns out you spent 200 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Shit. This place is expensive!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Shit. This place is expensive!</div></div><</if>>
''200 credits removed!''<<set $credits to $credits -200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop">1. Go to the shop</a></td>
<td><a id="2" data-passage="Go to the diner">2. Go to the diner</a></td>
<td><a id="3" data-passage="Strange sphere">3. Go to the sphere</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cat lady">4. Local woman</a></td>
<td><<if $credits > 199>><a id="5" data-passage="Call it a day">5. Call it a day</a><<else>><<if $energy == 0>><a id="5" data-passage="Sleep on the street Helcion IV">5. Sleep on the street</a><<else>>5. Call it a day<</if>><</if>></td>
<td><a id="6" data-passage="Go back to the ship Helcion IV">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $weapon to $previousWeapon >><<audio "reactor" stop>><<audio "ftl" stop>><<set $atDockingRamp to 1>><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship. The ship is currently docked at a public spaceport in Pride city. One of the most influental locations on Helciov IV. You can: <a id="1" data-passage="Step outside Helcion IV">1. Step outside</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage4"><img src="./Images/helcionivcashier.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir?<<else>>miss?<</if>></div></div>
The woman asks as you enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Work a shift<<else>><a id="1" data-passage="Work a shift">1. Work a shift</a><</if>></td>
<td><<if $credits < 100>>2. Buy rations (100)<<else>><a id="2" data-passage="By rations helcion iv">2. Buy rations (100)</a><</if>></td>
<td><<if $staffInspected > 0>>3. Inspect the staff<<else>><a id="3" data-passage="Inspect the staff">3. Inspect the staff</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slaveInCornerInspected > 0>>4. Slave in the corner<<else>><a id="4" data-passage="Slave in the corner">4. Slave in the corner</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship Helcion IV">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return Helcion IV">6. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/catlady.jpg"></div></center>
<<if $hadConversationLatexCat > 0>>You approach the stranger in the docks.
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span><<if $askedTrialCat > 0>>Ready for more?<<else>>Any chance you reconsidered?<</if>></div></div><<else>>You approach the local woman who is eyeing you from the docks.
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>Any chance that you want to be my cat?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Your... what?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Your... What?</div></div><</if>>
You frown.<<set $hadConversationLatexCat to 1>>
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>My latex cat. The one I had I sold a few weeks ago. Now I'm on the lookout for the next one.</div></div>
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>You strike me as an outsider. I always enjoy toying with you lot. You are so inexperienced. Yet so eager. Yet so fragile. Yet so adaptive.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Sorry. But I'm pretty sure that the last thing I want in this life is to become someone's pet.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Sorry. But I'm pretty sure that the last thing I want in this life is to become someone's pet.</div></div><</if>>
<<if $maleStart > 0>><div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>If you worry about your features. I know just the right doc to change you.</div></div><<else>><div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>You will reconsider. You will see.</div></div><</if>><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialCat > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run?">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Helcion IV">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/sphere.jpg"></div></center>
You walk up to the sphere that you found in the middle of the city.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span><<if $enteredSphere > 0>>Time to have another session!<<else>>I wonder what's in there.<</if>></div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span><<if $enteredSphere > 0>>Time to have another session!<<else>>I wonder what's in there.<</if>></div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Enter sphere">1. Enter</a></td>
<td><a id="2" data-passage="Go back to the ship Helcion IV">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>How can I help you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>?</div></div>
The cashier asks as you enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFullTimeSlave > 0>>1. Are you a full time slave?<<else>><a id="1" data-passage="Are you a full time slave?">1. Are you a full time slave?</a><</if>></td>
<td><a id="2" data-passage="Browse the catsuits">2. Browse the catsuits</a></td>
<td><a id="3" data-passage="Browse the bondage items">3. Browse the bondage items</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Helcion IV">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Helcion IV">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
You go back where you came from.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Guess I'm not done with the place!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Guess I'm not done with the place!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop">1. Go to the shop</a></td>
<td><a id="2" data-passage="Go to the diner">2. Go to the diner</a></td>
<td><a id="3" data-passage="Strange sphere">3. Go to the sphere</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cat lady">4. Local woman</a></td>
<td><<if $credits > 199>><a id="5" data-passage="Call it a day">5. Call it a day</a><<else>><<if $energy == 0>><a id="5" data-passage="Sleep on the street Helcion IV">5. Sleep on the street</a><<else>>5. Call it a day<</if>><</if>></td>
<td><a id="6" data-passage="Go back to the ship Helcion IV">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy a latex catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy a latex catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>I'm sorry, but we only have catsuits for women.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Too bad!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Too bad!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop return">1. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy a latex catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy a latex catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>You came to the right place!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsYellowCatsuit > 0>>1. Buy the yellow catsuit (20)<<else>><<if $credits > 19>><a id="1" data-passage="Buy the yellow catsuit">1. Buy the yellow catsuit (20)</a><<else>>1. Buy the yellow catsuit (20)<</if>><</if>></td>
<td><<if $ownsRedCatsuit > 0>>2. Buy the red catsuit (40)<<else>><<if $credits > 39>><a id="2" data-passage="Buy the red catsuit">2. Buy the red catsuit (40)</a><<else>>2. Buy the red catsuit (40)<</if>><</if>></td>
<td><<if $ownsBlackCatsuit > 0>>3. Buy the black catsuit (50)<<else>><<if $credits > 49>><a id="3" data-passage="Buy the black catsuit">3. Buy the black catsuit (50)</a><<else>>3. Buy the black catsuit (50)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBlueCatsuit > 0>>4. Buy the blue catsuit (90)<<else>><<if $credits > 89>><a id="4" data-passage="Buy the blue catsuit">4. Buy the blue catsuit (90)</a><<else>>4. Buy the blue catsuit (90)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the shop return">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy something kinky.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy something kinky.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>You came to the right place!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBondageMittens > 0>>1. Buy the bondage mittens (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the bondage mittens">1. Buy the bondage mittens (200)</a><<else>>1. Buy the bondage mittens (200)<</if>><</if>></td>
<td><a id="2" data-passage="Go to the shop return">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>I want to buy something kinky.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I want to buy something kinky.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>You came to the right place!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0>>1. Buy the straitjacket (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the straitjacket">1. Buy the straitjacket (200)</a><<else>>1. Buy the straitjacket (200)<</if>><</if>></td>
<td><<if $ownsPetsuit > 0>>2. Buy the petsuit (300)<<else>><<if $credits > 299>><a id="2" data-passage="Buy the petsuit">2. Buy the petsuit (300)</a><<else>>2. Buy the petsuit (300)<</if>><</if>></td>
<td><<if $ownsDollSuit > 0>>3. Buy the doll suit (500)<<else>><<if $credits > 499>><a id="3" data-passage="Buy the encasement suit">3. Buy the doll suit (500)</a><<else>>3. Buy the doll suit (500)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the shop return">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center><<set $askedFullTimeSlave to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Wait a sec. Are you one of those chastity slaves I keep reading about on the StarNet?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Wait a sec. Are you one of those chastity slaves I keep reading about on the StarNet?</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Yes. I am a proud servant of Mistress Catarina. I've been serving her for six years now.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>How did you get enslaved?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>How did you get enslaved?</div></div><</if>>
You frown.
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>I broke into Mistress Catarina's apartment. She made me her slave in return.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>But that means you were forced. Why would you be proud of serving her?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But that means you were forced. Why would you be proud of serving her?</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Oh, no! No-no-no-no! I'm glad that I decided to break into her apartment that day! Otherwise I would have failed to meet her!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>But she robbed you from your freedom.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But she robbed you from your freedom.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>That hardly matters! Serving Mistress Catarina is my greatest, and I repeat, GRE-A-TEST, pleasure in this life!</div></div>
You take note of a recording device on the wall, and everything starts to make sense.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFullTimeSlave > 0>>1. Are you a full time slave?<<else>><a id="1" data-passage="Are you a full time slave?">1. Are you a full time slave?</a><</if>></td>
<td><a id="2" data-passage="Browse the catsuits">2. Browse the catsuits</a></td>
<td><a id="3" data-passage="Browse the bondage items">3. Browse the bondage items</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Helcion IV">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Helcion IV">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>How can I help you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>madam<</if>>?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFullTimeSlave > 0>>1. Are you a full time slave?<<else>><a id="1" data-passage="Are you a full time slave?">1. Are you a full time slave?</a><</if>></td>
<td><a id="2" data-passage="Browse the catsuits">2. Browse the catsuits</a></td>
<td><a id="3" data-passage="Browse the bondage items">3. Browse the bondage items</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Helcion IV">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Helcion IV">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $enteredSphere to 1>><center><video src="./Images/bondagesphere.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center>
You decide to enter the sphere. What you see is people covered in latex who are strapped to different devices, tormented and used by anyone who feels like it.
Looking at the two women in front of you, your mind can't stop to wonder: Do you wnat to use them? Or do you want to take their place?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Be dominant<<else>><a id="1" data-passage="Be dominant">1. Be dominant</a><</if>></td>
<td><<if $energy < 1>>2. Be submissive<<else>><a id="2" data-passage="Be submissive">2. Be submissive</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Helcion IV">3. Go back to the ship</a></td>
<td><a id="4" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><center><video src="./Images/dominateshpere.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center>
You decide that you are going to be the one who dominates. After some asking around you find a lady who is more than happy to become your sub for a session. And since the show attracted quite a crowd, your venture turned out to be profitable!
''200 credits added!''<<set $credits to $credits + 200>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Be dominant<<else>><a id="1" data-passage="Be dominant">1. Be dominant</a><</if>></td>
<td><<if $energy < 1>>2. Be submissive<<else>><a id="2" data-passage="Be submissive">2. Be submissive</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Helcion IV">3. Go back to the ship</a></td>
<td><a id="4" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $sissyStart != 1>><center><video src="./Images/spheredominatedman.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center><<else>><center><video src="./Images/spheredominatedwoman.mp4" autoplay muted loop playsinline style="width: 90%; max-width: 1000px;"></video></center><</if>>
You decide that you are going to be the one who gets used. After some asking around you find a lady who is more than happy to have a session with you. And since your torment attracts quite a crowd, your venture turned out to be profitable!
''200 credits added!''<<set $credits to $credits + 200>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Be dominant<<else>><a id="1" data-passage="Be dominant">1. Be dominant</a><</if>></td>
<td><<if $energy < 1>>2. Be submissive<<else>><a id="2" data-passage="Be submissive">2. Be submissive</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Helcion IV">3. Go back to the ship</a></td>
<td><a id="4" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><<set $staffInspected to 1>><center><div class="mediumImage4"><img src="./Images/kitchenstaff.jpg"></div></center>
You decide look at the staff at the kitchen. You are baffled to see that the women in the diner are slaves who have to work with their eyes covered with latex.
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Impressive, isn't it? Once they realize there is no escape, they are much more obedient.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I take it they are your slaves.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I take it they are your slaves.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Aye. Who knows? Perhaps one day you will be one of them.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Look away">1. Look away</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/helcionivcashier.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss?<</if>></div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Work a shift<<else>><a id="1" data-passage="Work a shift">1. Work a shift</a><</if>></td>
<td><<if $credits < 100>>2. Buy rations (100)<<else>><a id="2" data-passage="By rations helcion iv">2. Buy rations (100)</a><</if>></td>
<td><<if $staffInspected > 0>>3. Inspect the staff<<else>><a id="3" data-passage="Inspect the staff">3. Inspect the staff</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slaveInCornerInspected > 0>>4. Slave in the corner<<else>><a id="4" data-passage="Slave in the corner">4. Slave in the corner</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship Helcion IV">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return Helcion IV">6. Return</a></td>
</tr>
</table>
<</nobr>><<set $slaveInCornerInspected to 1>><center><div class="mediumImage4"><img src="./Images/slaveinthecorner.jpg"></div></center>
You look at the slave in the corner. She has the figure of a woman. But you recognize the shape of a cock, locked in a chastity cage beneath the suit's material. As for the sound: her mouth was equipped with a gag that doesn't let out any.
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>She is my newest one. Just got her feminized a week ago.</div></div>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>They fiercely resist at first. But once they realize that their cock is yours, they calm down.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>That's some cruel shit right there.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>That's some cruel shit right there.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pinch her nipples">1. Pinch her nipples</a></td>
<td><a id="2" data-passage="Look away">2. Look away</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/slaveinthecorner.jpg"></div></center>
You pinch the sissy's nipples, enjoying as she twists and pulls her body from the pain. You don't feel remorse while doing it. After all: this is what slaves are for.
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Do not interfere with her training!</div></div>
The woman says with a stern look.
<<if $submission > -91>>''10 dominance added!''<<set $submission to $submission - 10>><<elseif $submission > -96>>''5 dominance added!''<<set $submission to $submission - 5>><<else>>''Max dominance reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Pinch her nipples</td>
<td><a id="2" data-passage="Look away">2. Look away</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/helcionivcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance you have something to do for me?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance you have something to do for me?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Of course.</div></div>
The woman says.
<center><div class="mediumImage4"><img src="./Images/dirtydishes.jpg"></div></center>
And you have to go through a pile of dirty dishes.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Ewww!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Ewww!</div></div><</if>>
''1 energy removed!'' ''20 credits added!''<<set $credits to $credits + 20>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Work a shift<<else>><a id="1" data-passage="Work a shift">1. Work a shift</a><</if>></td>
<td><<if $credits < 100>>2. Buy rations (100)<<else>><a id="2" data-passage="By rations helcion iv">2. Buy rations (100)</a><</if>></td>
<td><<if $staffInspected > 0>>3. Inspect the staff<<else>><a id="3" data-passage="Inspect the staff">3. Inspect the staff</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slaveInCornerInspected > 0>>4. Slave in the corner<<else>><a id="4" data-passage="Slave in the corner">4. Slave in the corner</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship Helcion IV">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return Helcion IV">6. Return</a></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/helcionivcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance you could give me some rations?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance you could give me some rations?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/helcionivcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir.<<else>>miss.<</if>></div></div>
''100 credits removed!''<<set $credits to $credits - 100>> ''5 rations added!''<<set $rations to $rations + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. Work a shift<<else>><a id="1" data-passage="Work a shift">1. Work a shift</a><</if>></td>
<td><<if $credits < 100>>2. Buy rations (100)<<else>><a id="2" data-passage="By rations helcion iv">2. Buy rations (100)</a><</if>></td>
<td><<if $staffInspected > 0>>3. Inspect the staff<<else>><a id="3" data-passage="Inspect the staff">3. Inspect the staff</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slaveInCornerInspected > 0>>4. Slave in the corner<<else>><a id="4" data-passage="Slave in the corner">4. Slave in the corner</a><</if>></td>
<td><a id="5" data-passage="Go back to the ship Helcion IV">5. Go back to the ship</a></td>
<td><a id="6" data-passage="Return Helcion IV">6. Return</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage4"><img src="./Images/catlady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><</if>>
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>Come back once you have feminine features, and we could give it a go.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialCat > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run?">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Helcion IV">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage4"><img src="./Images/catlady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><</if>>
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>Of course. I have to say I very much miss my cat's presence. How about 500 credits if you agree to become my cat for a day?</div></div><<set $askedTrialCat to 1>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialCat > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run?">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Helcion IV">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Helcion IV">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the blue catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the blue catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''90 credits removed!''<<set $credits to $credits - 90>> ''Blue catsuit added!''<<set $ownsBlueCatsuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsYellowCatsuit > 0>>1. Buy the yellow catsuit (20)<<else>><<if $credits > 19>><a id="1" data-passage="Buy the yellow catsuit">1. Buy the yellow catsuit (20)</a><<else>>1. Buy the yellow catsuit (20)<</if>><</if>></td>
<td><<if $ownsRedCatsuit > 0>>2. Buy the red catsuit (40)<<else>><<if $credits > 39>><a id="2" data-passage="Buy the red catsuit">2. Buy the red catsuit (40)</a><<else>>2. Buy the red catsuit (40)<</if>><</if>></td>
<td><<if $ownsBlackCatsuit > 0>>3. Buy the black catsuit (50)<<else>><<if $credits > 49>><a id="3" data-passage="Buy the black catsuit">3. Buy the black catsuit (50)</a><<else>>3. Buy the black catsuit (50)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBlueCatsuit > 0>>4. Buy the blue catsuit (90)<<else>><<if $credits > 89>><a id="4" data-passage="Buy the blue catsuit">4. Buy the blue catsuit (90)</a><<else>>4. Buy the blue catsuit (90)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the shop return">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the red catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the red catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''40 credits removed!''<<set $credits to $credits - 40>> ''Red catsuit added!''<<set $ownsRedCatsuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsYellowCatsuit > 0>>1. Buy the yellow catsuit (20)<<else>><<if $credits > 19>><a id="1" data-passage="Buy the yellow catsuit">1. Buy the yellow catsuit (20)</a><<else>>1. Buy the yellow catsuit (20)<</if>><</if>></td>
<td><<if $ownsRedCatsuit > 0>>2. Buy the red catsuit (40)<<else>><<if $credits > 39>><a id="2" data-passage="Buy the red catsuit">2. Buy the red catsuit (40)</a><<else>>2. Buy the red catsuit (40)<</if>><</if>></td>
<td><<if $ownsBlackCatsuit > 0>>3. Buy the black catsuit (50)<<else>><<if $credits > 49>><a id="3" data-passage="Buy the black catsuit">3. Buy the black catsuit (50)</a><<else>>3. Buy the black catsuit (50)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBlueCatsuit > 0>>4. Buy the blue catsuit (90)<<else>><<if $credits > 89>><a id="4" data-passage="Buy the blue catsuit">4. Buy the blue catsuit (90)</a><<else>>4. Buy the blue catsuit (90)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the shop return">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the black catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the black catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''50 credits removed!''<<set $credits to $credits - 50>> ''Black catsuit added!''<<set $ownsBlackCatsuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsYellowCatsuit > 0>>1. Buy the yellow catsuit (20)<<else>><<if $credits > 19>><a id="1" data-passage="Buy the yellow catsuit">1. Buy the yellow catsuit (20)</a><<else>>1. Buy the yellow catsuit (20)<</if>><</if>></td>
<td><<if $ownsRedCatsuit > 0>>2. Buy the red catsuit (40)<<else>><<if $credits > 39>><a id="2" data-passage="Buy the red catsuit">2. Buy the red catsuit (40)</a><<else>>2. Buy the red catsuit (40)<</if>><</if>></td>
<td><<if $ownsBlackCatsuit > 0>>3. Buy the black catsuit (50)<<else>><<if $credits > 49>><a id="3" data-passage="Buy the black catsuit">3. Buy the black catsuit (50)</a><<else>>3. Buy the black catsuit (50)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBlueCatsuit > 0>>4. Buy the blue catsuit (90)<<else>><<if $credits > 89>><a id="4" data-passage="Buy the blue catsuit">4. Buy the blue catsuit (90)</a><<else>>4. Buy the blue catsuit (90)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the shop return">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the yellow catsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the yellow catsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''20 credits removed!''<<set $credits to $credits - 20>> ''Yellow catsuit added!''<<set $ownsYellowCatsuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsYellowCatsuit > 0>>1. Buy the yellow catsuit (20)<<else>><<if $credits > 19>><a id="1" data-passage="Buy the yellow catsuit">1. Buy the yellow catsuit (20)</a><<else>>1. Buy the yellow catsuit (20)<</if>><</if>></td>
<td><<if $ownsRedCatsuit > 0>>2. Buy the red catsuit (40)<<else>><<if $credits > 39>><a id="2" data-passage="Buy the red catsuit">2. Buy the red catsuit (40)</a><<else>>2. Buy the red catsuit (40)<</if>><</if>></td>
<td><<if $ownsBlackCatsuit > 0>>3. Buy the black catsuit (50)<<else>><<if $credits > 49>><a id="3" data-passage="Buy the black catsuit">3. Buy the black catsuit (50)</a><<else>>3. Buy the black catsuit (50)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBlueCatsuit > 0>>4. Buy the blue catsuit (90)<<else>><<if $credits > 89>><a id="4" data-passage="Buy the blue catsuit">4. Buy the blue catsuit (90)</a><<else>>4. Buy the blue catsuit (90)<</if>><</if>></td>
<td><a id="5" data-passage="Go to the shop return">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the straitjacket.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the straitjacket.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''200 credits removed!''<<set $credits to $credits - 200>> ''Straitjacket added!''<<set $straitjacketOwned to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0>>1. Buy the straitjacket (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the straitjacket">1. Buy the straitjacket (200)</a><<else>>1. Buy the straitjacket (200)<</if>><</if>></td>
<td><<if $ownsPetsuit > 0>>2. Buy the petsuit (300)<<else>><<if $credits > 299>><a id="2" data-passage="Buy the petsuit">2. Buy the petsuit (300)</a><<else>>2. Buy the petsuit (300)<</if>><</if>></td>
<td><<if $ownsDollSuit > 0>>3. Buy the doll suit (500)<<else>><<if $credits > 499>><a id="3" data-passage="Buy the encasement suit">3. Buy the doll suit (500)</a><<else>>3. Buy the doll suit (500)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the shop return">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the petsuit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the petsuit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''300 credits removed!''<<set $credits to $credits - 300>> ''Petsuit added!''<<set $ownsPetsuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0>>1. Buy the straitjacket (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the straitjacket">1. Buy the straitjacket (200)</a><<else>>1. Buy the straitjacket (200)<</if>><</if>></td>
<td><<if $ownsPetsuit > 0>>2. Buy the petsuit (300)<<else>><<if $credits > 299>><a id="2" data-passage="Buy the petsuit">2. Buy the petsuit (300)</a><<else>>2. Buy the petsuit (300)<</if>><</if>></td>
<td><<if $ownsDollSuit > 0>>3. Buy the doll suit (500)<<else>><<if $credits > 499>><a id="3" data-passage="Buy the encasement suit">3. Buy the doll suit (500)</a><<else>>3. Buy the doll suit (500)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the shop return">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the doll suit.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the doll suit.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''500 credits removed!''<<set $credits to $credits - 500>> ''Doll suit added!''<<set $ownsDollSuit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0>>1. Buy the straitjacket (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the straitjacket">1. Buy the straitjacket (200)</a><<else>>1. Buy the straitjacket (200)<</if>><</if>></td>
<td><<if $ownsPetsuit > 0>>2. Buy the petsuit (300)<<else>><<if $credits > 299>><a id="2" data-passage="Buy the petsuit">2. Buy the petsuit (300)</a><<else>>2. Buy the petsuit (300)<</if>><</if>></td>
<td><<if $ownsDollSuit > 0>>3. Buy the doll suit (500)<<else>><<if $credits > 499>><a id="3" data-passage="Buy the encasement suit">3. Buy the doll suit (500)</a><<else>>3. Buy the doll suit (500)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the shop return">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage4"><img src="./Images/gimp.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to buy the bondage mittens.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to buy the bondage mittens.</div></div><</if>>
<div class="speech-box grey-box"><img src="./Images/gimp.jpg"><div class="speech-content"><span class="name">Gimp</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
''200 credits removed!''<<set $credits to $credits - 200>> ''Bondage mittens added!''<<set $ownsBondageMittens to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $ownsBondageMittens > 0>>1. Buy the bondage mittens (200)<<else>><<if $credits > 199>><a id="1" data-passage="Buy the bondage mittens">1. Buy the bondage mittens (200)</a><<else>>1. Buy the bondage mittens (200)<</if>><</if>></td>
<td><a id="2" data-passage="Go to the shop return">2. Return</a></td>
</tr>
</table>
<</nobr>><<set $days to $days + 1>><<set $energy to 2>><center><div class="mediumImage4"><img src="./Images/catlady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Alright. I think I'm ready.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Alright. I think I'm ready.</div></div><</if>>
<div class="speech-box pearl-box"><img src="./Images/catlady.jpg"><div class="speech-content"><span class="name">Stranger</span>I'm glad.</div></div>
The woman answers.
<center><div class="mediumImage4"><img src="./Images/catplaying.jpg"></div></center>
And you spend the next day as a latex cat.
<center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
Until the woman is the kind enough to let you, continuing your life as usual.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's see what this place has to offer!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's see what this place has to offer!</div></div><</if>>
''500 credits added!''<<set $credits to $credits + 500>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop">1. Go to the shop</a></td>
<td><a id="2" data-passage="Go to the diner">2. Go to the diner</a></td>
<td><a id="3" data-passage="Strange sphere">3. Go to the sphere</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cat lady">4. Local woman</a></td>
<td><<if $credits > 199>><a id="5" data-passage="Call it a day">5. Call it a day</a><<else>><<if $energy == 0>><a id="5" data-passage="Sleep on the street Helcion IV">5. Sleep on the street</a><<else>>5. Call it a day<</if>><</if>></td>
<td><a id="6" data-passage="Go back to the ship Helcion IV">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $atCabin to 1>><<set $energy to 2>><<set $days to $days + 1>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Less tired! But you are still among the living. You can: <<if $credits > 199>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>>
You go through the receipts, and it turns out you spent 200 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Shit. This place is expensive!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Shit. This place is expensive!</div></div><</if>>
''200 credits removed!''<<set $credits to $credits -200>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $smugglerscovevisited to 1>><<audio "punch" stop>><<if $hadWelcoming != 1>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
You step outside the vessel, and you are immediately greeted by one of the locals.
<center><div class="mediumImage"><img src="./Images/aarla.jpg"></div></center>
<div class="speech-box aarla-box"><img src="./Images/aarla.jpg"><div class="speech-content"><span class="name">Aarla</span>Sod off.</div></div>
A woman says as she agressively pushes you out of her path. <<set $hadWelcoming to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Alright. Sorry!">1. My bad!</a></td>
<td><a id="2" data-passage="No dice, greeny">2. No dice, greeny!</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
You step outside the vessel in the docks.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Man, this place could use a repair job.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>This place could use a repair job.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><</if>><<set $hadSoftDrink to 0>><<set $energy to 2>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
You pay the docking fee, go to the store for some essentials, then you spend the rest of the day in the confines of your spaceship.
The next day you go through the receipts, and it turns out you spent 100 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Nice and easy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Nice and easy!</div></div><</if>><<if $credits > 99>>
''100 credits removed!''<<set $credits to $credits -100>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atDockingRamp to 1>><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship. The ship is currently docked at Smuggler's Cove. A space station filled with scum and villainy. You can: <a id="1" data-passage="Step outside Smuggler's Cove">1. Step outside</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
You approach one of the captains in the docks.
<div class="speech-box elena-box"><img src="./Images/neil.jpg"><div class="speech-content"><span class="name">Neil</span>Hey there.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Offer your services">1. Offer your body</a><<else>>1. Offer your body<</if>></td>
<td><<if $leadAsked > 0>>2. Got any leads?<<else>><a id="2" data-passage="Got any leads?">2. Got any leads?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
You approach one of the captains in the docks.
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Howdy?</div></div> <<if $protagfuckedbyJennifer > 0>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Hey, did you fuck me in the ass the other day? I found a picture in my pocket, and I'm pretty sure it is you.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Hey, did you fuck me in the ass the other day? I found a picture in my pocket, and I'm pretty sure it is you.</div></div><</if>>
You ask scracthing your head.
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Hell yeah I did!</div></div><<set $protagfuckedbyJennifer to 0>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedSession > 0>><<if $energy > 0 && $hadStrongDrink > 0>><a id="1" data-passage="Bought you a drink!">1. I bought you a drink!</a><<else>>1. I bought you a drink!<</if>><<else>><<if $askedFamiliar > 0>><a id="1" data-passage="I want a session! Jennifer">1. I want a session!</a><<else>>1. I want a session!<</if>><</if>></td>
<td><<if $askedFamiliar > 0>><<if $askedwhatareyoudoing > 0>>2. Why are you here?<<else>><a id="2" data-passage="What are you doing here? Jennifer">2. Why are you here?</a><</if>><<else>><a id="2" data-passage="You look familiar">2. You look familiar</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
You go to the local gun shop.
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>How can I help?</div></div>
The cashier asks as you enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock?">1. What do you got?</a></td>
<td><<if $reekAsked > 0>>2. What is that smell?<<else>><a id="2" data-passage="Why do you reek of semen?">2. What is that smell?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/covebartender.jpg"></div></center>
You go to the local bar.
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><<else>>1. I want a drink (50)<</if>></td>
<td><<if $askedNeptuneBartender > 0>><<if $credits > 499>><a id="2" data-passage="Buy Neptune">2. Buy Neptune (500)</a><<else>>2. Buy Neptune (500)<</if>><<else>><<if $askedSession > 0>><a id="2" data-passage="I want something special">2. I want something special</a><<else>>2. I want something special<</if>><</if>></td>
<td><<if $askedStationLife > 0>>3. How is life on the station?<<else>><a id="3" data-passage="How is life on the station?">3. How is life on the station?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Cove">4. Go back to the ship</a>
</td>
<td><a id="5" data-passage="Return Smuggler's Cove">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $elenaGone > 0>><center><div class="mediumImage"><img src="./Images/elenapoledancer.jpg"></div></center>
You decide to go to the dance club. To your surprise you can see Elena dancing at one of the poles. She looks at you angrily while she dances.
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The manager asks as she steps to you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I want to dance">1. I want to dance</a><<else>>1. I want to dance<</if>></td>
<td><<if $askedAboutHelcionIV > 0>>2. Are you a helcionite?<<else>><a id="2" data-passage="You look like someone from Helcion IV">2. Are you a helcionite?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
You decide to go to the dance club. The manager looks at you with keen interest once you enter.
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
She asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I want to dance">1. I want to dance</a><<else>>1. I want to dance<</if>></td>
<td><<if $askedAboutHelcionIV > 0>>2. Are you a helcionite?<<else>><a id="2" data-passage="You look like someone from Helcion IV">2. Are you a helcionite?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/supervisor.jpg"></div></center>
You go to the Supervisor's office. From what you heard he is the closest thing here to a leader.
<div class="speech-box grey-box"><img src="./Images/supervisor.jpg"><div class="speech-content"><span class="name">Supervisor</span>Yes?</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Do you have a job for me?</td>
<td><a id="2" data-passage="Go back to the ship Cove">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Smuggler's Cove">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
You go to the local repair shop.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Is there anything I can help you with?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
You get back where you came from.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Guess I'm not done with the place!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Guess I'm not done with the place!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to dance.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to dance.</div></div><</if>>
You tell her.
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>Come back to me when you have feminine features, and we can give it a jolt.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Ouch.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Ouch.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I want to dance">1. I want to dance</a><<else>>1. I want to dance<</if>></td>
<td><<if $askedAboutHelcionIV > 0>>2. Are you a helcionite?<<else>><a id="2" data-passage="You look like someone from Helcion IV">2. Are you a helcionite?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/annabelle.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to dance.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to dance.</div></div><</if>>
You tell her.
<div class="speech-box pearl-box"><img src="./Images/annabelle.jpg"><div class="speech-content"><span class="name">Annabelle</span>Then you came to the right place.</div></div>
<center><div class="mediumImage4"><img src="./Images/stripclub.jpg"></div></center>
In the next few hours you just dance. Your body for the whole world to see.
And you end up with a nice sum of credits!
''200 credits added!''<<set $credits to $credits + 200>> ''1 energy removed!''<<set $energy to $energy - 1>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="I want to dance">1. I want to dance</a><<else>>1. I want to dance<</if>></td>
<td><<if $askedAboutHelcionIV > 0>>2. Are you a helcionite?<<else>><a id="2" data-passage="You look like someone from Helcion IV">2. Are you a helcionite?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $askedAboutBusiness to 1>><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What do you got?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What do you got?</div></div><</if>>
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Actually I'm in the middle of some calibrations. Can you come back later?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Sure.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Sure.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $askedStrongWoman to 1>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>You look like someone who can handle a man.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>You look like someone who can handle a woman.</div></div><</if>>
You tell her.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Aye. I'm from Helcion IV actually. I moved out because I have some debt there. But make no mistake: I am a skilled domme.</div></div>
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>That being said I only do women or sissies. I've got some pills that could change you. But you will have to take multiple doses. I'm not willing to do a session with you until then.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Ouch.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Ouch.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>You look like someone who can handle a man.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>You look like someone who can handle a woman.</div></div><</if>>
You tell her.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Aye. I'm from Helcion IV actually. I moved out because I have some debt there. But make no mistake: I am a skilled domme.</div></div>
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Any chance you want a session?</div></div><<set $askedStrongWoman to 1>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $energy to $energy - 1>><<if $submission < 91>><<set $submission to $submission + 10>><<elseif $submission < 96>><<set $submission to $submission + 5>><<else>><</if>><div id="keypress"><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I'm ready for a session.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I'm ready for a session.</div></div><</if>>
You tell her.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Splendid.</div></div>
She nods.
<center><div class="mediumImage3"><img src="./Images/adelynstraitjacketnew.jpg"></div></center>
The next couple of hours you spend chained to the wall in a straitjacket with a vibrator inserted in your vagina that //somehow// always stops when you are about to orgasm.
<<linkappend "Brrrrrrrrr!">>
<<linkappend "Brrrrrrrrr!">>
<<linkappend "Brrrrrrrrr!">>
<center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $sissyStart > 0>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>This was great!</div></div><<else>><div class="speech-box pearl-box"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Wow! This was great!</div></div><</if>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>This was great!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Wow! This was great!</div></div><</if>><</if>>
You tell her after she was gracious enough to release you.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>I'm glad.</div></div>
''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<elseif $submission < 96>>''5 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What do you got?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What do you got?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Everything a traveler might need in these wretched parts.</div></div>
She says, and she opens up a briefcase full of essentials.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Buy rations (50)<<else>><a id="1" data-passage="Buy rations Cove">1. Buy rations (50)</a><</if>></td>
<td><<if $credits < 30>>2. Buy stims (30)<<else>><a id="2" data-passage="Buy stims Cove">2. Buy stims (30)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 40>>3. Buy grenades (40)<<else>><a id="3" data-passage="Buy grenades Cove">3. Buy grenades (40)</a><</if>><<else>>3. Buy grenades (40)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun Cove">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return Cove Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take some food rations.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take some food rations.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Of course.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''50 credits removed!''<<set $credits to $credits - 50>> ''5 rations added!''<<set $rations to $rations + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Buy rations (50)<<else>><a id="1" data-passage="Buy rations Cove">1. Buy rations (50)</a><</if>></td>
<td><<if $credits < 30>>2. Buy stims (30)<<else>><a id="2" data-passage="Buy stims Cove">2. Buy stims (30)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 40>>3. Buy grenades (40)<<else>><a id="3" data-passage="Buy grenades Cove">3. Buy grenades (40)</a><</if>><<else>>3. Buy grenades (40)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun Cove">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return Cove Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take this submachine gun.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take this submachine gun.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Oh yeah!</div></div>
The woman nods. <<if $armsbound > 0>>She puts the weapon in your bag, prior to withdrawing the money from your credit node.<</if>>
''200 credits removed!''<<set $credits to $credits - 200>> ''Submachine gun added!''<<set $hasSubmachineGun to 1>><<set $weapon to "SMG">><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Buy rations (50)<<else>><a id="1" data-passage="Buy rations Cove">1. Buy rations (50)</a><</if>></td>
<td><<if $credits < 30>>2. Buy stims (30)<<else>><a id="2" data-passage="Buy stims Cove">2. Buy stims (30)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 40>>3. Buy grenades (40)<<else>><a id="3" data-passage="Buy grenades Cove">3. Buy grenades (40)</a><</if>><<else>>3. Buy grenades (40)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun Cove">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return Cove Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take some stims.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take some stims.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Of course.</div></div>
The woman nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''30 credits removed!''<<set $credits to $credits - 30>> ''5 stims added!''<<set $stims to $stims + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Buy rations (50)<<else>><a id="1" data-passage="Buy rations Cove">1. Buy rations (50)</a><</if>></td>
<td><<if $credits < 30>>2. Buy stims (30)<<else>><a id="2" data-passage="Buy stims Cove">2. Buy stims (30)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 40>>3. Buy grenades (40)<<else>><a id="3" data-passage="Buy grenades Cove">3. Buy grenades (40)</a><</if>><<else>>3. Buy grenades (40)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun Cove">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return Cove Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Let's have some grenades.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Let's have some grenades.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>Oh yeah!</div></div>
The woman nods. <<if $armsbound > 0>>She puts the item in your bag, prior to withdrawing the money from your credit node.<</if>>
''40 credits removed!''<<set $credits to $credits - 40>> ''1 grenade added!''<<set $grenades to $grenades + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Buy rations (50)<<else>><a id="1" data-passage="Buy rations Cove">1. Buy rations (50)</a><</if>></td>
<td><<if $credits < 30>>2. Buy stims (30)<<else>><a id="2" data-passage="Buy stims Cove">2. Buy stims (30)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 40>>3. Buy grenades (40)<<else>><a id="3" data-passage="Buy grenades Cove">3. Buy grenades (40)</a><</if>><<else>>3. Buy grenades (40)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (200)<<else>><<if $credits < 200>>4. Buy submachine gun (200)<<else>><a id="4" data-passage="Buy submachine gun Cove">4. Buy submachine gun (200)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return Cove Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/gunshopcashier.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/gunshopcashier.jpg"><div class="speech-content"><span class="name">Cashier</span>How can I help?</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock?">1. What do you got?</a></td>
<td><<if $reekAsked > 0>>2. What is that smell?<<else>><a id="2" data-passage="Why do you reek of semen?">2. What is that smell?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/aarla.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Alright! Sorry!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Sorry! My bad!</div></div><</if>>
You tell her.
<div class="speech-box aarla-box"><img src="./Images/aarla.jpg"><div class="speech-content"><span class="name">Aarla</span>Smart.</div></div>
She says, and she decides to walk past you.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>What a lovely place I just stumbled upon.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>What a lovely place I just stumbled upon.</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $energy to $energy -1>><<audio "punch" stop>><<timed 1s>><<audio "punch" play>><</timed>><center><div class="mediumImage"><img src="./Images/aarla.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>No dice, greeny!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>No dice, greeny!</div></div><</if>>
You tell her.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>See, I'm a well armed smuggler...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>See, I'm a well armed smuggler...</div></div><</if>>
Suddenly the woman's fist lands on your jaw, your gun tossed to the side, your body flung several meters back before you would realize what's happening.
<div class="speech-box aarla-box"><img src="./Images/aarla.jpg"><div class="speech-content"><span class="name">Aarla</span>Next time I will kill you.</div></div>
She says, and she decides to walk past you.
When you get up from the floor, you realize half of your credits are missing.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>What a lovely place I just stumbled upon.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>What a lovely place I just stumbled upon.</div></div><</if>> <<set $removedCredits to $credits / 2>><<set $credits to $credits - $removedCredits>>
''$removedCredits credits removed!'' ''1 energy removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $atCabin to 1>><<set $energy to 2>><<set $days to $days + 1>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Less tired! But you are still among the living. You can: <<if $credits > 99>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>>
You go through the receipts, and it turns out you spent 100 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Nice and easy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Nice and easy!</div></div><</if>>
''100 credits removed!''<<set $credits to $credits -100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, blindfold, collar, slave harness">><<else>><<if $sissyStart > 0>><<set $outfit to "ring gag, leather cuffs, chains, cock cage">><<else>><<set $outfit to "ring gag, leather cuffs, chains">><</if>><</if>><<set $status to "SLAVE">><<set $weapon to "none">><<set $stims to 0>><<set $rations to 0>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 16>><<else>><<set $portrait to 13>><</if>><<set $days to "???">><<set $credits to 0>><<set $submission to 100>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage7"><img src="./Images/duocaptured.jpg"></div></center>
It turns out there was a ship close by that was able to rescue you. Problem is, that ship belonged to a pair of slavers who decided to keep you as their personal toys.
As the years went by you got accustomed to your new roles and got more fond of each other. In fact you would probably be married by now. Too bad that in this life all you have is your chains and the people who hold your leashes. <<else>><center><div class="specialImage1"><img src="./Images/ladiescaptured.jpg"></div></center>
It turns out there was a ship close by that was able to rescue you. Problem is, that ship belonged to a slaver who decided to keep you as her personal toys.
As the years went by you got accustomed to your new roles and got more fond of each other. In fact you would probably be married by now. Too bad that in this life all you have is your chains and the person who holds your leashes.<</if>>
BAD OUTCOME: RESCUED BY THE WRONG PARTY
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep return">1. Return</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $submission to $previousSubmission>><<set $credits to $previousCredits>><<set $days to $previousDays>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<audio "dressup" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "flightsuit">><</if>><</if>><</if>><</if>><<set $pirateAttackOneOngoing to 0>><<set $pirateAttackTwoOngoing to 0>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $atCabin to 1>><<set $energy to 2>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Less tired! But you are still among the living. You can: <<if $rationsNeeded > $rations>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $askedStationLife to 1>><center><div class="mediumImage"><img src="./Images/covebartender.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>How is life on the station?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>How is life on the station?</div></div><</if>>
You ask.
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Now that the Supervisor and his men showed up, we finally have some order.</div></div>
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Before that it was one emergency after the next because the gangs kept killing each other.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Do you have any idea who is this guy or how did he get here?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Do you have any idea who this guy is or how did he get here?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>No idea. But as long as things are fine, I don't really care.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><<else>>1. I want a drink (50)<</if>></td>
<td><<if $askedNeptuneBartender > 0>><<if $credits > 499>><a id="2" data-passage="Buy Neptune">2. Buy Neptune (500)</a><<else>>2. Buy Neptune (500)<</if>><<else>><<if $askedSession > 0>><a id="2" data-passage="I want something special">2. I want something special</a><<else>>2. I want something special<</if>><</if>></td>
<td><<if $askedStationLife > 0>>3. How is life on the station?<<else>><a id="3" data-passage="How is life on the station?">3. How is life on the station?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Cove">4. Go back to the ship</a>
</td>
<td><a id="5" data-passage="Return Smuggler's Cove">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $leadAsked to 1>><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Got any leads? You know, friendship among fellow smugglers and all that.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Got any leads? You know, friendship among fellow smugglers and all that.</div></div><</if>>
<div class="speech-box elena-box"><img src="./Images/neil.jpg"><div class="speech-content"><span class="name">Neil</span>Not right now. But I'm pretty sure something will come up later.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Offer your services">1. Offer your body</a><<else>>1. Offer your body<</if>></td>
<td><<if $leadAsked > 0>>2. Got any leads?<<else>><a id="2" data-passage="Got any leads?">2. Got any leads?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $credits to $credits + 200>><<set $energy to $energy - 1>><<if $submission < 91>><<set $submission to $submission + 10>><<elseif $submission < 96>><<set $submission to $submission + 5>><<else>><</if>><center><div class="mediumImage"><img src="./Images/neil.jpg"></div></center>
<<if $askedCompanionshipNeil > 0>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance you guys want some repetition?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance you guys want some repetition?</div></div><</if>>
<<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance you guys want some warm companionship? Paid and warm companionship.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance you guys want some warm companionship? Paid and warm companionship.</div></div><</if>>
<div class="speech-box elena-box"><img src="./Images/neil.jpg"><div class="speech-content"><span class="name">Neil</span>Oh, so you are one of the wild ones. </div></div>
<</if>><div class="speech-box elena-box"><img src="./Images/neil.jpg"><div class="speech-content"><span class="name">Neil</span>Sure. Hop in!</div></div>
He nods.
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/neilfuckgay.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/adelyngangbangedneilmittens.jpg"></div></center><</if>>
And you spend the next few hours in the pirates' company. <<set $askedCompanionshipNeil to 1>>
''200 credits added!'' ''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<elseif $submission < 96>>''5 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Offer your services">1. Offer your body</a><<else>>1. Offer your body<</if>></td>
<td><<if $leadAsked > 0>>2. Got any leads?<<else>><a id="2" data-passage="Got any leads?">2. Got any leads?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $askedFamiliar to 1>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Wait a sec. Aren't you that famous captain from Earth Navy? The one who got downed on that planet?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Wait a sec. Aren't you that famous captain from Earth Navy? The one who got downed on that planet?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>The one and only.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>You also got fucked like a hundred times and kept your own slaves as entertainment.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>You also got fucked like a hundred times and kept your own slaves as entertainment.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>That's classified.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Oh I see. Then I will just pretend that I never heard anything!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Oh I see. Then I will just pretend that I never heard anything!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedSession > 0>><<if $energy > 0 && $hadStrongDrink > 0>><a id="1" data-passage="Bought you a drink!">1. I bought you a drink!</a><<else>>1. I bought you a drink!<</if>><<else>><<if $askedFamiliar > 0>><a id="1" data-passage="I want a session! Jennifer">1. I want a session!</a><<else>>1. I want a session!<</if>><</if>></td>
<td><<if $askedFamiliar > 0>><<if $askedwhatareyoudoing > 0>>2. Why are you here?<<else>><a id="2" data-passage="What are you doing here? Jennifer">2. Why are you here?</a><</if>><<else>><a id="2" data-passage="You look familiar">2. You look familiar</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $askedSession to 1>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance we could have a session? Someone with your experience might just teach me a thing or two.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance we could have a session? Someone with your experience might just teach me a thing or two.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Bring me a bottle of Neptune liquor, and we can talk.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Neptune liquor? That's the most expensive drink that could be bought.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Neptune liquor? That's the most expensive drink that could be bought.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Chop-chop little slave.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedSession > 0>><<if $energy > 0 && $hadStrongDrink > 0>><a id="1" data-passage="Bought you a drink!">1. I bought you a drink!</a><<else>>1. I bought you a drink!<</if>><<else>><<if $askedFamiliar > 0>><a id="1" data-passage="I want a session! Jennifer">1. I want a session!</a><<else>>1. I want a session!<</if>><</if>></td>
<td><<if $askedFamiliar > 0>><<if $askedwhatareyoudoing > 0>>2. Why are you here?<<else>><a id="2" data-passage="What are you doing here? Jennifer">2. Why are you here?</a><</if>><<else>><a id="2" data-passage="You look familiar">2. You look familiar</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $askedwhatareyoudoing to 1>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What are you doing here? I thought the UCS and the Coalition are still at war with each other.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What are you doing here? I thought the UCS and the Coalition are still at war with each other.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>They are. But the corpos were the ones who downed my fleet and killed a lot of my men. I'm here because I want to do some payback.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Any chance I could help you out with that? For the right credits of course.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Any chance I could help you out with that? For the right credits of course.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Not right now. But if anything comes up, I will let you know.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedSession > 0>><<if $energy > 0 && $hadStrongDrink > 0>><a id="1" data-passage="Bought you a drink!">1. I bought you a drink!</a><<else>>1. I bought you a drink!<</if>><<else>><<if $askedFamiliar > 0>><a id="1" data-passage="I want a session! Jennifer">1. I want a session!</a><<else>>1. I want a session!<</if>><</if>></td>
<td><<if $askedFamiliar > 0>><<if $askedwhatareyoudoing > 0>>2. Why are you here?<<else>><a id="2" data-passage="What are you doing here? Jennifer">2. Why are you here?</a><</if>><<else>><a id="2" data-passage="You look familiar">2. You look familiar</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to $sleptonStreet + 1>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
You choose to spend the night in the docks. It might not be all that comfortable. But at least you don't have to pay a docking fee!
<<if $sleptonStreet > 2 && $elenaGone != 1>>This time when you wake up, you can see Elena towering above you.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $elena2SlaveryStarted > 0>>Get your shit together, slave.<<else>>I'm getting tired of paying the docking fee out of my own pockets just because you have other things to do. Get your shit together.<</if>></div></div>
She says, then she heads back to the ship.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>I really should stop doing this!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I really should stop doing this!</div></div><</if>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's not do this again!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's not do this again!</div></div><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $sleptonStreet to $sleptonStreet + 1>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
You choose to spend the night on the street. It might not be all that comfortable. But at least you don't have to pay a docking fee!
<<if $sleptonStreet > 2 && $elenaGone != 1>>This time when you wake up, you can see Elena towering above you.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $elena2SlaveryStarted > 0>>Get your shit together, slave.<<else>>I'm getting tired of paying the docking fee out of my own pockets just because you have other things to do. Get your shit together.<</if>></div></div>
She says, then she heads back to the docks.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>I really should stop doing this!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I really should stop doing this!</div></div><</if>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's not do this again!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's not do this again!</div></div><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop">1. Go to the shop</a></td>
<td><a id="2" data-passage="Go to the diner">2. Go to the diner</a></td>
<td><a id="3" data-passage="Strange sphere">3. Go to the sphere</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Cat lady">4. Local woman</a></td>
<td><<if $credits > 199>><a id="5" data-passage="Call it a day">5. Call it a day</a><<else>><<if $energy == 0>><a id="5" data-passage="Sleep on the street Helcion IV">5. Sleep on the street</a><<else>>5. Call it a day<</if>><</if>></td>
<td><a id="6" data-passage="Go back to the ship Helcion IV">6. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $askedNeptuneBartender to 1>><center><div class="mediumImage"><img src="./Images/covebartender.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want a bottle of Neptune, please.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want a bottle of Neptune, please.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Give me 500 creds, and I will get you one.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>That's A LOT OF credits.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>That's A LOT OF credits.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>It's a rare drink.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><<else>>1. I want a drink (50)<</if>></td>
<td><<if $askedNeptuneBartender > 0>><<if $credits > 499>><a id="2" data-passage="Buy Neptune">2. Buy Neptune (500)</a><<else>>2. Buy Neptune (500)<</if>><<else>><<if $askedSession > 0>><a id="2" data-passage="I want something special">2. I want something special</a><<else>>2. I want something special<</if>><</if>></td>
<td><<if $askedStationLife > 0>>3. How is life on the station?<<else>><a id="3" data-passage="How is life on the station?">3. How is life on the station?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Cove">4. Go back to the ship</a>
</td>
<td><a id="5" data-passage="Return Smuggler's Cove">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/covebartender.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Alright, here is your 500.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Alright, here is your 500.</div></div><</if>>
You tell him, and you hand over the credits.
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Pleasure doing business with you.</div></div>
''1 bottle of Neptune added!'' ''500 credits removed!''<<set $credits to $credits - 500>><<set $hadStrongDrink to $hadStrongDrink + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><<else>>1. I want a drink (50)<</if>></td>
<td><<if $askedNeptuneBartender > 0>><<if $credits > 499>><a id="2" data-passage="Buy Neptune">2. Buy Neptune (500)</a><<else>>2. Buy Neptune (500)<</if>><<else>><<if $askedSession > 0>><a id="2" data-passage="I want something special">2. I want something special</a><<else>>2. I want something special<</if>><</if>></td>
<td><<if $askedStationLife > 0>>3. How is life on the station?<<else>><a id="3" data-passage="How is life on the station?">3. How is life on the station?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Cove">4. Go back to the ship</a>
</td>
<td><a id="5" data-passage="Return Smuggler's Cove">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/jennifer.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I bought you a drink!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I bought you a drink!</div></div><</if>>
You tell her, and you hand over the bottle.
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>Excellent!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><center><div class="specialImage2"><img src="./Images/jenniferstraponfuck.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/adelynhanging.jpg"></div></center><</if>>
And you finally have a BDSM session!
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>That was great!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>That was great!</div></div><</if>>
You tell her after she was gracious enough to release you.
<div class="speech-box zhenghe-box"><img src="./Images/jennifer.jpg"><div class="speech-content"><span class="name">Jennifer</span>I'm glad!</div></div>
''1 bottle of Neptune removed!''<<set $hadStrongDrink to $hadStrongDrink - 1>> ''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<elseif $submission < 96>>''5 submission added!''<<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedSession > 0>><<if $energy > 0 && $hadStrongDrink > 0>><a id="1" data-passage="Bought you a drink!">1. I bought you a drink!</a><<else>>1. I bought you a drink!<</if>><<else>><<if $askedFamiliar > 0>><a id="1" data-passage="I want a session! Jennifer">1. I want a session!</a><<else>>1. I want a session!<</if>><</if>></td>
<td><<if $askedFamiliar > 0>><<if $askedwhatareyoudoing > 0>>2. Why are you here?<<else>><a id="2" data-passage="What are you doing here? Jennifer">2. Why are you here?</a><</if>><<else>><a id="2" data-passage="You look familiar">2. You look familiar</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><<audio "drinking" stop>><<audio "drinking" play>><<set $credits to $credits - 50>><<set $hadSoftDrink to $hadSoftDrink + 1>><center><div class="mediumImage"><img src="./Images/covebartender.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>One Earther, please.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>One Earther, please.</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/covebartender.jpg"><div class="speech-content"><span class="name">Bartender</span>Here you go, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>.</div></div>
He hands you a glass filled with the blue stuff, and you quickly gulp down its contents. You can feel your head spinning, but you are convinced that its nothing major. <<if $hadSoftDrink > 2>>
Then everything goes dark. <div id="black-overlay"></div><<timed 4s>><<script>>$('#black-overlay').addClass('fade-in');<</script>><</timed>>
''50 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center; border-spacing:1em; table-layout:fixed; position: relative; z-index: 101;">
<tr>
<td><<if $elenaGone != 1>><a id="1" data-passage="You wake up Emerald pub">1. What will happen to you?</a><<else>><a id="1" data-passage="You wake up Cove">1. What will happen to you?</a><</if>></td>
</tr>
</table>
<</nobr>><<else>>
''50 credits removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 49>><a id="1" data-passage="I want a drink">1. I want a drink (50)</a><<else>>1. I want a drink (50)<</if>></td>
<td><<if $askedNeptuneBartender > 0>><<if $credits > 499>><a id="2" data-passage="Buy Neptune">2. Buy Neptune (500)</a><<else>>2. Buy Neptune (500)<</if>><<else>><<if $askedSession > 0>><a id="2" data-passage="I want something special">2. I want something special</a><<else>>2. I want something special<</if>><</if>></td>
<td><<if $askedStationLife > 0>>3. How is life on the station?<<else>><a id="3" data-passage="How is life on the station?">3. How is life on the station?</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Cove">4. Go back to the ship</a>
</td>
<td><a id="5" data-passage="Return Smuggler's Cove">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $outcomeDeterminer to Math.floor(Math.random() * 3)>><<set $hadSoftDrink to 0>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
When you open your eyes you are in your cabin. To your surprise you can see Elena, looking at you like a lion, while she is sitting in a chair next to the bed.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $elena2SlaveryStarted > 0>>Bad pet.<<else>>Next time I'm leaving you.<</if>></div></div>
She says, then she storms out of the cabin.
To your surprise you can find a picture in your pocket.
<<if $maleStart > 0 && $sissyStart != 1>><<if $outcomeDeterminer > 1>><<set $protagfuckedbyJennifer to 1>><center><div class="specialImage9"><img src="./Images/maleprotagfucked1.jpg"></div></center><<elseif $outcomeDeterminer > 0>><center><div class="specialImage9"><img src="./Images/maleprotagfucked2.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/maleprotagfucked3.jpg"></div></center><</if>><<else>><<if $outcomeDeterminer > 1>><<set $protagfuckedbyJennifer to 1>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked1.jpg"></div></center><<elseif $outcomeDeterminer > 0>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked2.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked3.jpg"></div></center><</if>><</if>><span style="display: block; margin-bottom: 1.5em;"></span><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Wild times!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Wild times!</div></div><</if>>
You can: <<if $location == "smugglerscove">><<if $credits > 99>><a id="1" data-passage="Sleepcove">1. Sleep</a><<else>>1. Sleep<</if>><<elseif $location == "helcioniv">><<if $credits > 199>><a id="1" data-passage="Sleephelcioniv">1. Sleep</a><<else>>1. Sleep<</if>><<else>><<if $rationsNeeded > $rations>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>>The Zeta Sector v1.2.9<<set $ranakiivisited to 1>><<if $steppedOutside != 1>><<set $steppedOutside to 1>><center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
You embark for a town standing in the distance before you. But as you are on the road something catches your attention.
<center><div class="mediumImage"><img src="./Images/cowboys.jpg"></div></center>
<div class="speech-box supervisor-box"><img src="./Images/cowboys.jpg"><div class="speech-content"><span class="name">Cowboys</span>Carla belongs to us!</div></div>
You can hear the sentence. What you see seems like a standoff, three men at one side, one at the other, all participants getting ready for the draw their weapons.
<center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>And now she is enjoying our hospitality.</div></div>
The fourth man says, his hand at the back of his gun just like the others'.
<div class="speech-box supervisor-box"><img src="./Images/cowboys.jpg"><div class="speech-content"><span class="name">Cowboys</span>You can't do this, Ezekiel. You know that. Our gangs have an agreement.</div></div>
The tallest man says from the three.
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Damn right I can.</div></div>
What you hear is some sort of a //noise//. Something that resembles a thunder, repeated three times and echoing through the desert. It is only when the three men drop in front of Ezekiel that you realize they were gunshots, his old fashioned revolver held in his hand with a smoking barrel.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Damn, this guy is fast!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Damn, this guy is fast!</div></div><</if>>
You think to yourself. Then you shudder as Ezekiel turns towards you.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Wouldn't try it if I were you.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Wouldn't try it if I were you.</div></div><</if>>
You tell him, your gun held in your hand.
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Nice draw.</div></div>
He nods. He hops on his speeder, his direction the same town you are headed.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>This place is crazy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>This place is crazy!</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
You leave the ship in the direction of the town that you visited earlier.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
You pay the docking fee, go to the store for some essentials, then you spend the rest of the day in the confines of your spaceship.
The next day you go through the receipts, and it turns out you spent 100 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Nice and easy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Nice and easy!</div></div><</if>>
''100 credits removed!''<<set $credits to $credits -100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atDockingRamp to 1>><center><div class="mediumImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to go back to the ship. The ship is currently landed on Ranak II. You can: <a id="1" data-passage="Step outside Ranak II">1. Step outside</a>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage"><img src="./Images/sexshopowner.jpg"></div></center>
<div class="speech-box zhenghe-box"><img src="./Images/sexshopowner.jpg"><div class="speech-content"><span class="name">Shop owner</span><<if $maleStart > 0 && $sissyStart != 1>>Sorry, I only sell stuff for women and sissies.<<else>>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?<</if>></div></div> <<if $didWhatever > 0>>
The man asks accompanied by a wink.
<</if>><<if $didWhatever > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship Ranak II">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Return Ranak II">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttplugQuestActive > 0>><<if $askedRemovePlug > 0>><a id="1" data-passage="Fine. I will do whatever">1. Fine. I will do whatever</a><<else>><a id="1" data-passage="I can't remove it">1. I can't remove it</a><</if>><<else>><<if $askedButtplug > 0>><<if $credits < 50 || $ownsButtplug > 0>>1. I do (50)<<else>><a id="1" data-passage="I do buttplug">1. I do (50)</a><</if>><<else>><a id="1" data-passage="Is this buttplug all that you got?">1. Is this buttplug all that you got?</a><</if>><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/supervisorranakii.jpg"></div></center>
You go to the Supervisor's office. From what you heard he is the closest thing this town has to a leader.
<div class="speech-box supervisor-box"><img src="./Images/supervisorranakii.jpg"><div class="speech-content"><span class="name">Supervisor</span>Yes?</div></div><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Do you have a job for me?</td>
<td><a id="2" data-passage="Go back to the ship Cove">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Namaste!</div></div>
The shopkeeper says.
<<if $talkedCashierRanakII != 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Aren't you the guy I came across earlier?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Aren't you the guy I came across earlier?</div></div><</if>><<set $talkedCashierRanakII to 1>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>That I am. Right now I'm doing my day to day business just like everyone else.</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock? Ranak II">1. What do you got?</a></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/ponylady.jpg"></div></center>
<<if $hadConversationPony > 0>>You go to the pony stall at the edge of town.
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span><<if $askedTrialCat > 0>>Ready for more?<<else>>Any chance you reconsidered?<</if>></div></div><<else>>You go to the pony stall at the edge of town.
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>Any chance that you want to be my pony slave?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Your... what?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Your... What?</div></div><</if>>
You frown.<<set $hadConversationPony to 1>>
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>My pony slave. The one had ran off. Now I need a new one.</div></div>
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>You strike me as an outsider. I like outsiders.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Sorry. But I'm pretty sure that this is the last thing I want to do in this life.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Sorry. But I'm pretty sure that this is the last thing I want to do in this life.</div></div><</if>>
<<if $maleStart > 0>><div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>If you worry about your features. I know just the right doc.</div></div><<else>><div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>You will reconsider. You will see.</div></div><</if>><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialPony > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready pony">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run? pony">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You venture to a slot machine that you found in the middle of the town.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Ranak II">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Ranak II">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/receptionistregistry.jpg"></div></center>
You go to the local slave registry.
<div class="speech-box alex-box"><img src="./Images/receptionistregistry.jpg"><div class="speech-content"><span class="name">Receptionist</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The receptionist asks as you enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission == 100>><a id="1" data-passage="I want to sign up slave registry">1. I want to sign up</a><<else>>1. I want to sign up<</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><<set $sleptonStreet to $sleptonStreet + 1>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage4"><img src="./Images/floatingcity.jpg"></div></center>
You choose to spend the night on the ground. It might not be all that comfortable. But at least you don't have to pay a docking fee!
<<if $sleptonStreet > 2 && $elenaGone != 1>>This time when you wake up, you can see Elena towering above you.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $elena2SlaveryStarted > 0>>Get your shit together, slave.<<else>>I'm getting tired of paying the docking fee out of my own pockets just because you have other things to do. Get your shit together.<</if>></div></div>
She says, then she heads back to the ship.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>I really should stop doing this!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>I really should stop doing this!</div></div><</if>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's not do this again!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's not do this again!</div></div><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $atCabin to 1>><<set $energy to 2>><<set $days to $days + 1>><<set $atCabin to 1>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to get some sleep. The next day you wake up... Less tired! But you are still among the living. You can: <<if $credits > 99>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><<if $ownsButtplug > 0>><<if $buttplugQuestActive > 0>>2. Masturbate<<else>><a id="2" data-passage="Masturbate question">2. Masturbate</a><</if>><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>><</if>>
You go through the receipts, and it turns out you spent 100 credits.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Nice and easy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Nice and easy!</div></div><</if>>
''100 credits removed!''<<set $credits to $credits -100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 50 credits on what seems like a calculated risk. <<if $wonSmallBet > 4>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 250 credits.
<<set $wonSmallBet to $wonSmallBet + 1>>''250 credits added!''<<set $credits to $credits + 250>><<else>>But damn you are bad at math!
''50 credits removed!''<<set $credits to $credits - 50>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Ranak II">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Ranak II">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 4>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 200 credits on what seems like a calculated risk. <<if $wonFairBet > 2>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 1000 credits.
<<set $wonFairBet to $wonFairBet + 1>>''1000 credits added!''<<set $credits to $credits + 1000>><<else>>But damn you are bad at math!
''200 credits removed!''<<set $credits to $credits - 200>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Ranak II">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Ranak II">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "casino" stop>><<audio "casino" volume 1.0 play>><<set $numberofGames to $numberofGames + 1>><<if $numberofGames > 8>><<set $randomScoreDeterminer to Math.floor(Math.random() * 16)>><<elseif $numberofGames > 2>><<set $randomScoreDeterminer to Math.floor(Math.random() * 10)>><<else>><<set $randomScoreDeterminer to Math.floor(Math.random() * 5)>><</if>><center><div class="mediumImage"><img src="./Images/slotmachine.jpg"></div></center>
You bet 500 credits on what seems like a calculated risk. <<if $wonHugeBet > 0>><<set $randomScoreDeterminer to 1>><</if>><<if $randomScoreDeterminer == 0>>Luckily your hunch pays off, and you are able to win 2500 credits.
<<set $wonHugeBet to $wonHugeBet + 1>>''2500 credits added!''<<set $credits to $credits + 2500>><<else>>But damn you are bad at math!
''500 credits removed!''<<set $credits to $credits - 500>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 50>>1. Place a small bet (50)<<else>><a id="1" data-passage="Place a small bet">1. Place a small bet (50)</a><</if>></td>
<td><<if $credits < 200>>2. Place a fair bet (200)<<else>><a id="2" data-passage="Place a fair bet">2. Place a fair bet (200)</a><</if>></td>
<td><<if $credits < 500>>3. Place a huge bet (500)<<else>><a id="3" data-passage="Place a huge bet">3. Place a huge bet (500)</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship Ranak II">4. Go back to the ship</a></td>
<td><a id="5" data-passage="Return Ranak II">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
You get back where you came from.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Guess I'm not done with the place!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Guess I'm not done with the place!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>What do you got?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>What do you got?</div></div><</if>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Everything a <<if $maleStart > 0 && $sissyStart != 1>>man<<else>>woman<</if>> like you desires!</div></div>
He says, and she opens up a briefcase full of essentials.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 60>>1. Buy rations (60)<<else>><a id="1" data-passage="Buy rations RanakII">1. Buy rations (60)</a><</if>></td>
<td><<if $credits < 40>>2. Buy stims (40)<<else>><a id="2" data-passage="Buy stims RanakII">2. Buy stims (40)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 50>>3. Buy grenades (50)<<else>><a id="3" data-passage="Buy grenades RanakII">3. Buy grenades (50)</a><</if>><<else>>3. Buy grenades (50)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (300)<<else>><<if $credits < 300>>4. Buy submachine gun (300)<<else>><a id="4" data-passage="Buy submachine gun RanakII">4. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return RanakII Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take some food rations.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take some food rations.</div></div><</if>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>To your health!</div></div>
The man nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''60 credits removed!''<<set $credits to $credits - 60>> ''5 rations added!''<<set $rations to $rations + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 60>>1. Buy rations (60)<<else>><a id="1" data-passage="Buy rations RanakII">1. Buy rations (60)</a><</if>></td>
<td><<if $credits < 40>>2. Buy stims (40)<<else>><a id="2" data-passage="Buy stims RanakII">2. Buy stims (40)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 50>>3. Buy grenades (50)<<else>><a id="3" data-passage="Buy grenades RanakII">3. Buy grenades (50)</a><</if>><<else>>3. Buy grenades (50)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (300)<<else>><<if $credits < 300>>4. Buy submachine gun (300)<<else>><a id="4" data-passage="Buy submachine gun RanakII">4. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return RanakII Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Namaste!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock? Ranak II">1. What do you got?</a></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Let's have some grenades.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Let's have some grenades.</div></div><</if>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>To your health!</div></div>
The man nods. <<if $armsbound > 0>>She puts the item in your bag, prior to withdrawing the money from your credit node.<</if>>
''50 credits removed!''<<set $credits to $credits - 50>> ''1 grenade added!''<<set $grenades to $grenades + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 60>>1. Buy rations (60)<<else>><a id="1" data-passage="Buy rations RanakII">1. Buy rations (60)</a><</if>></td>
<td><<if $credits < 40>>2. Buy stims (40)<<else>><a id="2" data-passage="Buy stims RanakII">2. Buy stims (40)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 50>>3. Buy grenades (50)<<else>><a id="3" data-passage="Buy grenades RanakII">3. Buy grenades (50)</a><</if>><<else>>3. Buy grenades (50)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (300)<<else>><<if $credits < 300>>4. Buy submachine gun (300)<<else>><a id="4" data-passage="Buy submachine gun RanakII">4. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return RanakII Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take this submachine gun.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take this submachine gun.</div></div><</if>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>Go get them some!</div></div>
The man nods. <<if $armsbound > 0>>She puts the weapon in your bag, prior to withdrawing the money from your credit node.<</if>>
''300 credits removed!''<<set $credits to $credits - 300>> ''Submachine gun added!''<<set $hasSubmachineGun to 1>><<set $weapon to "SMG">><<audio "reload" stop>><<audio "reload" play>><<timed 1s>><<audio "reload" stop>><</timed>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 60>>1. Buy rations (60)<<else>><a id="1" data-passage="Buy rations RanakII">1. Buy rations (60)</a><</if>></td>
<td><<if $credits < 40>>2. Buy stims (40)<<else>><a id="2" data-passage="Buy stims RanakII">2. Buy stims (40)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 50>>3. Buy grenades (50)<<else>><a id="3" data-passage="Buy grenades RanakII">3. Buy grenades (50)</a><</if>><<else>>3. Buy grenades (50)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (300)<<else>><<if $credits < 300>>4. Buy submachine gun (300)<<else>><a id="4" data-passage="Buy submachine gun RanakII">4. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return RanakII Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<audio "reload" stop>><<audio "take" stop>><<audio "take" play>><center><div class="mediumImage"><img src="./Images/ezekiel.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I will take some stims.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I will take some stims.</div></div><</if>>
<div class="speech-box ezekiel-box"><img src="./Images/ezekiel.jpg"><div class="speech-content"><span class="name">Ezekiel</span>To your health!</div></div>
The man nods. <<if $armsbound > 0>>She puts the items in your bag, prior to withdrawing the money from your credit node.<</if>>
''40 credits removed!''<<set $credits to $credits - 40>> ''5 stims added!''<<set $stims to $stims + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits < 60>>1. Buy rations (60)<<else>><a id="1" data-passage="Buy rations RanakII">1. Buy rations (60)</a><</if>></td>
<td><<if $credits < 40>>2. Buy stims (40)<<else>><a id="2" data-passage="Buy stims RanakII">2. Buy stims (40)</a><</if>></td>
<td><<if $grenades < 6>><<if $credits < 50>>3. Buy grenades (50)<<else>><a id="3" data-passage="Buy grenades RanakII">3. Buy grenades (50)</a><</if>><<else>>3. Buy grenades (50)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasSubmachineGun > 0>>4. Buy submachine gun (300)<<else>><<if $credits < 300>>4. Buy submachine gun (300)<<else>><a id="4" data-passage="Buy submachine gun RanakII">4. Buy submachine gun (300)</a><</if>><</if>></td>
<td><a id="5" data-passage="Return RanakII Cashier">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $maleStart > 0 && $sissyStart != 1>><center><div class="mediumImage"><img src="./Images/ponylady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><</if>>
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>Come back once you have feminine features, and we could give it a go.</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialPony > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready pony">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run? pony">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="mediumImage"><img src="./Images/ponylady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Could we have a trial run? This be my slave thing is a bit sudden.</div></div><</if>>
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>Of course. I have to say I really miss my pony. How about 500 credits if you agree to become my pony for a day?</div></div> <<set $askedTrialPony to 1>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedTrialPony > 0>><<if $energy > 0>><a id="1" data-passage="I'm ready pony">1. I'm ready</a><<else>>1. I'm ready<</if>><<else>><a id="1" data-passage="Could we have a trial run? pony">1. Could we have a trial run?</a><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $days to $days + 1>><<set $energy to 2>><center><div class="mediumImage"><img src="./Images/ponylady.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Alright. I think I'm ready.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Alright. I think I'm ready.</div></div><</if>>
<div class="speech-box pony-box"><img src="./Images/ponylady.jpg"><div class="speech-content"><span class="name">Stranger</span>Excellent.</div></div>
The woman answers.
<center><div class="mediumImage4"><img src="./Images/adelynpony.jpg"></div></center>
You spend the next day as a pony. Enduring the harsh conditions imposed upon you.
<center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
The next day the woman is the kind enough to let you out. This way you can continue your life as usual.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Let's see what this place has to offer!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Let's see what this place has to offer!</div></div><</if>>
''500 credits added!''<<set $credits to $credits + 500>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><<set $signedupasasissy to 1>><</if>><<set $previousDays to $days>><<set $previousCredits to $credits>><<set $previousSubmission to $submission>><<set $previousRations to $rations>><<set $previousStims to $stims>><center><div class="mediumImage"><img src="./Images/receptionistregistry.jpg"></div></center><<set $signedRegistry to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to sign up to become a slave.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to sign up to become a slave.</div></div><</if>>
<div class="speech-box alex-box"><img src="./Images/receptionistregistry.jpg"><div class="speech-content"><span class="name">Receptionist</span>Are you sure? Once you sign up, there is no way back. In zetan society these contracts are considered permanent.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I'm sure.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I'm sure.</div></div><</if>>
<div class="speech-box alex-box"><img src="./Images/receptionistregistry.jpg"><div class="speech-content"><span class="name">Receptionist</span>Then please sign your name here.</div></div>
The woman says, and a datapad is handed out to you. You sign your name under the "''SUBJECT''". After that two guards escort you to one of the dressing rooms, as your new life is about to begin.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up Zheng He">1. What will happen to you?</a></td>
</tr>
</table>
<</nobr>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $submission to $previousSubmission>><<set $credits to $previousCredits>><<set $days to $previousDays>><<set $weapon to $previousWeapon>><<set $atCabin to 1>><<set $torpedoes to $previousTorpedoes>><<set $hackingTools to $previousHackingTools>><<audio "dressup" stop>><<audio "shiplasers1" stop>><<audio "shiplasers2" stop>><<audio "torpedolaunch" stop>><<audio "shipexplodes" stop>><<audio "battle" stop>><<if $soundtrack == 1>><<audio "background" loop play>><<elseif $soundtrack == 2>><<audio "background2" loop play>><<elseif $soundtrack == 3>><<audio "background3" loop play>><<elseif $soundtrack == 4>><<audio "background4" loop play>><<elseif $soundtrack == 5>><<audio "background5" loop play>><<elseif $soundtrack == 6>><<audio "background6" loop play>><</if>><<if $cheatVersionEnabled > 0>><<set $playerHealth to 1000>><<else>><<if $healthIncreased > 0>><<set $playerHealth to 150>><<else>><<set $playerHealth to 100>><</if>><</if>><<if $maleStart > 0 && $armsbound > 0 && $sissyStart != 1>><<set $outfit to "slave mittens, cock cage">><<else>><<if $latexMistressStage > 2>><<if $sissyStart > 0>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket, cock cage">><<else>><<set $outfit to "modified latex suit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket, cock cage">><<else>><<set $outfit to "latex suit, cock cage">><</if>><</if>><<else>><<if $modifiedLatexSuit > 0 && $removedLatexSuit != 1>><<if $armsbound > 0>><<set $outfit to "modified latex suit, straitjacket">><<else>><<set $outfit to "modified latex suit">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "latex suit, straitjacket">><<else>><<set $outfit to "latex suit">><</if>><</if>><</if>><<else>><<if $sissyStart > 0 || $permaCaged > 0>><<if $armsbound > 0>><<set $outfit to "straitjacket, cock cage">><<else>><<set $outfit to "flightsuit, cock cage">><</if>><<else>><<if $armsbound > 0>><<set $outfit to "straitjacket">><<else>><<set $outfit to "flightsuit">><</if>><</if>><</if>><</if>><<set $pirateAttackOneOngoing to 0>><<set $pirateAttackTwoOngoing to 0>><<set $rations to $previousRations>><<set $stims to $previousStims>><<if $escapedRebecca > 0 || $latexMistressStage > 2 && $modifiedLatexSuit != 1>><<set $status to "FREE(?)">><<else>><<set $status to "FREE">><</if>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<if $latexMistressStage > 2>><<set $portrait to 14>><<else>><<if $maleStart > 0 && $sissyStart != 1>><<set $portrait to 2>><<else>><<set $portrait to 1>><</if>><</if>><</if>><<set $traveledWithoutRations to 0>><<set $energy to 2>><center><div class="mediumImage"><img src="./Images/receptionistregistry.jpg"></div></center>
You go to the local slave registry.
<div class="speech-box alex-box"><img src="./Images/receptionistregistry.jpg"><div class="speech-content"><span class="name">Receptionist</span>What can I do for you, <<if $maleStart > 0 && $sissyStart != 1>>sir<<else>>miss<</if>>?</div></div>
The receptionist asks as you enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $submission == 100>><a id="1" data-passage="I want to sign up slave registry">1. I want to sign up</a><<else>>1. I want to sign up<</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a>
</td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><<if $buttplugQuestActive > 0>><<set $outfit to "flightsuit, buttplug">><</if>><center><div class="mediumImage"><img src="./Images/sexshopowner.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Is this buttplug all that you got?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Is this buttplug all that you got?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/sexshopowner.jpg"><div class="speech-content"><span class="name">Shop owner</span><<if $maleStart > 0 && $sissyStart != 1>>Yes. But I only sell stuff for women and sissies. If you want it you have to come back when you are changed.<<else>>Yes. You want it?<<set $askedButtplug to 1>><</if>></div></div> <<if $maleStart > 0 && $sissyStart != 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>How rude!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>How rude!</div></div><</if>><</if>><<if $didWhatever > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship Ranak II">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Return Ranak II">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttplugQuestActive > 0>><<if $askedRemovePlug > 0>><a id="1" data-passage="Fine. I will do whatever">1. Fine. I will do whatever</a><<else>><a id="1" data-passage="I can't remove it">1. I can't remove it</a><</if>><<else>><<if $askedButtplug > 0>><<if $credits < 50 || $ownsButtplug > 0>>1. I do (50)<<else>><a id="1" data-passage="I do buttplug">1. I do (50)</a><</if>><<else>><a id="1" data-passage="Is this buttplug all that you got?">1. Is this buttplug all that you got?</a><</if>><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="mediumImage"><img src="./Images/sexshopowner.jpg"></div></center><<set $ownsButtplug to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I do.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I do.</div></div><</if>>
You tell him, and you pay the neccessary credits.
<div class="speech-box zhenghe-box"><img src="./Images/sexshopowner.jpg"><div class="speech-content"><span class="name">Shop owner</span>Pleasure doing business with you!</div></div>
''50 credits removed!''<<set $credits to $credits - 50>>
<<if $didWhatever > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship Ranak II">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Return Ranak II">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttplugQuestActive > 0>><<if $askedRemovePlug > 0>><a id="1" data-passage="Fine. I will do whatever">1. Fine. I will do whatever</a><<else>><a id="1" data-passage="I can't remove it">1. I can't remove it</a><</if>><<else>><<if $askedButtplug > 0>><<if $credits < 50 || $ownsButtplug > 0>>1. I do (50)<<else>><a id="1" data-passage="I do buttplug">1. I do (50)</a><</if>><<else>><a id="1" data-passage="Is this buttplug all that you got?">1. Is this buttplug all that you got?</a><</if>><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $buttplugQuestActive to 1>><center><div class="specialImage2"><img src="./Images/pluginserted.jpg"></div></center>
You decide to use the buttplug. But as you start to move it in and out to stimulate yourself, you receive an electric shock. <<set $outfit to "flightsuit, buttplug">><div id="lightning-flash"><img id="lightning-bolt" src="" alt=""></div><<timed 3s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Oh shit!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Oh shit!</div></div><</if>>
You can: <<if $location == "ranakii">><<if $credits > 99>><a id="1" data-passage="Sleepcove">1. Sleep</a><<else>>1. Sleep<</if>><<elseif $location == "smugglerscove">><<if $credits > 99>><a id="1" data-passage="Sleepcove">1. Sleep</a><<else>>1. Sleep<</if>><<elseif $location == "helcioniv">><<if $credits > 199>><a id="1" data-passage="Sleephelcioniv">1. Sleep</a><<else>>1. Sleep<</if>><<else>><<if $rationsNeeded > $rations>>1. Sleep<<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>> <<if $energy < 1>>2. Masturbate<<elseif $maleStart > 0>><a id="2" data-passage="Masturbate Alex">2. Masturbate</a><<else>><<if $ownsButtplug > 0>><<if $buttplugQuestActive > 0>>2. Masturbate<<else>><a id="2" data-passage="Masturbate question">2. Masturbate</a><</if>><<else>><a id="2" data-passage="Masturbate">2. Masturbate</a><</if>><</if>>
''Mission log updated!''<<set _newQuest = {
id: "03",
title: "The buttplug:",
status: "A vendor gave you an insidious buttplug that delivers an electric shock every time you try to remove it. You need to deal with this situation... somehow.",
index: $questLog.length + 1
}>><<run $questLog.push(_newQuest)>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><center><div class="mediumImage"><img src="./Images/adelynscabin.jpg"></div></center>
Do you want to use the buttplug?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate buttplug">1. Yes</a></td>
<td><a id="2" data-passage="Masturbate">2. No</a></td>
</tr>
</table>
<</nobr>><center><div class="mediumImage"><img src="./Images/sexshopowner.jpg"></div></center><<set $askedRemovePlug to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I can't remove your buttplug. But I'm pretty sure you know that by now. So what do you want?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I can't remove your buttplug. But I'm pretty sure you know that by now. So what do you want?</div></div><</if>>
<div class="speech-box zhenghe-box"><img src="./Images/sexshopowner.jpg"><div class="speech-content"><span class="name">Shop owner</span>What do you think?</div></div>
He asks, accompanied by a wink. <<if $didWhatever > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship Ranak II">1. Go back to the ship</a></td>
<td><a id="2" data-passage="Return Ranak II">2. Return</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttplugQuestActive > 0>><<if $askedRemovePlug > 0>><a id="1" data-passage="Fine. I will do whatever">1. Fine. I will do whatever</a><<else>><a id="1" data-passage="I can't remove it">1. I can't remove it</a><</if>><<else>><<if $askedButtplug > 0>><<if $credits < 50 || $ownsButtplug > 0>>1. I do (50)<<else>><a id="1" data-passage="I do buttplug">1. I do (50)</a><</if>><<else>><a id="1" data-passage="Is this buttplug all that you got?">1. Is this buttplug all that you got?</a><</if>><</if>></td>
<td><a id="2" data-passage="Go back to the ship Ranak II">2. Go back to the ship</a></td>
<td><a id="3" data-passage="Return Ranak II">3. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $outfit to "flightsuit">><<set $buttplugQuestActive to 0>><<set $ownsButtplug to 0>><<set $didWhatever to 1>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/sexshopowner.jpg"></div></center><<set $askedRemovePlug to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Fine. I will do whatever.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Fine. I will do whatever.</div></div><</if>>
You tell him.
<center><div class="specialImage2"><img src="./Images/adelynfucked.jpg"></div></center>
And you spend the rest of the day in the guy's basement.
<center><div class="mediumImage4"><img src="./Images/deserttown.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Me and my life decisions...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Me and my life decisions...</div></div><</if>>
<<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>> ''Mission log updated!'' <<set _quest = $questLog.find(q => q.id === "03")>><<if _quest>><<set _quest.status = "==A vendor gave you an insidious buttplug that delivers an electric shock every time you try to remove it. You need to deal with this situation... somehow.==\n\nCompleted!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the shop Ranak II">1. Go to the shop</a></td>
<td><a id="2" data-passage="Supervisor RanakII">2. Supervisor</a></td>
<td><a id="3" data-passage="Sex shop">3. Sex shop</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Pony stall">4. The stables</a></td>
<td><a id="5" data-passage="Slot machine">5. Slot machine</a></td>
<td><a id="6" data-passage="Slave registry">6. Slave registry</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $credits > 99>><a id="7" data-passage="Call it a day Ranak II">7. Call it a day</a><<else>><<if $energy == 0>><a id="7" data-passage="Sleep on the ground Ranak II">7. Sleep on the ground</a><<else>>7. Call it a day<</if>><</if>></td>
<td><a id="8" data-passage="Go back to the ship Ranak II">8. Go back to the ship</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $gameStarted to 1>><<set $maleStart to 1>><<set $sissyStart to 1>><<set $portrait to 1>><<set $outfit to "flightsuit, cock cage">><center><div class="mediumImage"><img src="./Images/adelyn.jpg"></div></center>
After the fifth dose the pills do their magic, and all the changes are made that were needed. Now you are a woman in all respects. Except that you still have a penis.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>And now we will lock this thing on here.</div></div>
Elizabeth says and while you change to women's clothes she quickly puts you in a chastity cage.
<center><div class="smallImage"><img src="./Images/cagedsissy.jpg"></div></center><span style="display: block; margin-bottom: 1.5em;"></span><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Hey...</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Alex?<<else>>Adelyn<</if>></span>Hey...</div></div><</if>>
You protest. But you stop speaking once you hear how feminine your voice became.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Since I'm the one who turned you into a sissy, I am the one who gets to name you. From now your name is Jezebel.</div></div>
She says prior to gently escorting you out of the establishment.
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Have fun with your new features!</div></div> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Call it a day Cove">1. Call it a day</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart is 1>>
<<run jQuery(".speech-box.adelyn").removeClass("shipai-box").addClass("pearl-box")>>
<</if>><<audio "pills" play volume 0.7>><center><div class="mediumImage"><img src="./Images/partsshopcashier.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want some of those pills you talked about.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want some of those pills you talked about.</div></div><</if>>
<div class="speech-box elizabeth-box"><img src="./Images/partsshopcashier.jpg"><div class="speech-content"><span class="name">Elizabeth</span>Very well.</div></div>
She says, and she <<if $armsbound > 0>>feeds you<<else>>hands out<</if>> a mouthful. <<set $feminizationProgress to $feminizationProgress + 1>>
''Feminization progress: $feminizationProgress/5.'' ''20 credits removed!''<<set $credits to $credits - 20>> <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $feminizationProgress == 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You become a sissy">1. You become a sissy</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedStrongWoman != 1>><a id="1" data-passage="You look strong">1. You look strong</a><<else>><<if $maleStart > 0 && $sissyStart != 1>><<if $credits > 19>><a id="1" data-passage="Take the pills">1. Take the pills (20)</a><<else>>1. Take the pills (20)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="I'm ready for a session Elizabeth">1. Let's have a session!</a><<else>>1. Let's have a session!<</if>><</if>><</if>></td>
<td><<if $askedAboutBusiness > 0>>2. What do you got?<<else>><a id="2" data-passage="I want to do biz">2. What do you got?</a><</if>></td>
<td><a id="3" data-passage="Go back to the ship Cove">3. Go back to the ship</a>
</td>
<td><a id="4" data-passage="Return Smuggler's Cove">4. Return</a></td>
</tr>
</table>
<</nobr>><</if>><<set $atElenasCabin to 1>><<set $elenaGone to 1>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atElenasCabin to 1>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want you gone from this ship.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want you gone from this ship.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>What do you mean you want me gone?</div></div>
She asks surprised.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I mean that this is my ship. And I want you to get the fuck out of here.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I mean that this is my ship. And I want you to get the fuck out of here.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>But...</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Get. Out.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Get. Out.</div></div><</if>>
It takes another twenty minutes of convincing. Because you know each other since childhood and whatnot. But eventually she packs up her stuff, and she leaves the vessel.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $outcomeDeterminer to Math.floor(Math.random() * 3)>><<set $hadSoftDrink to 0>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/jafarinterior.jpg"></div></center>
When you open you find yourself in the middle of the station.
To your surprise you can find a picture in your pocket.
<<if $maleStart > 0 && $sissyStart != 1>><<if $outcomeDeterminer > 1>><<set $protagfuckedbyJennifer to 1>><center><div class="specialImage9"><img src="./Images/maleprotagfucked1.jpg"></div></center><<elseif $outcomeDeterminer > 0>><center><div class="specialImage9"><img src="./Images/maleprotagfucked2.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/maleprotagfucked3.jpg"></div></center><</if>><<else>><<if $outcomeDeterminer > 1>><<set $protagfuckedbyJennifer to 1>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked1.jpg"></div></center><<elseif $outcomeDeterminer > 0>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked2.jpg"></div></center><<else>><center><div class="specialImage9"><img src="./Images/femaleprotagfucked3.jpg"></div></center><</if>><</if>><span style="display: block; margin-bottom: 1.5em;"></span><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Wild times!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Wild times!</div></div><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil">1. Go to Neil</a></td>
<td><a id="2" data-passage="Jennifer">2. Go to Jennifer</a></td>
<td><a id="3" data-passage="Local bar">3. Go to the bar</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Gun shop">4. Gun shop</a></td>
<td><a id="5" data-passage="Dance club">5. Dance club</a></td>
<td><a id="6" data-passage="Supervisor">6. Supervisor</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="7" data-passage="Elizabeth">7. Go to Elizabeth</a></td>
<td><<if $credits > 99>><a id="8" data-passage="Call it a day Cove">8. Call it a day</a><<else>><<if $energy == 0>><a id="8" data-passage="Sleep in the docks Cove">8. Sleep in the docks</a><<else>>8. Call it a day<</if>><</if>></td>
<td><a id="9" data-passage="Go back to the ship Cove">9. Go back to the ship</a></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $askedCrazy to 1>><<audio "reactor" stop>><<audio "ftl" stop>><<set $atElenasCabin to 1>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>This place is crazy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>This place is crazy!</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>I know!</div></div>
You are not surprised to hear that. You've cought her a dozen times on the security cameras, sneaking out of the ship while you slept.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Is it just me or these people are just as fucked up as we are?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Is it just me or these people are just as fucked up as we are?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>No you ain't. This place is perfect for us!</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I knooow!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I knooow!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $askedSlaveryElena to 1>><<set $atElenasCabin to 1>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to be your slave.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to be your slave.</div></div><</if>>
You tell her.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Um... What?</div></div>
She frowns.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>You might not know this about me, but I'm a big kinkster. And I have this secret wish that you would become my domme.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>You might not know this about me, but I'm a big kinkster. And I have this secret wish that you would become my domme.</div></div><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I mean I said it now so it's not that secret.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I mean I said it now so it's not that secret.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>And what if I slap a collar on you, take you to a bunch of pirates on a dirt planet, then sell you to them for profit for making me wanted by virtually every criminal gang back home?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Well... I hope you won't do that. Besides: Going with me was your decision.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Well... I hope you won't do that. Besides: Going with me was your decision.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>UHUM.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>So... Are you open to this or not?</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>So... Are you open to this or not?</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Give me 500 credits, and I will think about it.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>THANK YOU!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>THANK YOU!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $gaveFivehundredElena to 1>><<audio "take" stop>><<audio "take" play>><<set $atElenasCabin to 1>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Here you go, El.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Here you go, El.</div></div><</if>>
You tell her, and you give her the 500 credits.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Here you go what?</div></div>
She cocks an eyebrow.
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Here you go, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Here you go, Mistress.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>That's better.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Your next payment will be 2000.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>But... I just paid, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But... I just paid, Mistress.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span><<if $maleStart > 0 && $sissyStart > 0>>Jezebel<<elseif $maleStart > 0>>Alex<<else>>Adelyn<</if>>, you said you want to be my slave. With a collar around your neck. Serving my every whim. Getting me 2000 creds is the least you can do.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Yes, Mistress!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Yes, Mistress!</div></div><</if>>
''500 credits removed!''<<set $credits to $credits -500>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $gaveTwoThousandElena to 1>><<audio "take" stop>><<audio "take" play>><<set $atElenasCabin to 1>><<if $elena2SlaveryStarted > 0>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/elena2.jpg"></div></center><</if>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I have your 2000, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I have your 2000, Mistress.</div></div><</if>>
You tell her, and you give her the 2000 credits.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Okay. Looks like you really want that collar around your neck, don't you?</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Yes, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Yes, Mistress.</div></div><</if>>
You nod.
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Close your eyes, and dress naked.</div></div>
She says. You do exactly as instructed. You can hear that she changes clothes. Then something is lifted out of a bag. Then *''CLICK''* suddenly you are a collared slave.
<center><div class="mediumImage4"><img src="./Images/adelyncollared.jpg"></div></center><<set $status to "SLAVE ">><<if $sissyStart > 0>><<set $outfit to "flightsuit, slave collar, cock cage">><<else>><<set $outfit to "flightsuit, slave collar">><</if>><<set $elena2SlaveryStarted to 1>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>I'm not going to tell you what missions to undertake and when. That's your job and frankly I have no interest in it.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>But as soon as we can settle down, we are going to Helcion IV. Where I'm going to train you to become the perfect slave. Me the sculptor and you my creation.</div></div>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>In the meantime I expect you to visit me regularly. You came to me willingly after all.</div></div>
''2000 credits removed!''<<set $credits to $credits -2000>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $energy to $energy - 1>><<set $spicySceneDeterminer to Math.floor(Math.random() * 2)>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to have some fun, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to have some fun, Mistress.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Very well, pet.</div></div>
She says chuckling.
<<if $spicySceneDeterminer > 0>><<if $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/adelynsuckselenasdildosissy.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/adelynsuckselenasdildo.jpg"></div></center><</if>>
And you spend the next couple hours sucking on her giant dildo.<<else>><<if $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/adelynstraponfuckedsissy.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/adelynstraponfucked.jpg"></div></center><</if>>
And you spend the next couple hours getting drilled by her giant dildo.<</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>You did well, pet.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to get punished, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Thank you, Mistress!</div></div><</if>>
''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $introductionComplete > 0>><<if $elena2SlaveryStarted > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. I want to have sex<<else>><a id="1" data-passage="I want to have sex">1. I want to have sex</a><</if>></td>
<td><<if $energy < 1>>2. Ask for punishment<<else>><a id="2" data-passage="Ask for punishment">2. Ask for punishment</a><</if>></td>
<td><a id="3" data-passage="Sleep in the cage">3. Sleep in the cage</a></td>
<td><<if $askedFreedom > 0>>4. I want to end this<<else>><a id="4" data-passage="I want to end this">4. I want to end this</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $energy to $energy - 1>><div id="keypress"><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to get punished, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to get punished, Mistress.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Very well, pet.</div></div>
She says, taking a crop in her hand.
<<if $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/adelyncroppedbeforesissy.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/adelyncroppedbefore.jpg"></div></center><</if>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<linkappend "SMACK!">><<audio "crop" stop>><<audio "crop" play>>
<<if $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/adelyncroppedaftersissy.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/adelyncroppedafter.jpg"></div></center><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>You did well, pet.</div></div>
<<if $sissyStart > 0>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Thank you, Mistress!</div></div><<else>><div class="speech-box pearl-box"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Thank you, Mistress!</div></div><</if>><<else>><<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Thank you, Mistress!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Thank you, Mistress!</div></div><</if>><</if>>
''1 energy removed!'' <<if $submission < 91>>''10 submission added!''<<set $submission to $submission + 10>><<elseif $submission < 96>>''5 submission added!''<<set $submission to $submission + 5>><<else>>''Max submission reached!''<</if>>
<<if $introductionComplete > 0>><<if $elena2SlaveryStarted > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. I want to have sex<<else>><a id="1" data-passage="I want to have sex">1. I want to have sex</a><</if>></td>
<td><<if $energy < 1>>2. Ask for punishment<<else>><a id="2" data-passage="Ask for punishment">2. Ask for punishment</a><</if>></td>
<td><a id="3" data-passage="Sleep in the cage">3. Sleep in the cage</a></td>
<td><<if $askedFreedom > 0>>4. I want to end this<<else>><a id="4" data-passage="I want to end this">4. I want to end this</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><<set $atCabin to 0>><<set $atElenasCabin to 0>><<set $hadSoftDrink to 0>><<set $sleptonStreet to 0>><<set $energy to 1>><<set $days to $days + 1>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I want to spend the night in the cage, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I want to spend the night in the cage, Mistress.</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>Very well, pet.</div></div>
She says.
<<if $sissyStart > 0>><center><div class="mediumImage2"><img src="./Images/adelynhoodedsissy.jpg"></div></center><<else>><center><div class="mediumImage2"><img src="./Images/adelynhooded.jpg"></div></center><</if>>
You spend the entire night in a cage in the cargo hold. Of course your arms are bound and you have a hood on your head in order to make the experience memorable.
<center><div class="custom-video-player"><video id="v1" width="100%" autoplay loop muted playsinline><source src="./Images/goodmorningslave.mp4" type="video/mp4"></video><div class="video-controls"><button onclick="document.getElementById('v1').play()">▶</button><button onclick="document.getElementById('v1').pause()">II</button><button onclick="this.closest('.custom-video-player').classList.toggle('fake-fullscreen')">⛶</button><div class="spacer"></div><button id="m1" onclick="tM('v1','m1')">🔇</button></div></div></center><script>function tM(i,b){var v=document.getElementById(i),g=document.getElementById(b);v.muted=!v.muted;g.innerHTML=v.muted?"🔇":"🔊";}</script> The next day Elena lets you out, and you are free to go about your day as usual.
<center><div class="mediumImage"><img src="./Images/cargohold.jpg"></div></center><<set $atCargoHold to 1>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex thinking</span>Nice and easy!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel thinking<<else>>Adelyn thinking<</if>></span>Nice and easy!</div></div><</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>><<set $atElenasCabin to 1>><<set $askedFreedom to 1>><center><div class="mediumImage"><img src="./Images/elena2latex.jpg"></div></center>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>I no longer want to be a slave, Mistress.</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>I no longer want to be a slave, Mistress.</div></div><</if>>
You tell her. Only to receive a shock from your collar. <div id="lightning-flash"><img id="lightning-bolt" src="" alt=""></div><<timed 3s>><<script>>setTimeout(function () {$('#lightning-flash').addClass('strike');}, 40);<</script>><<audio "zap" stop>><<audio "zap" play>><</timed>>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">Alex</span>Hey!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>Hey!</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>A-a-a. You agreed to be my slave. And that is what you are going to remain.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">But I thought...</span>Hey!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But I thought...</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>If I don't enslave you, someone else does. At least with me you get one of the better ones.</div></div>
<<if $maleStart > 0 && $sissyStart != 1>><div class="speech-box alex-box"><img src="./Images/alex.jpg"><div class="speech-content"><span class="name">But...</span>Hey!</div></div><<else>><div class="speech-box adelyn"><img src="./Images/adelyn.jpg"><div class="speech-content"><span class="name"><<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>></span>But...</div></div><</if>>
<div class="speech-box elena-box"><<if $elena2SlaveryStarted > 0>><img src="./Images/elenalatexportrait.jpg"><<else>><img src="./Images/elena.jpg"><</if>><div class="speech-content"><span class="name">Elena</span>My word is final, <<if $sissyStart > 0>>Jezebel<<elseif $maleStart > 0>>Alex<<else>>Adelyn<</if>>. Dare to ask me again on your own peril.</div></div> <<if $introductionComplete > 0>><<if $elena2SlaveryStarted > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. I want to have sex<<else>><a id="1" data-passage="I want to have sex">1. I want to have sex</a><</if>></td>
<td><<if $energy < 1>>2. Ask for punishment<<else>><a id="2" data-passage="Ask for punishment">2. Ask for punishment</a><</if>></td>
<td><a id="3" data-passage="Sleep in the cage">3. Sleep in the cage</a></td>
<td><<if $askedFreedom > 0>>4. I want to end this<<else>><a id="4" data-passage="I want to end this">4. I want to end this</a><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gaveFivehundredElena > 0>><<if $credits > 1999>><a id="1" data-passage="Give her 2000 Elena">1. Give her 2000</a><<else>>1. Give her 2000<</if>><<else>><<if $askedSlaveryElena > 0>><<if $credits > 499>><a id="1" data-passage="Give her 500 Elena">1. Give her 500</a><<else>>1. Give her 500<</if>><<else>><<if $submission < 100>>1. I want to be your slave<<else>><<if $maleStart > 0 && $sissyStart != 1>>1. I want to be your slave<<else>><a id="1" data-passage="I want to be your slave">1. I want to be your slave</a><</if>><</if>><</if>><</if>></td>
<td><<if $ranakiivisited > 0 || $smugglerscovevisited > 0 || $helcionivvisited > 0>><<if $askedCrazy > 0>>2. This place is crazy!<<else>><a id="2" data-passage="This place is crazy!">2. This place is crazy!</a><</if>><<else>>2. This place is crazy!<</if>></td>
<td><<if $location == "Wild Space">>3. Time for us to part ways<<else>><a id="3" data-passage="Time for us to part ways">3. Time for us to part ways</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atCockpit > 0>>Q. Cockpit<<else>><a id="q" data-passage="Cockpit">Q. Cockpit</a><</if>></td>
<td><<if $atCabin > 0>>W. Cabin<<else>><a id="w" data-passage="Cabin">W. Cabin</a><</if>></td>
<td><<if $atElenasCabin > 0>>E. Elena's cabin<<else>><a id="e" data-passage="Elena's cabin">E. Elena's cabin</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEngineering > 0>>A. Engineering<<else>><a id="a" data-passage="Engineering">A. Engineering</a><</if>></td>
<td><<if $atDockingRamp > 0>>S. Airlock<<else>><a id="s" data-passage="Airlock">S. Airlock</a><</if>></td>
<td><<if $atCargoHold > 0>>D. Cargo hold<<else>><a id="d" data-passage="Cargo hold">D. Cargo hold</a><</if>></td>
</tr>
</table>
<</nobr>><<set $atDockingRamp to 0>><<set $atCargoHold to 0>><<set $atEngineering to 0>><<set $atElenasCabin to 0>><<set $atCabin to 0>><<set $atCockpit to 0>>